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cccskills

「webgl」の検索結果

159 件 ・ 関連度順

概要と使いどころ

Expert guide for autonomous web agents (Browser-Use, Stagehand v0.4+), hardcore anti-bot evasion (Playwright Stealth, WebGL masking), and Vision LLM visual QA / Panduan ahli agen web otonom, penghindaran deteksi bot, dan QA visual berbasis Vision LLM.

日本語の概要は準備中です。原文の説明を表示しています。

roedyrustam/vibes-plug752026年10月9日 更新

Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.

日本語の概要は準備中です。原文の説明を表示しています。

yacosta738/yacosta738.github.io472026年10月12日 更新

grainient

無料

Recreate grainient.supply's 16 dark-mode visual effects as single-file HTML pages: WebGL shader gradients, vignette overlays, 9-layer box shadows, smooth scroll, spring animations, hover-zoom, ticker marquees, glassmorphism, 3D card flips, bento grids, gradient CTAs. Dark-mode-first with lime green (#C2F13C) accent. Triggers on grainient effects, dark-mode landing page, cinematic depth, glow effects, SaaS showcase, visual effects page.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Generate interactive Three.js canvases in six modes: narrative particle phase cycles, WebGPU spinner/loaders, infinite gallery tunnels, animated glTF specimens, vinyl showcase with webcam reflection, glass hero sections with physically-accurate refraction/dispersion/iridescence. Ships a reusable Phosphor Vigil FX post-processing module (CRT composite, scanlines, chromatic aberration). Self-contained HTML output. Triggers on particle system, ambient 3D canvas, WebGL art, spinner, loader, infinite tunnel, glTF animation, CRT post-processing, vinyl record, webcam reflection, 3D product showcase, glass hero, 3D glass, refraction, dispersion, iridescent glass, frosted glass panes, glass material.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Generate Rocaille-style domain warping shaders, mouse-reactive liquid logo effects, depth-map parallax heroes (Astryx-style hover-reactive statues), and stable fluid simulations over live DOM. Four modes — rocaille, liquid-logo, astryx-statue, fluid-dom. Triggers on shader art, depth parallax, hover-reactive depth map, statue hero, fluid sim, liquid logo, WebGL visualization, procedural background, pointer-reactive fluid.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Create polished, code-driven Remotion motion explainers from scripts, narration, subtitles, product specifications, reference videos, UI recordings, diagrams, or abstract concepts. Use for product launches, AI demonstrations, UI interactions, algorithms, scientific principles, electrical systems, data flows, architecture, charts, equations, and concepts best expressed with React, SVG, Canvas, WebGL, or Three.js. Prioritize continuous spatial logic, visible cause and effect, precise interaction states, editable parameters, deterministic rendering, and evidence-backed visual QA.

日本語の概要は準備中です。原文の説明を表示しています。

vibe-motion/remotion-code-motion-explainer352026年7月29日 更新

Programmatic React video best practices for Remotion. Use this skill whenever the user is writing, debugging, or rendering Remotion code — compositions, useCurrentFrame animations, interpolate, spring, Sequence timing, <Img>/<Video>/<Audio> from @remotion/media, staticFile, calculateMetadata, the Studio preview, `npx remotion render`, captions, subtitles, voiceover, audio visualization, ffmpeg, transitions, light leaks, transparent video, Lottie, 3D scenes, Mapbox flyovers. Triggers especially on HtmlInCanvas / "html in canvas" requests, CRT terminal effects, glitch effects, video shaders, WebGL video, and any request to scaffold a new programmatic React video. Owns `remotion render` and everything about Remotion code. Do NOT trigger for finished MP4 ad assembly from existing slides (that is `/video-content`) or for the inspiration-to-MP4 reference-video pipeline (that is `/cmo-video`).

