In-chat fallback for the Timeline Inspector Refine agent. Use when the user runs `/refine live`, asks to "refine live", "go live", or answer refine jobs — but ONLY when no persistent agent is wired (no `npx transitions-refine live`). Prefer `npx transitions-refine live` for run-and-forget (relay spawns agent per click, no idle credit burn). This skill long-polls the relay, posts suggestions, handles scan/apply jobs.
日本語の概要は準備中です。原文の説明を表示しています。
Jakubantalik/transitions.dev☆ 5,1512026年10月13日 更新
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4362026年10月6日 更新
Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. Pass `primitiveType` to spawn a Unity primitive (Cube, Sphere, etc.) instead of an empty GameObject.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4282026年10月12日 更新
Parallel divergent ideation for coding agents. Spawns N isolated branches under different cognitive frames (regulator, biology, speedrunner, 10-year-old, $0 budget), scores, clusters, prunes traps, and deepens top survivors. Use on /adhd, "ADHD mode", brainstorm/ideate intents, or open-ended design, architecture, naming, API/SDK surface, and fuzzy-debugging decisions. Skip for syntax, lookups, bugs with known root cause, or closed phrasing ("quick", "standard", "canonical", "textbook"). Full pre-flight gate is in the skill body.
日本語の概要は準備中です。原文の説明を表示しています。
UditAkhourii/adhd☆ 4,4052026年10月6日 更新
Use this skill to classify the documentation impact of a pull request diff, returning one of three verdicts -- no-change, in-place edit, or structural change -- with bounded LLM cost. Activate as a sibling skill of docs-sync; the orchestrator calls this first, before any panel spawn, to keep cost floor at 1 LLM call when no docs work is needed. Reads .apm/docs-index.yml as the corpus map; never reads the full corpus.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/apm☆ 4,0022026年10月12日 更新
Drive ONE already selected open pull request in microsoft/apm to mergeable. Classifies copilot-pull-request-reviewer[bot] inline review, runs autopilot-pr-review-worker, folds (by default) every recommendation inside the PR's stated scope, pushes to the head branch or a superseding PR that preserves authorship via commit trailers, watches CI to green (`agent-merge` when that skill or `<agent_merge_state>` is present; otherwise `gh pr checks --watch`), and iterates under fixed caps until ready-to-merge, advisory-with-deferred, superseded, or blocked. Plan before any fold, push, or reviewer request. Never spawned by autopilot-pr-review-scheduler. That scheduler is advisory only. Invoke this skill by name when the caller asked to drive a PR to merge.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/apm☆ 4,0022026年10月12日 更新
Use this skill to run a multi-persona expert advisory review on a labelled pull request in microsoft/apm. panel-mode (full | lean | delta) selects a surface-gated roster plus a CEO synthesizer; omitted or unknown mode is lean. Do not spawn inactive stubs. The orchestrator is the sole writer to the PR: ONE recommendation comment, no verdict labels, no merge gating. The panel is advisory -- it surfaces findings, prioritizes follow-ups, and renders a ship-recommendation that the maintainer and author weigh.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/apm☆ 4,0022026年10月12日 更新
Build Python agents with Agentica SDK - @agentic decorator, spawn(), persistence, MCP integration
日本語の概要は準備中です。原文の説明を表示しています。
parcadei/Continuous-Claude-v3☆ 3,9432026年1月27日 更新
Dynamic instrumentation via Frida - attach to or spawn a process, load a JS hook script, capture send() events into a lifecycle-managed run directory. Supports local, USB-attached, and remote frida-server targets.
日本語の概要は準備中です。原文の説明を表示しています。
gadievron/raptor☆ 3,9002026年10月13日 更新
Codex-only team orchestration: run a named team of cooperating Codex workers with durable, script-managed state. MUST USE when the user asks Codex to create, run, coordinate, inspect, archive, or delete a team of agents/threads/sessions, or to work on something as a team in parallel. FIRST inspects the active tool surface (checking tool_search for deferred tools) and tells the user the route: native MultiAgentV2 agents (flat spawn_agent with task_name) when available, Codex App threads as the fallback, or a plain-subagent split when neither set exists. The main session is always the leader; members are defined by a concrete part, ownership area, or perspective - never a vague job role; a bundled cross-platform script writes the .omo/teams state plus an auto-generated member field manual. Use a team when the work is not perfectly isolated but parallelizing helps; use plain subagents when scope is perfectly isolated or the goal is ambiguous. Triggers: team mode, teammode, make a team, run as a team, team of agents, coordinate threads, parallel Codex threads, archive the team.
