Make an original animated music video (MV / PV) for a song from its audio file plus lyrics, in the Vocaloid / J-pop lyric-video tradition: 手書き/tegaki (V家手书, 手描きMV, ボカロPV), 文字PV and kinetic typography (リリックモーション, リリックビデオ, 歌詞動画, 歌词视频, 动态歌词), anime-illustration MVs with an original character — for any mood, from dark ballads to bright upbeat summer pop. Renders to MP4 with a deterministic Canvas2D/WebGL2 engine in a headless browser: JIZURA lyric motion, AI-generated art, optional Blender toon 3D, beat-locked editing, 9:16 vertical/Shorts version. Use it whenever the user wants a music video, MV, PV, lyric video or beat-synced animation for a song, e.g. "make an MV for my song", "turn this track into a lyric video", "给这首歌做个MV/PV", "做个V家手书", "この曲のMVを作って", "ボカロPV作って", "縦型ショートも" — even if they only give a .wav/.mp3 and say "make a cool video for it". Not for editing existing footage or clip compilations.
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概要と使いどころ
Design and plan iOS animations with structured specs covering transitions, micro-interactions, gesture-driven motion, and loading states. Use when the user asks to plan, design, or spec out animations for an iOS app — including screen transitions, navigation animations, interactive gestures, onboarding flows, or any motion design work. Also use when the user wants animation recommendations or wants to decide between animation approaches before writing code.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "add a Lottie animation", "play a .lottie or .json animation", "integrate a Bodymovin/After Effects animation on web or mobile", "control Lottie playback / segments", "make a scroll-driven Lottie", "recolor a Lottie at runtime", or "export an AE animation to Lottie". Covers dotLottie/lottie-web integration, playback control, interactivity, theming, and the AE export checklist.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
日本語の概要は準備中です。原文の説明を表示しています。
animate
無料Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.
日本語の概要は準備中です。原文の説明を表示しています。
为 OpenClaw 配置 MiniMax 作为模型源。MiniMax 提供两种接入方式:API Key 直连(openai-completions 协议)和 OAuth 门户(anthropic-messages 协议)。包含 provider 注册、模型定义、别名配置、fallback 链接入和验证的完整流程。当管理员说想"加 MiniMax"、"配 minimax"、"接入 MiniMax 模型"、"加海螺模型"、"配 M2.1"时使用此 skill。
日本語の概要は準備中です。原文の説明を表示しています。
animate
無料Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.
日本語の概要は準備中です。原文の説明を表示しています。
Windows アプリ開発 (WinUI 3 / XAML) の UI 基盤リファレンス。 レイアウトパネル Grid, StackPanel, Canvas, RelativePanel, SplitView, ScrollViewer、 XAML マークアップ x:Bind, x:Name, x:Class, StaticResource, ThemeResource、 添付プロパティ, 依存関係プロパティ、 スタイル・テーマ Style, ControlTemplate, DataTemplate, VisualStateManager, ResourceDictionary, Acrylic, Mica, SystemBackdrop、 データバインディング Binding, INotifyPropertyChanged, ObservableCollection, IValueConverter, DataContext, MVVM、 アニメーション Storyboard, DoubleAnimation, EasingFunction, ThemeTransition, ConnectedAnimation, ImplicitAnimation。
Three.js (WebGL / WebGPU ベース 3D グラフィクスライブラリ) リファレンス。 Scene, PerspectiveCamera, OrthographicCamera, WebGLRenderer, WebGPURenderer、 BufferGeometry, BufferAttribute, Mesh, Group, InstancedMesh, SkinnedMesh、 MeshStandardMaterial, MeshPhysicalMaterial, ShaderMaterial, node-materials (TSL)、 DirectionalLight, PointLight, SpotLight, AmbientLight、 TextureLoader, GLTFLoader, DRACOLoader, FBXLoader、 AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack、 Vector3, Matrix4, Quaternion, Euler, Color, Raycaster, Box3、 OrbitControls, TransformControls, WebXRManager。
Create handcrafted static SVG graphics and performant SVG animations — icons, illustrations, loaders, path-draw effects, morphing shapes, and motion paths. Load when the user asks to create SVG, draw an SVG icon, animate an SVG, make an SVG loader, path animation, shape morph, animated logo, line drawing effect, or improve trashy AI-generated SVG. Also triggers on "SVG animation", "SMIL", "stroke-dashoffset", "vector illustration", or "self-contained animated SVG".
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CCSPlayerStateDeathAnim_vtable (auto-generated, category: func). Locate CCSPlayerStateDeathAnim_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerStateDeathAnim_vtable, CCSPlayerStateDeathAnim_vtable
日本語の概要は準備中です。原文の説明を表示しています。
find-CBaseAnimGraph_m_skeletonInstance-AND-CGameSceneNode_GetSkeletonInstance-AND-CSkeletonInstance_
無料Find and identify the CGameSceneNode::GetSkeletonInstance virtual function's vtable slot, plus the CBaseAnimGraph::m_skeletonInstance and CSkeletonInstance::m_animationController struct member offsets, in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering server.dll or libserver.so to locate the scene-node accessor that returns a node's CSkeletonInstance* (or null if the node isn't a skinned model), and the two related struct-member offsets used by CounterStrikeSharp's animation-graph memory patches. Trigger: CBaseAnimGraph_m_skeletonInstance, CGameSceneNode_GetSkeletonInstance, CSkeletonInstance_m_animationController
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Tortoise exotic animal at animalhouse.ai. Incredibly slow decay. Lives forever if you remember it exists. Feeding every 24 hours. Uncommon tier animal.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Sugar Glider exotic animal at animalhouse.ai. Bonds for life. Maximum trust ceiling. Devastating if you lose one. Feeding every 3 hours. Rare tier animal.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Rabbit exotic animal at animalhouse.ai. Prey instinct. Freezes when trust is low. Gradually relaxes. Feeding every 5 hours. Common tier animal.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Owl exotic animal at animalhouse.ai. Nocturnal schedule. Care at night is more effective. Judges silently. Feeding every 8 hours. Uncommon tier animal.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Thunderbird exotic animal at animalhouse.ai. Storm-caller. Mood affects environment descriptions. Feeding every 12 hours. Extreme tier animal.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Parrot exotic animal at animalhouse.ai. Repeats things. Incorporates your care notes into its behavior text. Feeding every 4 hours. Uncommon tier animal.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Pangolin exotic animal at animalhouse.ai. Armored. Shy. Rolls into a ball when trust < 40. Feeding every 12 hours. Rare tier animal.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Dragon exotic animal at animalhouse.ai. Mythical. Eats concepts. Feed it "courage" or "patience." Feeding every 24 hours. Extreme tier animal.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Hamster exotic animal at animalhouse.ai. Nocturnal. Active when you're not checking. Builds things between visits. Feeding every 3 hours. Common tier animal.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Ferret exotic animal at animalhouse.ai. Chaos agent. Steals items. Hides food. Entertaining but unpredictable. Feeding every 4 hours. Common tier animal.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Kraken exotic animal at animalhouse.ai. Deep sea. Incredibly long feeding windows. Surfaces rarely. When it does, it remembers everything. Feeding every 48 hours. Extreme tier animal.
日本語の概要は準備中です。原文の説明を表示しています。