Debug inference clients that use an attached provider and its native endpoint, including hosted APIs and host-local Ollama, vLLM, SGLang, TRT-LLM, LM Studio, or NIM. Use for provider attachment, endpoint policy, credential substitution, topology, and migration from the removed managed inference endpoint. Trigger keywords - debug inference, managed inference endpoint, local inference, ollama, lm studio, vllm, sglang, trtllm, NIM, inference failing, model server unreachable, credential_endpoint_mismatch, host.openshell.internal.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/OpenShell☆ 1.6万2026年10月16日 更新
Scan recent git commits for changes that affect user-facing behavior, then draft or update the corresponding documentation pages. Use when docs have fallen behind code changes, after a batch of features lands, or when preparing a release. Trigger keywords - update docs, draft docs, docs from commits, sync docs, catch up docs, doc debt, docs behind, docs drift.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/OpenShell☆ 1.6万2026年10月16日 更新
Manually dispatch and iterate on the Release Canary workflow that smoke-tests published OpenShell artifacts (install.sh on macOS/Ubuntu/Fedora, Helm chart on kind) after each Release Dev publish. Use when changing `.github/workflows/release-canary.yml`, validating a release before tagging, debugging a canary failure, or reproducing a canary job locally. Trigger keywords - release canary, release-canary, canary failed, canary dispatch, test release canary, post-release smoke, install.sh canary, helm chart canary, kind canary, dispatch canary.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/OpenShell☆ 1.6万2026年10月16日 更新
Watch and monitor GitHub Actions workflow runs using the gh CLI. Use when the user wants to check workflow status, watch a running workflow, view CI/CD jobs, or monitor build progress. Trigger keywords - watch pipeline, pipeline status, CI status, check build, monitor CI, view pipeline, pipeline progress, workflow status, actions status.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/OpenShell☆ 1.6万2026年10月16日 更新
Guide agents through using the OpenShell CLI (openshell) for sandbox management, gateway registration, provider configuration and refresh, profile management, policy iteration, settings, service exposure, BYOC workflows, and attached-provider inference. Covers basic through advanced multi-step workflows. Trigger keywords - openshell, sandbox create, sandbox exec, sandbox connect, logs, provider create, profile list, profile describe, provider refresh, policy set, policy get, settings, service expose, forward, port forward, BYOC, bring your own container, inference, use openshell, run openshell, CLI usage, manage sandbox, manage provider, gateway add, gateway select.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/OpenShell☆ 1.6万2026年10月16日 更新
Create GitHub pull requests using the gh CLI. Use when the user wants to create a new PR, submit code for review, or open a pull request. Trigger keywords - create PR, pull request, new PR, submit for review, code review.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/OpenShell☆ 1.6万2026年10月16日 更新
Debug why an OpenShell gateway deployment is unhealthy, unreachable, or unable to create sandboxes. Use for gateway health failures, Docker/Podman runtime issues, Helm failures, Kubernetes scheduling, TLS or auth, gateway interceptors, supervisor middleware startup or runtime failures, external compute-driver sockets, VM drivers, or sandbox startup. Trigger keywords - debug gateway, gateway failing, deployment failing, helm install failing, cluster health, gateway health, gateway not starting, health check failed, sandbox pending, docker driver, podman driver, kubernetes driver, external driver, compute driver socket, gateway interceptor, supervisor middleware, middleware failed, vm driver.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/OpenShell☆ 1.6万2026年10月16日 更新
Create, inspect, and update Obsidian JSON Canvas boards with text, file, link, group, and edge nodes. Use for canvas status, canvas lists, visual maps, zones, spatial layouts, adding vault notes or media to a .canvas file, and requests such as create canvas, add to canvas, or put this on the canvas.
日本語の概要は準備中です。原文の説明を表示しています。
AgriciDaniel/claude-obsidian☆ 1.6万2026年9月11日 更新
Find and read mail in Superhuman — the thread where something was said, sent, or promised — by filtering on who, when, and which split before searching by words, reading the thread before answering, and linking the thread behind every claim. Use when the user asks what someone emailed, whether a reply or an invoice ever arrived, what the latest is on a thread, or what is on their calendar.
日本語の概要は準備中です。原文の説明を表示しています。
superset-sh/superset☆ 1.5万2026年10月15日 更新
Turn mobile screen recordings into a configurable demo video with phone footage, title cards, cutaways, and an end card. Use when asked to edit a mobile feature demo or launch clip. Use mobile-demo-record to capture real app footage first.
