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cccskills

「mesh」の検索結果

319 件 ・ 関連度順

概要と使いどころ

Use when working with Cilium — cilium eBPF-based networking and security management for Kubernetes. Covers network policy enforcement, eBPF map inspection, Hubble flow visibility, cluster mesh, endpoint health, service load balancing, and identity management. Use when managing Cilium network policies, debugging connectivity, monitoring traffic flows with Hubble, or configuring cluster mesh.

日本語の概要は準備中です。原文の説明を表示しています。

cloudthinker-ai/CloudSkills62026年4月5日 更新

Agent mesh: master/worker nodes, HTTP delegation, heartbeat.

日本語の概要は準備中です。原文の説明を表示しています。

openamer/openamer62026年10月14日 更新

Deploy and configure Tailscale as a WireGuard-based zero trust mesh VPN with identity-aware access controls, ACLs, and exit nodes for secure peer-to-peer connectivity.

日本語の概要は準備中です。原文の説明を表示しています。

micsapp/micstec-skills42026年3月20日 更新

Generate an XLSX timesheet with logged hours, hourly rates, per-entry amount formulas, and totals for client billing or payroll.

日本語の概要は準備中です。原文の説明を表示しています。

iterationlayer/skills42026年6月9日 更新

Imports a pedestrian into CARLA on UE 5.8 as a spawnable, animating walker — imports the skinned FBX bound to CARLA's shared pedestrian skeleton, duplicates a donor walker blueprint and repoints it at the new mesh, and registers it in WalkerParameters.json as walker.pedestrian.<id>. Can also export a shipped walker to FBX, which is how you obtain a rig-conforming mesh to start from. Use when the user asks to "import a walker/pedestrian", "add a custom character", "clone a walker", or has a walker that spawns but stands still.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Spawns pedestrians that wander autonomously via WalkerAIController, and destroys them in the correct order. Pairs each walker.pedestrian.* with a controller.ai.walker, places them on the navigation mesh, and sends them to random navmesh points at walking speed. Use when the user asks to "spawn pedestrians/walkers", "add people/crowds", "make pedestrians walk around", or "remove the walkers". Reads the world settings first: if the world is already synchronous it never ticks it, and if it is asynchronous it makes it synchronous and drives the clock itself.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Imports FBX meshes into a CARLA source build as spawnable static.prop.* blueprints — pass a directory whose subdirectories name the semantic tags, or a single FBX with its tag, and the props are imported into content, registered, added to the prop factory and verified by spawning. Use when the user asks to "add a prop to CARLA", "import an FBX as a prop", "add street furniture/benches/signs", or needs a custom mesh spawnable from the Python API.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

MikeCheng1208/BattleTree22026年7月22日 更新

Chaos Engineering discipline — proactive experimentation on distributed systems to build confidence in their resilience. Covers Netflix-inspired chaos principles, experiment design, blast radius control, LitmusChaos and Chaos Mesh usage, game day planning, and production safety. USE WHEN: validating system resilience before production incidents, designing chaos experiments, planning game days, implementing CI/CD chaos pipeline, or building confidence in fault tolerance. Triggers on "chaos engineering", "chaos experiment", "game day", "resilience test", "fault injection", "Litmus", "Chaos Mesh", "break things on purpose".

日本語の概要は準備中です。原文の説明を表示しています。

aAAaqwq/openclaw-team22026年6月18日 更新

Deploy and configure Tailscale as a WireGuard-based zero trust mesh VPN with identity-aware access controls, ACLs, and exit nodes for secure peer-to-peer connectivity.

日本語の概要は準備中です。原文の説明を表示しています。

aniket2348823/Vul-Agent22026年6月9日 更新

Creates modern CSS gradients using Tailwind CSS including linear, radial, conic, mesh gradients, animated gradients, glassmorphism, and gradient text effects. Use when users request "gradient background", "tailwind gradient", "modern gradient", "mesh gradient", or "animated gradient".

