Generate AI images with GPT-Image-2, FLUX, Gemini, Grok, Seedream, Reve and 50+ models via inference.sh CLI. Models: GPT-Image-2, FLUX Dev LoRA, FLUX.2 Klein LoRA, Gemini 3 Pro Image, Grok Imagine, Seedream 4.5, Reve, ImagineArt. Capabilities: text-to-image, image-to-image, inpainting, LoRA, image editing, upscaling, text rendering. Use for: AI art, product mockups, concept art, social media graphics, marketing visuals, illustrations. Triggers: flux, image generation, ai image, text to image, stable diffusion, generate image, ai art, midjourney alternative, dall-e alternative, text2img, t2i, image generator, ai picture, create image with ai, generative ai, ai illustration, grok image, gemini image, gpt image, openai image, chatgpt image
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4322026年10月13日 更新
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4322026年10月13日 更新
Comprehensive toolkit for protein language models including ESM3 (generative multimodal protein design across sequence, structure, and function) and ESM C (efficient protein embeddings and representations). Use this skill when working with protein sequences, structures, or function prediction; designing novel proteins; generating protein embeddings; performing inverse folding; or conducting protein engineering tasks. Supports both local model usage and cloud-based Forge API for scalable inference.
日本語の概要は準備中です。原文の説明を表示しています。
Microck/ordinary-claude-skills☆ 4052026年9月7日 更新
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
日本語の概要は準備中です。原文の説明を表示しています。
Microck/ordinary-claude-skills☆ 4052026年9月7日 更新
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
日本語の概要は準備中です。原文の説明を表示しています。
syahiidkamil/Software-Engineer-AI-Agent-Atlas☆ 4012026年6月25日 更新
Score a website's AI answer-engine visibility 0–100 against the open AIV rubric, and, with the user's own API keys, check and track through the OpenAI, Perplexity, Gemini and Anthropic APIs whether AI engines actually cite it. Use when the user wants to know whether AI engines can find, parse, trust and cite their site, or whether they do. Triggers on: 'does ChatGPT cite us', 'AI citation rate', 'share of voice in AI answers', 'track AI visibility weekly', 'AIV', 'AI visibility', 'GEO audit', 'generative engine optimization', 'AEO', 'llms.txt', 'will AI cite my site', 'AI search ranking', 'get cited by ChatGPT'.
日本語の概要は準備中です。原文の説明を表示しています。
jianruntech/geo-score☆ 3862026年10月13日 更新
Deep generative models for single-cell omics: probabilistic batch correction (scVI), semi-supervised annotation (scANVI), CITE-seq RNA+protein (totalVI), transfer learning (scARCHES), and DE with uncertainty. Unified setup→train→extract API on AnnData. Use harmony-batch-correction for fast linear correction without deep learning; muon for multi-modal MuData workflows.
日本語の概要は準備中です。原文の説明を表示しています。
jaechang-hits/SciAgent-Skills☆ 3782026年9月29日 更新
Provides Amazon Bedrock patterns using AWS SDK for Java 2.x. Invokes foundation models (Claude, Llama, Titan), generates text and images, creates embeddings for RAG, streams real-time responses, and configures Spring Boot integration. Use when asking about Bedrock integration, Java SDK for AI models, AWS generative AI, Claude/Llama invocation, embeddings for RAG, or Spring Boot AI setup.
日本語の概要は準備中です。原文の説明を表示しています。
giuseppe-trisciuoglio/developer-kit☆ 3572026年9月10日 更新
Algorithmic philosophies are computational aesthetic movements that are then expressed through code. Output .md files (philosophy), .html files (interactive viewer), and .js files (generative algorithms).
日本語の概要は準備中です。原文の説明を表示しています。
lingxling/awesome-skills-cn☆ 3062026年10月7日 更新
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
日本語の概要は準備中です。原文の説明を表示しています。
lingxling/awesome-skills-cn☆ 3062026年10月7日 更新
Reference for the Claude API / Anthropic SDK — model ids, pricing, params, streaming, tool use, MCP, agents, caching, token counting, model migration. TRIGGER — read BEFORE opening the target file; don't skip because it "looks like a one-liner" — whenever: the prompt names Claude/Anthropic in any form (Claude, Anthropic, Fable, Opus, Sonnet, Haiku, `anthropic`, `@anthropic-ai`, `claude-*`, `us.anthropic.*`, `[1m]`); the user asks about an LLM (pricing/model choice/limits/caching) — never answer from memory; OR the task is LLM-shaped with provider unstated (agent/MCP/tool-definition/multi-agent/RAG/LLM-judge/computer-use; generate/summarize/extract/classify/rewrite/converse over NL; debugging refusals/cutoffs/streaming/tool-calls/tokens). SKIP only when another provider is being worked on (overrides all triggers): OpenAI/GPT/Gemini/Llama/Mistral/Cohere/Ollama named in the query; OR `grep -rE 'openai|langchain_openai|google.generativeai|genai|mistralai|cohere|ollama'` over the project hits (run this grep FIRST if no provider named — don't Read the file).
日本語の概要は準備中です。原文の説明を表示しています。
lingxling/awesome-skills-cn☆ 3062026年10月7日 更新
Applies the reasoning style of Kaiming He, computer vision pioneer and creator of ResNet. Use this skill whenever you are designing deep learning architectures, debugging neural network optimization, formulating generative AI problems, or bridging AI with other scientific domains. Trigger this skill for discussions on network depth, weight initialization, residual learning, flow matching, or when reframing discriminative tasks as conditional generation. It emphasizes simplicity in complex visual problems, end-to-end optimization, and viewing AI as a universal language for science.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/mimeo☆ 2832026年9月3日 更新
Control a running TouchDesigner instance via twozero MCP — create operators, set parameters, wire connections, execute Python, build real-time visuals. 36 native tools.