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

Brand-grounded Remotion video pipeline. Take a brief, ground it in `brand/` (voice, audience, positioning, creative-kit), write a beat sheet, scaffold a fresh Remotion project, generate any required assets, compose with frame-driven animations, and bake a final MP4. Use this skill whenever the user wants to build a NEW Remotion video from scratch — product films, motion graphics, code-driven shaders, CRT/glitch effects, HTML-in-canvas demos, React video. Triggers on requests like "make a remotion video", CRT/glitch/scanline effects, html-in-canvas demos, video shaders, WebGL video, and frame-driven React video. This is the mktg-native sibling of the personal `/cmo-video` skill: `/cmo-video` recreates the *style* of an existing reference video; `/cmo-remotion` builds something new from a brief. Always load `remotion-best-practices` before stage 5 (compose).

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

万能复刻 / universal website copy-remix workflow with evidence-based reference recon. Use when the user wants to copy, clone, recreate, remix, migrate, or rebuild any reference website's look, interaction feel, scroll rhythm, hero motion, layout structure, visual system, deployed static assets, or landing-page experience into a new website. Trigger for requests like 万能复刻, 万能网站复制, 复刻官网, 一比一复刻, 授权复制, 高仿但换产品, 参考某官网做自己的官网, RMUX 风格, Linear/Raycast/Apple/Vercel 风格迁移, hero 动效复刻, 滚动体验复刻, 官网换皮重构, 网站侦察, 复刻验收, WebGL/Canvas/Three.js 效果还原.

日本語の概要は準備中です。原文の説明を表示しています。

wuxie888/agent-skill-wannengcopy292026年7月12日 更新

生成"电子杂志 × 电子墨水"风格的横向翻页网页 PPT(单 HTML 文件),含 WebGL 流体背景、衬线标题 + 非衬线正文、章节幕封、数据大字报、图片网格等模板。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"horizontal swipe deck"、"editorial magazine"、"e-ink presentation"时使用。

日本語の概要は準備中です。原文の説明を表示しています。

darker2016/workbuddy-skill-groups272026年8月17日 更新

Use this skill when users want to build, edit, or design pages and layouts on Divi 5 WordPress sites. Triggers include creating landing pages, hero sections, testimonial cards, pricing tables, feature grids, blog listing pages with post loops and pagination; adding or modifying sections on existing pages by page ID; setting up design systems with tokens and presets; theme builder templates for headers, footers, and post/page body layouts; mega menus and site navigation; saving to or loading from the Divi library; auditing or cleaning up presets. Handles animations, hover effects, responsive design, and dynamic content. Also covers special effects like WebGL shader backgrounds and advanced CSS animations via the DiviOps Design Library plugin. Do NOT use for custom PHP/plugins, child theme development, standalone CSS authoring, SQL queries, WooCommerce configuration, SEO setup, standalone Three.js projects without WordPress, or non-Divi builders like Elementor.

日本語の概要は準備中です。原文の説明を表示しています。

oaris-dev/diviops272026年10月11日 更新

Pulp in the browser — the WAM v2 and WebCLAP adapters, the wasm runtime, the Skia/WebGL2 browser window host, and the WebGPU (emdawnwebgpu) GPU-audio lane. Covers what does and does not compile to wasm, the worklet-thread constraints (no std::thread, no fetch, no navigator.gpu), the non-realtime tick, memory growth, how to PROVE a GPU lane actually ran rather than silently falling back to CPU, and the silent-failure traps that make a wasm build "work" while producing no audio or no pixels.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月13日 更新

Unity 6 platform targeting and build guide. Use when building for specific platforms, configuring build profiles, using platform scripting defines (#if UNITY_IOS, #if UNITY_ANDROID), optimizing for mobile, WebGL, or consoles, working with Addressables/asset bundles, or choosing between IL2CPP and Mono. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

用于设计、实现或审查前端交互动效、页面转场、滚动动画、Framer Motion、GSAP、Lottie、CSS 动画、动效强度、动画性能、减少动效行为或兼具表现力与可访问性的 UI 动效。不要用于仅 SVG 路径绘制、Canvas/WebGL 渲染或普通 hover 状态;中文触发词包括 动效设计、交互动效、页面转场、滚动动画、Framer Motion、GSAP。

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when designing, implementing, or reviewing frontend interaction motion, page transitions, scroll animation, Framer Motion, GSAP, Lottie, CSS animation, motion intensity, animation performance, reduced-motion behavior, or cinematic but accessible UI motion. Do not use for SVG-only path drawing, Canvas/WebGL rendering, or ordinary hover states; Chinese triggers include motion design, interactive effects, page transitions, scroll animation, Framer Motion, GSAP.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.

