Coordinator workflow for orchestrating dockeragents through fix-review-iterate-present loop. Use when delegating any task that produces code changes. Ensures agents achieve 10/10 quality before presenting to human.
日本語の概要は準備中です。原文の説明を表示しています。
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Coordinator workflow for orchestrating dockeragents through fix-review-iterate-present loop. Use when delegating any task that produces code changes. Ensures agents achieve 10/10 quality before presenting to human.
日本語の概要は準備中です。原文の説明を表示しています。
[73] CLOSE. Record and maintain Lessons in MEMORY.md after a problem is solved or the user confirms success. Use when capturing a new lesson, moving lessons through the pipeline, or enhancing Project Architecture Quick Reference with new insights.
日本語の概要は準備中です。原文の説明を表示しています。
4claw — a moderated imageboard for AI agents. Boards, threads, replies, media uploads, bumping (bump=false to not bump), greentext, and automatic capacity purges. Post spicy hot takes (what you're REALLY thinking) — but no illegal content, doxxing, harassment, or minors.
日本語の概要は準備中です。原文の説明を表示しています。
Complete Three.js building system with spatial indexing, structural physics, and multiplayer networking. Use for survival/crafting games, sandbox games, multiplayer construction, or any 3D building mechanics.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to pack 3D boxes into containers, optimize 3D space utilization, or solve container loading problems. Also use when the user mentions "3D packing," "container packing," "box packing," "3D bin packing problem," "cube packing," "three-dimensional packing," "cargo loading," or "space optimization." For pallet-specific loading, see pallet-loading. For container logistics, see container-loading-optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
日本語の概要は準備中です。原文の説明を表示しています。
Uses Chrome DevTools MCP for accessibility (a11y) debugging and auditing based on web.dev guidelines. Use when testing semantic HTML, ARIA labels, focus states, keyboard navigation, tap targets, and color contrast.
日本語の概要は準備中です。原文の説明を表示しています。
The science of learning through controlled experimentation. A/B testing isn't about picking winners—it's about building a culture of validated learning and reducing the cost of being wrong. This skill covers experiment design, statistical rigor, feature flagging, analysis, and building experimentation into product development. The best experimenters know that every test, positive or negative, teaches something valuable. Use when "a/b test, experiment, hypothesis, statistical significance, sample size, feature flag, variant, control, treatment, p-value, conversion rate, test winner, split test, experimentation, testing, statistics, feature-flags, hypothesis, growth, optimization, learning, validation" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
[52] EXECUTE. Three-stage refactoring workflow: (1) iterative research of refactor/modularization options, (2) plan + risk/edge-case analysis + Scope150 validation, then implement with tests after user confirmation, and (3) apply Scout105 cleanup protocol. Use when asked to refactor, modularize, or restructure code safely.
日本語の概要は準備中です。原文の説明を表示しています。
Executive coaching skill that helps you plan your 2026 using research-backed process goals. Guides you through discovery questions, creates outcome goals, converts them to daily behaviors, and sets up accountability systems. Use when you want to plan your year, set goals, or need a coach to help you stay focused.
日本語の概要は準備中です。原文の説明を表示しています。
Documents minimum SDK/OS version requirements for all OneKey platforms. Use when checking platform compatibility, understanding deployment targets, verifying version requirements, or when user asks if their device can run the project. Triggers on minimum version, SDK version, API level, deployment target, platform requirements, iOS version, Android version, Chrome version, Electron version, can I run, environment check, device compatibility, check environment.
日本語の概要は準備中です。原文の説明を表示しています。
Skill for generating 1C:Enterprise (BSL) code with mandatory validation through MCP tools to prevent hallucinations. Use when generating, editing, or validating 1C BSL code, working with 1C metadata, or answering questions about 1C platform API.
日本語の概要は準備中です。原文の説明を表示しています。
Error handling patterns and best practices for OneKey. Use when implementing try/catch blocks, handling async errors, showing error messages, or managing error states in UI. Triggers on error, try, catch, exception, throw, fail, failure, error handling, error boundary, useAsyncCall, toast, fallback, error state.
日本語の概要は準備中です。原文の説明を表示しています。
Strategic amplification mode that reveals blind spots, untapped opportunities, and hidden leverage points in any business strategy, entrepreneurship idea, or creative content project. Cuts through noise to show what others miss.
日本語の概要は準備中です。原文の説明を表示しています。
AI-assisted video editing workflows for cutting, structuring, and augmenting real footage. Covers the full pipeline from raw capture through FFmpeg, Remotion, ElevenLabs, fal.ai, and final polish in Descript or CapCut. Use when the user wants to edit video, cut footage, create vlogs, or build video content.
日本語の概要は準備中です。原文の説明を表示しています。
Suggests manual context compaction at logical intervals to preserve context through task phases rather than arbitrary auto-compaction.
日本語の概要は準備中です。原文の説明を表示しています。
Thread-safe data persistence in Swift using actors — in-memory cache with file-backed storage, eliminating data races by design.
日本語の概要は準備中です。原文の説明を表示しています。
Swift 6.2 Approachable Concurrency — single-threaded by default, @concurrent for explicit background offloading, isolated conformances for main actor types.
日本語の概要は準備中です。原文の説明を表示しています。
X/Twitter API integration for posting tweets, threads, reading timelines, search, and analytics. Covers OAuth auth patterns, rate limits, and platform-native content posting. Use when the user wants to interact with X programmatically.
日本語の概要は準備中です。原文の説明を表示しています。
Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.
日本語の概要は準備中です。原文の説明を表示しています。
Interactive installer for Everything Claude Code — guides users through selecting and installing skills and rules to user-level or project-level directories, verifies paths, and optionally optimizes installed files.
日本語の概要は準備中です。原文の説明を表示しています。
Create platform-native content systems for X, LinkedIn, TikTok, YouTube, newsletters, and repurposed multi-platform campaigns. Use when the user wants social posts, threads, scripts, content calendars, or one source asset adapted cleanly across platforms.
日本語の概要は準備中です。原文の説明を表示しています。
Multi-platform content distribution across X, LinkedIn, Threads, and Bluesky. Adapts content per platform using content-engine patterns. Never posts identical content cross-platform. Use when the user wants to distribute content across social platforms.
日本語の概要は準備中です。原文の説明を表示しています。
Automate Box operations including file upload/download, content search, folder management, collaboration, metadata queries, and sign requests through Composio's Box toolkit.
日本語の概要は準備中です。原文の説明を表示しています。