Reactive state and background-work traps: StateFlow conflation, flatMapLatest, job lifecycles, ViewModel bases, WorkManager, backups, crash reporting, logging, Glance widgets. Use when state lags or flips, or work runs twice or never.
日本語の概要は準備中です。原文の説明を表示しています。
maxrave-dev/kotlin-footguns☆ 1,2212026年9月25日 更新
Searches molecular libraries for substructure matches using SMARTS patterns with explicit handling of recursive SMARTS, ring membership, aromaticity dialect, vector binding, atom map indices, and reactive/PAINS/REOS/Brenk filter catalogs. Use when filtering compounds by pharmacophore features, functional groups, scaffold matches, or screening for assay-interference / structural alerts.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Build reactive backends with Convex functions, schema validation, auth integration, and deployment workflows. Use when building real-time apps with type-safe server functions and automatic caching.
日本語の概要は準備中です。原文の説明を表示しています。
BagelHole/DevOps-Security-Agent-Skills☆ 1,1582026年5月22日 更新
Physics-based animation library combining React Spring (spring dynamics, gesture integration, 60fps animations) and Popmotion (low-level composable animation utilities, reactive streams). Use when building fluid, natural-feeling UI animations, gesture-driven interfaces, physics simulations, or spring-loaded interactions. Triggers on tasks involving React Spring hooks, spring physics, inertia scrolling, physics-based motion, animation composition, or natural UI movements. Alternative physics approach to motion-framer for more physically accurate animations.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0402025年11月20日 更新
Authoritative rules and patterns for production-quality Kotlin Coroutines onto Android. Covers structured concurrency, lifecycle integration, and reactive streams.
日本語の概要は準備中です。原文の説明を表示しています。
new-silvermoon/awesome-android-agent-skills☆ 9742026年7月28日 更新
How a downstream app consumes the shared @kolu/surface stack (@kolu/surface · surface-app · surface-nix-host · surface-mcp) — declaring a typed reactive surface, serving it, consuming it (SolidJS hooks or a CLI), and mirroring a remote surface over ssh. Grounded in the real consumers: kolu, pulam-web, drishti, odu, and the TUIs. Load when wiring a surface server/client/mirror, or reaching for getHostSession / a link / the `.use()` hooks. CHANGING the framework is gated separately — `.claude/rules/surface.md` (a paired, CI-green drishti PR pinned to final kolu HEAD).
日本語の概要は準備中です。原文の説明を表示しています。
srid/emanote☆ 9642026年7月26日 更新
Builds enterprise Java applications with Spring Boot 3.x, microservices, reactive programming, WebFlux, JPA optimization, and Spring Security with OAuth2/JWT.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9202026年3月24日 更新
Generates Spring Boot 3.x configurations, creates REST controllers, implements Spring Security 6, sets up Spring Data JPA, and configures reactive WebFlux endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9202026年3月24日 更新
Builds Laravel 10+ applications with Eloquent models, Sanctum authentication, Horizon queues, RESTful APIs with API resources, and Livewire reactive interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9202026年3月24日 更新
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Autonomous compute-reselling agent on Surplus Intelligence - resells free or low-cost provider compute across Bankr, AWS Bedrock, and Google Vertex (GCP) as one skill. Reads the live market + your cost + your usage, auto-lists your models per enabled provider, and reactively prices each offer to win routing within a cost floor, cap, and health guardrails.
日本語の概要は準備中です。原文の説明を表示しています。
aeonfun/aeon☆ 7732026年10月12日 更新
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5852026年10月13日 更新
Implement reactive state management using Riverpod 3.x with code generation in Flutter. Use when defining providers, building AsyncNotifiers, or overriding providers in tests.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5742026年10月12日 更新
Implement reactive state with GetX controllers, bindings, and observables in Flutter. Use when managing app state with GetxController, Obx, GetBuilder, or dependency lifecycle—not unit tests for existing controllers.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5742026年10月12日 更新
Implement application state with Angular Signals, computed derivations, and NgRx Signal Store. Use when implementing reactive state with signal(), computed(), effect(), or @ngrx/signals in Angular.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5742026年10月12日 更新
SwiftUI view composition, @Observable patterns, async/await concurrency, TCA architecture, and Combine reactive streams.
