Real-time communication patterns with WebSocket, Socket.io, Server-Sent Events, and scaling strategies
日本語の概要は準備中です。原文の説明を表示しています。
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Real-time communication patterns with WebSocket, Socket.io, Server-Sent Events, and scaling strategies
日本語の概要は準備中です。原文の説明を表示しています。
React 19 patterns including Server Components, Actions, Suspense, hooks, and component composition
日本語の概要は準備中です。原文の説明を表示しています。
Pythonic code with modern type hints, dataclasses, async patterns, packaging, and testing
日本語の概要は準備中です。原文の説明を表示しています。
LLM integration patterns including API usage, streaming, function calling, RAG pipelines, and cost optimization
日本語の概要は準備中です。原文の説明を表示しています。
Mobile development patterns for React Native and Flutter including navigation, state management, and responsive design
日本語の概要は準備中です。原文の説明を表示しています。
Application security covering input validation, auth, headers, secrets management, and dependency auditing
日本語の概要は準備中です。原文の説明を表示しています。
Clarify brand messaging using narrative structure that positions the customer as hero. Use when the user mentions "brand message", "website copy", "elevator pitch", "one-liner", "brand script", "StoryBrand framework", "customer as hero", or "my messaging isnt resonating". Also trigger when rewriting homepage copy, crafting email nurture sequences, or creating consistent messaging across sales and marketing collateral. Covers landing page copy, marketing collateral, and consistent communication. For memorable messaging, see made-to-stick. For product positioning, see obviously-awesome.
日本語の概要は準備中です。原文の説明を表示しています。
Define product positioning by mapping competitive alternatives, unique attributes, and best-fit customers to the right market category. Use when the user mentions "positioning", "competitive alternatives", "how to position", "market category", "positioning canvas", "repositioning", "category creation", "what category are we in", or "why prospects dont get what we do". Also trigger when launching a new product, entering a crowded market, or diagnosing why prospects dont grasp the product's value. Covers the positioning canvas and team workshops. For customer jobs analysis, see jobs-to-be-done. For go-to-market, see crossing-the-chasm.
日本語の概要は準備中です。原文の説明を表示しています。
Create irresistible offers using the Value Equation, bonus stacking, risk-reversing guarantees, and ethical scarcity. Use when the user mentions "grand slam offer", "make my offer more compelling", "what bonuses should I add", "guarantee strategy", "offer naming", or "people say its too expensive". Also trigger when packaging a product for higher perceived value, justifying premium pricing instead of discounting, designing a money-back guarantee, or structuring tiers to maximize conversions. Covers the MAGIC naming formula and starving-crowd targeting. For product positioning, see obviously-awesome. For outbound sales, see predictable-revenue.
日本語の概要は準備中です。原文の説明を表示しています。
Navigate the technology adoption lifecycle from early adopters to mainstream market. Use when the user mentions "crossing the chasm", "beachhead segment", "whole product", "early adopters vs mainstream", "tech go-to-market", "bowling pin strategy", "technology adoption lifecycle", "pragmatist buyers", "growth stalled after early adopters", or "our go-to-market plan". Also trigger when planning go-to-market for a technical product. Covers the D-Day analogy, bowling-pin strategy, the tornado, and positioning against incumbents. For product positioning, see obviously-awesome. For new market creation, see blue-ocean-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
Discover what customers truly need by analyzing the "job" they hire your product to do. Use when the user mentions "customer discovery", "why customers churn", "what job does this solve", "competing against luck", "product-market fit", "switching behavior", "milkshake moment", or "functional vs emotional jobs". Also trigger when investigating why users choose competitors, designing features around real customer needs, or reframing a value proposition. Covers JTBD interviews, competition analysis, and jobs-oriented roadmaps. For product positioning, see obviously-awesome. For rapid validation, see design-sprint. For non-leading interview technique, see mom-test.
日本語の概要は準備中です。原文の説明を表示しています。
Guided journey from raw idea to a validated, positioned, priced business with a chosen beachhead. Orchestrates ten skills phase by phase - jobs-to-be-done, mom-test, design-sprint, lean-startup, good-strategy-bad-strategy, blue-ocean-strategy, obviously-awesome, hundred-million-offers, monetizing-innovation, crossing-the-chasm - asking the user questions at every decision point and recording results in the project docs/ folder (CUSTOMER.md, POSITIONING.md, OFFER.md, CREATE-BUSINESS-PLAN.md) so the journey resumes across sessions. Use when the user wants to start a new business, validate a startup idea, find product-market fit before building, or says 'I have an idea for a company'. Do not use once the business has paying customers: use grow-business to add revenue and customers, or improve-business to fix strategy and operations. For building the product itself use create-app or create-website. For one framework in isolation, invoke that skill directly.
日本語の概要は準備中です。原文の説明を表示しています。
Create uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy canvas", "ERRC framework", "value innovation", "non-customers", "buyer utility map", "the market is too crowded", "how do we stand out", or "escape the price war". Also trigger when exploring a new market category, or finding underserved or non-customers. Covers the Four Actions Framework, Six Paths, buyer utility map, and value-cost trade-offs. For real strategy formulation and bad-strategy detection, see good-strategy-bad-strategy. For tech adoption strategy, see crossing-the-chasm. For product positioning, see obviously-awesome.