日本語の概要は準備中です。原文の説明を表示しています。
code-yeongyu/lazycodex☆ 3,7672026年10月13日 更新
Auto-fix issues found by code review in REVIEW.md. Spawns fixer agent, commits each fix atomically, produces REVIEW-FIX.md summary.
日本語の概要は準備中です。原文の説明を表示しています。
davepoon/buildwithclaude☆ 3,6312026年10月12日 更新
YOLO mode. Spawns 4 parallel C-suite agents (CEO, CTO, CFO, COO). Each analyzes the business from their perspective using ALL available data. Produces unfiltered Hard Truths report. After user types YOLO, autonomously runs the business for a day using /loop.
日本語の概要は準備中です。原文の説明を表示しています。
davepoon/buildwithclaude☆ 3,6312026年10月12日 更新
Health check and auto-repair for the ops plugin. Diagnoses manifest errors, broken permissions, invalid configs, stale caches, and missing files — then spawns an agent to fix everything automatically.
日本語の概要は準備中です。原文の説明を表示しています。
davepoon/buildwithclaude☆ 3,6312026年10月12日 更新
Queue processing with fresh context per phase. Processes N tasks from the queue, spawning isolated subagents to prevent context contamination. Supports serial, parallel, batch filter, and dry run modes. Triggers on "/ralph", "/ralph N", "process queue", "run pipeline tasks".
日本語の概要は準備中です。原文の説明を表示しています。
agenticnotetaking/arscontexta☆ 3,4952026年2月25日 更新
Fetch GitHub issues, spawn sub-agents to implement fixes and open PRs, then monitor and address PR review comments. Usage: /gh-issues [owner/repo] [--label bug] [--limit 5] [--milestone v1.0] [--assignee @me] [--fork user/repo] [--watch] [--interval 5] [--reviews-only] [--cron] [--dry-run] [--model glm-5] [--notify-channel -1002381931352]
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/nexu☆ 3,2832026年4月26日 更新
Decompose large-scale changes into independent units and spawn parallel agents in isolated worktrees. Use for migrations, refactors, codemods, and any change touching 10+ files with the same pattern.
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/pro-workflow☆ 2,9142026年9月29日 更新
Execute this skill should be used when the user asks about "SPAWN REQUEST format", "agent reports", "agent coordination", "parallel agents", "report format", "agent communication", or needs to understand how agents coordinate within the sprint system. Use when appropriate context detected. Trigger with relevant phrases based on skill purpose.
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8352026年10月13日 更新
Discipline for the seam between two SDKs (or two sides of one contract) that the same hand writes. The failure mode: "we own both sides" produces dirty contracts no foreign reviewer would accept. The exercise: pretend the other side is FFI, IPC, or a network protocol you cannot rewrite. Spawn an adversarial subagent profiled as the producer's maintainer; negotiate the change as a feature request, not a PR. Companion to $sdk-design. Language-agnostic — applies to a TS package + its consumer, a Rust crate + its WASM binding, two services sharing a wire format, or any other boundary the same author writes both ends of.
日本語の概要は準備中です。原文の説明を表示しています。
gridaco/grida☆ 2,6712026年10月13日 更新
Where diamonds spawn in Minecraft 1.20.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/cwc-workshops☆ 2,1722026年8月28日 更新
Spawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it. Use for /arena, 'arena this', 'throw it in the arena', or when one attempt at a non-trivial artifact would lock in the wrong shape.
日本語の概要は準備中です。原文の説明を表示しています。
michael-denyer/pstack-claude☆ 1,8982026年10月13日 更新
Spawn three parallel review subagents over the active transcript, surface learnings, and route each to a concrete edit on an existing skill. Use when the user says reflect.
日本語の概要は準備中です。原文の説明を表示しています。
michael-denyer/pstack-claude☆ 1,8982026年10月13日 更新
Spawn the comment-sicko subagent, fix accepted findings, and offer encodings for claimed constraints.
日本語の概要は準備中です。原文の説明を表示しています。
michael-denyer/pstack-claude☆ 1,8982026年10月13日 更新
Set up E2E test harness for CLI applications with process spawning and assertions.
日本語の概要は準備中です。原文の説明を表示しています。
a5c-ai/babysitter☆ 1,8412026年9月17日 更新
Fresh adversarial code review with binary PASS/FAIL verdicts, evidence citations, and anchoring bias prevention via fresh reviewer spawning.
日本語の概要は準備中です。原文の説明を表示しています。
a5c-ai/babysitter☆ 1,8412026年9月17日 更新