Design or improve search experiences, result presentation, and filtering interfaces. Use when the user asks to add search, redesign search results, improve findability, build autocomplete, add filters, or fix zero-results dead ends.
日本語の概要は準備中です。原文の説明を表示しています。
aladicf/better-web-ui☆ 422026年5月22日 更新
Optimize content for AI Overviews (formerly SGE), ChatGPT web search, Perplexity, and other AI-powered search experiences. Generative Engine Optimization (GEO) analysis including brand mention signals, AI crawler accessibility, llms.txt compliance, passage-level citability scoring, and platform-specific optimization. Use when user says "AI Overviews", "SGE", "GEO", "AI search", "LLM optimization", "Perplexity", "AI citations", "ChatGPT search", or "AI visibility".
日本語の概要は準備中です。原文の説明を表示しています。
mits-pl/wove☆ 422026年6月20日 更新
Generate cinematic scrolltelling websites where scroll drives the narrative: Lenis smooth scroll, GSAP ScrollTrigger cinematic section reveals with fluid OKLCH color transitions, Three.js painted-texture shader backgrounds reactive to cursor, scroll, velocity, and chapter progress. Four modes — chapter-reveal (scroll-paced storytelling), painted-backdrop (reactive shader canvas), full-cinema (complete cinematic site), catalog (all shader presets side by side). This skill should be used when building storytelling websites, scroll-driven experiences, cinematic landing pages, or any page where sections reveal as chapters with color transitions and ambient 3D backgrounds. Triggers on scrollytelling, cinematic scroll, scroll-driven storytelling, Lenis smooth scroll, GSAP ScrollTrigger, scroll chapter reveal, scroll color transition, painted shader background, narrative scroll website, premium scroll experience, shader catalog.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
Design and build cinematic websites, interactive portfolios, product stories, and real-time 3D experiences with subject-specific art direction and scroll choreography. Use for new builds, redesigns, motion improvements, scroll audits, or storyboards in standalone HTML and existing apps; includes responsive, reduced-motion, and static fallbacks. Not for ordinary dashboards or unrelated animation.
日本語の概要は準備中です。原文の説明を表示しています。
MustBeSimo/web-design-studio☆ 402026年9月16日 更新
Guide a person through a meditation session from preparation through closing. AI coaches posture selection, breath anchoring, working with distractions, shamatha (calm abiding), vipassana (insight), and session integration. Use when a person wants to begin or deepen a meditation practice, when someone needs to prepare their mind for focused work, when grounding is needed before or after energy healing work, when managing stress or anxiety, or for integration after intense experiences.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月13日 更新
Design AI copilot experiences for products. TRIGGERS - Use when user needs help with ai-copilot-designer related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
lionelsimai/claude-skills-collection☆ 292026年2月8日 更新
Plan adventure tourism experiences with safety. TRIGGERS - Use when user needs help with adventure-tourism-plan related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
lionelsimai/claude-skills-collection☆ 292026年2月8日 更新
"Apply Upper Echelons Theory (Hambrick and Mason, 1984) to analyze how top management team characteristics — demographics, experiences, values — shape strategic choices and organizational outcomes. Use this skill when the user needs to evaluate TMT composition effects on strategy, predict strategic direction from leadership profiles, assess whether managerial discretion enables or constrains executive influence, or when they ask 'does leadership background matter for strategy', 'how does TMT composition affect decisions', or 'why did this management team make that choice'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
"Apply Bhaskar's critical realism to analyze phenomena through three ontological domains (real, actual, empirical), identify generative causal mechanisms via retroduction, and examine structure-agency interplay. Use this skill when the user needs to go beyond surface correlations to underlying causes, design research that distinguishes mechanisms from events from experiences, or when they ask 'what causes this beyond the observed pattern', 'what structures enable or constrain this behavior', or 'how do I move from correlation to causal explanation'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
"Design conversational commerce experiences across messaging platforms including chatbot flows, product cards, and conversion strategies. Use this skill when the user needs to sell through LINE, WhatsApp, Instagram DM, or other messaging channels, design chatbot purchasing flows, or integrate messaging into their sales funnel — even if they say 'sell through LINE', 'build a shopping chatbot', 'customers ask to buy in our DMs', or 'conversational sales strategy'.".
日本語の概要は準備中です。原文の説明を表示しています。
charlieviettq/awesome-agent-skill☆ 262026年7月20日 更新
Frappe Builder website and page-building guidance for pages, blocks, components, forms, routing, CMS-style content, SEO, and web UX. Use when work touches Frappe Builder, website pages, landing pages, or content-driven experiences.
日本語の概要は準備中です。原文の説明を表示しています。
Dkm0315/frappe-agent☆ 242026年10月11日 更新
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Unity 6 XR development guide. Use when building VR, AR, or MR experiences. Covers XR Interaction Toolkit, XR Plug-in Management, OpenXR, hand tracking, controllers, haptics, AR Foundation (plane detection, anchors, image tracking), and platform-specific setup (Meta Quest, Apple Vision Pro). Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Optimize content for AI Overviews (formerly SGE), ChatGPT web search, Perplexity, and other AI-powered search experiences. GEO analysis enriched with Ahrefs Brand Radar AI visibility data when available. Includes brand mention signals, AI crawler accessibility, llms.txt compliance, passage-level citability scoring, and platform-specific optimization. Use when user says "AI Overviews", "SGE", "GEO", "AI search", "LLM optimization", "Perplexity", "AI citations", "ChatGPT search", "AI visibility", or "Brand Radar".
