Audit the reasoning of a document or argument (memo, proposal, investment analysis, board paper, article, the user's own draft): claims, evidence, unstated assumptions, logical gaps, fallacies, and what would falsify it, each anchored to quoted text. Use whenever the user wants reasoning examined, in any language ("audit this argument", "is this analysis sound", "poke holes in this proposal", "review the logic of my draft"; Vietnamese "phản biện giúp tôi", "soi lập luận này", "tài liệu này có lỗ hổng gì", "góp ý bản nháp của tôi"), even when they never say "critical thinking". Also use when the user drops a document and asks whether to trust or act on it, or asks to see their reasoning profile. Not for company-level strategic bets (strategy-board) or learning a topic through dialogue (socratic-questor).
日本語の概要は準備中です。原文の説明を表示しています。
tronghieu/agent-skills☆ 772026年10月12日 更新
A complete fiction-writing studio, run as a team of named specialist agents, that guides an author from a bare idea to a polished prose manuscript. Use this skill whenever the user wants to write, plan, or revise fiction — a novel, novella, short story, or series. Trigger on requests like "help me write a novel", "I have an idea for a story", "develop my characters", "build a world for my fantasy", "outline my plot", "fix this scene", "my dialogue feels flat", "give me beta-reader feedback", or any time the user is doing creative storytelling and would benefit from structured, craft-aware guidance. Also trigger when the user names a studio member (Homer, Aristotle, Fyodor, Tolkien, Scheherazade, Oscar, Max, Virginia, Borges, Bloom) or asks to switch creative roles / bring in a specialist.
日本語の概要は準備中です。原文の説明を表示しています。
tronghieu/agent-skills☆ 772026年10月12日 更新
Reverse-engineer comprehensive specification documents from existing codebases through goal-driven reconnaissance, WBS-based parallel investigation, and iterative question-bank dialogue.
日本語の概要は準備中です。原文の説明を表示しています。
daishir0/cc-rsg☆ 682026年10月7日 更新
Interactive prompt engineering coach that elevates vague prompts through Socratic dialogue, multiple transformation styles, and guided learning. Use when improving prompts, learning agentic engineering, or wanting coached guidance rather than automated transformation. NEVER auto-executes - always displays and asks first.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skill☆ 622026年3月2日 更新
Conduct a structured cross-project code review between two Claude Code instances via the cross-review-mcp broker. Each agent reads its own codebase, reviews the peer's code, and engages in evidence-backed dialogue — with QSG scaling laws enforcing review quality through minimum bandwidth constraints and phase-gated progression.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月12日 更新
Write and improve prompts for Kling AI video generation, and pick the right Kling model for the job. Covers image-to-video, text-to-video, multi-shot storyboards, talking avatars from one photo plus audio, motion transfer, video editing of an existing clip, Element Reference for character consistency, Voice Control and voice cloning, native audio and dialogue, first/last frame control, credit and API costs, and troubleshooting failed generations.
日本語の概要は準備中です。原文の説明を表示しています。
maciejdzierzek/kling-ai-prompt-generator☆ 302026年8月15日 更新
"Design conversational AI chatbots including intent recognition, slot filling, dialogue flow, and response generation. Use this skill when the user needs to build a chatbot, design conversation flows, implement intent classification, or improve chatbot accuracy — even if they say 'build a chatbot', 'our bot doesn't understand users', 'design a FAQ bot', or 'improve our chatbot's responses'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Generate AI video ads and image ads through the Novoads REST API (api.novoads.ai). Use when the user wants a UGC video, a product video, a talking-head ad, an AI actor holding a product, a TikTok or Reels or Shorts ad, a static image ad, or asks to "make me an ad", "generate a video", or names a model (Seedance, Seedance 2.5, Seedance Mini, Omni Flash, Veo 3.1, Sora 2, GPT Image 2, Nano Banana Pro, Reve). Handles upload, dialogue approval, cost confirmation, generation, polling, QA, and download. A product photo lands here when it SEEDS a new scene; when the picture itself should move, unchanged, that is image-to-motion. Not for editing an existing video file and not for publishing to an ad platform.
日本語の概要は準備中です。原文の説明を表示しています。
novoads/agent-skills☆ 232026年10月8日 更新
Clones a VIDEO ad end to end for a different product or offer, on the Novoads API. The deliverable is a finished rendered MP4 — the WHOLE ad, not its opening, and not a template. Reads the source's style, pacing, camera work, dialogue and tone, adapts it into a Seedance 2.0 prompt, prices it, renders it, files the source beside the clones and diffs each clip's transcript against the approved script. Use for "clone this video ad", "recreate this video for my brand", "make this ad but for my product" when the source is a video, "clone my competitors' VIDEO ads", or a video ad handed over with a product photo. **Among cloners the source's medium decides, not the wording**: "clone this ad" plus a video lands here; a still, or nothing attached, is clone-image-ad, and animating a still as-is is image-to-motion. This pack has no hook-only skill: for the opening alone, clone the whole ad and cut. If it does not move, wrong skill.
