Provides React Native performance optimization guidelines for FPS, TTI, bundle size, memory leaks, re-renders, and animations. Applies to tasks involving Hermes optimization, JS thread blocking, bridge overhead, FlashList, native modules, or debugging jank and frame drops.
日本語の概要は準備中です。原文の説明を表示しています。
callstackincubator/agent-skills☆ 1,6672026年10月9日 更新
Generate one or more standalone Meta image-ad creatives via Nano Banana 2 / Nano Banana Pro (Gemini Flash Image family) through the Arcads external API. Locks the model family, auto-strips platform chrome, enforces edge-safe layouts. Use when the user asks for a "Nano Banana ad", "Gemini image ad", "nano-banana-2 ad creative", "make a static image ad with Gemini", or anchors on a need for photoreal / lifestyle / multi-reference / handheld-object / clay-texture ad creatives (sticky-note flatlays, held-whiteboard signs, lifestyle portraits, ingredient collages, OOH photography). Does NOT trigger on ChatGPT Image cues — use chatgpt-image-ad for those.
日本語の概要は準備中です。原文の説明を表示しています。
krusemediallc/arcads-claude-code☆ 1,5912026年9月23日 更新
Assemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA cards (italic skew, 1.08x outline echo, 3D extrusion, slam-with-shake, inversion flash) plus a real-logo PIL end card (base64-decoded from the brand SVG), center-crop 1:1 to 9:16, and explicit-map mux a music bed. Deterministic, FREE (PIL + FFmpeg), no paid calls, the real logo and spec typography stay pixel-crisp. The paid steps (the ONE Seedance i2v, the music) are separate capabilities; the recipe orchestrates them. Use for the product-hypermotion format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月13日 更新
Preprocess CLIP-seq reads (eCLIP, iCLIP, iCLIP2, iCLIP3, irCLIP, PAR-CLIP, FLASH) with protocol-specific UMI extraction, adapter trimming, length filtering, and post-alignment PCR-duplicate collapse. Use when raw CLIP FASTQ must be turned into deduplicated, crosslink-preserving BAM input for peak calling; choosing between two-pass and single-pass adapter trimming; deciding minimum read length; or mapping UMI patterns to specific eCLIP/iCLIP/iCLIP2/iCLIP3 library preps.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Analyzes alternative splicing at single-cell resolution. The first decision is library chemistry — 10X 3' is fundamentally limited (RT primes from poly-A, R2 falls in 3' UTR, <0.1 junction read per cell per AS event). Plate-based full-length methods (Smart-seq3, FLASH-seq, VASA-seq, STORM-seq) and single-cell long-read (MAS-Iso-seq, scISOr-Seq2) are the chemistries that give per-cell isoform structure. Tools include MARVEL (R, Smart-seq integrated), BRIE2 (Bayesian PSI with regulatory features and ELBO_gain test), scQuint (junction-cluster, plate-based; not for 10X), SpliZ (annotation-free Z-score), Psix (graph-smoothness regulated AS), and Sierra (alternative polyadenylation, often confused with AS). Use when analyzing isoform usage in scRNA-seq, identifying cell-type-specific splicing, or determining whether scRNA-seq chemistry supports splicing analysis at all.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
TikTok Shop deals — Flash Deals, vouchers, free shipping, bundle deals, promotion planning
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/eCommerce-Skills☆ 1,1402026年8月26日 更新
Use this skill for Node.js backend AI via @cloudbase/node-sdk (>=3.16.0) — cloud functions, CloudRun, Express/Koa/NestJS, serverless APIs, scheduled jobs, LLM proxies, agent orchestration. The only SDK supporting image generation (ai.createImageModel + generateImage). Text via ai.createModel with groups cloudbase, hunyuan-exp, or custom-*; model ids (e.g. deepseek-v4-flash, glm-5, kimi-k2.6) go in the `model` field of generateText/streamText. MUST run two-step preflight before code — see body. NOT for browser/Web (use ai-model-web) or Mini Program (use ai-model-wechat).
日本語の概要は準備中です。原文の説明を表示しています。
TencentCloudBase/CloudBase-AI-Toolkit☆ 1,1362026年10月13日 更新
Generate questions from the user's own concept pages so they can find out what they saved but never learned, and compare their answers against what the pages say. Use this skill when the user wants to test themselves, revise, make flashcards from their notes, or asks what they have forgotten. Do NOT use for generic quizzing on a topic the vault does not cover, or for answering a question from the vault.
日本語の概要は準備中です。原文の説明を表示しています。
undefined-ui/second-brain-os☆ 1,0582026年10月10日 更新
Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is too expensive", stat NiagaraOverview, Effect Types, pooling, Data Channels, lightweight emitters, VFX scalability; judging an effect's readability, value, color, timing, white blowout or strobing; or a wall that shatters, geometry collection fracture, Dataflow, damage thresholds, floating chunks, debris cost, Chaos Visual Debugger.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9962026年10月13日 更新
Use when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvas_item, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or burn effects, hit flash, outlines, X-ray or portals with the stencil buffer, depth or screen-texture post-processing, global or per-instance uniforms, compute shaders and Texture2DRD, the shader baker; or when 'shader compiles but looks wrong', 'black screen from my post effect', 'my Godot 3 shader breaks', 'colors look washed out', 'first-launch shader stutter'.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9962026年10月13日 更新
Use when generating or editing images with Seedream models on Scenario via MCP: text-to-image, image-to-image editing with reference images, posters or packaging with exact in-image text (non-Latin scripts too), subject-preserving edits, sets of related images in one run, editing a transparent asset without losing its alpha, or splitting an image into transparent PNG layers with Layerize. Keywords: Seedream 5.0 Pro, Lite, Flash, 4.5, Layerize, ByteDance, txt2img, img2img, layer extraction.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9962026年10月13日 更新
Static analysis of UEFI/BIOS firmware dumps using Intel's chipsec framework. Decode firmware structure, detect known malware and rootkits (LoJax, ThinkPwn, HackingTeam, MosaicRegressor), generate EFI executable inventories with hashes, extract NVRAM variables, and parse SPI flash descriptors. Use when analyzing firmware .bin/.rom/.fd/.cap files offline without requiring hardware access.
