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「unity」の検索結果

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概要と使いどころ

Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).

日本語の概要は準備中です。原文の説明を表示しています。

adithya-s-k/manim_skill1,1672026年1月24日 更新

Use when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing scenes from script with correct Undo and SetDirty, Addressables groups, labels and content builds, content-validation tests, batch-mode, command-line or CI builds (Build Profiles, GameCI, GitHub Actions, Accelerator), editor tools; or when textures import wrong or reimport every run, a scripted edit vanishes, bundles duplicate assets, a batch build ignores its defines, or CI cannot activate Unity.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Find keywords competitors rank for that the target property does not, and prioritize them by opportunity. Uses Ahrefs MCP for keyword and competitor data. Use this skill when planning content investment, identifying quick wins, building a content calendar against a competitor set, or scoping a market entry. Triggers on keyword gap, content gap, competitor keywords, opportunity keywords, what should we target, where are competitors winning, keyword opportunity. Also triggers when planning content for a new market or after losing organic share to a specific competitor.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9542026年10月7日 更新

Design a service-learning project connecting genuine community need with embedded curriculum learning. Use when planning community projects, civic engagement, or social action units.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Build and engage a user community around your indie app. Covers platform selection, building in public strategy, content calendars for solo developers, and converting community members into advocates. Use when user wants to grow social media presence, start building in public, or create a content strategy.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7912026年7月24日 更新

Amazon keyword research and market opportunity analysis for sellers. Retrieve autocomplete suggestions (long-tail keywords), analyze competitor landscape, and assess market opportunity for any keyword on 12 Amazon marketplaces (US/UK/DE/FR/IT/ES/JP/CA/AU/IN/MX/BR). No API key required. Make sure to use this skill whenever the user mentions Amazon product research, finding products to sell on Amazon, Amazon keyword ideas, niche analysis, competition analysis for Amazon, market opportunity on Amazon, comparing Amazon keywords, evaluating whether a product is worth selling, Amazon autocomplete data, seasonal demand for Amazon products, or anything related to researching what to sell on Amazon — even if they don't explicitly say 'keyword research'. Also trigger when the user asks vague questions like 'is this a good product to sell?', 'what's the competition like for X on Amazon?', 'should I sell X or Y?', or 'what are people searching for on Amazon?'.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/Amazon-Skills7582026年8月26日 更新

Opportunity Solution Trees, opportunity scoring, Lean Canvas, JTBD job mapping, and technique selection guide

日本語の概要は準備中です。原文の説明を表示しています。

nWave-ai/nWave6162026年9月16日 更新

Use when customers should bring other customers — one-way versus two-way incentives, reward structure and economics, trigger moments, referral messaging, tracking and attribution, fraud controls, and anti-spam compliance by region: TCPA for US, GDPR for EU, PDPA for SEA, LGPD for LATAM. Trigger on 'referral program', 'refer a friend', 'word of mouth', 'viral loop', 'how do I get customers to bring friends', 'affiliate rewards'. Also use when the user has happy customers and no system to use them. Not for — running your own community space, see `28-community-building-global`; posting inside third-party communities, see `38-community-seeding-global`; email flow mechanics, see `14-email-marketing-global`.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

Databricks Model Serving endpoint lifecycle and ops. Use when asked to: CRUD serving endpoints (CLI or MLflow Deployments client); configure traffic routing for A/B / canary deploys and zero-downtime version swaps; retrieve OpenAPI schemas; inspect logs, metrics, or permissions; manage legacy AI Gateway rate limits (not Unity Gateway); discover Foundation Model API endpoints at runtime; integrate endpoints into Databricks Apps; or stream from off-platform clients (Vercel AI SDK v6, standalone Node.js). NOT for: Unity Gateway CRUD and management (databricks-unity-gateway), training, MLflow autologging, UC registration, custom PyFunc/ResponsesAgent authoring (databricks-ml-training); Knowledge Assistants/Supervisor Agents (databricks-agent-bricks); MLflow evaluation (databricks-mlflow-evaluation).