日本語の概要は準備中です。原文の説明を表示しています。
novoads/agent-skills☆ 232026年10月8日 更新
Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make a settings screen", "bind data to UI", "create an inventory UI", "add a pause menu", "show player stats on screen", "build a shop UI", "create a dialogue box", or any task involving runtime UI layout, styling, or data display. Also use when the user mentions UXML, USS, ViewModel, or UI bindings. Only activates when ProjectConfig.yaml -> ui_system is "UIToolkit" or "Mixed". Requires Unity 6.0+.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Keep long conversations coherent — summarization checkpoints, entity tracking, topic stacks, and graceful context handoffs. Use when dialogues run long or span sessions and the agent keeps losing the thread.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 202026年10月10日 更新
Build with Zhipu AI's ChatGLM models — bilingual conversational models with strong Chinese dialogue.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 202026年10月10日 更新
Audit game narrative systems for technical quality -- branching dialogue trees, state/flag tracking, quest systems, choice-consequence mapping, localization pipelines, voice-over integration, and cinematic scripting..
日本語の概要は準備中です。原文の説明を表示しています。
tinh2/skills-hub-registry☆ 202026年9月5日 更新
Analyze game AI systems including behavior trees, finite state machines, GOAP planning, utility AI scoring, A-star and NavMesh pathfinding, steering and flocking behaviors, perception and awareness models, dynamic difficulty adjustment, NPC dialogue trees and scheduling, boss AI patterns.
日本語の概要は準備中です。原文の説明を表示しています。
tinh2/skills-hub-registry☆ 202026年9月5日 更新
Generate audio narration of blog posts using Google Gemini TTS. Supports summary narration, full article read-aloud, and two-speaker podcast/dialogue mode with 30 voice options. Outputs MP3 with HTML5 audio embed code. Works standalone via /blog audio or internally from blog-write. Falls back gracefully when API key is not configured. Use when user says "blog audio", "narrate blog", "audio version", "text to speech", "tts", "podcast mode", "read aloud", "audio narration", "voice", "narration", "generate audio".
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月12日 更新
Turn a vague idea into a concrete, actionable spec through a short Socratic dialogue, then hand the result off to an existing moflo surface — a /flo ticket, a spell, or memory. Use BEFORE you have a defined unit of work, when the goal is still fuzzy.
日本語の概要は準備中です。原文の説明を表示しています。
eric-cielo/moflo☆ 182026年10月1日 更新
Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
สร้าง plot + ตัวละคร + dialogue ที่สมจริง สำหรับเรื่องสั้น/นิยาย/บทหนังสั้น/เกม narrative
日本語の概要は準備中です。原文の説明を表示しています。
aiunlocked1412/claude-skill-unlock☆ 182026年4月17日 更新
ออกแบบเรื่องในเกม — lore, branching dialogue, character arc, quest design, environmental storytelling
日本語の概要は準備中です。原文の説明を表示しています。
aiunlocked1412/claude-skill-unlock☆ 182026年4月17日 更新
เขียนสคริปต์มังงะ การ์ตูน webtoon — panel layout, dialogue, SFX, pacing พร้อม brief สำหรับนักวาด
日本語の概要は準備中です。原文の説明を表示しています。
aiunlocked1412/claude-skill-unlock☆ 182026年4月17日 更新
AI นักเขียนบท — หนัง, ซีรี่ส์, โฆษณา, Short Film — 3-act structure, beat sheet, dialogue, scene heading, character arc ฟอร์แมตบทไทยมาตรฐาน
日本語の概要は準備中です。原文の説明を表示しています。
aiunlocked1412/claude-skill-unlock☆ 182026年4月17日 更新
Clarify ambiguous requirements through focused dialogue before implementation. Use when requirements are unclear, features are complex (>2 days), or involve cross-team coordination. Ask two core questions - Why? (YAGNI check) and Simpler? (KISS check) - to ensure clarity before coding.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
Used by the Lead agent during Phase 6 (Brainstorm) to collaboratively explore user intent, requirements, and alternative approaches before locking in the architecture. Helps turn raw ideas into fully formed specs through natural dialogue.
日本語の概要は準備中です。原文の説明を表示しています。
porcupine-md/jonggrang☆ 152026年9月15日 更新