Professional logo and brand-mark design, from brief to production files. Guides discovery and the design brief, concept generation, choosing a mark type (wordmark, monogram, letterform, pictorial, abstract, emblem, mascot, combination), building clean geometric SVG logos, optical refinement, colour and typography, testing (16 px, one-colour, reversed, shelf test), client presentation, delivery variants and brand guidelines. Includes a searchable library of 1,400+ real-world SVG logos classified by type, technique, geometry and industry, plus scripts that audit SVGs and generate test sheets, presentation boards and export variants. Use this skill whenever the user wants a logo, logotype, wordmark, monogram, brand mark, symbol, app icon or favicon designed, redesigned, refreshed, critiqued or compared; asks for logo ideas or concepts; needs a design brief, logo guidelines, lockups or an identity system; or mentions branding a new company, product, app or project — even if they don't say the word "logo".
日本語の概要は準備中です。原文の説明を表示しています。
kaankiziltug/logo-design-skill☆ 3,1862026年10月1日 更新
Review and create distinctive, production-grade frontend interfaces with high design quality and design system compliance. Evaluates using three pillars: frictionless insight-to-action, quality craft, and trustworthy building. USE FOR: PR reviews, design reviews, accessibility audits, design system compliance checks, creative frontend design, UI code review, component reviews, responsive design checks, theme testing, and creating memorable UI. DO NOT USE FOR: Backend API reviews, database schema reviews, infrastructure or DevOps work, pure business logic without UI, or non-frontend code.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills☆ 3,1112026年10月14日 更新
Apply lean thinking to UX: hypothesis-driven design, collaborative sketching, and rapid experiments instead of heavy deliverables. Use when the user mentions "Lean UX", "design hypothesis", "outcome over output", "design studio method", "assumption mapping", "lightweight research", "too much design documentation", or "get the team designing together". Also trigger when reducing design-documentation overhead, getting cross-functional teams to co-design, or running fast usability experiments. Covers hypothesis statements, MVPs for UX, and cross-functional collaboration. For Build-Measure-Learn, see lean-startup. For usability audits, see ux-heuristics.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4102026年9月11日 更新
Create interface designs, wireframes, and design systems. Masters user research, accessibility standards, and modern design tools. Specializes in design tokens, component libraries, and inclusive design. Use PROACTIVELY for design systems, user flows, or interface optimization.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7532026年10月1日 更新
Analyze KiCad projects and PDF schematics: schematics, PCB layouts, Gerbers, footprints, symbols, netlists, and design rules. Reviews designs for bugs, traces nets, cross-references schematic to PCB, extracts BOM data, checks DRC/ERC, DFM, power trees, and regulator circuits. Every finding carries a confidence label and evidence source with trust_summary rollup. Analyzes PDF schematics from dev boards, reference designs, eval kits, and datasheets. Supports KiCad 5–10. Use whenever the user mentions .kicad_sch, .kicad_pcb, .kicad_pro, PCB design review, schematic analysis, PDF schematics, reference designs, Gerber files, DRC/ERC, netlist issues, BOM extraction, signal tracing, power budget, DFM, or wants to understand, debug, compare, or review any hardware design. Also for "check my board", "review before fab", "what's wrong with my schematic", "is this ready to order", "check my power supply", "verify this circuit", OSHWA certification readiness, or any electronics/PCB design question.
日本語の概要は準備中です。原文の説明を表示しています。
aklofas/kicad-happy☆ 1,3872026年10月6日 更新
Analyze KiCad projects and PDF schematics: schematics, PCB layouts, Gerbers, footprints, symbols, netlists, and design rules. Reviews designs for bugs, traces nets, cross-references schematic to PCB, extracts BOM data, checks DRC/ERC, DFM, power trees, and regulator circuits. Every finding carries a confidence label and evidence source with trust_summary rollup. Analyzes PDF schematics from dev boards, reference designs, eval kits, and datasheets. Supports KiCad 5–10. Use whenever the user mentions .kicad_sch, .kicad_pcb, .kicad_pro, PCB design review, schematic analysis, PDF schematics, reference designs, Gerber files, DRC/ERC, netlist issues, BOM extraction, signal tracing, power budget, DFM, or wants to understand, debug, compare, or review any hardware design. Also for "check my board", "review before fab", "what's wrong with my schematic", "is this ready to order", "check my power supply", "verify this circuit", OSHWA certification readiness, or any electronics/PCB design question.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,3042026年10月13日 更新
