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cccskills

「wiring」の検索結果

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概要と使いどころ

Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when designing .tscn scenes, deciding how to split nodes, spawning instances with instantiate(), wiring autoloads, or fixing "node not found"/freed-node errors in a Godot project.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Best-practice rulebook for a marketing site's pages, organized by page class — campaign landers, product pages, programmatic SEO trees, editorial. Use when writing or updating a landing/marketing page, wiring a campaign lander to an attribution identifier, changing site-wide nav/footer links, touching sitemap/robots/agent-readable surfaces, or auditing a public site's indexing, reachability, and conversion setup.

日本語の概要は準備中です。原文の説明を表示しています。

dzhng/skills1,2942026年10月12日 更新

Write and edit project docs (README/markdown) as a glossary of principles, not a mirror of the code. Use when creating or revising a README; when a doc enumerates exact scenes, scenarios, helpers, class ids, file lists, or command/flag matrices the code already holds; when trimming narrative or changelog out of a doc; or when deduplicating overlapping docs and wiring a root doc to its sub-docs.

日本語の概要は準備中です。原文の説明を表示しています。

dzhng/skills1,2942026年10月12日 更新

Use when diagnosing Superloopy doctor, install, wrapper, plugin cache, hook bootstrap, bundled agents, marketplace, Codex, Claude Code, stale-version, evidence-floor, or host-wiring health problems.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,2932026年10月13日 更新

Use when optimizing the performance of an existing native scalar expression in the datafusion-comet-spark-expr crate (native/spark-expr/) — casts, string/JSON/array/math kernels that run per-row or per-batch. Covers benchmarking, keeping output bit-identical, and the no-regression gate. Not for adding new expressions (use implement-comet-expression) or wiring upstream functions (use wire-datafusion-function).

日本語の概要は準備中です。原文の説明を表示しています。

apache/datafusion-comet1,2882026年10月14日 更新

ALWAYS invoke this skill when the user asks where the project as a whole stands - "where are we", "what's the big picture", "what have we built", "what is in this project", "map the project", "what does this thing even do", "what is stale", "what can we delete", "update the roadmap" - in any language, and whenever a session report has just been written. It keeps one file, BIG-PICTURE.md: what the product is, every feature with how far it got, which parts nobody has touched, and what is queued next. Age and wiring are measured from git; how far a feature got comes from the reports or says "not checked". Where a tracker is connected it offers to open the queue as tickets, after a yes and never before. Never invents work, never deletes code.

日本語の概要は準備中です。原文の説明を表示しています。

kharmanskyi/open-steps1,2842026年10月6日 更新

INVOKE THIS SKILL when routing a LangGraph agent with a decision model (TypeSafe Jev, SemIf) instead of an LLM, or when auditing an existing agent for LLM calls that only produce a routing decision. Covers langchain-typesafe Noul/Choice/Score, reading answers correctly, threshold design, and LangSmith Gateway wiring.

日本語の概要は準備中です。原文の説明を表示しています。

langchain-ai/langchain-skills1,2842026年10月9日 更新

golive

無料

Take an agent-written app from repo to live production on the user's OWN accounts, with providers they choose (hosting, database, auth, payments, email, domain/DNS). The human connects accounts and approves changes; supported wiring operations run through a local CLI and produce verification evidence with explicit limits. Use when the user wants to ship, deploy, go live, launch, publish, or put their app online, or asks to wire up env vars, webhooks, auth settings (signup, email confirmation, password policy), a real signup → confirmation email → login journey, password recovery, account isolation between two users, auth redirects, email DNS or a custom domain.

日本語の概要は準備中です。原文の説明を表示しています。

mikehasa/golive-skill1,2782026年10月12日 更新

Build weighted gene co-expression networks to identify modules of co-regulated genes, relate them to phenotypes, and find hub genes using WGCNA, hdWGCNA, MEGENA, CEMiTool, and Gaussian graphical models. Covers signed-network choice, soft-threshold selection, module preservation, and the marginal-vs-partial-correlation distinction. Use when finding co-expression modules, identifying hub genes, relating gene networks to clinical or experimental traits, or building single-cell co-expression networks. For directed TF-target inference see scenic-regulons and grn-inference; for condition rewiring see differential-networks.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

widgetkit

無料

Implement, review, or improve WidgetKit widgets and controls. Use when building Home Screen, Lock Screen, StandBy, or CarPlay widgets with timeline providers; configurable widgets with AppIntentTimelineProvider; interactive widgets or Control Center controls with Button/Toggle wiring; WidgetKit push reloads, refresh budgets, deep links, Smart Stack relevance, Liquid Glass/accented rendering, widget extension setup, WidgetBundle, App Groups, and entitlements.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

