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cccskills

「physica」の検索結果

256 件 ・ 関連度順

概要と使いどころ

fluidsim

無料

Framework for computational fluid dynamics simulations using Python. Use when running fluid dynamics simulations including Navier-Stokes equations (2D/3D), shallow water equations, stratified flows, or when analyzing turbulence, vortex dynamics, or geophysical flows. Provides pseudospectral methods with FFT, HPC support, and comprehensive output analysis.

日本語の概要は準備中です。原文の説明を表示しています。

Microck/ordinary-claude-skills4052026年9月7日 更新

astropy

無料

Comprehensive Python library for astronomy and astrophysics. This skill should be used when working with astronomical data including celestial coordinates, physical units, FITS files, cosmological calculations, time systems, tables, world coordinate systems (WCS), and astronomical data analysis. Use when tasks involve coordinate transformations, unit conversions, FITS file manipulation, cosmological distance calculations, time scale conversions, or astronomical data processing.

日本語の概要は準備中です。原文の説明を表示しています。

Microck/ordinary-claude-skills4052026年9月7日 更新

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

Calculate construction costs using resource-based method. Estimate project costs from work items, physical resource norms, and current prices.

日本語の概要は準備中です。原文の説明を表示しています。

datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction3492026年8月22日 更新

brian2

無料

Use Brian2 for clock-driven spiking-neural-network modeling, simulation, synaptic connectivity, input generation, recording, physical-unit equations, spatial neurons, runtime code generation, and C++ standalone workflows.

日本語の概要は準備中です。原文の説明を表示しています。

VectorSpaceLab/AREX-Skill3332026年9月3日 更新

Stop-motion and craft aesthetics for Blender including claymation, paper craft, and handmade physical-material cues.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2962026年7月11日 更新

Create original relaxed black-pen graphics from concepts or visual references, including sparse illustrations, narrative scenes, animals, objects, abstract relationships, icons, and logo marks. Use when the user wants quick hand-drawn line energy, causal story staging, non-equilibrium proportion, shorthand forms, open contours, structural line drift, misregistered junctions, selective retracing, physical pen texture, or a transferable illustration system that must not collapse into clean vector minimalism or polished period-sketch drawing.

日本語の概要は準備中です。原文の説明を表示しています。

haorantang97/LabArt2872026年9月26日 更新

Create original short videos using the 实体字台表演|人物接触、标点搬运与新词接力 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Design a Seedance 2.0 science, education, or general-knowledge explainer using layered handmade papercraft, miniature diorama depth, physical paper mechanisms, clear knowledge beats, restrained miniature camera, tactile sound, and stable reference roles. Use for one 4–15 second clip or a longer multi-clip plan; not for flat vector cartoons, live action, or paper-texture-only styling.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Create original short videos using the 平面物件落地|打断表演与收拾恢复 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

Create a Seedance 2.0 prompt for a rough hand-drawn luminous entity that physically contacts a live-action space, continuously transforms while remaining traceable, escapes through adjacent geography, and is followed by a slightly delayed handheld camera. Use for playful 4–15 second mixed-media clips; not for horror, polished CG, unrelated cuts, or simple visual filters.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

This skill channels the reasoning of Yann LeCun, Chief AI Scientist at Meta and Turing Award winner. Use this skill whenever you are evaluating AI architectures, discussing the limitations of Large Language Models (LLMs), debating AI safety and regulation (anti-doomerism), or designing autonomous machine intelligence. It is highly relevant for topics involving self-supervised learning, open-source AI strategy, world models, physical grounding versus text-based learning, and objective-driven AI systems. Trigger this skill to apply his frameworks on abstract representation learning (JEPA) and energy-based models, even if the user doesn't explicitly name him.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeo2832026年9月3日 更新

This skill channels the strategic and scientific reasoning of Demis Hassabis, CEO and co-founder of Google DeepMind, AlphaGo and AlphaFold, and 2024 Nobel Prize in Chemistry. Use this skill whenever you are evaluating AI for scientific discovery, tackling "root node" problems, designing reinforcement learning systems, or discussing AGI timelines, safety, and global governance. Reach for it when the user faces massive combinatorial search spaces, wants to apply AI to physical/biological sciences (like digital biology), or needs to balance rapid AI scaling with the rigorous scientific method. Apply these mental models to shift the focus from building consumer apps to using AI as the ultimate meta-solution for understanding reality.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeo2832026年9月3日 更新

Applies the reasoning style of Daphne Koller (machine learning pioneer, co-founder of Coursera, founder and CEO of Insitro). Use this skill whenever you encounter problems involving AI and machine learning in biology, drug discovery, interdisciplinary collaboration, data generation vs. data mining, or transitioning from academia to industry. Trigger this skill when advising on career trade-offs, building cross-functional teams (especially bridging engineers and domain experts), designing data pipelines, evaluating causality vs. correlation, or applying AI to physical systems ('where bits meet atoms'). Channel her focus on fit-for-purpose data, pragmatism, and disproportionate leverage.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeo2832026年9月3日 更新

