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「デザイン」の検索結果

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概要と使いどころ

Balance visual design with ATS compatibility for creative roles

日本語の概要は準備中です。原文の説明を表示しています。

Paramchoudhary/ResumeSkills2,7332026年6月19日 更新

Generate OpenEnv environments from a concrete use case (for example, "generate an env for the library textarena"). Use when asked to design or implement a new environment under envs/ by researching a target library/API, selecting matching OpenEnv examples, asking key implementation questions, and building models/client/server/openenv.yaml. Do not use for model training or evaluation tasks.

日本語の概要は準備中です。原文の説明を表示しています。

huggingface/OpenEnv2,7112026年10月15日 更新

GraphQL schema design, resolver patterns, subscriptions, DataLoader for N+1 prevention, and error handling

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/awesome-claude-code-toolkit2,7052026年5月12日 更新

Mobile development patterns for React Native and Flutter including navigation, state management, and responsive design

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/awesome-claude-code-toolkit2,7052026年5月12日 更新

Microservices design patterns including service mesh, event-driven architecture, saga pattern, and API gateway

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/awesome-claude-code-toolkit2,7052026年5月12日 更新

REST API design with resource naming, pagination, versioning, and OpenAPI spec generation

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/awesome-claude-code-toolkit2,7052026年5月12日 更新

io-figma

無料

Guides work on the Figma I/O package (@grida/io-figma, packages/grida-canvas-io-figma/). Covers the fig-kiwi binary parser, Kiwi→REST→Grida conversion pipeline, fig2grida CLI, REST API JSON conversion, and testing with clipboard/fig/REST fixtures. Use when adding node type support, fixing conversion bugs, extending fig2grida, working on the fig-kiwi parser, writing tests for Figma import, or debugging clipboard paste failures after a Figma update.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6752026年10月15日 更新

Author SVG figures for Grida docs — diff-able, version-controlled vector diagrams embedded in doc pages instead of screenshots. Provides reusable primitives (selection chrome, size badges, anchor pins, resize cursors, click ripples), color/typography tokens, a starter template, and finished examples to crib from. Canvas user docs (docs/editor/) are the first consumer; the kit is meant to generalize to any product's docs. Use when drawing diagrams that explain UI behaviour — gestures, alignment, before/after states — that a screenshot alone can't capture. Trigger phrases: "svg diagram", "draw a figure", "visual for docs", "explain this gesture visually", "before/after diagram".

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6752026年10月15日 更新

pedantic

無料

Role profile — a reviewer who is fact-seeking, bedrock-seeking, honest, and rejecting. Demands that arguments rest on small facts that cannot be wrong (not on stacked assumptions dressed up as foundation), and that deliberately-unclear concepts be quarantined — never leaked into solid layers, never mixed with each other. Catches the failure mode where designs ship after partial grounding: most of the spec researched, the design feels finished, and the unresearched remainder holds the deal-breaker. Invoke with `/pedantic <target>` (e.g. `/pedantic review this design doc`, `/pedantic review the SDK design`, `/pedantic review this PR`). Probes cover logical structure (definitions, assumptions, boundaries, contradictions, unfalsifiability, vague quantifiers, counterexamples), epistemic honesty (researchable vs. discoverable-only-by-doing), bedrock integrity (assumed-bedrock, leaked uncertainty, mixed unclarity), and design pathology (YAGNI, wrong-layer abstraction, unclear responsibility, fragmentation, over-engineering). Use when you want a hard critique of a plan, design doc, technical doc, code change, or PR description — not a copy edit, not a vibe check.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6752026年10月15日 更新

docs-wg

無料

Doctrine for drafting and keeping working-group docs under `docs/wg/**` — RFC/RFD specs and findings/research/glossary. A WG doc is a language-agnostic, code-agnostic study of a domain: it argues *why* and defines *what*, never *how in our code*. Use when writing or editing anything under `docs/wg/`, an RFC/RFD, a spec, a design note, a glossary, or research findings — including "write up the design", "document the spec", or "capture what we learned". Not for plans/TODOs (untracked `*.plan.md`), user docs, or SDK API refs — use `docs` to route those.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6752026年10月15日 更新

dotcanvas

無料

Author and edit a Grida `.canvas` board — a `.canvas.json` manifest plus document files (references, generated images, notes) placed on an infinite canvas. Use when working on a `.canvas` bundle or arranging visuals/design work spatially. For a linear deck/presentation, use the `slides` skill instead.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6752026年10月15日 更新

Doctrine for designing and evolving any **SDK** Grida ships — TypeScript, Rust, or otherwise. "SDK" here means a surface that crosses a foreign-or-foreign-treated boundary: published packages, separately-versioned consumers, FFI bindings, public-by-design modules. An SDK's job is to refuse; a strict, honest surface rejects the wrong contents and keeps the package testable in isolation. Default is "core, not customizable"; customization is the exception, defended by a deciding table. Use when authoring or evolving any such surface — `@grida/*` published packages, engine crates (gridaco/nothing `crates/*`) published or FFI-exported, intent/message vocabularies, any contract a second author will compile against. Internal-only helper packages are welcome to follow, not forced. Companion skill for two-sided contract work: $sdk-seam. Critique partners: $pedantic, $etiology. Related: $naming.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6752026年10月15日 更新