日本語の概要は準備中です。原文の説明を表示しています。
Formulate and audit real strategy using Richard Rumelt's "Good Strategy Bad Strategy": an honest diagnosis, a guiding policy, and coherent action instead of goals, vision, and wishful thinking. Use when the user mentions "good strategy bad strategy", "strategy kernel", "diagnosis guiding policy coherent action", "our strategy is just goals", "strategic planning", "mission vs strategy", "annual plan", or "is this actually a strategy". Also trigger when auditing a strategy doc or pitch deck for fluff, turning a goal list into real strategy, formulating strategy for a product or company, or finding leverage and proximate objectives. Covers the kernel of strategy, bad-strategy detection, and sources of power. For product positioning, see obviously-awesome. For uncontested markets, see blue-ocean-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
Provides comprehensive code review guidance for React 19, Vue 3, Angular 17+, Svelte 5, Rust, TypeScript, Java, Java 8, PHP, Ruby, Rails, Python, Django, FastAPI, Go, C#/.NET, Kotlin, Swift, Dart, Flutter, NestJS, C/C++, Zig, CSS/Less/Sass, Qt, and more. Covers architecture review, performance review, security audit, code quality anti-patterns, and common bugs across all ecosystems. Use when: reviewing pull requests, conducting PR reviews, code review, reviewing code changes, establishing review standards, mentoring developers, architecture reviews, security audits, performance reviews, checking code quality, finding bugs, giving feedback on code.
日本語の概要は準備中です。原文の説明を表示しています。
The period feel comes from camera defects and one tiny everyday incident. Write the camcorder's autofocus hunting, exposure shifts and handheld shake as an explicit list, keep the story small, and the clip reads as a real old tape. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Early-2000s DV home video; 中文触发词: 早年 DV 家庭录像, DV, 家庭录像, VHS, 复古, 年代感), or asks how published cases of this type were prompted. Read references/cases.md before drafting.
日本語の概要は準備中です。原文の説明を表示しています。
The machine has to stay one machine while the camera does all the work. Lock the vehicle part by part, then fill the runtime with a numbered cut list that moves the camera every second. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Cars and vehicles at speed; 中文触发词: 汽车与载具速度片, 汽车, 赛车, 摩托, 载具), or asks how published cases of this type were prompted. Read references/cases.md before drafting.
日本語の概要は準備中です。原文の説明を表示しています。
The animal is the lead and a phone is the only camera. Lock the count to exactly one, keep the animal behaving like an animal, and let the payoff come from it closing in on the lens. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Pets and animals as the lead; 中文触发词: 宠物动物当主角, 宠物, 猫, 狗, 动物), or asks how published cases of this type were prompted. Read references/cases.md before drafting.
日本語の概要は準備中です。原文の説明を表示しています。
Two stages: first a single-page sheet of numbered panels from an image model, then that sheet fed to Seedance as the reference. The sheet owns order, framing and timing, and the video prompt only has to connect the panels. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Storyboard grid to video; 中文触发词: 分镜网格转视频, 分镜图, 九宫格, 故事板), or asks how published cases of this type were prompted. Read references/cases.md before drafting.
日本語の概要は準備中です。原文の説明を表示しています。
One small anthropomorphic character carries the whole film. Spell out its looks part by part, write the style as render settings you can measure, and cut the timeline so each block holds a single action goal. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (3D cartoon character short; 中文触发词: 3D 卡通角色短片, 3D 卡通, 皮克斯, 黏土, 卡通角色), or asks how published cases of this type were prompted. Read references/cases.md before drafting.
日本語の概要は準備中です。原文の説明を表示しています。
Monsters, dragons, world reveals. Each entity gets its own definition block, the shots are cut by timecode, and scale is bought with reference objects and low angles rather than words like massive. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Epic fantasy and sci-fi spectacle; 中文触发词: 奇幻科幻大场面, 奇幻, 科幻, 巨龙, 怪兽, 史诗), or asks how published cases of this type were prompted. Read references/cases.md before drafting.
日本語の概要は準備中です。原文の説明を表示しています。
Cooking close-ups, mukbang and eating vlogs. They work when every beat shows one visible change in the food and one matching sound, and the dish stays the same dish from first frame to last. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Food close-ups and eating ASMR; 中文触发词: 美食特写与吃播 ASMR, 美食, 吃播, ASMR, 烹饪), or asks how published cases of this type were prompted. Read references/cases.md before drafting.
日本語の概要は準備中です。原文の説明を表示しています。
The screen itself is the shot: a fake gameplay capture, livestream or desktop recording. It holds up when the overlay layer is pinned to fixed positions and its numbers and banners change in step with the action. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Gameplay capture with HUD and stream overlay; 中文触发词: 游戏实机录屏与直播叠层, 游戏录屏, 实机, 直播, HUD, UI 动效), or asks how published cases of this type were prompted. Read references/cases.md before drafting.
日本語の概要は準備中です。原文の説明を表示しています。
The clip lives or dies on the action loop. Write every link from run-up to landing in order, name the physics you want by part, and spend the negative list on flying, hovering and teleporting. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Sports and extreme stunts; 中文触发词: 体育与极限运动, 体育, 极限运动, 跑酷, 滑板), or asks how published cases of this type were prompted. Read references/cases.md before drafting.
日本語の概要は準備中です。原文の説明を表示しています。