本文へ移動
cccskills

「architectural」の検索結果

378 件 ・ 関連度順

概要と使いどころ

Architectural code review

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9202026年3月24日 更新

Analyzes code diffs and files to identify bugs, security vulnerabilities, code smells, and architectural concerns, then produces a structured review report with prioritized, actionable feedback.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9202026年3月24日 更新

Information architecture, URL hierarchy, internal linking strategy, navigation design, and silo structure for websites. Covers architectural audits, new site planning, crawl equity optimization, and topic cluster mapping.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9012026年10月7日 更新

Apply elite legal writing techniques drawn from Justice Kagan, Boies & Olson, and other top advocates to any legal document — briefs, submissions, letters, opinions, memos, or persuasive correspondence. This skill covers both prose craft (clarity, examples, parallel construction, voice, quoting) and architectural strategy (argument sequencing, framing, openings, endings). Use this skill whenever the user asks you to draft, edit, or improve legal writing and wants it to be genuinely persuasive — not just correct. Also trigger when the user mentions 'make it more persuasive', 'sharpen this', 'strengthen the argument', 'rewrite this section', 'punch it up', 'legal writing', 'draft a brief', 'draft a submission', 'write like a top advocate', or asks you to improve the rhetoric, flow, or force of any legal document. This skill complements the larissa-legal-voice skill (which handles tone and personal voice) by adding the persuasive technique layer on top.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8632026年10月3日 更新

Score a repository's agentic legibility from repo-visible evidence only. Use when Codex needs to audit how easy a codebase is for coding agents to discover, bootstrap, validate, and navigate, especially for harness-engineering reviews, developer-experience audits, repo cleanup, or before/after comparisons after improving docs, tooling, or architectural constraints.

日本語の概要は準備中です。原文の説明を表示しています。

openai/build-hours8512026年7月24日 更新

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components). Use when building dashboards, tool windows, forms, settings panels, or EditorPlugin UIs. Do NOT use for gameplay entities (Player/Enemy/Weapon/Hitbox) — route those to godot-composition. Trigger keywords: Control, EditorPlugin, tool UI, Orchestrator, VLS, rock test, AuthComponent, ThemeManager, Saveable component, dependency injection.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.get_state.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8152026年10月12日 更新

Capture an architectural decision so the next session (or engineer) knows WHY. Use after any non-obvious technical choice.

日本語の概要は準備中です。原文の説明を表示しています。

Archive228/loopkit7542026年7月15日 更新

Security design principles, STRIDE threat modeling, OWASP Top 10 architectural mitigations, and secure patterns. Load when designing systems or reviewing architecture for security.

日本語の概要は準備中です。原文の説明を表示しています。

nWave-ai/nWave6162026年9月16日 更新

Enhanced Mikado Method for complex architectural refactoring - systematic dependency discovery, tree-based planning, and bottom-up execution

日本語の概要は準備中です。原文の説明を表示しています。

nWave-ai/nWave6162026年9月16日 更新

Analyze a codebase for high-leverage architectural improvements and explain evidence, tradeoffs, and next steps. Use explicitly for architecture audits or deep-module refactoring opportunities.

日本語の概要は準備中です。原文の説明を表示しています。

stevesolun/ctx5892026年10月13日 更新

Clarify domain concepts, language, boundaries, and durable architectural decisions. Use when terminology is ambiguous, the user is shaping a domain model, or a design depends on resolving what concepts mean.

日本語の概要は準備中です。原文の説明を表示しています。

stevesolun/ctx5892026年10月13日 更新

Use when facing architectural decisions, complex trade-offs, strategic technology choices, or scaling and migration questions that deserve more than a quick answer. Lays out options with trade-offs, then a recommendation.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5852026年10月13日 更新

Build and validate .arch/index.json — a committed map from each architectural component of this repository to the real directories and files that implement it, pinned to a git commit, with every path verified to exist. Also detects structural drift between that index and the current code. Use when asked to map a codebase, produce a component or code-ownership index, find which files implement a component, check whether architecture docs are stale, or detect architecture drift after a refactor. Triggers include 'map the codebase', 'component index', 'which files implement X', 'is the architecture still accurate', 'architecture drift', 'refresh the architecture index'.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5852026年10月13日 更新

Generate, derive, optimize, and diagnose structured AI image prompts for luminous cinematic Eastern xianxia environments under one inherited master canon with measurable divine scale, fixed five-layer space, 40–60% content-bearing breathing air, monumental Eastern architecture, railing-free edges, and coherent immortals and costume. Cover one-location scenic landmarks, immense inhabited celestial realms, cloud-borne palace cities, high-key Eastern sky-megastructure imagery, and the explicit `仙界大境原典` creative route. Use for Chinese fantasy scenery, places where immortals live, heavenly capitals, colossal celestial gates, architectural fragments above cloud seas, measurable divine scale, unusual framing, color and lighting direction, style-preserving variants, prompt rewrites, diagnosis, or direct image generation. Support 16:9, 21:9, 4:3, 3:2, 4:5, and 9:16; default to 16:9 for one prompt and never infer a nine-image series from a vertical ratio.

日本語の概要は準備中です。原文の説明を表示しています。

liyue-aigc/xianxia-visual-director5762026年8月8日 更新

Enforce core architectural standards for scalable Laravel applications. Use when structuring controllers, service layers, action classes, Form Requests, or Service Container bindings in Laravel projects.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5742026年10月12日 更新

Research a codebase and create architectural documentation describing how features or systems work. Use when the user asks to: (1) Document how a feature works, (2) Create an architecture overview, (3) Explain code structure for onboarding or knowledge transfer, (4) Research and describe a system's design. Produces markdown documents with Mermaid diagrams and stable code references suitable for humans and AI agents.

日本語の概要は準備中です。原文の説明を表示しています。

posit-dev/skills5412026年10月8日 更新

Selecting and implementing AWS services and architectural patterns. Use when designing AWS cloud architectures, choosing compute/storage/database services, implementing serverless or container patterns, or applying AWS Well-Architected Framework principles.

日本語の概要は準備中です。原文の説明を表示しています。

ancoleman/ai-design-components5252025年12月11日 更新

Automatically find relevant context from knowledge graph and code relationships while coding. Detects when context would be helpful (new files, unfamiliar code, architectural decisions) and surfaces related entities, prior decisions, and code dependencies.

日本語の概要は準備中です。原文の説明を表示しています。

aiskillstore/marketplace4322026年10月13日 更新

Project-wide coding standards and conventions specialist. Use PROACTIVELY when writing code, making architectural decisions, or establishing project conventions. Covers coding style, commenting, error handling, validation, tech stack consistency, and project conventions across all languages and frameworks.

日本語の概要は準備中です。原文の説明を表示しています。

aiskillstore/marketplace4322026年10月13日 更新

Auto-loaded context for Portfolio Buddy 2 development. Use for ANY task involving: React 19 development, TypeScript, portfolio analysis features, metrics calculations, trading strategy comparison, or working with the Portfolio Buddy 2 codebase. Contains tech stack, known issues, and architectural constraints.

日本語の概要は準備中です。原文の説明を表示しています。

aiskillstore/marketplace4322026年10月13日 更新