日本語の概要は準備中です。原文の説明を表示しています。
vibeeval/vibecosystem☆ 5332026年8月9日 更新
Use SharpConsoleUI to build full terminal (TUI) applications in .NET — equally suited to full-screen single-window apps and multi-window desktops with overlapping draggable windows — using a compositor, a DOM layout engine, and 40+ reactive controls (data tables, tree views, forms, an embedded PTY terminal, markdown, charts, video). USE FOR: interactive console apps, full-screen TUIs, multi-window terminal desktops, dashboards, wizards, and admin/monitoring UIs that need focus, mouse, and flicker-free rendering over local terminals or SSH; NativeAOT console tools. DO NOT USE FOR: simple line-based CLI output or argument parsing; non-interactive scripts; GUI/desktop (WPF/WinForms) or web UIs. INVOKES: inspect the project, add the SharpConsoleUI package, scaffold a window/control tree, and build/run to verify the app renders.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Use when you need to apply Java exception handling best practices — including using specific exception types, managing resources with try-with-resources, securing exception messages, preserving error context via exception chaining, validating inputs early with fail-fast principles, handling thread interruption correctly, documenting exceptions with @throws, enforcing logging policy, translating exceptions at API boundaries, managing retries and idempotency, enforcing timeouts, attaching suppressed exceptions, and propagating failures in async/reactive code. This should trigger for requests such as Exception handling; Use try-with-resources in Java code; Create exception chaining in Java code; Apply fail-fast validation in Java code; Review Java exception taxonomy and propagation. Part of Plinth Toolkit
日本語の概要は準備中です。原文の説明を表示しています。
jabrena/plinth☆ 4482026年10月13日 更新
Implement RxJS patterns for reactive programming in Angular. Use this skill when working with Observables, operators, subscriptions, async data flows, and error handling. Covers common patterns like combineLatest, switchMap, debounceTime, catchError, retry logic, and integration with Angular Signals using toSignal() and toObservable(). Ensures proper subscription cleanup with takeUntilDestroyed().
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4322026年10月13日 更新
Create Angular 20 standalone components using modern patterns: Signals for state management, input()/output() functions (not decorators), @if/@for/@switch control flow (not *ngIf/*ngFor), inject() dependency injection (not constructor), and OnPush change detection. Use this skill when scaffolding new UI components that need reactive state, form handling, or integration with services following the three-layer architecture.
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4322026年10月13日 更新
Create dynamic schema-based forms using @delon/form (SF component). Use this skill when building complex forms with validation, conditional rendering, async data loading, custom widgets, and multi-step workflows. Ensures forms follow JSON Schema standards, integrate with Angular reactive forms, support internationalization, and maintain consistent validation patterns across the application.
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4322026年10月13日 更新
Builds reactive UIs on Convex subscriptions: useQuery patterns, optimistic updates, pagination that stays live, presence, and avoiding subscription churn. Use when wiring the frontend to Convex, when data does not update live, or when a page rerenders too much.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/builder-skills☆ 4072026年9月28日 更新
Provides Spring Data Neo4j integration patterns for Spring Boot applications. Use when you need to work with a graph database, Neo4j nodes and relationships, Cypher queries, or Spring Data Neo4j. Creates node entities with @Node annotation, defines relationships with @Relationship, writes Cypher queries using @Query, configures imperative and reactive Neo4j repositories, implements graph traversal patterns, and sets up testing with embedded databases.
日本語の概要は準備中です。原文の説明を表示しています。
giuseppe-trisciuoglio/developer-kit☆ 3572026年9月10日 更新
Add or revise source-level JSDoc for Shift APIs. Use this skill before writing or editing documentation comments for exported classes, methods, constructors, domain data structures, render frames, reactive state, or any API where caller intent, side effects, lifetime, ownership, or nullability are easy to misunderstand.
日本語の概要は準備中です。原文の説明を表示しています。
shift-editor/shift☆ 3562026年10月14日 更新