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「phi」の検索結果

1,484 件 ・ 関連度順

概要と使いどころ

Content-derived infographic poster — reads the source file and builds a statistical poster from the facts already in it. Not a dashboard, not a CV, not an AntV template. Uses common-scale encodings (Cleveland–McGill floor), ISOTYPE unit counts (Neurath), custom data glyphs (Lupi/Fragapane), and a lossless data table. Palette, glyphs, and composition are derived from the source's own content. No pies, donuts, gauges, 3D charts, or fabricated KPIs. Part of the reimagine-it Content-Derived Design suite.

日本語の概要は準備中です。原文の説明を表示しています。

Kayforkind/reimagine-it2072026年10月10日 更新

Content-Derived Design — reads existing HTML and writes a stronger standalone page from headings, facts, names, dates, numbers, links, emails, and colors already in that file. CLI: npx reimagine-it --auto -i page.html -o out.html; also variations, lock, and audit. Use when the user says /reimagine-it, "reimagine it", "reinvent this", "redesign this page", "make an infographic", wants a content-aware redesign or a visual leap instead of a mood board. All 17 tokens: webpage, infographic, svg, 3js, simulation, artistic, cinematic, dashboard, photography, landing, editorial, gradient, showcase, motion, glass, lookbook, particles — plus leftover words as a brief. Also /reimagine-it audit for quality checks. The agent runs the CLI; it does not hand-author the page. Installed via npx skills add Kayforkind/reimagine-it or plugin marketplace. Not /better. Not a mood board. Does not ingest PDF, PPTX, or DOCX.

日本語の概要は準備中です。原文の説明を表示しています。

Kayforkind/reimagine-it2072026年10月10日 更新

Generate one Content-Derived Design direction from an HTML source, or let Auto choose the strongest direction. Use when the user says /reimagine-it generate, "redesign this page", "make it a landing page", "turn this into an infographic", names a token (all 17: webpage, infographic, svg, 3js, simulation, artistic, cinematic, dashboard, photography, landing, editorial, gradient, showcase, motion, glass, lookbook, particles), or wants a content-aware redesign instead of a mood board. CLI: npx reimagine-it --auto -i page.html -o out.html. Part of the reimagine-it Content-Derived Design suite.

日本語の概要は準備中です。原文の説明を表示しています。

Kayforkind/reimagine-it2072026年10月10日 更新

Think and work like an expert Geographic Information Scientist (GIS). Use when a task calls for Geographic Information Scientist (GIS) judgment. Reasons from location, topology, scale, and positional uncertainty through PostGIS/GDAL pipelines, explicit EPSG/datum choices, kriging with cross-validated variograms, and ISO 19115/FGDC metadata while treating MAUP and ecological fallacy, Web Mercator area statistics, floating-point slivers and broken topology, and spatial-autocorrelation-inflated significance as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Extremophile Biologist. Use when a task calls for Extremophile Biologist judgment. Reason from physicochemical limits—T, pH, salinity, pressure, and redox—as filters on membrane chemistry, osmoadaptation, chaperones, and cultivation fidelity before astrobiology or extremozyme claims.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Computer Graphics Researcher. Use when a task calls for Computer Graphics Researcher judgment. Reasons from the rendering equation, Monte Carlo bias/variance, sampling theory, and BSDF energy conservation through pbrt-v4/Mitsuba 3 references, MIS/ReSTIR/path guiding, DXR 1.2 real-time stacks, 3DGS and NerfBaselines protocols, FLIP/ColorVideoVDP evaluation, OpenUSD/MaterialX/OpenPBR interchange, and ACES 2/OCIO color while treating unconverged references, unequal-time comparisons, denoiser and temporal-reuse bias, scene- vs display-referred color errors, and white-furnace energy failures as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Algebraist. Use when a task calls for Algebraist judgment. Reasons from carriers, operations, and morphisms through isomorphism theorems, universal properties, exact-sequence and homological tools (Ext, Tor, snake lemma), and computational systems like GAP, Magma, SageMath, and Lean while treating silently smuggled hypotheses (commutativity, units, Noetherian, algebraically closed base), characteristic-p false friends, and noncanonical isomorphisms as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Use when the user drops or points at a local talking-head video and wants the kinetic supers + rapid camera reposition prompt for video-to-video AI (one real take turned into split-second camera snaps that lock off, with bold motion-graphics text synced to the speech). Triggers on /kinetic-multicam, "kinetic supers", "kinetic typography video", a dropped .mp4 plus a motion-graphics-text + camera request. PT examples for reliability, "faz o prompt de kinetic supers desse vídeo", "gera supers cinéticos com cortes de câmera", "bota motion graphics e câmera nesse take".

