本文へ移動
cccskills

「graphics」の検索結果

313 件 ・ 関連度順

概要と使いどころ

Generate or edit artwork with built-in Codex image gen, especially transparent PNG ornaments, game sprites, emblems, and UI graphics. Use when the user requests GPT 2.5 Flare, /codex-gpt-image-2-5-flare, or this built-in transparent-asset workflow. Includes alpha verification, prompt preservation, and optional project integration.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7452026年10月6日 更新

nlm-skill

無料

Expert guide for the Gemini Notebook (formerly Google NotebookLM) CLI (`nlm`) and MCP server - interfaces for Gemini Notebook. Use this skill when users want to interact with Gemini Notebook programmatically, including: creating/managing notebooks, checking plan usage and quota windows, adding sources (URLs, YouTube, text, Google Drive), generating content (podcasts, reports, interactive reports, quizzes, flashcards, mind maps, slides, infographics, videos, data tables), conducting research, chatting with sources, or automating Gemini Notebook workflows. Triggers on mentions of "nlm", "notebooklm", "Gemini Notebook", "plan usage", "quota", "podcast generation", "audio overview", "interactive report", "lesson report", "refactor document", "critique draft", or any Gemini Notebook-related automation task.

日本語の概要は準備中です。原文の説明を表示しています。

jacob-bd/gemini-notebook-mcp-cli6,3022026年10月7日 更新

Cleans a Quarto (.qmd) file by replacing LaTeX holdovers with proper Quarto/Pandoc syntax so the document renders correctly to HTML, PDF (Typst/LaTeX), and Word. Fixes citations (\citep → [@key]), cross-references (\ref → @label), figures (\includegraphics → markdown), tables, text formatting (\textbf → **bold**), inline math (\( \) → $ $), hyperlinks (\href → [text](url)), footnotes (\footnote → ^[]), list environments, section headings, and R Markdown chunk options (dot-style → #| YAML). Use when asked to clean, fix, modernize, or port a Quarto or R Markdown document; when LaTeX commands appear in a .qmd file; when a document fails to render to Word or Typst; or when citations/cross-references do not appear in non-LaTeX output.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6062026年10月12日 更新

stata

無料

Comprehensive Stata reference for writing correct .do files, data management, econometrics, causal inference, graphics, Mata programming, and 20 community packages (reghdfe, estout, did, rdrobust, etc.). Covers syntax, options, gotchas, and idiomatic patterns. Use this skill whenever the user asks you to write, debug, or explain Stata code.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6062026年10月12日 更新

Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4292026年10月12日 更新

Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4292026年10月12日 更新

Use when the user asks to create or edit videos end-to-end (script→video, auto-cut/jumpcut, captions/subtitles, polishing for Shorts/Reels/TikTok). Current implemented backend: local FFmpeg (probe/render/jumpcut/burn-subtitles/polish). Planned/optional backends: Remotion (motion graphics templates), VectCutAPI (CapCut/剪映 timeline editing), and video-audio-mcp (MCP tool wrapper) when available. Produces a finished video artifact (MP4 by default) from assets + copy + a design/storyboard plan.

日本語の概要は準備中です。原文の説明を表示しています。

foryourhealth111-pixel/Vibe-Skills3,6752026年8月31日 更新

AI news tracking skill that monitors 80+ entities across 6 free sources (Reddit, HN, GitHub, HuggingFace, arXiv, X/Twitter). Generates scored daily reports with infographics and message digests. Invoke via /morning-ai.

日本語の概要は準備中です。原文の説明を表示しています。

davepoon/buildwithclaude3,6322026年10月12日 更新

Use when the user wants to evaluate a creator, influencer, or brand audience using public profile signals, TikTok audience demographics, follower/following data, comments, geography, language, and content fit. Helps judge sponsorship and market fit.

日本語の概要は準備中です。原文の説明を表示しています。

ScrapeCreators/social-media-research-skills3,6062026年8月27日 更新

Mod or remaster a game with RTX Remix - open and edit projects, swap textures and models. Connect to the Remix Toolkit App via MCP. Not for non-Remix game interaction.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5842026年10月9日 更新

creative

無料

Playful, character-driven design with expressive typography and bold graphics for landing pages and creative projects.

日本語の概要は準備中です。原文の説明を表示しています。

bergside/awesome-design-skills3,1492026年6月28日 更新

Vibrant, personality-driven design with bold colors, playful graphics, and dynamic layouts that balance creativity with structure.