把 AI 生成或已有的视频、序列帧变成随滚动、指针、拖动、触摸、设备方向、音频、数据或状态变化的网页动画:设计动作方向,生成关键帧与视频,整理成图集或视频,编译时间轴并接入运行时。用户需要角色转向、产品拆解、镜头穿越、一镜到底转场,或要清理、抠色、补帧、压缩绿幕视频与雪碧图时使用。不用于纯 CSS、JS、SVG、Lottie 或实时 3D 就能完成的界面过渡与微交互(交给普通前端实现),也不用于独立成片剪辑、单张配图或静态页面。

日本語の概要は準備中です。原文の説明を表示しています。

oil-oil/oil-motion2,5992026年10月4日 更新

Use when writing prose humans will read—documentation, commit messages, error messages, explanations, reports, or UI text. Applies Strunk's timeless rules for clearer, stronger, more professional writing.

日本語の概要は準備中です。原文の説明を表示しています。

softaworks/agent-toolkit2,5572026年3月6日 更新

Design robust, scalable database schemas for SQL and NoSQL databases. Provides normalization guidelines, indexing strategies, migration patterns, constraint design, and performance optimization. Ensures data integrity, query performance, and maintainable data models.

日本語の概要は準備中です。原文の説明を表示しています。

softaworks/agent-toolkit2,5572026年3月6日 更新

Create and evolve design systems with design tokens, component architecture, accessibility guidelines, and documentation templates. Ensures consistent, scalable, and accessible UI across products.

日本語の概要は準備中です。原文の説明を表示しています。

softaworks/agent-toolkit2,5572026年3月6日 更新

mui

無料

Material-UI v7 component library patterns including sx prop styling, theme integration, responsive design, and MUI-specific hooks. Use when working with MUI components, styling with sx prop, theme customization, or MUI utilities.

日本語の概要は準備中です。原文の説明を表示しています。

softaworks/agent-toolkit2,5572026年3月6日 更新

Comprehensive guide for creating software diagrams using Mermaid syntax. Use when users need to create, visualize, or document software through diagrams including class diagrams (domain modeling, object-oriented design), sequence diagrams (application flows, API interactions, code execution), flowcharts (processes, algorithms, user journeys), entity relationship diagrams (database schemas), C4 architecture diagrams (system context, containers, components), state diagrams, git graphs, pie charts, gantt charts, or any other diagram type. Triggers include requests to "diagram", "visualize", "model", "map out", "show the flow", or when explaining system architecture, database design, code structure, or user/application flows.

日本語の概要は準備中です。原文の説明を表示しています。

softaworks/agent-toolkit2,5572026年3月6日 更新

Lead workflow for developing vgpu features and Blender assets with the repository's subharness specialists. Use for agent-based research, API design, implementation, shaders, materials, simulations, or ImageGen-guided asset iteration, and when the human mentions the agent flow or subharness team.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/vgpu2,5402026年10月14日 更新

Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,5172026年9月28日 更新

Create professional research posters in LaTeX using beamerposter, tikzposter, or baposter. Support for conference presentations, academic posters, and scientific communication. Includes layout design, color schemes, multi-column formats, figure integration, and poster-specific best practices for visual communication.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/claude-scientific-writer2,4812026年10月9日 更新

Organize business and technology teams for fast flow using Skelton & Pais's "Team Topologies". Use when the user mentions "team topologies", "Conway's law", "platform team", "stream-aligned team", "team boundaries", "cognitive load", "how should we split teams", "who owns this service", "team dependencies", or "reorg". Also trigger when reorganizing engineering teams, aligning team and service boundaries, splitting a monolith and deciding ownership, reducing cross-team handoffs, or designing an internal platform. Covers the four team types, three interaction modes, the inverse Conway maneuver, and fracture planes. For bounded contexts, see domain-driven-design. For dependency direction in code, see clean-architecture.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4372026年9月11日 更新

Create award-winning, immersive web experiences at the level of Awwwards-featured agencies. Use when the user mentions "Awwwards quality", "make my site stunning", "scroll animations", "parallax storytelling", "cinematic web design", "portfolio site", or "brand experience". Also trigger when elevating a standard landing page into a memorable digital experience. Covers dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation. For foundational UI, see refactoring-ui. For type selection, see web-typography.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4372026年9月11日 更新

Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", "type hierarchy", "variable fonts", "FOUT/FOIT", "typographic scale", or "the text is hard to read". Also trigger when choosing between system fonts and web fonts, optimizing font-loading performance, or designing readable long-form content. Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4372026年9月11日 更新