Detects missing zeroization of sensitive data in source code and identifies zeroization removed by compiler optimizations, with assembly-level analysis, and control-flow verification. Use for auditing C/C++/Rust code handling secrets, keys, passwords, or other sensitive data.
日本語の概要は準備中です。原文の説明を表示しています。
trailofbits/skills☆ 7,5112026年10月14日 更新
Submit compact NCBI Datasets v2 requests for assembly, genome, taxonomy, and related metadata endpoints. Use when a user wants concise NCBI Datasets summaries; save raw JSON or text only on request.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4322026年10月8日 更新
Burn timed subtitles onto a finished video or configure Whisper-timed caption burning during faceless-video assembly. Takes video/audio generation jobs or a local finished video, optionally with authored narration text, and returns a captioned video or the exact backend subtitle configuration. Timings always come from Whisper on the video's own audio — never estimated. THREE looks: `paper` (torn cream paper label, handwritten ink), `bold` (UGC ALL-CAPS, white with black stroke, platform safe zones), `clean` (slim white CAPS, no plate, tiny at the bottom — no Pillow needed). Use when: adding/burning subtitles or captions to an existing video, restyling captions, or when a production workflow needs its finished cut subtitled. NOT for: generating the video, translating speech, or live/soft subtitle tracks (this burns them into the picture).
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4322026年10月8日 更新
Create or edit the active iPolloWork video's visual assets, installed recipes, editable composition and seek-safe motion; use for assembly or local picture/text/theme changes.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9282026年10月13日 更新
Build reversible scroll-controlled visual transformations with a pinned or sticky stage, normalized progress, and video, image-sequence, canvas, SVG, or DOM renderers. Use for hero transformations, product assembly, interface state walkthroughs, object rotation, diagrams, or photo sequences that must move forward and backward with native scrolling.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7462026年10月6日 更新
Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7462026年10月6日 更新
Guide for modernizing and migrating MSBuild project files to SDK-style format. USE FOR: converting legacy .csproj/.vbproj with verbose XML to SDK-style, migrating packages.config to PackageReference, removing Properties/AssemblyInfo.cs in favor of auto-generation, eliminating explicit Compile Include lists via implicit globbing, consolidating shared settings into Directory.Build.props. Indicators of legacy projects: ToolsVersion attribute, an Import of Microsoft.CSharp.targets via $(MSBuildToolsPath), .csproj files over 50 lines for simple projects. DO NOT USE FOR: projects already in SDK-style format, non-.NET build systems (npm, Maven, CMake), .NET Framework projects that cannot move to SDK-style.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
Use this skill before answering or editing whenever an MSTest v1/v2 project is being upgraded or repaired for v3. Triggers include QualityTools assembly references; MSTest.TestFramework/TestAdapter 1.x-2.x; "upgrade to MSTest v3"; comparing v1 and v2 migration paths; choosing MSTest or MSTest.Sdk; CS0411/CS1503 after a v3 package bump; DataRow type mismatch, MSTEST0014, or "Test data doesn't match method parameters"; .testsettings/LegacySettings to .runsettings; timeout changes; and net5.0 or other dropped v3 TFMs. Still use it when packages say 3.x but migration source errors or legacy settings remain. Preserve VSTest/MTP. Do not use for a clean v3 project, v3-to-v4, framework conversion, or runner-only migration.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
Call APIs, load data into components, and handle the async lifecycle in Blazor. USE FOR fetching data from a backend, submitting data to an API, displaying loading/error states, registering HttpClient, building service abstractions for Auto/WebAssembly render modes. DO NOT USE for form validation (see collect-user-input), prerendering persistence (see support-prerendering), or project scaffolding (see create-blazor-project).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
Share state between components that don't have a direct parent-child parameter relationship, using cascading values, scoped services with change events, or CascadingValueSource via DI. USE WHEN the user needs a CascadingParameter or CascadingValue that works across render mode boundaries, a shopping cart or notification count accessible from multiple pages, a theme or user preference cascaded app-wide, or when components in different parts of the tree must react when shared data changes. Also USE WHEN cascading values aren't reaching interactive children in per-page interactivity mode, or when the user needs to understand scoped vs singleton service lifetime for state on Blazor Server. DO NOT USE for direct parent-child parameter passing or EventCallback (see author-component), for persisting state across prerender-to-interactive transitions (see support-prerendering), or for service abstractions for data fetching in Auto/WebAssembly (see fetch-and-send-data).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