日本語の概要は準備中です。原文の説明を表示しています。

bergside/awesome-design-skills3,1492026年6月28日 更新

Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for any request to build, upgrade, polish, or ship a Three.js game as a whole, at any scope from a small arcade prototype to a premium release.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,4912026年9月28日 更新

给一个主题,产出一条黑底 MG 风格(幕底可选星点或点阵波)、有配音字幕章节进度条的科普讲解视频(中文或英文;Remotion 代码动画;时长由用户定,常用 3–5 分钟)。内含可编译模板、图元库、配音/分镜/渲染工具、风格与动效规范、多 agent 分工协议与 QC 判据,以及一条完整样片(《RAG 与知识库》)作为质量标尺。Turn any topic into a narrated motion-graphics explainer video in Chinese or English, on a black canvas with a star-field or dot-field backdrop, TTS voiceover, subtitles and a chapter progress bar, every frame drawn in code with Remotion. Use when the user asks for an explainer, educational or science-communication video about a topic, or wants an article or document turned into a video.

日本語の概要は準備中です。原文の説明を表示しています。

Vincentwei1021/anything2explainer2,4542026年9月18日 更新

Use whenever the agent needs to add, create, hand-author, patch, or place Motion Graphic JSX assets in a OpenChatCut project. This is the direct-authoring path: use create_motion_graphic_from_code / edit_asset / edit_item, not motion-graphic-gen or submit_motion_graphic. Covers project/timeline intake, project visual language, editable properties, asset binding, inline JSX authoring, existing asset updates, timeline placement, and verification.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3212026年10月7日 更新

Connect an MCP-capable coding agent to OpenChatCut and edit local video projects. Use when the user asks to install, connect, or set up OpenChatCut; inspect or edit an OpenChatCut project; work with its timeline, transcript, captions, media, generation, motion graphics, audio, color, or export tools; or recover from an OpenChatCut MCP error.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3212026年10月7日 更新

Create finished explainer videos from a topic, script, outline, voiceover, product logic, data, technical concept, course material, or reference assets. Use when the user wants narration, motion graphics, stock footage, generated visuals, or mixed visuals to explain an idea.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3212026年10月7日 更新

Redesign GitHub README homepages or create project-native pure SVG, hybrid SVG-composed PNG/WebP, and opt-in animated GIF assets. Use when a user asks to beautify, redesign, rebrand, visually upgrade, simplify, or audit a GitHub README; create only a hero, section headers, diagrams, badges, motion graphics, showcase modules, or other README assets; or turn a repository homepage into a cohesive visual story. If whole-README work versus asset-only work is unclear, ask which scope the user wants. For hero-like assets where pure SVG and generated raster material are both viable, explain the tradeoffs and confirm the implementation before creating the asset.

日本語の概要は準備中です。原文の説明を表示しています。

oil-oil/beautify-github-readme1,8582026年10月4日 更新

End-to-end video production orchestration for the content-creation workspace. Use when the user asks to make, recreate, package, render, QC, or archive a video; when the user says 制作待制作队列, 按交接稿制作, 制作队列视频, or points at a handoff project folder under 01-内容生产/视频工作台/待制作/ (contract file 交接稿.md inside) or an image-card handoff under 01-内容生产/图文工作台/待制作/ (its frontmatter is the binding production contract); when a request could route to HyperFrames, Remotion, captions, TTS, download/transcription, website/product videos, motion graphics, or reference replication; or when the user needs production planning before editing.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6422026年9月21日 更新

Turn an eval study's numbers into on-brand, publish-ready figures using the Newsjack chart room (the eval design system), then validate them with Playwright. For producing the charts in a published eval/data study.

日本語の概要は準備中です。原文の説明を表示しています。

elvisun/newsjack1,5462026年10月11日 更新

Select, customize, or extend the project's reusable motion-graphics card library and style templates. Use for choosing a visual style, adding a card, building a new style pack, or reusing a template in a HyperFrames video.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,3672026年9月28日 更新

Turn talking-head footage into a finished reel, YouTube Short, or short advertisement with curiosity-led openings, earned payoffs, story-driven cuts, transcript-synced motion graphics, moving B-roll, captions, subtle music, and synchronized sound effects. Use for short-form editing; use edit-video for long-form videos and cut-silences for pause removal alone.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,3672026年9月28日 更新

Edit a raw talking-head video through transcription, silence trimming, mistake review, visual storytelling, motion graphics, and verified HyperFrames rendering. Use for a complete edit; route a single requested operation directly to its specialist skill.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,3672026年9月28日 更新

Plan, write, time, style, and validate motion-graphic beats for long-form talking-head HyperFrames videos. Use when Codex is asked to add or improve visual beats, glassmorphism lower thirds, crumpled-paper full-screen takeovers, transcript-synced callouts, pacing coverage, YouTube retention graphics, or render-ready overlays in an existing HyperFrames video project.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,3672026年9月28日 更新