Designs genomics experiments so technical nuisance variation (batch, lane, plate, flow cell, operator, reagent lot, processing day) is balanced against the biological variable of interest and therefore estimable rather than confounded, using constrained sample-to-batch assignment (designit, OSAT), the confounder/mediator/collider distinction, and the principle that no post-hoc correction recovers a fully confounded design. Covers detecting hidden batches with surrogate variable analysis, a decision table for downstream correction (ComBat-seq, RUVSeq, SVA) whose execution is deferred to differential-expression/batch-correction, and reproducibility metadata. Use when assigning samples to sequencing batches/lanes/plates, avoiding batch-condition confounding, deciding whether a design is salvageable by correction, choosing a correction method, or estimating the number of hidden batches. For the experimental unit, randomization, and blocking concepts see experimental-design/randomization-blocking.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Design antennas, arrays, and PCB antennas using MATLAB Antenna Toolbox. Covers catalog antenna design and pattern analysis, custom antenna construction (customAntenna + shape.*), PCB antenna design (pcbStack + antenna.*), finite and infinite array design, AI-accelerated design exploration (AIAntenna, patternFromAI), and optimization (SADEA/TR-SADEA). Use when the user wants to design, create, model, analyze, optimize, or fabricate an antenna or array.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1612026年10月9日 更新
Modern web design trends, principles, and implementation patterns for 2024-2025. Use this skill when designing websites, creating interactive experiences, implementing design systems, ensuring accessibility, or building performance-first interfaces. Triggers on tasks involving modern design trends, micro-interactions, scrollytelling, bold minimalism, cursor UX, glassmorphism, accessibility compliance, performance optimization, or design system architecture. References animation skills (GSAP, Framer Motion, React Spring), 3D skills (Three.js, R3F, Babylon.js), and component libraries for implementation guidance.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0482025年11月20日 更新
Audit the brand, UX, and site design of the leading sites in a vertical as a set of observable cross-site patterns, producing the experience bar a new build must meet or beat. Use this skill whenever the user wants to assess the competitive design field, capture vertical conventions, identify the design and UX bar of a category, or set the experience standard before a build. Triggers on competitor experience audit, UX audit, site design audit, brand audit, design conventions, what makes these sites good, vertical conventions, storefront patterns, merchandising patterns, layout density, primary task, design bar, category conventions, retail vs marketing register, what does the field do. Also triggers when an audit of the competitive field has captured technical signals (SEO, accessibility) but never named the brand, UX, or design conventions, and the build downstream will read as off-vertical without that bar.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9602026年10月7日 更新
Product design across UI/UX, design systems, prototyping, and user research. Use when creating user journey maps, building wireframes, defining design tokens and component systems, planning usability tests, or establishing design principles.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9052026年10月7日 更新
Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write the game design document, design the branching story structure, scenes, dialogue and consequences. 游戏体验、系统与关卡策划。把选定概念收束为一份 GAME_DESIGN,定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败和可完整游玩的原型。用于设计游戏世界、深化玩法和关卡、设计互动叙事的场景对白与分支因果等需求。
日本語の概要は準備中です。原文の説明を表示しています。
zenstory-ai/novel-to-game☆ 8542026年10月3日 更新
Meta-skill that generates new design language skills. Works on Claude Code and Codex. Use when the user says 'create a design skill', 'generate design language', 'new design system skill', 'design skill inspired by X', 'design skill from this screenshot', '/hue', or 'use hue'. Also triggers for 'remix my design skill' or 'make my skill more X'.
日本語の概要は準備中です。原文の説明を表示しています。
dominikmartn/hue☆ 8422026年6月11日 更新
Create a visual identity brief for a brand — logo direction, color palette, typography, imagery style, and design system foundations. Use when the user says "visual identity", "brand identity", "logo brief", "logo direction", "design brief", "brand design", "color palette for my brand", "typography for my brand", "visual language", "design system", "brand look and feel", "what should my brand look like", or is briefing a designer or design agency. Also use when the user has a brand strategy and wants to translate it into visual design direction.
日本語の概要は準備中です。原文の説明を表示しています。
arnabbagxd/Brand-building-skills☆ 7422026年6月13日 更新
프로젝트 루트에 DESIGN.md를 부트스트랩 — 실제 기업 레퍼런스 중 컨텍스트 매칭으로 추천하고 선택된 레퍼런스의 톤&매너를 보존한 variation을 생성. DESIGN.md 부재 상태에서의 UI 작업 또는 '디자인 시스템 세팅', 'set up our design system', 「デザインシステムを作って」, 「建立設計系統」류의 요청에 트리거. CLAUDE.md / AGENTS.md / Cursor rule shim도 함께 설치.
kwakseongjae/oh-my-design☆ 5342026年10月13日 更新
Generate one Content-Derived Design direction from an HTML source, or let Auto choose the strongest direction. Use when the user says /reimagine-it generate, "redesign this page", "make it a landing page", "turn this into an infographic", names a token (all 17: webpage, infographic, svg, 3js, simulation, artistic, cinematic, dashboard, photography, landing, editorial, gradient, showcase, motion, glass, lookbook, particles), or wants a content-aware redesign instead of a mood board. CLI: npx reimagine-it --auto -i page.html -o out.html. Part of the reimagine-it Content-Derived Design suite.