日本語の概要は準備中です。原文の説明を表示しています。

sathishssj3/Stereix-Engine22026年10月4日 更新

Zigbee, Thread, and Matter mesh-protocol attack methodology — IEEE 802.15.4 sniffing with TI CC2531 / CC2540 / Sonoff Zigbee Dongle E, KillerBee toolkit, Touchlink commissioning abuse with the well-known transport key, replay/injection attacks, Zigbee Cluster Library command abuse for door locks and bulbs, Thread network credential theft, Matter commissioning chain analysis, and 6LoWPAN/IPv6 routing exploitation. Use when targeting smart-home or commercial mesh deployments, Zigbee-based door locks, lighting, or sensor networks.

日本語の概要は準備中です。原文の説明を表示しています。

ajtazer/heckit22026年10月7日 更新

Complete Kimai time-tracking API integration. Manage timesheets, customers, projects, activities, teams, invoices and exports via REST API. Supports time tracking workflows, reporting, and administrative operations. Keywords - kimai, zeiterfassung, timesheet, tracking, project, customer, activity, invoice, export, timer, stunden

日本語の概要は準備中です。原文の説明を表示しています。

johnalbertini14-glitch/openclaw-skills22026年2月26日 更新

API gateway and reverse proxy configuration with Kong, Nginx, Traefik, routing, and auth middleware. Activate on: API gateway, reverse proxy, Kong, Nginx, Traefik, load balancer, ingress, auth middleware. NOT for: rate limiting algorithms (use api-rate-limiting-throttling-expert), service mesh (use service-mesh-microservices-expert).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月12日 更新

Apple-tier soft web prototype. Silver/cream canvas, double-bezel cards, button-in-button CTAs, generous squircle radii, spring motion, ambient mesh. Distilled from Leonxlnx/taste-skill `soft-skill` + sections 4–8 of `taste-skill`.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月14日 更新

Advanced RuView capabilities — RuvSense multistatic sensing (attention-weighted fusion, geometric diversity, persistent field model), cross-viewpoint fusion across multiple nodes, RF tomography (ISTA L1 solver, voxel grids), longitudinal biomechanics drift, pre-movement intention signals, adversarial signal detection, and multistatic mesh security hardening. Use for research-grade or multi-node deployments.

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/RuView9.8万2026年10月13日 更新

15-agent hierarchical mesh coordination for v3 implementation. Orchestrates parallel execution across security, core, and integration domains following 10 ADRs with 14-week timeline.

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/RuView9.8万2026年10月13日 更新

Configure RuView — ESP32 sdkconfig variants, NVS provisioning, WiFi channel / MAC filter overrides (ADR-060), edge intelligence modules (ADR-041), sensing-server flags, multi-node mesh, and Cognitum Seed integration. Use when adjusting how a deployed RuView system behaves without changing code.

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/RuView9.8万2026年10月13日 更新

15-agent hierarchical mesh coordination for v3 implementation. Orchestrates parallel execution across security, core, and integration domains following 10 ADRs with 14-week timeline.

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/ruflo7.5万2026年10月13日 更新

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.8万2026年10月13日 更新

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.8万2026年10月13日 更新

Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication. Covers mesh/parametric/photogrammetry and the path from idea to printed part or game-ready asset.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/CLI-Anything5.2万2026年9月22日 更新

Complete CLI harness for FreeCAD parametric 3D CAD modeler (258 commands). Covers ALL workbenches: Part (29 primitives + boolean + mirror + loft + sweep), Sketcher (26 cmds: geometry + constraints + editing), PartDesign (38 cmds: pad/pocket/groove/fillet/chamfer/patterns/hole/datum), Assembly (11 cmds), Mesh (16 cmds), TechDraw (15 cmds: views + dimensions + PDF/SVG), Draft (33 cmds: 2D shapes + arrays + transforms), FEM (12 cmds), CAM/CNC (10 cmds), Surface (6 cmds), Spreadsheet (7 cmds), Import (13 formats), Export (17 formats), Measure (12 cmds), Materials (21 presets). Headless FreeCAD export to STEP/IGES/STL/OBJ/DXF/PDF/glTF/3MF.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/CLI-Anything5.2万2026年9月22日 更新

pybamm

無料

Simulates lithium-ion battery charge, discharge and rest experiments with PyBaMM, records parameter-set provenance, checks mesh and solver sensitivity, and compares predicted voltage curves with measured cycling data. Use for SPM or DFN electrochemical battery modeling, C-rate protocols, voltage cutoffs, parameter studies and numerical validation of battery simulations.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agent-skills4.9万2026年10月12日 更新