Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames). Cannot be undone.
日本語の概要は準備中です。原文の説明を表示しています。
815 件 ・ 関連度順
概要と使いどころ
Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames). Cannot be undone.
日本語の概要は準備中です。原文の説明を表示しています。
剪映 (JianYing) AI自动化剪辑的高级封装 API (JyWrapper),提供开箱即用的 Python 接口,支持录屏、素材导入、字幕生成、Web 动效合成及项目导出。全面适配 MacOS (Apple Silicon/Intel) 与 Windows,支持 v5.9+ (draft_info.json) 架构、工程自修复、智能配音字幕及录屏变焦。
日本語の概要は準備中です。原文の説明を表示しています。
Generate original one-ink or controlled two-ink editorial images from any theme, sentence, article idea, object, or reference photo. Always use this skill when the user asks for 单色海报、双色印刷、单色调视觉、蓝色/绿色孔版印刷、risograph、网点照片、复古或当代编辑排版、zine poster, monochrome editorial poster, duotone print, or asks to use the mono-color style. It uses an adaptive white, gray, or pale-beige substrate, no more than two printing inks, active negative space, terse human language, and strong serif/grotesk/mono typography without making retro styling the default or copying a source composition, wording, logo, or artwork. Produce both the final generation prompt and the generated raster image unless the user explicitly asks for prompt only.
日本語の概要は準備中です。原文の説明を表示しています。
Magazine-inspired editorial layout with refined serif typography, structured grids, and elegant reading experiences.
日本語の概要は準備中です。原文の説明を表示しています。
TypeScript code shape inside a well-named module — taste, not lint. Prefer one class or namespace per file (the unit a test targets) over scattered free exports; consolidate related code, don't fragment. The unit of code should be the unit of spec. Use when authoring TS in `editor/grida-canvas*`, `editor/lib/`, or `packages/*`. Sibling to the `naming` skill; React-specific shape lives in `code-react`.
日本語の概要は準備中です。原文の説明を表示しています。
Generate editorial calendars for blogs with topic clusters, publishing schedules, material-change reviews, update plans, seasonal opportunities, content mix formula, template integration, and distribution scheduling. Plans monthly or quarterly calendars around reader needs, evidence changes, and sustainable publishing capacity. Use when user says "editorial calendar", "content calendar", "blog calendar", "publishing schedule", "blog plan", "content plan", "what should I write".
日本語の概要は準備中です。原文の説明を表示しています。
Establish durable brand and voice context for cross-skill consumption. Generates BRAND.md (audience, positioning, do/don't editorial rules, taboo phrases, competitor differentiation) and VOICE.md (existing persona JSON re-expressed as readable prose), both written to the project root. When present, the blog orchestrator auto-loads these files for write, rewrite, brief, outline, calendar, and strategy workflows. Pairs with blog-persona, which manages the structured persona JSON. Use when user says "blog brand", "create brand context", "brand voice doc", "BRAND.md", "VOICE.md", "establish editorial brand", "brand guidelines for blog".
日本語の概要は準備中です。原文の説明を表示しています。
Generate editorial calendars for blogs with topic clusters, publishing schedules, content decay detection, freshness update plans, seasonal opportunities, content mix formula, template integration, and distribution scheduling. Plans monthly or quarterly calendars optimized for SEO topic authority and freshness signals based on content priority. Use when user says "editorial calendar", "content calendar", "blog calendar", "publishing schedule", "blog plan", "content plan", "what should I write".
日本語の概要は準備中です。原文の説明を表示しています。
Use for video editing or video creation work that should be editable in OpenChatCut, even when the user does not explicitly mention OpenChatCut. Covers local/attached video editing, captions/subtitles, transcription, trimming, talking-head cleanup, highlights, B-roll, overlays, generation, export, project/editor opening, importing, targeting, verifying, watching, and identifying the active OpenChatCut project/editor URL.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to get featured on the App Store or understand the editorial process. Also use when the user mentions "get featured", "App Store editorial", "App of the Day", "Today tab", "Apple featuring", or "how to get Apple to feature my app". For launch strategy, see app-launch. For ASO optimization, see aso-audit.