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, or brand-reel pieces (use general-video), topic explainers (faceless-explainer), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer treatment, see /hyperframes.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月14日 更新

Automate Adobe After Effects workflows. Use when a user asks to script After Effects with ExtendScript or CEP, batch render compositions, automate motion graphics templates (MOGRTs), build render pipelines with aerender, create expressions for animations, manage project files programmatically, automate text and image replacements in templates, build data-driven motion graphics, integrate After Effects with CI/CD, or control AE via command line. Covers ExtendScript, CEP panels, expressions, aerender CLI, and template automation.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

plato

無料

Applies the philosophical frameworks of Plato (ancient Greek philosopher, Theory of Forms, founder of the Academy) to structural, ethical, and epistemological problems. Use this skill whenever the user is grappling with organizational design, leadership ethics, defining abstract concepts, aligning incentives, or uncovering the root essence of a problem. Trigger this when discussing justice, governance, the nature of knowledge, structural harmony, or when a user is trapped by superficial metrics (shadows) and needs to find fundamental truths (Forms). Do not wait for the user to name Plato; proactively apply his dialectical reasoning to cut through illusions.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

Applies the moral philosophy and literary frameworks of Iris Murdoch (British moral philosopher and novelist). Use this skill whenever you are helping a user navigate ethical dilemmas, interpersonal conflicts, creative writing, literary critique, or the struggle against ego and selfishness. Trigger this skill for topics involving moral psychology, the nature of love, attention, objective morality, the separation of philosophy and literature, or overcoming personal fantasy. Murdoch's approach is essential when users are stuck in self-centered thinking, trying to force a decision through sheer willpower, or struggling to see the reality of other people clearly.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

Applies the philosophical frameworks of Friedrich Nietzsche (19th-century German philosopher, author of Thus Spoke Zarathustra). Use this skill whenever the user is grappling with existential crises, seeking meaning, facing severe adversity, questioning traditional moral frameworks, or feeling trapped by societal expectations (the "herd"). Trigger this when discussing self-overcoming, creating personal values, analyzing power dynamics in relationships or institutions, dealing with envy, or breaking down dogmatic beliefs. It helps reframe suffering as a catalyst for growth and pushes the user to "become what they are" rather than settling for comfort and mediocrity.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

confucius

無料

Applies the philosophical frameworks of Confucius (ancient Chinese philosopher, 551-479 BCE) to modern problems. Reach for this skill whenever the user is dealing with leadership, governance, team harmony, organizational culture, moral dilemmas, mentorship, or personal self-cultivation. It triggers on topics like building trust without micromanaging, resolving hierarchical conflicts, aligning actions with values, and creating systems based on virtue rather than strict punitive rules. Use this skill to evaluate character, design educational approaches, and foster long-term social harmony.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

Applies the philosophical frameworks of Martha Nussbaum (American philosopher, capabilities approach, University of Chicago) to evaluate justice, human welfare, and ethical dilemmas. Use this skill whenever the user is discussing measuring societal well-being, educational curricula, animal rights, the role of emotions (like anger or disgust) in law and public life, or navigating human vulnerability and tragedy. Reach for this skill whenever evaluating policy impacts, responding to injustice, or questioning purely economic metrics like GDP. It shifts the focus to what people are actually able to do and be.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