日本語の概要は準備中です。原文の説明を表示しています。
NousResearch/hermes-official-plugins☆ 2532026年10月13日 更新
Plan and scope production work with Odyssey's real-time interactive video world models (odyssey.ml — Odyssey-1/Odyssey-2/Starchild-1/Agora-1). Use when a request involves generating video that a user steers live with keyboard, text, speech, or controller input (streamed frames that respond in the moment), or when someone must decide between Odyssey-style interactive generation and offline clip generators (Sora/Veo/Kling) or downloadable 3D / game engines. Covers what is verified versus announced, current access routes, latency and coherence limits, feasible-now versus speculative use cases, pricing/access terms, and content/rights considerations. This is a fast-moving research-stage product; the skill teaches honest scoping, not a promise of production reliability.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Generate persistent, explorable 3D worlds/environments with Marble by World Labs — from text, a single image, multiple images, video, or a 360 panorama, plus coarse-structure blocking with Chisel. Use this skill when a task needs a navigable 3D scene, VR/immersive backdrop, virtual-production environment, previz set, game-blockout, or web/engine-ready Gaussian splat or mesh, and you must choose an input mode, a Marble model, an export format, and a plan/API route, then review world quality. Covers the Marble web app and the World API, editing/expansion, output formats and what each supports downstream, import into Unity/Unreal/Blender/Houdini/web, pricing/credits, capability limits, and rights/licensing. Not for flat text-to-image, text-to-video clips, or real-time on-the-fly world models (Marble outputs are downloadable, static 3D environments).
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Build production OpenAI Realtime voice agents and low-latency spoken interactions with live audio sessions, WebRTC or WebSocket transport, voice activity detection, tool/function calling, prompt design, logging, consent, privacy, safety, latency, and cost controls. Use for speech-to-speech agents and live voice UX; do not use for separate request-based transcription, text-to-speech, or offline audio generation work.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Generate, reference, and conversationally edit short videos with Google's Gemini Omni Flash through the Gemini Developer API or Gemini Enterprise Agent Platform. Use when a task specifically needs Gemini Omni video, multimodal reference roles, time-directed prompting, audio-aware generation, Interactions API state, or a precise comparison with Veo, Nano Banana, consumer Gemini, or gateway routes.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Select, integrate, and operate multi-model video-generation gateways — hosted inference aggregators such as fal.ai, Replicate, and WaveSpeed that expose many third-party video (and video-adjacent audio) models behind one account, one API surface, and one bill. Use when deciding whether to route video generation through a gateway versus a direct model-provider API; when comparing gateways on catalog, async/queue job design, webhooks, pricing, schema discovery, and version pinning; and when operating gateway workloads in production — spend controls, retries, cross-gateway failover, content- safety differences, data retention, and commercial-rights passthrough of the underlying model. Not for direct model-provider APIs, local/self-hosted inference, model training/fine-tuning, or image-only gateway use.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Direct production with Google DeepMind's Veo video-generation family across the Gemini Developer API and Google Cloud Gemini Enterprise Agent Platform (formerly Vertex AI). Use for Veo route and model selection, text/image/reference/first-last-frame/extension workflows, native-audio prompting, camera direction, async API operation, troubleshooting, QA, and responsible commercial content production.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Plan and integrate ShengShu Vidu Open Platform video generation with current model/mode selection, reference consistency, pricing, exact approval, async task handling, and safe artifact custody. Use for Vidu API text-to-video, image-to-video, start/end-frame, multi-subject reference, media-reference, or Q2 multi-frame work; do not conflate the API with vidu.com consumer plans or Vidu-S1 streaming digital humans.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Produce video (and its supporting stills) through Higgsfield (higgsfield.ai), a multi-model creative platform that fronts third-party video models (Kling, Veo, Seedance, Wan, MiniMax, and, until retirement, Sora) plus Higgsfield's own control layer — Soul / Soul ID image generation, the DoP camera-preset engine, and the Cinema Studio filmmaking suite. Use this skill when a request routes generation through Higgsfield specifically, when the user wants aggregator-level model switching and cinematic camera/effect presets in one workspace, when planning character consistency via Soul ID, or when deciding whether to go through Higgsfield versus direct to an underlying model provider. Covers model selection, per-model prompt strategy, credit economics, the (partial) API surface, capability limits, and rights/consent policy for generated and uploaded real-person footage.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Plan, prompt, generate, reference, edit, motion-control, and quality-review videos with Kuaishou's direct Kling AI video platform and API, especially Kling VIDEO 3.0, 3.0 Omni, 3.0 Turbo, native audio, multi-shot, elements, start/end frames, and image/video references. Use for first-party Kling video production or API integration, not Kolors image generation, avatars, standalone audio, consumer-only membership advice, or third-party Kling gateways.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Generate and edit synchronized audio-video with LTX-2.3 using the official hosted LTX API or official local/open-weight LTX-2 repository. Use for text-to-video, image-to-video, audio-to-video, retake, extend, HDR conversion, local inference, checkpoint selection, quantization, and LTX-specific production planning.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Direct and operate Luma Ray video generation through the current Luma Agents API and distinguish it from the consumer Luma App and legacy Dream Machine API. Use for Ray 3.2 text/image/multi-keyframe video, edits, extends, reframes, HDR/EXR, pricing and approvals, async delivery, migration, rights, privacy, and production QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新