日本語の概要は準備中です。原文の説明を表示しています。
Drafts journal-ready cover letters for manuscript submission. Use when preparing a submission package, communicating the manuscript's contributions and journal fit to editors, or tailoring the novelty framing for a specific journal's scope. Also triggers on "write a cover letter for my paper", "draft a submission cover letter", "help me write to the editor", or "cover letter for [journal name]".
日本語の概要は準備中です。原文の説明を表示しています。
Create deterministic editorial-style cover images with a warm paper-gray background, oversized black slab-serif/Chinese display typography, generous whitespace, and a dotted vector analysis icon. Use when the user asks for a “点阵编辑风封面”, “暖灰杂志风封面”, “Codex + Hyperframes 同款封面”, or wants to reproduce/adapt the specific minimal left-text/right-icon banner style. Produce editable SVG and a rendered PNG; do not use this skill for generic covers without this visual direction.
日本語の概要は準備中です。原文の説明を表示しています。
将参考图或简要描述解码为可编辑的半色调纸张拼贴规范,默认使用 Codex 内置 image_gen 生成品牌一致的静帧和透明图层,再用本地 FFmpeg 或 HyperFrames 制作“从空背景逐件组装”的确定性动态视频。用户提到半色调拼贴、纸张拼贴、剪纸拼贴、编辑式拼贴、杂志拼贴、复古印刷拼贴、拼贴动效、拼贴动画、剪纸动画、纸片组装、逐层组装、从无到有、元素飞入拼装、定格拼贴、定格动画、Arcads 风格、参考图拆解、风格拆解、反向拆解视觉、照这个风格做、做类似的、生成拼贴静帧、让这张图动起来、让这些元素组装起来、制作拼贴广告或拼贴解释视频时使用。英文触发语义包括 editorial collage、halftone collage、paper collage、paper-cut motion、stop-motion graphic、assemble from empty、build-on motion、analyze this、break this down、reverse-engineer this look、generate the stills、animate this、make these move。默认不调用 Arcads、Nano Banana、Seedance 或 Kling;只有用户明确要求且对应连接器可用时才进入外部生成路径。
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks the openkb chat to make a deck / slide presentation / PPT / slides / 演示稿 / 幻灯片 from their compiled KB content. Generates a polished single-file HTML deck in the Editorial Monocle visual direction (warm cream background, serif type, brick-red accent) — designed to be opened in a browser, full-screened, and shared. Does NOT apply to generating skills (that's `openkb skill new`), long-form research reports, or interactive prototypes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing the response to an American Educational Research Journal (AERJ) revise-and-resubmit. AERJ R&Rs come back through the handling editor and multiple masked reviewers, so the response must convert each reviewer while keeping the editor confident the revision is convergent. Structures the response letter; it does not fabricate new results.
日本語の概要は準備中です。原文の説明を表示しています。
Use to understand how Agricultural Systems (AgSy) evaluates a manuscript — single-anonymized peer review with a minimum of two reviewers and an editor decision, desk screening for fit and systems content, what reviewers weigh, and the rapid-review track for Perspectives. Sets expectations and shapes the paper to survive review; it does not contact editors.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing the response to an Agricultural Systems (AgSy) revision decision. AgSy review is single anonymized with at least two expert systems reviewers and an editor decision, and revisions often turn on model evaluation, sensitivity/uncertainty, and trade-off framing. The response must convert each reviewer without alienating the editor. Structures the response letter; it does not fabricate new results.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to understand how Accounting, Organizations and Society (AOS) evaluates a manuscript — triage by the joint Editors-in-Chief, double-anonymized review by interdisciplinary referees, the meaning of each decision type, and how to read the editor's letter. Explains the process; it does not draft the revision response (aos-rebuttal).
