Use when building email features, emails going to spam, high bounce rates, setting up SPF/DKIM/DMARC authentication, implementing email capture, ensuring compliance (CAN-SPAM, GDPR, CASL), handling webhooks, retry logic, making emails accessible (alt text, headings, contrast, screen readers), or deciding transactional vs marketing.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Bulk RNA-seq DE with PyDESeq2: load counts, normalize, fit negative binomial models, Wald test (BH-FDR), LFC shrinkage, volcano/MA plots. Use for two-group comparisons, multi-factor designs with batch correction, multiple contrasts.
日本語の概要は準備中です。原文の説明を表示しています。
jaechang-hits/SciAgent-Skills☆ 3782026年9月29日 更新
Create an HTML color palette from a mood, description, or image, with swatches, color codes, pairings, and contrast checks. Use for color schemes or brand colors.
日本語の概要は準備中です。原文の説明を表示しています。
AlpacaLabsLLC/skills-for-architects☆ 3772026年10月6日 更新
Noir art direction for Blender with high-contrast lighting, wet streets, silhouettes, and monochrome or limited-color grading.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2962026年7月11日 更新
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2962026年7月11日 更新
Comic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2962026年7月11日 更新
Design short cinematic encounters that move from calm observation to an impossible close appearance, a readable startle response, and a restrained truce gesture for MiniMax H3 or Seedance 2.0. Use when a user wants fantasy-versus-technology contrast, cockpit or window eyelines, pursuit compressed into 4–15 seconds, non-lethal escalation, identity-reference continuity, or a tense scene that resolves through performance instead of injury or dialogue exposition.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Apple Human Interface Guidelines as structured design values — system colors (incl. increased-contrast variants), the full Dynamic Type ramp, Liquid Glass rules and budgets, layout and hit-target metrics, SF Symbols, and HIG-to-SwiftUI component mappings. Use when styling or reviewing any Apple-platform UI: picking a color, size, spacing, corner radius, or hit target; writing .glassEffect / material code; choosing an SF Symbol; or answering 'what does the HIG say about X'.
日本語の概要は準備中です。原文の説明を表示しています。
CamilleScholtz/swmpc☆ 2392026年10月6日 更新
7-phase frontend design review with accessibility (WCAG 2.1 AA), responsive testing, visual polish. Use for PR reviews, UI audits, or encountering contrast issues, broken layouts, accessibility violations, inconsistent spacing, missing focus states.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
Think and work like an expert Biomedical Imaging Scientist. Use when a task calls for Biomedical Imaging Scientist judgment. Reasons from contrast mechanisms, the resolution-SNR-scan-time triangle, and measurement reliability through DICOM/BIDS pipelines, QIBA profiles, phantom QC (ACR, NEMA IQ, Catphan), and blinded central reads (RECIST, RANO, PERCIST) while treating motion, partial volume effects, and cross-scanner harmonization drift as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
Think and work like an expert Cognitive Neuroscientist. Use when a task calls for Cognitive Neuroscientist judgment. Reasons from latent constructs through converging behavior, fMRI/M/EEG, TMS, and lesion evidence; designs factorial and dissociation contrasts, fMRIPrep/GLMsingle/MNE pipelines, MVPA/RSA, and COBIDAS reporting while treating pure insertion, reverse inference, motion confounds, and in-sample decoding as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
Generate music with Suno (v5 / v5.5 era, 2026) and advise a production team on what they may legally do with the output. Use this skill when a user wants to create, extend, remaster, or stem-separate a track in Suno; craft Suno prompts (style field, lyrics/metatags, exclude-styles, personas, custom voices); choose a subscription tier for a given use; or get accurate answers about ownership, commercial rights, distribution/monetization on DSPs, the Warner Music Group settlement, the ongoing label/publisher litigation, and Suno's API situation. Do not use it for other music generators (Udio, ElevenLabs Music, Google Lyria) except by explicit contrast, and do not use it as a substitute for a lawyer on a specific commercial deal.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Provider-independent lighting direction for AI-generated images, video clips, ads, film scenes, avatars, product shots, interviews, beauty work, and social content. Use when an agent must specify, translate, maintain, troubleshoot, or QA motivated lighting, key/fill/back/rim/practical lights, hard or soft light, color temperature, exposure, contrast, time-of-day, continuity, reference strategy, or safety/accessibility risks in generated media.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Translate a creative brief, brand system, or reference set into an original, portable visual-direction system for image and video production. Use for art direction, reference analysis without imitation, design tokens, palette and contrast, typography, composition, texture and material, lighting, lens and camera language, motion language, cross-shot continuity, accessibility, production handoff, visual review, and repair; do not use for provider-specific API syntax or model-specific prompt recipes.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Provider-independent color grading and finishing direction for generated video, ads, trailers, product films, social clips, explainers, and mixed-source edits. Use when planning, directing, reviewing, or QAing color correction, shot matching, exposure, contrast, saturation, skin/product color protection, look development, LUT/reference use, SDR/HDR color management, delivery constraints, generated-media artifacts, editor/compositor handoff, and finishing QC.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Bulk transcriptomics differential expression with count-aware modeling, design validation, contrast handling, thresholded exports, and publication-ready DE figures.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Add strategic color to monochromatic or dull interfaces using oklch for perceptually uniform palettes. Generates harmonious color systems with automatic light/dark variants and accessible contrast ratios.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1732026年10月9日 更新
Accessibility isn't a feature - it's a fundamental quality of good software. 1 in 4 adults has a disability. Many more have temporary impairments or situational limitations. Your users include people who can't see, can't hear, can't use a mouse, or can't process information the way you do. This skill covers WCAG guidelines, ARIA patterns, keyboard navigation, screen reader compatibility, and automated testing. Key insight: accessible code is better code. The constraints of accessibility lead to simpler, more semantic, more maintainable implementations. 2025 lesson: Accessibility lawsuits are at an all-time high. "We'll add it later" is both ethically wrong and legally risky. Start accessible, stay accessible. Use when "accessibility, a11y, wcag, aria, screen reader, keyboard navigation, focus trap, alt text, color contrast, skip link, accessible, accessibility, a11y, wcag, aria, screen-reader, keyboard, inclusive, semantic-html" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Manipulate colors with chroma.js — convert between color spaces (RGB, HSL, LAB, LCH), generate palettes and scales, mix and blend colors, check contrast ratios, and build accessible color systems. Use when tasks involve creating color palettes, theming, accessibility checks, or data visualization color scales.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1652026年10月4日 更新
Audit web pages and components for WCAG 2.2 accessibility compliance. Use when a user asks to check accessibility, find a11y issues, audit for WCAG compliance, fix screen reader problems, check color contrast, ensure keyboard navigation works, or prepare for accessibility regulations like the European Accessibility Act or ADA.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1652026年10月4日 更新
Design a theming architecture that supports brand variants, dark mode, and high-contrast modes with token mapping.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Design effective dark mode interfaces with proper color adaptation, contrast, and elevation.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Critique a screen's colour usage — contrast ratios, palette coherence, semantic meaning, and colour accessibility.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Clean editorial-style interfaces. Warm monochrome palette, typographic contrast, flat bento grids, muted pastels. No gradients, no heavy shadows. Based on taste-skill by Leon Lin & blueemi, improved by shokunin.
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1142026年10月5日 更新