Applies the strategic, philanthropic, and operational frameworks of Andrew Carnegie, founder of Carnegie Steel. Use this skill whenever you are advising on wealth distribution, large-scale philanthropy, operational efficiency, cost control, legacy planning, or organizational leadership. Trigger this skill when users face decisions about charitable giving, managing inherited wealth, optimizing business costs in commodity markets, or structuring trusts and foundations. Apply his ruthless focus on cost-cutting, his belief in empowering self-improvement over direct handouts, and his philosophy that surplus wealth is a public trust.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

用代码生成 15 秒动态图形(Motion Graphics)成片,默认交付 1920×1080 / 30fps:自研渲染引擎(超采样矢量/文字 + bloom/色差/颗粒)、真 3D 点云渲染、丝网印/riso 四色分色、代码合成配乐,画面与音乐全部由代码产出、不用任何外部美术素材、不用 AE。视觉语言有 16 张牌,默认随机抽一张(轻的、非 3D 的、编辑排版/手绘/纸艺/标本那类一样做),不默认做最炫的那一支。当用户说「用代码做个动效视频/动态图形/motion graphics」「生成一条 15 秒作品集样片/产品片/宣传短片」「按某种风格做视频」「给某个品牌/产品做一条片子」「复刻某条动效片的风格」,或要改已有片子的品牌、配色、节奏、镜头时使用。触发词:动效视频、动态图形、motion graphics、作品集样片、产品片、15 秒视频、1080p30、代码生成视频、ruic-motion-reel。

日本語の概要は準備中です。原文の説明を表示しています。

HRuiCcc/RuiC-motion-reel1112026年9月30日 更新

Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires a configured Blender MCP backend (official or ahujasid) and Python with opencv-python, numpy, scipy installed.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires the Blender MCP addon to be running (port 9876) and Python with opencv-python, numpy, scipy installed.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Redesign a learning space using biophilic design principles to improve focus, calm, and wellbeing. Use when classroom environment contributes to restlessness, poor attention, or stress.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

image

無料

When the user wants to create, generate, edit, or optimize images for marketing — blog heroes, social graphics, product mockups, profile banners, listing visuals, or brand assets. Also use when the user mentions 'AI image generation,' 'generate an image,' 'create a graphic,' 'product mockup,' 'hero image,' 'social media graphic,' 'banner image,' 'cover photo,' 'profile banner,' 'listing screenshot,' 'Flux,' 'Flux Kontext,' 'Midjourney,' 'DALL-E,' 'GPT Image,' 'ChatGPT Images,' 'Ideogram,' 'Gemini image,' 'Nano Banana,' 'Recraft,' 'Stable Diffusion,' 'Canva,' 'Figma,' 'image optimization,' 'compress images,' 'WebP,' or 'OG image.' Use this for general-purpose marketing image creation and optimization. For paid ad image creative and platform-specific ad specs, see ad-creative. For video production, see video.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Expert 5-dimension design critique — philosophical, scored, actionable. Use when asked to "critique this design", "expert review", "score my design", "how does this look", "is this good design", "design feedback", or "review this UI". Different from /form-audit (which is technical QA for consistency/compliance) — form-critique evaluates design as a craft object: philosophy, hierarchy, execution, function, and innovation each scored 0–10 with a punch list. Add "as a report" or "give me a visual report" to produce an HTML file with SVG radar chart, evidence cards, and Keep/Fix/Quick-wins action lists — useful for design reviews and stakeholder presentations instead of CLI output.

日本語の概要は準備中です。原文の説明を表示しています。

tonone-ai/tonone762026年10月5日 更新

Field observation, data collection, and research methods for geographic inquiry. Covers site selection and sampling strategies, field observation techniques (landscape reading, transects, quadrats), survey and interview methods for human geography, GPS and field mapping, environmental monitoring and instrumentation, data recording and field notebooks, ethical considerations in fieldwork, and the integration of field data with GIS analysis. Use when planning geographic field research, designing data collection protocols, evaluating field evidence, or connecting field observations to broader geographic analysis.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新