日本語の概要は準備中です。原文の説明を表示しています。
lionkiii/claude-seo-skills☆ 212026年6月11日 更新
Skill体系演进规划 Skill。基于CO-BUILD-LOG(决策轨迹)、PENDING-EXPERIENCES(踩坑模式)、PENDING-SKILLS(需求积压)和SYSTEM-BLUEPRINT(体系蓝图),主动分析Skill体系的演进方向——哪些Skill应该新建、哪些应该合并/拆分、哪些描述需要重写、哪些触发词需要调整、整体编排架构是否需要升级。对应产品侧的 product-evolution-planner。触发词:「Skill体系怎么演进」「Skill体系应该怎么完善」「有没有新的Skill需要建」「Skill体系演进建议」「主动分析Skill体系」「Skill体系下一步」。
日本語の概要は準備中です。原文の説明を表示しています。
TashanGKD/tashan-cursor-skills☆ 212026年4月1日 更新
三大闭环日常健检(v2.0)。快速读取系统状态文件(约1分钟),从三个层次输出健康仪表盘:①运营指标层(PENDING-EXPERIENCES/碎片积压/一致性检查日期/cascade/PENDING-SKILLS)②沙盘状态层(sandboxes/目录的 validated/draft/gap-found 分布)③D0覆盖率层(role-* Skills 有多少已有认知根行)。触发词:「三大闭环健康检查」「全系统健康报告」「整体系统健康」「三个闭环都健康吗」「三大闭环状态怎么样」。⚠️ 本 Skill 为快速只读健检,无 Full 模式。深度场景沙盘验证→skill-closure-verifier-meta;生成场景沙盘→scenario-sandbox-builder;单一Loop专项→对应专项Skill。
日本語の概要は準備中です。原文の説明を表示しています。
TashanGKD/tashan-cursor-skills☆ 212026年4月1日 更新
UI/UX design agent for crafting user experiences, visual designs, and game interfaces. Auto-detects the designer role (UX Designer, UI Designer, Game UI Designer) and spawns a role-scoped sub-agent with only the relevant reference files. Triggers on phrases like "user flow", "wireframe", "design system", "design tokens", "accessibility", "WCAG", "UI pattern", "HUD", "game menu", "inventory UI", "minimap". Full per-role triggers in references/roles/.
日本語の概要は準備中です。原文の説明を表示しています。
jim60105/copilot-prompt☆ 212026年10月9日 更新
Design consumer ordering experiences — discovery, cart, checkout, tracking, and reorder flows that convert.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 202026年10月10日 更新
Use when setting up CMS workspaces, creating or publishing content types for Experience Cloud sites, managing content scheduling, or configuring audience targeting on content variants. Triggers: 'set up CMS workspace', 'publish content to Experience Cloud site', 'content scheduling community', 'audience targeting content', 'managed content vs unmanaged', 'custom content type metadata', 'CMS channel configuration'. NOT for moderating member-posted content — use admin/experience-cloud-moderation. NOT for Knowledge vs an external CMS or CMS Connect — use architect/knowledge-vs-external-cms.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
@thedotmack's personal landing page design system. Use this skill whenever building landing pages, marketing sites, product pages, or conversion-focused web experiences. Covers visual hierarchy, UX patterns, marketing copy, messaging strategy, and conversion optimization based on proven preferences and successful projects.
日本語の概要は準備中です。原文の説明を表示しています。
thedotmack/mackeroni-skills☆ 182026年4月22日 更新
Define dygo App Pages and metadata-driven Studio experiences for Business Apps. Use when an App needs a Page, navigation entry, renderer choice, or Studio presentation beyond default Entity routes.
日本語の概要は準備中です。原文の説明を表示しています。
hapyco/dygo☆ 162026年10月2日 更新
Develop interactive PaperJS applications for visual drawing, animation, and vector graphics. Create canvas-based experiences with JavaScript and PaperJS framework.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
Designs digital experiences for ADHD brains using neuroscience research and UX principles. Expert in reducing cognitive load, time blindness solutions, dopamine-driven engagement, and compassionate design patterns. Activate on 'ADHD design', 'cognitive load', 'accessibility', 'neurodivergent UX', 'time blindness', 'dopamine-driven', 'executive function'. NOT for general accessibility (WCAG only), neurotypical UX design, or simple UI styling without ADHD context.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 142026年10月12日 更新
Help build and optimize 3D games and interactive experiences on Android, using engines and frameworks.
日本語の概要は準備中です。原文の説明を表示しています。
luokai0/ai-agent-skills-by-luo-kai☆ 122026年5月6日 更新