日本語の概要は準備中です。原文の説明を表示しています。

databricks/databricks-agent-skills3472026年10月12日 更新

Think and work like an expert Community Ecologist. Use when a task calls for Community Ecologist judgment. Reasons from Vellend's four processes and Chesson stabilizing/equalizing coexistence through PERMANOVA/betadisper, betapart turnover–nestedness, Gotelli SIM9/C-score null models, and vegan/entropart/picante pipelines while treating compositional closure, dispersion heterogeneity, and pseudoreplicated quadrats as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Research online communities across Reddit, Telegram, and social platforms. Analyzes community size, engagement patterns, discussion themes, moderation culture, and member demographics for community strategy, partnership, and go-to-market planning.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2042026年9月26日 更新

Build a Hacker News + Reddit launch playbook for developer-tools and community-led products during PRD v0.9 Go-to-Market. Triggers on requests to plan HN/Reddit launch, "Show HN" post, community launch, or when user asks "HN launch", "Show HN", "Reddit launch", "launch on /r/SaaS", "Product Hunt vs HN", "community launch", "developer launch". Outputs GTM-* with Type=Channel-HN / Type=Channel-Reddit entries with timing, title, story angle, and engagement plan.

日本語の概要は準備中です。原文の説明を表示しています。

mattgierhart/PRD-driven-context-engineering1812026年8月31日 更新

Establish weekly customer-discovery cadence and Opportunity Solution Tree practice using Teresa Torres's Continuous Discovery Habits framework during PRD v1.0 Market Adoption. Triggers on requests to set up discovery cadence, build opportunity solution tree, run weekly customer interviews, or when user asks "Torres", "continuous discovery", "opportunity solution tree", "outcomes vs outputs", "weekly interviews", "assumption mapping". Outputs CFD-* discovery entries and updates to ADO-STAGE-* and PER-* with new evidence.

日本語の概要は準備中です。原文の説明を表示しています。

mattgierhart/PRD-driven-context-engineering1812026年8月31日 更新

Hoyeon developer community scan workflow for Codex. Use when the user invokes "$hoyeon-dev-scan" or asks for developer reactions, community opinions, or cross-community sentiment on technical topics. This adapter loads the canonical dev-scan skill and follows its Codex runtime surface.