日本語の概要は準備中です。原文の説明を表示しています。
Designs cytosine (CBE, C-to-T) and adenine (ABE, A-to-G) base-editor guides by positioning the target base at the activity-peak of the editing window (protospacer positions ~5-7, PAM-distal numbering), minimizing bystander edits for product purity, reading dinucleotide context (APOBEC1 TC favored / GC disfavored), and selecting the editor variant (BE4max, ABEmax, ABE8e, YE1/SECURE, TadCBE, CGBE, SpG/SpRY-BE). Covers knockout by premature stop (CRISPR-STOP/iSTOP) and splice-site disruption, the three off-target classes (Cas-dependent, Cas-independent DNA, RNA), outcome prediction (BE-Hive/DeepBE), and the base-vs-prime-vs-HDR decision. Use when installing a transition mutation without a double-strand break, knocking out a gene without indels, or choosing CBE vs ABE. Generic guide scoring, prime editing, and HDR donors are separate skills.
日本語の概要は準備中です。原文の説明を表示しています。
Designs pooled sgRNA libraries for CRISPR knockout, interference (CRISPRi), activation (CRISPRa), Cas12a multiplex, base-editor, and prime-editor screens. Covers on-target scoring (Rule Set 2, Azimuth, DeepSpCas9, CRISPRon), off-target scoring (CFD, MIT), TSS-relative positioning for CRISPRi/a (Horlbeck, Dolcetto, Calabrese), PAM-variant chemistries, control-guide composition, oligo cloning architecture, and library QC. Use when choosing a genome-wide library (GeCKOv2 vs Avana vs Brunello vs TKOv3 vs Inzolia), designing a focused or paralog-focused custom library, picking CRISPRi vs CRISPRa TSS windows, deciding control-guide proportions, or diagnosing library skew and dropout in a freshly cloned pool.
日本語の概要は準備中です。原文の説明を表示しています。
Designs and analyzes pooled prime-editor (PE) screens for installing precise genetic variants without bystander confounding. Covers pegRNA design with PRIDICT and PRIDICT2 for predicting per-pegRNA editing efficiency, pegRNA architecture (spacer + scaffold + PBS + RTT), PE2/PE3/PE3b/PEmax variants, MOSAIC in situ saturation mutagenesis, the PRIME pooled-screen methodology (Ren 2023; ~3,699 ClinVar variant screens), chromatin context as a major locus-level determinant of PE efficiency, scaffold-incorporation and indel byproduct quantification with CRISPResso2, and the cross-modal validation strategy of PE + base-editor screens for variant function. Use when designing a pegRNA library for variant installation, choosing between BE and PE for a specific edit, predicting pegRNA efficiency before library synthesis, analyzing PE screen output, distinguishing intended-edit from scaffold-incorporation, or scaling PE screens to thousands of variants.
日本語の概要は準備中です。原文の説明を表示しています。
Quantifies CRISPR editing outcomes with CRISPResso2 (Clement 2019 Nat Biotechnol) across Cas9-nuclease (indels, HDR), CBE and ABE base editors (target conversion + bystander), and prime editor (pegRNA-templated) modes. Covers single-amplicon (CRISPResso), multi-sample batch (CRISPRessoBatch), pooled-amplicon (CRISPRessoPooled), WGS off-target (CRISPRessoWGS), and sample-comparison (CRISPRessoCompare) workflows; quantification-window math that controls what is called edited; substitution-vs-indel diagnostic to distinguish BE from Cas9 contamination; MMEJ deletion pattern interpretation; allele-frequency tables; and failure modes from amplicon misalignment or contamination. Use when quantifying editing from amplicon sequencing, choosing CRISPResso mode by design, distinguishing intended edits from bystanders and indel byproducts, debugging low-alignment runs, or generating publication-grade editing reports.
日本語の概要は準備中です。原文の説明を表示しています。
Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.
日本語の概要は準備中です。原文の説明を表示しています。
Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks involving Spline, no-code 3D, visual 3D editor, 3D animation, state-based interactions, React Spline integration, or scene export. Alternative to Three.js for designers who prefer visual tools over code.
日本語の概要は準備中です。原文の説明を表示しています。