日本語の概要は準備中です。原文の説明を表示しています。

human-kit/ui172026年10月11日 更新

Verify that browser profiles are actually isolated from one another instead of assuming it - confirm each profile's timezone agrees with its own exit IP, that WebRTC exposes only the proxy, that canvas and WebGL hashes stay identical across relaunches of one profile, and that no two profiles share a persona, a cookie jar, or an address. Use when several of your own accounts or test identities run from one machine and the setup needs checking, when a profile tested clean but something still looks off, when choosing which detection suites to run (CreepJS, whoer, browserleaks WebRTC, pixelscan, liarjs), when auditing what a vendor runtime does with API and proxy credentials, or when asking which layers browser isolation cannot cover at all. Also for 'profile isolation check', 'fingerprint consistency test', 'timezone mismatch', 'WebRTC leak', 'canvas hash unstable', 'account association', 'temporary profile', '防关联', '多账号', '隔离自检'. The SDK is anti-detect-browser; MCP is browser-mcp-agent.

日本語の概要は準備中です。原文の説明を表示しています。

antibrow/anti-detect-browser-skills172026年8月28日 更新

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.

日本語の概要は準備中です。原文の説明を表示しています。

sinhoneyy/master-skills142026年9月5日 更新

Expert-level computer graphics covering the rendering pipeline, rasterization, ray tracing, shaders, transformations, lighting models, and GPU programming.

日本語の概要は準備中です。原文の説明を表示しています。

luokai0/ai-agent-skills-by-luo-kai122026年5月6日 更新

threejs

無料

[General] Use when building 3D web apps with ThreeJS and related WebGL or WebGPU examples.

日本語の概要は準備中です。原文の説明を表示しています。

duc01226/EasyPlatform112026年8月21日 更新

国风 3D 网页渲染。当用户要"水墨风 3D""中国风网页特效""Three.js 水墨""国风 H5""青绿山水 3D""非真实感渲染 NPR""古风 WebGL"时使用。提供可运行的中式渲染 shader 与实现方法,不是通用 Three.js 教程。

日本語の概要は準備中です。原文の説明を表示しています。

sanhuang520-ship-it/awesome-chinese-ai-tools112026年10月12日 更新

生成"电子杂志 × 电子墨水"风格的横向翻页网页 PPT(单 HTML 文件),含 WebGL 流体背景、衬线标题 + 非衬线正文、章节幕封、数据大字报、图片网格等模板。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"horizontal swipe deck"、"editorial magazine"、"e-ink presentation"时使用。

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

生成横向翻页网页 PPT(单 HTML 文件),含 WebGL 背景、章节幕封、数据大字报、图片网格等模板。提供两种风格:① "电子杂志 × 电子墨水"(衬线 + 流体背景 + 暖色) ② "瑞士国际主义"(无衬线 + 网格点阵 + IKB/柠檬黄/柠檬绿/安全橙高亮)。也支持生成多平台封面(公众号 21:9、Facebook 1.91:1、Instagram 1:1/9:16、LINE 16:9、YouTube 缩图、LinkedIn 横幅等)。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"瑞士风 PPT"、"Swiss Style"、"horizontal swipe deck"、"封面"、"cover"、"Facebook 封面"、"LINE 封面"、"Instagram 封面"时使用。

日本語の概要は準備中です。原文の説明を表示しています。

alingowangxr/guizang-ppt-skill112026年5月13日 更新

生成横向翻页网页 PPT(单 HTML 文件),含 WebGL 背景、章节幕封、数据大字报、图片网格等模板。提供两种风格:① "电子杂志 × 电子墨水"(衬线 + 流体背景 + 暖色) ② "瑞士国际主义"(无衬线 + 网格点阵 + IKB/柠檬黄/柠檬绿/安全橙高亮)。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"瑞士风 PPT"、"Swiss Style"、"horizontal swipe deck"时使用。

日本語の概要は準備中です。原文の説明を表示しています。

Dirtytrii/codex-skills112026年10月9日 更新