Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, modifying, or reviewing code — implementation tasks, code changes, refactoring, bug fixes, or feature development. Do NOT use for architecture design, documentation, or non-code tasks.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月9日 更新
Add accessible animated AI loading and agent-status indicators with the React thinking-orbs library. Use when a chat, copilot, voice, search, generation, or tool-running interface needs a semantic working, searching, solving, listening, composing, or shaping state; when replacing a generic spinner with an AI activity orb; or when implementing the library's size, theme, speed, pause, reduced-motion, and canvas behavior.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Turn any ordered process into a data-driven vertical or horizontal scroll story with a base line, progress fill, active step states, responsive collapse, semantic fallback, and reduced-motion behavior. Use for onboarding, checkout, roadmaps, recipes, case studies, service processes, histories, or narratives where progress through the sequence should become visible while scrolling.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Reveal marked-up text word by word as scroll progress advances, while preserving semantic inline links, emphasis, responsive line wrapping, and reduced-motion readability. Use for headlines, quotes, manifestos, product statements, onboarding messages, or editorial passages where scrolling should pace comprehension rather than simulate typing.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it, written as one WebGL composite pass over a frozen frame and a scissored live scene. Covers the front's silhouette, the luminous ember gradient with a beading gold thread, torn porous charcoal that is alpha-masked, baked noise, finite-difference slopes, the 0.75-scale live scene, sweep direction, timing, reduced motion and visibility pausing. Use for a burn transition, paper burn, cinder wipe, chapter change by fire, charring page reveal, burn-away section change, ember dissolve, or when a fade, slide or generic dissolve between scenes reads as cheap.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a distance emitter needs, anchoring the trail to the screen in a 3-D scene, scaling scatter against the plane it hangs on, coasting instead of stopping dead, touch and reduced-motion fallbacks, and why moving the emitter to a DOM overlay to raise its z-index costs more than it buys. Use for cursor wisps, pointer sparks, embers, magic trails, comet tails, plankton, dust, or any mote trail that must stay legible however fast the hand moves.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Build falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble. Covers the 2-D canvas build and the instanced-3-D variant, where leaves are recycled from, density-versus-count maths, depth layering, colour under a tone-mapped composite, reduced motion, and visibility pausing. Use for autumn maple, sakura petals, blossom, ash, snowfall shapes, or any drifting foliage where a generic particle field reads as confetti.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress count, an even-paced run into the hand-off, and a clean fade to the page. Covers the ember thread and ember gradient, porous char, worker start-up, parallel shader compile with a waited 1-px warm-up draw, hand-off without a stall, reduced motion and hidden-tab behaviour. Use for a loading screen, preloader, page loader, splash, "kindling", burn loader, ember ring, burning paper hole, fire loader, or a loader that must keep moving while heavy JavaScript, three.js or shader builds hold the main thread.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input. One pure function turns scrollY into scene, dwell and move, so forward, reverse, scrollbar drags, fast skips and reload at depth all land on the right frame. Covers dwell versus transition budgets, a burn-wipe or pan between scenes, chapter index and progress UI, glide-to-scene links that skip intermediate scenes, keyboard and reduced-motion behaviour. Use for horizontal scrollytelling, multi-scene product tours, "scroll down to travel sideways", chapter carousels driven by the wheel, or any piece where a wheel-jacked slider keeps breaking on touch, keys, refresh or back.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow. Use when a card, button, input, tab, option, task panel, or agent surface needs a restrained traveling or breathing beam; includes installation, imports, prop selection, state wiring, reduced motion, accessibility, and performance and layout guardrails.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow the computer over time, fix janky scrolling, reduce CPU/GPU use, or repeat the "only play in view" optimization on React/Vite/Next/frontend pages using Codex Browser.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Wrap high-verbosity shell commands with RTK to reduce token consumption. Use when running git log, git diff, cargo test, pytest, or other verbose CLI output that wastes context window tokens.
日本語の概要は準備中です。原文の説明を表示しています。
FlorianBruniaux/claude-code-ultimate-guide☆ 6,1542026年10月13日 更新
Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.