日本語の概要は準備中です。原文の説明を表示しています。
Kayforkind/reimagine-it☆ 2072026年10月10日 更新
End-to-end protein design pipeline guide across preparation, generation, validation, and filtering. Use this skill when: (1) Starting a new protein design project, (2) Need step-by-step workflow guidance, (3) Understanding the full design pipeline, (4) Planning compute resources and timelines, (5) Integrating multiple design tools. For tool selection, use binder-design-tool-selection. For QC thresholds, use protein-design-qc.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Design protein sequences using ProteinMPNN inverse folding. Use this skill when: (1) Designing sequences for RFdiffusion backbones, (2) Redesigning existing protein sequences, (3) Fixing specific residues while designing others, (4) Optimizing sequences for expression or stability, (5) Multi-state or negative design. For backbone generation, use rfdiffusion or bindcraft. For ligand-aware design, use ligandmpnn. For solubility optimization, use solublempnn.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Expert in entertainment industry concept art workflows, from initial ideation through final production-ready deliverables. Combines traditional art fundamentals with modern digital workflows used at AAA studios and film production houses. Draws from methodologies of industry masters: Feng Zhu's efficient design process, Scott Robertson's perspective and vehicle design systems, Sparth's graphic shape language, and Syd Mead's industrial design thinking. Use when "concept art, visual development, vis dev, keyframe, color script, production design, mood board, thumbnail sketch, environment concept, character concept, prop design, callout sheet, orthographic views, design exploration, photobash, speedpaint, concept-art, visual-development, game-art, film-art, pre-production, ideation, design" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Analyze images, websites, and Figma files to extract their design and generate a `design.md` with token system, component inventory, and reconstruction notes. Use this skill whenever the user wants to understand, document, replicate, or audit the design of something visual: a screenshot, a URL, a Figma link, a Pinterest reference, a mockup, a competitor's site, a component, a dashboard, a landing page. Also when they ask 'extract the design system from X', 'document the style of Y', 'analyze this visually', 'convert this image into tokens', 'help me replicate this design', 'what palette does this site use', 'how is this built'. Also for single elements: 'copy this navbar', 'recreate this illustration', 'give me a prompt to regenerate this graphic' — element mode outputs a focused element.md, with token-grounded image-model prompts when the element is visual art. If the user brings any visual source and wants to understand it at a design level — this skill should activate.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Reverse-engineer a design system from a live website (public URL or localhost). Extracts colors, typography, spacing, shadows, radii, breakpoints, and component patterns using a headed Playwright browser. Captures screenshots of pages, components, and interactive states at real device resolutions. Produces structured design tokens and optionally seeds a Penpot project. **Triggers — use this skill when:** - User says "extract design system from [url]" - User asks to "reverse-engineer the styles from [site]" - User says "build a design system based on [website]" - User asks to "pull the design tokens from [url]" - User says "analyze the design of [site]" - User asks to "import styles from [website] into Penpot" - User points at a URL and asks about its colors, fonts, spacing, or components
日本語の概要は準備中です。原文の説明を表示しています。
espennilsen/pi☆ 1222026年10月12日 更新
Objectively evaluate a UI/web design against the pols.dev anti-slop design law: detect catalogued slop tells with cited evidence, score 8 weighted axes (color, type, components, layout, motion, execution, signature, cohesion), and emit a Slop Report with a 0–100 Slop Index and grade. Use when the user asks to "evaluate design slop", "slop report", "is this design AI slop", "audit this landing page design", "de-slop review", or wants an objective score of how generic/machine-made a design looks. To fix text (not design), use human-ai or humanizar skills instead.
日本語の概要は準備中です。原文の説明を表示しています。
fabricioctelles/skills☆ 1082026年10月12日 更新
Analyze images, websites, and Figma files to extract their design and generate a `design.md` with token system, component inventory, and reconstruction notes. Use this skill whenever the user wants to understand, document, replicate, or audit the design of something visual: a screenshot, a URL, a Figma link, a Pinterest reference, a mockup, a competitor's site, a component, a dashboard, a landing page. Also when they ask 'extract the design system from X', 'document the style of Y', 'analyze this visually', 'convert this image into tokens', 'help me replicate this design', 'what palette does this site use', 'how is this built'. Also for single elements: 'copy this navbar', 'recreate this illustration', 'give me a prompt to regenerate this graphic' — element mode outputs a focused element.md, with token-grounded image-model prompts when the element is visual art. If the user brings any visual source and wants to understand it at a design level — this skill should activate.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月13日 更新
Translate a design brief — structured I-Lang or plain English — into a concrete DESIGN.md and optional HTML token preview. Resolves 8 dimensions (palette, accent, typography, display font, layout, mood, density, constraints) to specific CSS tokens. Use when asked to "create a design brief", "write a DESIGN.md", "define the design system", "design brief for X", "what tokens should we use", or "I-Lang brief".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新