Index of all COSS UI particle examples. Use when implementing UI features to find copy-paste-ready component patterns built on coss primitives. Each particle has a description and a JSON URL for easy installation.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Index of all COSS UI particle examples. Use when implementing UI features to find copy-paste-ready component patterns built on coss primitives. Each particle has a description and a JSON URL for easy installation.
日本語の概要は準備中です。原文の説明を表示しています。
Design UI/UX systems with style guides, palettes, typography, and component specs for new interfaces
日本語の概要は準備中です。原文の説明を表示しています。
Reverse-engineer design systems, tokens, and components from live products or screenshots
日本語の概要は準備中です。原文の説明を表示しています。
React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.
日本語の概要は準備中です。原文の説明を表示しています。
Complete guide for building beautiful apps with Expo Router. Covers fundamentals, styling, components, navigation, animations, patterns, and native tabs.
日本語の概要は準備中です。原文の説明を表示しています。
Implement and review React, React Native, and TypeScript UI for maximum practical render performance through leaf-local updates, stable identities, honest Hook semantics, and minimal effects. Use for components, hooks, callbacks, context, external stores, memoization, list rows, large dependency arrays, callback or state fanout, re-render reduction, and React Compiler-aware performance work.
日本語の概要は準備中です。原文の説明を表示しています。
Uniwind — Tailwind CSS v4 styling for React Native. Use when adding, building, or styling components in a React Native project that uses Tailwind with className.
日本語の概要は準備中です。原文の説明を表示しています。
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Generate and A/B test Google Ads copy. Use when asked to write ad copy, headlines, descriptions, create ad variants, test ad messaging, improve CTR, or generate RSA (Responsive Search Ad) components. Trigger on "ad copy", "write ads", "headlines", "descriptions", "RSA", "responsive search ad", "ad text", "ad creative", "improve CTR", "ad A/B test", "ad variants", "write me an ad", "ad variation experiment", or when the user wants to improve click-through rate on existing ads.
日本語の概要は準備中です。原文の説明を表示しています。
Score and diagnose Google Ads landing pages. Use when asked to audit a landing page, check landing page quality, diagnose high-CTR but low-conversion-rate ad groups, improve Quality Score's Landing Page Experience component, or compare an ad group's messaging against its landing page. Trigger on "landing page audit", "landing page score", "landing page quality", "why is my conversion rate low", "LPX", "landing page experience", "ad to page match", or when `/google-ads-audit` surfaces a high-CTR / low-CVR ad group.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill to generate well-branded interfaces and assets for fast-agent, either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for protoyping.
日本語の概要は準備中です。原文の説明を表示しています。
Audit, design, write, materially revise, or remove Tutti tests. Use whenever Codex changes or reviews unit, component, conformance, integration, regression, platform, or repository tests; enforce a protected product contract, credible failure, correct owning boundary, negative-control evidence, overlap review, deterministic setup, and an executing CI lane.
日本語の概要は準備中です。原文の説明を表示しています。
Builds, styles, and polishes web UI and UX. Use for any frontend, page, component, styling, layout, animation, or visual-quality task, or when asked to make an interface look or feel a certain way.
日本語の概要は準備中です。原文の説明を表示しています。
Runs rigorous visual QA across web, terminal, and paginated surfaces: an Apple HIG-based checklist, paired light/dark captures at phone and desktop widths, screenshot evidence, and a per-item PASS/FAIL verdict. Use for any UI build or change, or when asked whether a page, component, or TUI looks right or follows the platform's design guidelines.
日本語の概要は準備中です。原文の説明を表示しています。
Domain routing and boundary guidance for authorized mobile application security testing, including insecure storage, certificate pinning bypass, exposed components, and binary reverse engineering. Use when a task belongs to the mobile testing domain and needs scope, evidence, pivot, or exit criteria.
日本語の概要は準備中です。原文の説明を表示しています。
Translate Figma nodes into production-ready code with 1:1 visual fidelity using the Figma MCP workflow (design context, screenshots, assets, and project-convention translation). Trigger when the user provides Figma URLs or node IDs, or asks to implement designs or components that must match Figma specs. Requires a working Figma MCP server connection.
日本語の概要は準備中です。原文の説明を表示しています。
Expert skill for G2 legend development - provides comprehensive knowledge about legend rendering implementation, component architecture, layout algorithms, and interaction handling. Use when implementing, customizing, or debugging legend functionality in G2 visualizations.
日本語の概要は準備中です。原文の説明を表示しています。
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "understand context", "explain context windows", "design agent architecture", "debug context issues", "optimize context usage", or discusses context components, attention mechanics, progressive disclosure, or context budgeting. Provides foundational understanding of context engineering for AI agent systems.
日本語の概要は準備中です。原文の説明を表示しています。
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.
日本語の概要は準備中です。原文の説明を表示しています。
Compare option candidates and score components, with funding, expiry and assignment risks. Use when the user asks to options strategies with AlphaGBM. Use the bundled Python runner; never silently replace real results with demos.
日本語の概要は準備中です。原文の説明を表示しています。
Automate Figma tasks via Rube MCP (Composio): files, components, design tokens, comments, exports. Always search tools first for current schemas.
日本語の概要は準備中です。原文の説明を表示しています。
Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data. Use when a task asks for iOS UI/UX rules, Apple design standards, component behavior, accessibility constraints, interaction patterns, or feature-level design-spec writing grounded in official HIG pages.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when building or packaging reusable NeMo Relay runtime behavior as an embedded configuration component or a manifest-backed `rust_dynamic` native or `worker` gRPC plugin, with deterministic validation and rollback-safe registration.
日本語の概要は準備中です。原文の説明を表示しています。