日本語の概要は準備中です。原文の説明を表示しています。
fengshao1227/ccg-workflow☆ 5,9392026年10月12日 更新
Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/open-agents☆ 5,8442026年8月29日 更新
Audits .NET test mock usage by tracing each mock setup through the production code's execution path to find dead, unreachable, redundant, or replaceable mocks. Use when the user asks to audit mock usage, find unused or unnecessary mock setups, check if mocks are needed, reduce mock duplication or over-mocking, simplify test setup, or review whether mock configurations like ILogger/IOptions should use real implementations instead. Supports Moq, NSubstitute, and FakeItEasy.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6212026年10月14日 更新
Detects duplicate boilerplate, copy-paste tests, and structural maintainability issues across .NET test suites. Use when the user asks to reduce repetition, consolidate similar test methods, convert copy-paste tests to data-driven parameterized tests, suggest a better test structure, or identify refactoring opportunities. Identifies repeated construction, assertion patterns, copy-paste methods convertible to DataRow/Theory/TestCase, redundant setup/teardown, and shared infrastructure. Produces an analysis report with concrete before/after suggestions. Works with MSTest, xUnit, NUnit, and TUnit. DO NOT USE FOR: writing new tests (use writing-mstest-tests), reviewing test quality or anti-patterns (use test-anti-patterns), or deep mock auditing (use exp-mock-usage-analysis).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6212026年10月14日 更新
Analyze and reduce token consumption in agentic workflows — guardrail-specific entry points, measurement, and optimization techniques.
日本語の概要は準備中です。原文の説明を表示しています。
github/gh-aw☆ 5,3892026年10月13日 更新
Inverse-fold a backbone with SolubleMPNN — ProteinMPNN retrained on a soluble-PDB subset (Dauparas et al. 2022) — for sequences biased toward cytosolic expression and reduced aggregation. Reach for this skill when designs from vanilla ProteinMPNN are aggregating or going to inclusion bodies, when redesigning a membrane-adjacent fold for soluble expression, or when an E. coli expression screen is the next step.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/open-science☆ 4,8412026年10月14日 更新
Analyze an organization's sub-transaction patterns in TRES Finance, identify groups of repetitive transactions, and propose data-driven rollup rules that consolidate them into one aggregated entry per interval (daily or monthly) for cleaner ERP integration. Also lists and deletes rollup rules. Trigger this skill whenever the user asks about rollup rules, transaction aggregation, consolidating transactions, reducing transaction noise, rolling up gas fees, rolling up staking rewards, rolling up micro-transactions, or collapsing many small ledger entries into fewer summary entries. Also trigger on "create a rollup rule", "suggest rollup rules", "what should I roll up", "show my rollup rules", "delete a rollup rule", "aggregate transactions", "too many transactions", "reduce transaction count", "roll up fees", "daily rollup", "monthly rollup". If a wallet has too many transactions, high-frequency activity, or noisy ledger entries, proactively suggest rollup rules. For computing the EXACT impact of a single already-specified rule or reviewing submitted/pending rules, use the tres-rollup-review skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-plugins-community☆ 4,6392026年10月13日 更新
VS-Enhanced Academic Style Auditor - Academic Writing Quality Analysis Identifies 24+ writing patterns that reduce scholarly quality, adapted from Wikipedia AI Cleanup guidelines Use when: checking drafts before submission, improving academic writing quality, preparing for style improvement Triggers: writing quality, style audit, pattern check, writing review, academic style check
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4,6072026年10月12日 更新
Prose quality checker for Quarto (.qmd) files, grounded in William Zinsser's *On Writing Well* (30th Anniversary Edition). Checks for clutter, weak verbs, hollow qualifiers, clichés, inflated academic voice, poor leads and endings, pronoun and tense inconsistency, and unclear explanation. Produces a structured markdown report organized by document section — never modifies the source file. Use when asked to improve prose quality, tighten writing, reduce clutter, or apply Zinsser's writing principles to a draft. For grammar and punctuation, use the proofread skill. For APSA style rules, use the apsa-style skill. Supports an optional output-file argument and an optional @sec-label argument to restrict checking to one section.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Auto-Empirical-Research-Skills☆ 4,6072026年10月12日 更新