p5js
無料p5.js sketches: gen art, shaders, interactive, 3D.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
p5.js sketches: gen art, shaders, interactive, 3D.
日本語の概要は準備中です。原文の説明を表示しています。
Shape or update a rolling-wave engineering project before slice preparation. Use when the user wants to start a rolling-wave project, define the finish line, clarify success criteria, create or update docs/rolling-wave/{project}/project.md, sketch a broad roadmap, or interrogate project-level direction without implementation details.
日本語の概要は準備中です。原文の説明を表示しています。
Explore a flow or layout with 3+ disposable lo-fi greyscale wireframes on a named axis. Use when the user wants to sketch directions or explore structure.
日本語の概要は準備中です。原文の説明を表示しています。
Create and edit editable Excalidraw diagrams in Canvas Notebook through the Scene-Service tools. Use for diagrams, flows, sketches, architecture maps, visual explanations, or requested .excalidraw documents.
日本語の概要は準備中です。原文の説明を表示しています。
[Project Management] Use when you need to create UI/UX design specifications from requirements, PBIs, or user stories. Use --mode=wireframe to convert hand-drawn/digital wireframes or UI sketches into structured specs.
日本語の概要は準備中です。原文の説明を表示しています。
Runnable driver for the deterministic campaign-execution protocol — the automaton that takes a validated campaign DAG to a correctly merged branch. Trigger when: - A campaign has a validated DAG + worker IBCs and the composer (or a cheap-tier runner) must DRIVE dispatch ⇄ reconcile as a loop rather than by hand. - Resuming a partially-executed campaign from its git history + sketch checkpoint after a halt or crash. - Prompt contains: /orchestrate, orchestration, drive the DAG, run the campaign, layer schedule, reconcile-and-merge, resume campaign.
日本語の概要は準備中です。原文の説明を表示しています。
Render a crouton collection schema (the field-definition JSON) into a human-readable field table + relationships sketch (HTML + PNG + a terse Markdown table), so a human can sign off on the DATA MODEL before any code is generated. Use when an agent drafts or changes a collection schema (before `crouton config` / `generate_collection`), or when asked to "review a schema", "show the data model", "check these fields".
日本語の概要は準備中です。原文の説明を表示しています。
Generate hand-drawn 16:9 article illustrations with the Grav character IP, sparse annotations, and absurd but clear visual metaphors.
日本語の概要は準備中です。原文の説明を表示しています。
Run a quick UX/UI workshop using ASCII-art sketches
日本語の概要は準備中です。原文の説明を表示しています。
Write openFrameworks prototypes into the lab — real C++ (ofApp.h, ofApp.cpp, main.cpp) that builds into an app with the projectGenerator and make. Use for native/desktop sketches, performance-sensitive work, OpenGL, audio input, sensors, anything that has to be an application rather than a page.
日本語の概要は準備中です。原文の説明を表示しています。
Mitigate incidental code complexity when control flow is tangled, nesting is deep, names are hard to parse, or reasoning requires cross-file hops. Use when a review stalls on readability, you need an analysis-first refactor plan before edits, or you want essential-vs-incidental verdicts, ranked simplification steps, a small structural sketch, and a TRACE assessment (analysis-only; no edits).
日本語の概要は準備中です。原文の説明を表示しています。
Structured 6-step procedure for improving, renovating, or rebuilding existing pipelines, individual project folders, documentation structures, or software stacks. Addressable as "pipeline optimizer" (for whole topic pipelines, e.g. a software, research, or game-dev pipeline) or "project-folder optimizer" (for individual project folders within a pipeline, e.g. a single software tool or paper project). Triggers on tasks like "improve pipeline X", "optimize the stack", "rebuild Y", "renovation", "pipeline refactoring", "clean up project folder", "improve folder structure", "unify conventions", "documentation consolidation", "integrate into existing system", or any substantial intervention in established structures. Delivers building-stock analysis, purpose clarification, ideal sketch, gap plan, empirical pain-point identification, and retests with fresh subagents. Prevents parallel standards, duplication, and pipeline breaks.
日本語の概要は準備中です。原文の説明を表示しています。
Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.
日本語の概要は準備中です。原文の説明を表示しています。
Throwaway HTML mockups: 2-3 design variants to compare.
日本語の概要は準備中です。原文の説明を表示しています。
p5.js sketches: gen art, shaders, interactive, 3D.
日本語の概要は準備中です。原文の説明を表示しています。
MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).
日本語の概要は準備中です。原文の説明を表示しています。
Design a tdmcp feature into an implementable spec before any code is written — choose the layer, define the Zod input schema, lay out the TD network topology, plan the bridge/Python approach, sketch a UI wireframe when relevant, and list probe-first risks + the test plan. Use whenever a tdmcp feature idea needs a design/wireframe/spec, or when someone asks to plan/scope/architect a new tool, generator, effect, control, or AI prompt for the TouchDesigner MCP server.
日本語の概要は準備中です。原文の説明を表示しています。
Throwaway HTML mockups: 2-3 design variants to compare.
日本語の概要は準備中です。原文の説明を表示しています。
p5.js sketches: gen art, shaders, interactive, 3D.
日本語の概要は準備中です。原文の説明を表示しています。
Generate hand-drawn 16:9 article illustrations with the Grav character IP, sparse annotations, and absurd but clear visual metaphors.
日本語の概要は準備中です。原文の説明を表示しています。
Hand-drawn, sketch-like style with doodles, handwritten fonts, and imperfect lines for a playful, informal feel.
日本語の概要は準備中です。原文の説明を表示しています。
Create and manipulate Abaqus geometry - parts, sketches, extrusions, CAD import. Use for any geometry creation task including box, cylinder, or STEP/IGES import.
日本語の概要は準備中です。原文の説明を表示しています。
Visual whiteboard collaboration for Copilot CLI. Creates an interactive whiteboard that opens in your browser — draw, sketch, add sticky notes, then share everything back with Copilot. Copilot sees your drawings and text, and responds with analysis, suggestions, and ideas.
日本語の概要は準備中です。原文の説明を表示しています。
Expert skill for writing FreeCAD Python scripts, macros, and automation. Use when asked to create FreeCAD models, parametric objects, Part/Mesh/Sketcher scripts, workbench tools, GUI dialogs with PySide, Coin3D scenegraph manipulation, or any FreeCAD Python API task. Covers FreeCAD scripting basics, geometry creation, FeaturePython objects, interface tools, and macro development.
日本語の概要は準備中です。原文の説明を表示しています。