日本語の概要は準備中です。原文の説明を表示しています。
BrownFineSecurity/iothackbot☆ 8602026年6月1日 更新
Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8482026年10月13日 更新
Expert blueprint for horror games: sawtooth tension pacing, Director macro-AI, sensory predator AI, sanity/stress FX, and scarcity loops. Use when building psychological/survival horror, dual-brain stalker AI (cheating Director + honest LoS/sound), flashlight/fog atmosphere, or safe-room saves. Keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8482026年10月13日 更新
Upscale and restore video in ComfyUI. Both the quick local path (per-frame ESRGAN like 4x_foolhardy_Remacri via ImageUpscaleWithModel + 4x→2x supersample, with its temporal-flicker tradeoff) and temporal-aware super-resolution (SeedVR2, the newer FlashVSR) with the downscale-first restore pipeline; RIFE/FILM frame interpolation via the BUILT-IN ComfyUI 0.26 FrameInterpolate (rife_v4.26 in models/frame_interpolation/) or the ComfyUI-Frame-Interpolation pack; 2x/4x scaling, VRAM tiers, VHS encode. Captures the classic downscale→SeedVR2→RIFE recipe and the current 2026 recommendation.
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8192026年10月5日 更新
Achieve aggressive v3 performance targets: 2.49x-7.47x Flash Attention speedup, 150x-12,500x search improvements, 50-75% memory reduction. Comprehensive benchmarking and optimization suite.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/agentic-flow☆ 8192026年10月12日 更新
Provides guidance for writing, optimizing, and benchmarking Triton kernels for Intel XPU GPUs (Battlemage/Arc Pro B50) using the Xe-Forge optimization framework. Includes an LLM-driven trial-loop workflow (analyze, validate, benchmark, profile, finalize), XPU-specific patterns (tensor descriptors, GRF mode, tile swizzling), KernelBench fused kernels, and Flash Attention.
日本語の概要は準備中です。原文の説明を表示しています。
huggingface/kernels☆ 7702026年10月13日 更新
probe-rs 下载与调试工具,用于探针发现、固件烧录、复位、内存读写、GDB Server 调试和 RTT 日志读取。 当用户提到 probe-rs、cargo-embed、DAP、RTT、CMSIS-DAP、ST-Link、J-Link、烧录、芯片信息、 连接 under reset、probe 选择器、probe-rs gdb、probe-rs attach 时自动触发,也兼容 /probe-rs 显式调用。 即使用户只是说"用 probe-rs 烧进去"、"看看 RTT"或"拉个 backtrace",只要上下文明确提到 probe-rs 的功能、CLI 命令或相关术语(如 cargo-embed、RTT、probe-rs flash)时就应触发此 skill。
日本語の概要は準備中です。原文の説明を表示しています。
zhinkgit/embeddedskills☆ 7442026年9月3日 更新
Use when the user asks about Moodboard, building a moodboard from reference images, curated moodboard presets, Soul Hex color transfer, applying a visual style direction to generations, or named moodboard styles like Y2K studio, Warm ambient, Theatrical light, Swag era, Flash editorial, Street photography, Asian nostalgia, Retro BW, Surreal solarization, etc.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7362026年9月27日 更新
Use when the user asks which model to use, wants to compare models, or needs guidance on selecting between Kling, Wan (incl. Wan 3.0), Seedance (incl. 2.5), Veo 3, Minimax Hailuo / MiniMax H3, FLUX 3 Video, Gemini Omni Flash, Soul, Nano Banana, GPT Image 2.5, or other Higgsfield engines — including which lane edits existing footage (video_edit, Kling 3.0 Omni Edit, FLUX 3 Video Edit, Genjutsu, Ad Multiplier) and which models make one clip longer than 15s.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7362026年9月27日 更新
Achieve aggressive v3 performance targets: 2.49x-7.47x Flash Attention speedup, 150x-12,500x search improvements, 50-75% memory reduction. Comprehensive benchmarking and optimization suite.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/ruv-FANN☆ 3852026年8月9日 更新
Achieve aggressive v3 performance targets: 2.49x-7.47x Flash Attention speedup, 150x-12,500x search improvements, 50-75% memory reduction. Comprehensive benchmarking and optimization suite.
日本語の概要は準備中です。原文の説明を表示しています。
spencermarx/open-code-review☆ 3722026年7月28日 更新
Convert a light-only site or app to a real dark mode -- semantic token mapping, elevation-based surfaces, recalibrated shadows and imagery -- not a naive inversion. Handles Tailwind, CSS variables, and styled-components, plus the toggle, persistence, and no-flash boot.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3402026年10月2日 更新
Master skill that transforms ANY content into 8+ formats: slides, infographic, video script, podcast, social posts, email series, flashcards, quiz, one-pager, interactive game.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3402026年10月2日 更新