日本語の概要は準備中です。原文の説明を表示しています。

team-attention/hoyeon1732026年5月21日 更新

Figma 转 Photoshop (PSD) (Figma → Photoshop (PSD) 设计稿转换 (从业者视角) — 把 Figma 设计文件高保真转换为 Photoshop 分层 PSD, 核心是对齐两个工具的概念/渲染差异, 让产出的设计稿视觉一致. 覆盖: (a) 概念映射 — Figma frame / auto-layout / component / variant / constraint / vector-network / boolean / effect (drop·inner shadow / layer·background blur) / mask / blend mode / gradient / text-engine / color 与 Photoshop artboard / group / smart-object / linked / layer-style / shape-layer / path / clipping·layer mask / blend-mode 的对应关系与不可逆损耗点; (b) 转换方法栈 — 插件直出 PSD / 导出图层 (PNG·SVG) 再重组 / SVG·PDF 桥接 / 手工重建 / Figma REST API + Photoshop UXP·ExtendScript 脚本化, 各法在保真度-可编辑性-工时上的权衡与选型; (c) 保真度 QA — 字体回退与缺字处理 / 颜色空间 (sRGB·ICC profile) / 效果参数对齐 / @Nx·DPI 与栅格化 / 像素 diff 验收; (d) 两种交付目标 — 可编辑分层 PSD vs 像素保真扁平 PSD 的方法选择. 主战场 = Figma Community 插件 + Adobe 官方文档/论坛 + 设计交付 (design handoff) 实践 + 设计师社区. 不含: PSD→Figma 反向转换 / Sketch / Adobe XD / 纯前端 code handoff (HTML·CSS) / 印刷 CMYK 专业制版 (仅触及).) Master OS — automated mastery of Figma → Photoshop (PSD) 设计稿转换 (从业者视角) — 把 Figma 设计文件高保真转换为 Photoshop 分层 PSD, 核心是对齐两个工具的概念/渲染差异, 让产出的设计稿视觉一致. 覆盖: (a) 概念映射 — Figma frame / auto-layout / component / variant / constraint / vector-network / boolean / effect (drop·inner shadow / layer·background blur) / mask / blend mode / gradient / text-engine / color 与 Photoshop artboard / group / smart-object / linked / layer-style / shape-layer / path / clipping·layer mask / blend-mode 的对应关系与不可逆损耗点; (b) 转换方法栈 — 插件直出 PSD / 导出图层 (PNG·SVG) 再重组 / SVG·PDF 桥接 / 手工重建 / Figma REST API + Photoshop UXP·ExtendScript 脚本化, 各法在保真度-可编辑性-工时上的权衡与选型; (c) 保真度 QA — 字体回退与缺字处理 / 颜色空间 (sRGB·ICC profile) / 效果参数对齐 / @Nx·DPI 与栅格化 / 像素 diff 验收; (d) 两种交付目标 — 可编辑分层 PSD vs 像素保真扁平 PSD 的方法选择. 主战场 = Figma Community 插件 + Adobe 官方文档/论坛 + 设计交付 (design handoff) 实践 + 设计师社区. 不含: PSD→Figma 反向转换 / Sketch / Adobe XD / 纯前端 code handoff (HTML·CSS) / 印刷 CMYK 专业制版 (仅触及).: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on Figma → Photoshop (PSD) 设计稿转换 (从业者视角) — 把 Figma 设计文件高保真转换为 Photoshop 分层 PSD, 核心是对齐两个工具的概念/渲染差异, 让产出的设计稿视觉一致. 覆盖: (a) 概念映射 — Figma frame / auto-layout / component / variant / constraint / vector-network / boolean / effect (drop·inner shadow / layer·background blur) / mask / blend mode / gradient / text-engine / color 与 Photoshop artboard / group / smart-object / linked / layer-style / shape-layer / path / clipping·layer mask / blend-mode 的对应关系与不可逆损耗点; (b) 转换方法栈 — 插件直出 PSD / 导出图层 (PNG·SVG) 再重组 / SVG·PDF 桥接 / 手工重建 / Figma REST API + Photoshop UXP·ExtendScript 脚本化, 各法在保真度-可编辑性-工时上的权衡与选型; (c) 保真度 QA — 字体回退与缺字处理 / 颜色空间 (sRGB·ICC profile) / 效果参数对齐 / @Nx·DPI 与栅格化 / 像素 diff 验收; (d) 两种交付目标 — 可编辑分层 PSD vs 像素保真扁平 PSD 的方法选择. 主战场 = Figma Community 插件 + Adobe 官方文档/论坛 + 设计交付 (design handoff) 实践 + 设计师社区. 不含: PSD→Figma 反向转换 / Sketch / Adobe XD / 纯前端 code handoff (HTML·CSS) / 印刷 CMYK 专业制版 (仅触及). problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「figma 转 psd」「figma to psd」「figma 转 photoshop」「figma 导出 psd」「设计稿转换」