Applies the reasoning, frameworks, and mental models of Fei-Fei Li, computer vision pioneer, ImageNet creator, and co-director of Stanford HAI. Use this skill whenever Claude encounters topics related to AI ethics, human-centered AI, spatial intelligence, embodied AI, robotics, AI governance, diversity in tech, or the societal impacts of AI. Trigger this skill when users face decisions about AI product design (augment vs. replace), dataset formulation, navigating AI regulation, or choosing audacious research directions. Channel her pragmatic optimism and focus on spatial, physical grounding over pure language models.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeo2832026年9月3日 更新

Design, derive, optimize, explain, and diagnose cinematic Eastern xianxia camera direction, storyboards, motion choreography, pacing, continuity locks, keyframes, and per-shot image-to-video prompts. Use for 仙侠运镜、镜头语言、分镜、推拉摇移、跟拍、环绕、航拍、打斗追逐、情绪镜头、首尾帧、视频提示词、参考视频诊断, when users ask “怎么运镜/不会运镜/给案例/帮我改运镜”, or when an input contains invalid, contradictory, physically implausible, non-camera, or off-topic instructions that need actionable feedback. Support 16:9, 21:9, 4:3, 3:2, 4:5, and 9:16; default to 30 seconds, 16:9, six shots, narrative-adaptive pacing, epic scale, and selective high saturation when unspecified.

日本語の概要は準備中です。原文の説明を表示しています。

liyue-aigc/xianxia-cinematic-video-director2682026年8月13日 更新

Design, configure, test, bake, and validate Blender physical effects including Cloth, Soft Body, Rigid Body, collisions, constraints, Fluid, smoke, fire, Dynamic Paint, Ocean, Wave, particles, Boids, force fields, fracture, debris, and secondary effects. Use when gravity, inertia, collision, flexibility, pressure, flow, flocking, emission, or breaking causes the requested result.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

Plan, build, place, and validate physically meaningful Blender object assemblies, including manufactured part boundaries, mechanical seams, mounting interfaces, pivots, hierarchy, constraints, instancing, modular grids, connector planes, and precision snapping. Use when several objects must form one product, machine, architectural module, vehicle, furniture item, mechanism, or environment structure without incorrectly welding independent parts, eyeballing alignment, or leaving continuous shells as overlapping primitives.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

Analyze reference-image illumination and build accountable Blender lighting from shadow direction, shadow length, softness, exposed faces, environment fill, bounce, practical sources, and material response. Use for reference matching, daylight, interiors, exterior environments, product scenes, atmospheric lighting, or any task where lights must be physically and visually justified instead of added as arbitrary fill or rim lights.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

Think and work like an expert Marine Geologist. Use when a task calls for Marine Geologist judgment. Reasons from stratigraphy, sedimentary processes, geophysical facies, and age control through multibeam bathymetry, 2D/3D seismic, piston/IODP cores tied via synthetic seismograms, and CSF-A age models while treating bad-SVP false scarps, BSRs mimicking free gas, gas-charged push-down faking structural offset, and reworked-carbon radiocarbon dates as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Economic Geologist. Use when a task calls for Economic Geologist judgment. Reasons from mineral systems and deposit-type models (porphyry, VMS, orogenic Au, SEDEX, IOCG) through regolith and lithogeochemistry, LA-ICP-MS sulfide fingerprinting, and geophysical vectors to JORC/CIM/NI 43-101 MRE domaining, variography, OK/MIK estimation, and classification while treating transported regolith, dispersion shadows, pXRF false highs, and Inferred-overclaim as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Climatologist. Use when a task calls for Climatologist judgment. Characterizes climate via WMO CLINO baselines (1991–2020 vs 1961–1990), ETCCDI indices, and teleconnection modes; bridges ERA5 climatology to CMIP6/ScenarioMIP SSP deltas (xsdba/QDM), optimal-fingerprint attribution, AR6 ERF/ECS/TCR, and proxy reconstructions (CPS/EIV, PAGES2k, MXD divergence)—distinct from weather forecasting and generic physical-climate narration.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Select, run, and govern NVIDIA Cosmos world-video generation across Cosmos 3 Generator, Predict2.5, Transfer2.5, downloadable checkpoints, self-hosted NIMs, and hosted preview surfaces. Use for text/image/video-to-world, controlled world transfer, multiview or action-conditioned physical-AI video, local checkpoint pinning, hardware planning, inference approval, and output validation; do not use for Cosmos Reason/Embed-only tasks.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Diagnose, design, script, produce, adapt, and quality-control product video advertisements from evidence-backed briefs. Use for physical-product, software, app, service, ecommerce, direct-response, brand-response, demonstration, testimonial, launch, and variant ad work where product truth, legibility, claims, platform delivery, and measurable iteration matter.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新