Diagnose MSBuild build performance bottlenecks using binary log analysis. USE FOR: identifying why builds are slow by analyzing binlog performance summaries, detecting ResolveAssemblyReference (RAR) taking >5s, Roslyn analyzers consuming >30% of Csc time, single targets dominating >50% of build time, node utilization below 80%, excessive Copy tasks, NuGet restore running every build. Covers timeline analysis, Target/Task Performance Summary interpretation, and 7 common bottleneck categories. Use after build-perf-baseline has established measurements. DO NOT USE FOR: establishing initial baselines (use build-perf-baseline first), fixing incremental build issues (use incremental-build), parallelism tuning (use build-parallelism), non-MSBuild build systems.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
Create a new ASP.NET Core web application or web site using Blazor. USE FOR: creating a new Blazor web app, scaffolding a new web project, starting a new web site, choosing render modes (Static SSR, Interactive Server, Interactive WebAssembly, Auto), running dotnet new blazor with the right options, setting up initial project structure. DO NOT USE FOR: adding features to existing projects, changing how an existing app renders, or component authoring (use author-component).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
Add authentication and authorization to a Blazor Web App, accounting for the app's render mode. USE WHEN the user needs [Authorize] on pages, AuthorizeView, role or policy-based access, login/logout Identity pages, or AuthenticationStateProvider. Also USE WHEN auth state is null after WebAssembly loads, SignInManager throws in an interactive component, NotAuthorized content never renders in static SSR, or HttpContext.User is null in an interactive component. DO NOT USE for general component authoring (see author-component), for prerendering concerns unrelated to auth (see support-prerendering), or for managing non-auth cascading state (see coordinate-components).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
Segmented logo assembly, glow bloom, and tagline reveal for video outros or brand closing frames.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/html-video☆ 4,6802026年6月22日 更新
Execute Unity tests (`EditMode` or `PlayMode`) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes abort the run.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4292026年10月12日 更新
Find C# methods across every loaded assembly by name / type / parameters — including private methods. Returns serialized `MethodData` entries usable as schemas for 'reflection-method-call'.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4292026年10月12日 更新
Use this skill to post or patch ONE GitHub comment for a microsoft/apm autopilot run. It owns public vs debug body assembly and the AI disclaimer footer. Never labels, assigns, requests reviewers, or merges. Autopilot skills that write comments must load this skill and must not call gh comment APIs themselves.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/apm☆ 4,0022026年10月12日 更新
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.
日本語の概要は準備中です。原文の説明を表示しています。
Dimillian/Skills☆ 3,9972026年3月30日 更新
Use this skill when building, deploying, evaluating, debugging, or measuring latency for the DeepStream SOP Inference Microservice — a GPU-accelerated FastAPI service that detects whether operators perform assembly-line steps in order via event boundary detection (GEBD) plus VLM classification. Trigger even if the user does not name it: verify operator step sequence, detect missing or out-of-order SOP steps, score factory/work-cell video for procedure compliance, run VLM-based SOP checking on industrial cameras, or call /v1/chat/completions with a file, RTSP, or Basler camera. Also trigger for its internals: SOPVideoProcessor, DeepStream GEBD model (e.g. DDM) via Triton CAPI, nvds_custom_postprocess, Cosmos Reason 1/2 vLLM, SSE streaming, Kafka NvProto/JSON output, Basler/Pylon camera + emulation, Docker compose, chunk-level latency. Do NOT trigger for generic DeepStream pipelines, object detection/tracking, NIM imports, or video summarization.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5852026年10月10日 更新
Quality control for long-read sequencing data using NanoPlot, NanoStat, and chopper. Generate QC reports, filter reads by length and quality, and visualize read characteristics. Use when assessing ONT or PacBio run quality or filtering reads before assembly or alignment.
日本語の概要は準備中です。原文の説明を表示しています。
FreedomIntelligence/OpenClaw-Medical-Skills☆ 3,0632026年7月21日 更新
AV/EDR evasion playbook for Windows. Use when bypassing AMSI, ETW, .NET assembly detection, shellcode execution, process injection, API hooking, and signature-based detection on Windows endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
yaklang/hack-skills☆ 2,4402026年9月13日 更新
Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.
日本語の概要は準備中です。原文の説明を表示しています。
Leanmcp/gateway-skills☆ 2,1112026年10月8日 更新
Expert reverse engineer specializing in binary analysis, disassembly, decompilation, and software analysis. Masters IDA Pro, Ghidra, radare2, x64dbg, and modern RE toolchains. Handles executable analysis, library inspection, protocol extraction, and vulnerability research. Use PROACTIVELY for binary analysis, CTF challenges, security research, or understanding undocumented software.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7502026年10月1日 更新
Master binary analysis patterns including disassembly, decompilation, control flow analysis, and code pattern recognition. Use when analyzing executables, understanding compiled code, or performing static analysis on binaries.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7502026年10月1日 更新