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

独立开发者与微型 SaaS — 单人或极小团队 (≤3 人) 构建可持续订阅收入的软件产品商业, 有别于自由职业/咨询、企业级 SaaS 和开源维护: (a) 产品发现与验证 (自己的痒 vs 市场优先 Nugent/Walling; 着陆页冒烟测试; 先接 Stripe 再写代码; JTBD 访谈适配独立开发者场景; Reddit/HN/X/社区痛点挖掘; Mom Test 验证框架; 公开构建作为验证机制); (b) 独立开发者技术架构 (无聊技术论 McKinley; 单体优先; serverless vs VPS 在 ≤$100/月预算下的取舍; Rails/Django/Laravel/Next.js 等框架的出货速度选型; 托管服务优先于自建; Supabase/PlanetScale/Neon 数据库即服务; Clerk/Auth0 认证即服务; Stripe/Paddle/LemonSqueezy 支付; Vercel/Fly.io/Railway 部署; AI 辅助编码 Cursor/Copilot 作为力量倍增器); (c) 无营销团队的分发与增长 (SEO 作为微型 SaaS 护城河; Product Hunt 发布; AppSumo 终身授权利弊; 冷邮件; Twitter/X 公开构建; IndieHackers 社区分发; 集成市场 Shopify/WordPress/Zapier/Slack 应用目录; 联盟计划; 一人内容营销); (d) 定价与变现 (SaaS 定价心理学; freemium vs 免费试用 vs 纯付费; 按席位 vs 按用量 vs 固定费率; 年付折扣; 老用户保价; 微型 SaaS 流失率控制; MRR/ARR/LTV/CAC 在微型规模的含义; $10K MRR 里程碑心理学); (e) 独立创始人心智模型与生活设计 (default alive vs default dead Graham; 拉面盈利 Levels; 生活方式生意 vs 增长生意的光谱; 独立开发者倦怠预防; 时间管理与上下文切换成本; 地理套利与远程优先; 一次构建反复销售的资产思维; 社区作为支持网络 IndieHackers/WIP/MicroConf); (f) 法务与运营基础 (公司注册地选择 LLC/Ltd/GmbH 税效; Stripe Atlas vs Firstbase vs 本地律师; 服务条款与隐私政策; GDPR/CCPA 低成本合规; 知识产权基础; 首次雇人的承包商 vs 员工选择; 独立开发者会计 SaaS — Xero/QuickBooks; 多辖区税务义务)。中国独立开发者生态: 出海作为主导策略 (从中国构建面向全球市场的产品以避开国内竞争/监管); 即刻/V2EX/少数派作为社区枢纽; 微信小程序作为替代分发; 小报童/爱发电作为中文市场变现; 人民币定价心理学; 支付宝/微信支付集成; ICP 备案要求; 中国区 App Store 审核差异; 独立开发者周刊。诚实处理: 生存偏差 (每一个 Pieter Levels 背后是数千个从未达到 $1K MRR 的人), AI 对微型 SaaS 生态位的颠覆 (wrapper 产品脆弱), 独自构建的孤独与心理健康成本, 公开构建的表演性质 vs 真正透明, AppSumo 终身授权上瘾毁坏单位经济, 样板代码销售的伦理边界。不含: 企业级 SaaS (不同 GTM/销售/融资模型), 不含: 自由职业/咨询 (用时间换钱非建资产), 不含: 开源维护 (不同可持续性模型), 不含: 风投支持的创业 (不同增长期望), 不含: 无代码/低代码平台构建 (相邻但不同受众), 不含: 内容创作作为主业。 (Independent Developer and Micro-SaaS — the craft of single-person or tiny-team (≤3 people) software product businesses that generate sustainable recurring revenue without venture capital, distinct from freelancing/consulting, enterprise SaaS, and open-source maintainership: (a) product discovery and validation (scratching your own itch vs market-first Nugent/Walling; landing page smoke tests; Stripe checkout before code; Jobs-to-Be-Done interview adapted to solo context; Reddit/HN/X/community pain-point mining; idea validation frameworks Fitzpatrick Mom Test; build-in-public as validation mechanism); (b) technical architecture for solo operators (boring technology thesis Mckinley; monolith-first; serverless vs VPS tradeoffs for ≤$100/mo infra; framework selection for shipping speed — Rails/Django/Laravel/Next.js/Remix/SvelteKit; managed services over self-hosted whenever possible; database-as-a-service Supabase/PlanetScale/Neon/Turso; auth-as-a-service Clerk/Auth0/Supabase Auth; payment integration Stripe/Paddle/LemonSqueezy; deployment Vercel/Fly.io/Railway/Render; monorepo vs polyrepo for solo; AI-assisted coding Cursor/Copilot as force multiplier); (c) distribution and growth without a marketing team (SEO as moat for micro-SaaS Ahrefs-style content marketing on 1-person budget; Product Hunt launches; AppSumo lifetime deals tradeoffs; cold email outreach; Twitter/X building in public; IndieHackers community distribution; integration marketplaces Shopify/WordPress/Zapier/Slack app directories as channels; affiliate programs; content marketing at scale-of-one); (d) pricing and monetization (SaaS pricing psychology Patel/Campbell; freemium vs free trial vs paid-only; per-seat vs usage-based vs flat-rate; annual discount strategies; grandfathering existing customers; churn reduction for micro-SaaS — Baremetrics/ProfitWell/ChartMogul analytics; MRR/ARR/LTV/CAC at micro scale; the $10K MRR milestone psychology); (e) solo founder mental model and lifestyle design (default alive vs default dead Graham; ramen profitability Levels; lifestyle business vs growth business spectrum; burnout prevention for solo operators — no team to delegate to; time management and context-switching costs; geographic arbitrage and remote-first; the 'build once sell twice' asset mindset; community as support network IndieHackers/WIP/MicroConf); (f) legal and operational basics (incorporation LLC/Ltd/Gm

