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3,873 件 ・ 関連度順

概要と使いどころ

Create a workflow command that orchestrates multi-step execution through sub-agents with file-based task prompts

日本語の概要は準備中です。原文の説明を表示しています。

NeoLabHQ/context-engineering-kit1,7802026年8月27日 更新

Execute tasks through competitive multi-agent generation, meta-judge evaluation specification, multi-judge evaluation, and evidence-based synthesis

日本語の概要は準備中です。原文の説明を表示しています。

NeoLabHQ/context-engineering-kit1,7802026年8月27日 更新

Launch an intelligent sub-agent with automatic model selection based on task complexity, specialized agent matching, Zero-shot CoT reasoning, and mandatory self-critique verification

日本語の概要は準備中です。原文の説明を表示しています。

NeoLabHQ/context-engineering-kit1,7802026年8月27日 更新

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/herk-edit-kit1,7442026年10月14日 更新

Capture a website and create a HyperFrames video from it. Use when: (1) a user provides a URL and wants a video, (2) someone says "capture this site", "turn this into a video", "make a promo from my site", (3) the user wants a social ad, product tour, or any video based on an existing website, (4) the user shares a link and asks for any kind of video content. Even if the user just pastes a URL — this is the skill to use.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/herk-edit-kit1,7442026年10月14日 更新

Writing plays and screenplays in the Chekhovian mode (契诃夫戏剧法) — distilled from the complete plays (没有父亲的人/普拉东诺夫, 伊凡诺夫, 林妖→万尼亚舅舅, 海鸥, 三姊妹, 樱桃园, nine one-acts) plus Chekhov's own letters, Stanislavsky's and Nemirovich-Danchenko's rehearsal notes and 焦菊隐/童道明 criticism. Covers the four-act mood-based structure without central climax, off-stage events, "correct answer stated in Act 1 and refused", the announced event that never happens, three-layer endings (hope monologue + nihilist line + household action), no-villain conflict with environment, every character's object and catchphrase, one-way love chains, half-step-off dialogue, philosophy cut by thirst, the shortest words for the deepest pain, stage-direction and sound discipline, and how Chekhov revised The Wood Demon into Uncle Vanya. Use when the user wants an ensemble drama, a "nothing happens" play, subtext-heavy dialogue, a family estate / provincial story, an anti-climactic structure, or asks how to "Chekhov-ize" a script.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6962026年10月3日 更新

Diagnose Swift Concurrency issues, refactor callback-based code to async/await, and guide Swift 6 migration when working with tasks, actors, @MainActor, Sendable, data races, thread safety, or concurrency-related compiler and linter warnings.

日本語の概要は準備中です。原文の説明を表示しています。

AvdLee/Swift-Concurrency-Agent-Skill1,6842026年9月14日 更新

Assesses whether and how an existing mobile product should migrate to React Native. Use when auditing one or more product repositories for migration readiness, including products whose iOS, Android, and other clients live in separate directories or repositories; choosing brownfield, greenfield, or a checkpoint-based path; defining a representative trial; or preparing a baseline and ROI decision before implementation. When product scope or material evidence is unavailable, grills the stakeholder with exactly one question per turn instead of sending a questionnaire.

日本語の概要は準備中です。原文の説明を表示しています。

callstackincubator/agent-skills1,6732026年10月9日 更新

pull

無料

Pull latest origin/main into the current local branch and resolve merge conflicts (aka update-branch). Use when Codex needs to sync a feature branch with origin, perform a merge-based update (not rebase), and guide conflict resolution best practices.

日本語の概要は準備中です。原文の説明を表示しています。

karanhudia/borg-ui1,6682026年10月13日 更新

Compute statistical power, required sample size, and minimum detectable effect (MDE) for a study design, then write a registry-ready power section. Handles two-arm RCTs (with clustering / ICC and unequal allocation), multiple-arm corrections, and a simulation-based power option for non-standard designs (DiD/event-study, IV, panel). Use when user says "power analysis", "power calculation", "MDE", "minimum detectable effect", "how big a sample do I need", "is my study powered", "power for an RCT", or when /preregister needs a power section for an experiment. Produces a power/MDE table, power curves, and a methods paragraph to paste into a preregistration.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6632026年9月28日 更新