日本語の概要は準備中です。原文の説明を表示しています。
superset-sh/superset☆ 1.5万2026年10月15日 更新
Records a running CARLA simulation to a .log file via start_recorder/stop_recorder for later deterministic replay — capturing actor spawns, transforms, traffic-light states and animations (optionally velocities/controls). Use when the user asks to "record the simulation", "start/stop the recorder", "capture this run", or "save a scenario to replay later". Does NOT capture sensor images.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月16日 更新
Runs Scenic probabilistic scenarios against a running CARLA server with the `scenic FILE --simulate --2d` CLI — the carlaChallenge1-10 traffic scenarios shipped by ScenarioRunner (`model srunner.scenic.models.model`) and by Scenic itself (`model scenic.simulators.carla.model`) — bounding the run, sampling scenes headlessly first to tell a map problem from a syntax problem, and restoring the world afterwards. Use when the user asks to "run a Scenic scenario", "run carlaChallenge", "test a .scenic file", "scenic --simulate", or reports a Scenic scenario that rejects every sample or cannot find blueprints.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月16日 更新
Provides guidance for experiment tracking with SwanLab. Use when you need open-source run tracking, local or self-hosted dashboards, and lightweight media logging for ML workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestra-Research/AI-Research-SKILLs☆ 1.4万2026年10月11日 更新
Records research provenance as a post-task epilogue, scanning conversation history at the end of a coding or research session to extract decisions, experiments, dead ends, claims, heuristics, and pivots, and writing them into the ara/ directory with user-vs-AI provenance tags. Use as a session epilogue — never during execution — to maintain a faithful, auditable trace of how a research project actually evolved.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestra-Research/AI-Research-SKILLs☆ 1.4万2026年10月11日 更新
Evaluates code generation models across HumanEval, MBPP, MultiPL-E, and 15+ benchmarks with pass@k metrics. Use when benchmarking code models, comparing coding abilities, testing multi-language support, or measuring code generation quality. Industry standard from BigCode Project used by HuggingFace leaderboards.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestra-Research/AI-Research-SKILLs☆ 1.4万2026年10月11日 更新
ARS-Codex research, writing, manuscript review, study screening, and experiments. Use for deep research, literature or systematic reviews, meta-analysis, research questions, drafts, revisions, roadmaps, abstracts, citations, integrity checks, peer review, research-to-paper. Screen records: sr-screener. Citation triggers: check citations, look over the refs, 檢查引用, 檢查參考文獻, 인용 확인, 인용 형식 검사. Korean: 논문 심사, 논문 수정, 초록 작성, 체계적 문헌고찰, 연구부터 논문까지. Español: revisión de literatura, revisar artículo, enmendar mi artículo, escribir resumen, investigación a artículo. Also use for ARS aliases: /ars-plan, /ars-outline, /ars-abstract, /ars-lit-review, /ars-citation-check, /ars-disclosure, /ars-format-convert, /ars-3w, /ars-revision-coach, /ars-revision, /ars-reviewer, /ars-mark-read, /ars-unmark-read, /ars-cache-invalidate, /ars-rebuttal-audit, /ars-full. Prompts, references, templates, and contracts live under ars/.
日本語の概要は準備中です。原文の説明を表示しています。
Imbad0202/academic-research-skills-codex☆ 1.3万2026年10月4日 更新
Create cinematic product videos from shot recipe cards, a validated template, and code/audio assets (Remotion + real page screenshots + 2.5D camera moves + beat-synced cuts + sound design). Use when the user asks to turn a frontend project or webpage into a product video, says "use video-shotcraft to make a video/promo", names the Ink Press template or asks to reproduce its effect, or wants a single shot card's motion. 用镜头配方卡 + 已验收模板 + 代码/音频资产制作电影感产品视频(Remotion + 真实页面截图 + 2.5D 运镜 + 节奏卡点 + 声音设计)。当用户要求"用 video-shotcraft 做视频/宣传片"、把前端项目/网页做成产品视频、点名 Ink Press 模板或要求复刻模板片效果,或要用镜头卡做单个动效镜头时使用。
日本語の概要は準備中です。原文の説明を表示しています。
Vincentwei1021/video-shotcraft☆ 1.2万2026年10月13日 更新
Implements advanced TypeScript type systems, creates custom type guards, utility types, and branded types, and configures tRPC for end-to-end type safety. Use when building TypeScript applications requiring advanced generics, conditional or mapped types, discriminated unions, monorepo setup, or full-stack type safety with tRPC.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月16日 更新
Use when implementing authentication/authorization, securing user input, or preventing OWASP Top 10 vulnerabilities — including custom security implementations such as hashing passwords with bcrypt/argon2, sanitizing SQL queries with parameterized statements, configuring CORS/CSP headers, validating input with Zod, and setting up JWT tokens. Invoke for authentication, authorization, input validation, encryption, OWASP Top 10 prevention, secure session management, and security hardening. For pre-built OAuth/SSO integrations or standalone security audits, consider a more specialized skill.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月16日 更新
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月16日 更新
Configures monitoring systems, implements structured logging pipelines, creates Prometheus/Grafana dashboards, defines alerting rules, and instruments distributed tracing. Implements Prometheus/Grafana stacks, conducts load testing, performs application profiling, and plans infrastructure capacity. Use when setting up application monitoring, adding observability to services, debugging production issues with logs/metrics/traces, running load tests with k6 or Artillery, profiling CPU/memory bottlenecks, or forecasting capacity needs.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月16日 更新
Generates Angular 17+ standalone components, configures advanced routing with lazy loading and guards, implements NgRx state management, applies RxJS patterns, and optimizes bundle performance. Use when building Angular 17+ applications with standalone components or signals, setting up NgRx stores, establishing RxJS reactive patterns, performance tuning, or writing Angular tests for enterprise apps.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月16日 更新
Conducts structured requirements workshops to produce feature specifications, user stories, EARS-format functional requirements, acceptance criteria, and implementation checklists. Use when defining new features, gathering requirements, or writing specifications. Invoke for feature definition, requirements gathering, user stories, EARS format specs, PRDs, acceptance criteria, or requirement matrices.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月16日 更新
Use when designing REST or GraphQL APIs, creating OpenAPI specifications, or planning API architecture. Invoke for resource modeling, versioning strategies, pagination patterns, error handling standards.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月16日 更新