Builds and reviews SwiftUI views with modern MV architecture, state, composition, isolated previews, and migration guidance. Covers @Observable ownership, @State/@Bindable/@Environment wiring, view decomposition, ViewModifiers, environment values, .task loading, iOS 26+ handoffs, Writing Tools, clipboard availability, and performance. Use when structuring SwiftUI state, managing @Observable, composing views, previewing meaningful UI states, or correcting SwiftUI patterns.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

app-clips

無料

Build iOS App Clips with invocation URLs, App Clip Codes, NFC, QR codes, Safari banners, Maps, Messages, target setup, App Store Connect experiences, size/capability constraints, NSUserActivity routing, SKOverlay promotion, App Group/keychain handoff, ephemeral notifications, location confirmation, and full-app migration. Use when creating App Clips or wiring App Clip invocation, experience configuration, or full-app handoff.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

Audit agent harness health: Claude/Codex agent parity, skill registry consistency, README.md sync, and protocol file wiring. Use when agents, skills, README.md, or development-protocol files move, split, or drift.

日本語の概要は準備中です。原文の説明を表示しています。

withkynam/vibecode-pro-max-kit1,1502026年6月21日 更新

Audit project context routing, shared-skill discoverability, and Claude/Codex wiring. Use when context docs or skill surfaces move, split, or drift.

日本語の概要は準備中です。原文の説明を表示しています。

withkynam/vibecode-pro-max-kit1,1502026年6月21日 更新

Define a spend budget for Claude Code and, optionally, create a cost alert rule that fires when usage crosses the limit, via POST /api/alerts/rules on the Agent Monitor dashboard. Reads current spend from /api/pricing/cost to size the budget sensibly and explains every rule field before writing. Use when setting a spend limit or wiring up a budget guardrail.

日本語の概要は準備中です。原文の説明を表示しています。

hoangsonww/Claude-Code-Agent-Monitor1,0692026年10月12日 更新

Use when a task involves creating or editing a Scenario workflow graph through MCP: building an app from a brief, adding or rewiring nodes (models, prompts, approval gates, loops), authoring editor_info, publishing, unpublishing or renaming, importing an exported workflow JSON, migrating a graph built in Weavy, ComfyUI, or another node tool, copying a workflow, or turning a prompt chain into an app. Running or pricing a workflow is scenario-workflows. Keywords: node graph, editor_info, CEL.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when a Scenario output must be checked and improved rather than accepted first roll: iterating a generation until it matches the brief, fixing a batch that came back off-brief, retrying failed shots methodically, wiring an automated generate, review, revise loop, or deciding whether to re-prompt, swap references, inpaint, post-process, or change model. Keywords: refine, iterate, critique, review loop, QA, self-correction, verify, acceptance criteria, retry, drift.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

kolu

無料

Drive one AI agent from another through kolu's terminals: spawn a Claude Code / Codex / opencode session in a PTY, prompt it, watch the screen for its reply, read it, and prompt again — a create→send→snapshot loop run with the `kaval-tui` CLI directly (no MCP). `kaval-tui` writes input and reads scrollback; `pulam-tui` adds a precise agent-state done-signal when you drive hooked terminals. Triggers on "drive another agent", "send a prompt to a terminal agent", "have one agent prompt another", "agent drives agent", "orchestrate agents in terminals", "make Claude drive Codex", "prompt the agent running in that terminal", or wiring a loop where one coding agent supervises another.

日本語の概要は準備中です。原文の説明を表示しています。

srid/emanote9642026年7月26日 更新

surface

無料

How a downstream app consumes the shared @kolu/surface stack (@kolu/surface · surface-app · surface-nix-host · surface-mcp) — declaring a typed reactive surface, serving it, consuming it (SolidJS hooks or a CLI), and mirroring a remote surface over ssh. Grounded in the real consumers: kolu, pulam-web, drishti, odu, and the TUIs. Load when wiring a surface server/client/mirror, or reaching for getHostSession / a link / the `.use()` hooks. CHANGING the framework is gated separately — `.claude/rules/surface.md` (a paired, CI-green drishti PR pinned to final kolu HEAD).

日本語の概要は準備中です。原文の説明を表示しています。

srid/emanote9642026年7月26日 更新