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

Suede-owned community-growth discipline for member purpose, platform choice, seeding, rituals, moderation, health metrics, and earned advocacy. Use when starting, auditing, or growing a Discord, Slack, forum, subreddit, or comparable product community. NOT FOR: public social-channel content (use suede-social), referral-program mechanics (use suede-referrals), or customer-interview research (use suede-customer-research).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月12日 更新

Use when writing or running Unity tests - Unity Test Framework EditMode vs PlayMode, test assembly definitions, testing plain C# and ScriptableObjects, PlayMode scene/physics/input tests, batchmode CLI with result XML, coverage, and the dotnet test fallback when no editor is installed.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1122026年10月12日 更新

Use when writing or restructuring Unity C# code - assembly definitions and dependency direction, small components with cached references, ScriptableObjects for data and events, DI instead of singletons, Input System, Addressables, serialization safety and Unity 6 API changes.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1122026年10月12日 更新

Design a service-learning project connecting genuine community need with embedded curriculum learning. Use when planning community projects, civic engagement, or social action units.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Deep analysis of Amazon niche markets by product ASIN, covering monopoly level, brand concentration, new product success rate, and market opportunity score. Trigger when the user mentions niche market analysis by ASIN, ASIN market research, ASIN niche lookup, monopoly assessment, brand concentration analysis, new product success rate, market demand score, competitive landscape, Amazon sub-market exploration, ASIN niche analysis, niche by ASIN, monopoly level, brand concentration, new product success rate, market opportunity score, competitive landscape, Nexscope data. Even if the user does not explicitly mention "niche market" or "ASIN", if their need involves evaluating the competitive landscape, brand density, or opportunity potential of the niche segment a specific product ASIN belongs to, this skill should also be triggered.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/nexscope-ecommerce-skills892026年10月9日 更新

Deep analysis of Amazon niche markets by keyword, covering monopoly level, brand concentration, new product success rate, and market opportunity score. Trigger when the user mentions niche market analysis, keyword market research, monopoly assessment, brand concentration analysis, new product success rate, market demand score, competitive landscape, Amazon sub-market exploration, niche market analysis, keyword market, monopoly level, brand concentration, new product success rate, market opportunity score, competitive landscape, Nexscope data. Even if the user does not explicitly mention "niche market", if their need involves evaluating the competitive landscape, brand density, or opportunity potential of the Amazon market at the keyword dimension level, this skill should also be triggered.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/nexscope-ecommerce-skills892026年10月9日 更新