Extract TikZ diagrams from Beamer `.tex` source, compile each to a standalone PDF, and convert to SVG with 0-based indexing. Use when user says "extract the tikz", "regenerate the diagrams", "rebuild the SVGs", "sync tikz to quarto", or after editing TikZ blocks in a Beamer deck that also has a Quarto mirror.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6632026年9月28日 更新

ra-hook

無料

短视频钩子(开头)类型选择与写法,中文名「钩子」。Use when 起钩子、写钩子、钩子怎么写、钩子没思路、设计前5秒钩子、写视频开头/口播稿开头, or when the user asks 视频开头怎么做、开头模板、hook 类型、帮我起个钩子, including during ra-洗稿 script rewriting and 选题深化. Provides a scenario-based taxonomy of 7 hook types with decision flow, prerequisites, sentence templates, and common mistakes. For diagnosing and optimizing an existing hook draft, use dbs-hook instead; this skill chooses the type, dbs-hook polishes the execution.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6482026年9月21日 更新

dontbesilent 交互式学习。把一个课题拆成连续学习文章,根据用户在上一篇中的反馈调整下一篇的深度、角度和节奏。 触发方式:/dbs-learning、/dbs-learn、/交互式学习、「带我学一个课题」「继续下一篇」「根据我的反馈写下一篇」 Interactive learning workflow. Builds an adaptive sequence of learning articles based on user feedback. Trigger: /dbs-learning, /dbs-learn, "teach me a topic", "continue the next lesson"

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6482026年9月21日 更新

verify

無料

AI DevKit · Enforce evidence-based completion claims — require fresh command output before reporting success. Use when completing any task, fixing a bug, finishing a phase, running tests, building, deploying, or making any "it works" claim.

日本語の概要は準備中です。原文の説明を表示しています。

codeaholicguy/ai-devkit1,6482026年10月17日 更新

Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5852026年10月9日 更新

Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5852026年10月9日 更新

puzzle

無料

Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5852026年10月9日 更新

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5852026年10月9日 更新

Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5852026年10月9日 更新

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5852026年10月9日 更新

capacity

無料

Discovers available Azure OpenAI model capacity across regions and projects. Analyzes quota limits, compares availability, and recommends optimal deployment locations based on capacity requirements. USE FOR: find capacity, check quota, where can I deploy, capacity discovery, best region for capacity, multi-project capacity search, quota analysis, model availability, region comparison, check TPM availability. DO NOT USE FOR: actual deployment (hand off to preset or customize after discovery), quota increase requests (direct user to Azure Portal), listing existing deployments.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5742026年10月17日 更新

Prepare azd-based Azure projects for deployment: generates azure.yaml, infrastructure (Bicep/Terraform), and Dockerfiles for the Azure Developer CLI (azd) workflow. USE ONLY when the user explicitly wants to use azd as the deployment tool, or the project already has an azure.yaml file. DO NOT USE FOR: non-azd deployments, Python App Service code-only deploys (use python-appservice-deploy), or cross-cloud migration (use azure-cloud-migrate). WHEN: prepare app for azd, create azure.yaml, set up azd infrastructure, modernize app for Azure with azd, deploy with azd, function app, timer trigger, service bus trigger, event-driven function, managed identity, generate Bicep, generate Terraform, create and deploy to Azure.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5742026年10月17日 更新

Unified Azure OpenAI model deployment skill with intelligent intent-based routing. Handles quick preset deployments, fully customized deployments (version/SKU/capacity/RAI policy), and capacity discovery across regions and projects. USE FOR: deploy model, deploy gpt, create deployment, model deployment, deploy openai model, set up model, provision model, find capacity, check model availability, where can I deploy, best region for model, capacity analysis. DO NOT USE FOR: listing existing deployments (use foundry_models_deployments_list MCP tool), deleting deployments, agent creation (use agent/create), project creation (use project/create).

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5742026年10月17日 更新

Analyze weekly marketing campaign performance data across channels. Use when analyzing multi-channel digital marketing data to calculate funnel metrics (CTR, CVR) and compare to benchmarks, compute cost and revenue efficiency metrics (ROAS, CPA, Net Profit), or get budget reallocation recommendations based on performance rules.

日本語の概要は準備中です。原文の説明を表示しています。

datawhalechina/agent-skills-with-anthropic1,5422026年8月27日 更新