Use when building a 2D web game with Phaser (3.x/4.x) or PixiJS 8 in TypeScript - framework vs renderer, Phaser scenes/game objects/arcade physics/groups as pools/scale manager/loader, scene shutdown cleanup, PixiJS 8 async init, Assets bundles, ticker units and destroy, and keeping rules in plain TS modules.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.
日本語の概要は準備中です。原文の説明を表示しています。
dembsky/PropMotion☆ 1132026年8月15日 更新
Build production Flutter apps with Clean Architecture, Riverpod (preferred over Bloc/Provider), GoRouter navigation, Impeller rendering engine, Dart 3.7+ patterns, platform channels via Pigeon, and App Store/Play Store deployment.
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1132026年10月5日 更新
Use only after explicit Codex `$superloopy:superloopy-frontend` or Claude Code `/superloopy:superloopy-frontend` invocation for supported screen-based application UI across browser-hosted Web, interactive deployed content-led Web, desktop, mobile/tablet, embedded/hybrid, Qt, custom-rendered, or mixed targets, such a task started with a leading `loopy` or `루피`, or an active Superloopy loop explicitly routing it here. Do not activate from UI, frontend, desktop, mobile, or framework vocabulary alone, or for TV, wearable, XR, automotive, game UI, TUI, static media/document artifacts, or non-UI work.
日本語の概要は準備中です。原文の説明を表示しています。
beefiker/superloopy☆ 1122026年10月15日 更新
Comprehensive skill for building, migrating, and maintaining Astro v7 projects. Covers best practices from the official AGENTS.md, the v6→v7 migration path, validation of breaking/deprecated patterns, AI-enhanced dev server usage (background mode, JSON logging), advanced routing with src/fetch.ts, route caching, Sätteri Markdown, and the Rust compiler. Use when the user mentions 'Astro', '.astro files', 'astro dev', 'astro build', 'islands architecture', 'content collections', 'SSG', 'SSR adapter', 'upgrade to Astro 7', 'migrate Astro', 'Astro v7', 'Astro v6', 'Sätteri', 'route caching', 'Astro.cache', 'astro dev --background', 'src/fetch.ts', 'advanced routing', 'Hono + Astro', 'Rolldown', 'Vite 8', 'queued rendering', 'CDN cache provider', 'Astro AI', 'related content', 'related posts', 'vector embeddings Astro', 'astro-related-content', or asks about static site generation with Astro.
日本語の概要は準備中です。原文の説明を表示しています。
fabricioctelles/skills☆ 1092026年10月14日 更新
Plan, art-direct, generate, edit, and quality-check tactile minimal-zine bitmap imagery from almost any subject: landscapes, portraits, objects, products, architecture, interiors, existing photographs, moods, article ideas, cultural essays, data, reviews, and social-media card series. Use for 小红书图片, Instagram carousels, poetic posters, editorial covers, photo restyling, visual essays, evidence-aware explainers, or any request for aged paper, photocopy, risograph, letterpress, sparse type, and restrained single-ink character. Routes the subject before choosing composition, preserves identity and factual content when editing, saves reproducible prompts, invokes the runtime-native image generator, and audits the real raster output. Do not use for glossy commercial ads, deterministic UI/vector assets, or exact diagram rendering.
日本語の概要は準備中です。原文の説明を表示しています。
jiahuiqu17/paper-signal☆ 1092026年8月12日 更新
Scrape web pages using Scrapling with anti-bot bypass (like Cloudflare Turnstile), stealth headless browsing, spiders framework, adaptive scraping, and JavaScript rendering. This skill should be used when asked to scrape, crawl, or extract data from websites; web_fetch fails; the site has anti-bot protections; write Python code to scrape/crawl; write spiders.
日本語の概要は準備中です。原文の説明を表示しています。
archibate/dotfiles-opencode☆ 1082026年4月29日 更新
Create and render OpenSCAD 3D models. Generate preview images from multiple angles, extract customizable parameters, validate syntax, and export STL files for 3D printing.
日本語の概要は準備中です。原文の説明を表示しています。
archibate/dotfiles-opencode☆ 1082026年4月29日 更新
Drive a local ComfyUI install for image, video, and audio generation via its HTTP API. Use WHENEVER generating, rendering, or editing images/video/audio/hero assets with ComfyUI, Z-Image, Ideogram, FLUX, LTX, Wan, or when building, parameterizing, or running ComfyUI workflows. Covers the API client, workflow JSON format, model patterns, dual/multi-GPU placement, the MCP driver, in-graph Claude nodes, and VRAM coordination.
日本語の概要は準備中です。原文の説明を表示しています。
SlavaSexton/ComfyUI-Agent-Kit☆ 1062026年9月3日 更新
Unified image-generation engine for the product-shots ecosystem. Dispatches to the right model family (OpenAI gpt-image-2 / Gemini gemini-3-pro-image-preview Nano Banana Pro) with one parameterised script for text-to-image and image-to-image. Primary backend: OmniMaaS / Cloubic gateway (https://api.omnimaas.com/v1); also supports any OpenAI-SDK-compatible gateway via fallback env vars. Auto-resizes oversized reference images to prevent edge-proxy timeouts. Use when the user says "generate an image", "make a picture", "create a visual", "render this", "edit this image", "做一张图", "生成图片", "改这张图" — or when invoked as the image-generation backend by another product-shots skill (main-image / detail-page / ad-creative / social-post / multi-angle). NOT a creative-direction skill: takes a prompt + optional reference images, returns a file path.
日本語の概要は準備中です。原文の説明を表示しています。
motiful/product-shots☆ 1032026年6月8日 更新
Chooses PaaS hosting for apps, agents, APIs, and workers. Use when picking Vercel, Fly.io, Railway, Render, Cloudflare, Netlify, Heroku, Cloud Run, or container PaaS.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 982026年10月12日 更新
Builds web frontend UI and rendering. Use when implementing components or fixing hydration, SSR, routing, or state; UX, accessibility, and performance audits have other owners.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 982026年10月12日 更新
Diagnoses and improves measured latency, throughput, memory, CPU, bundle, rendering, query, or resource performance by defining a target, profiling a representative workload, locating the bottleneck, making one change at a time, and comparing before/after evidence. Use for performance work or regressions. Not for guessing optimizations without a reproducible workload or for generic refactoring.
日本語の概要は準備中です。原文の説明を表示しています。
thiientv/godmode☆ 972026年8月26日 更新
Audits an existing rendered interface or frontend diff for hierarchy, content clarity, interaction states, accessibility, responsive behavior, visual consistency, performance-sensitive UI patterns, and anti-generic design defects. Use for a UI/UX review, redesign audit, screenshot review, pre-release visual check, or design-system consistency pass. Not for building a new interface from scratch or for backend-only review.
日本語の概要は準備中です。原文の説明を表示しています。
thiientv/godmode☆ 972026年8月26日 更新
Render the user's morning brief as a styled HTML artifact, or set it up as a recurring weekday task. Use only when the user explicitly asks to run, see, or set up their morning brief, or if they invoke /morning by name. A question about their day, schedule, or calendar is not by itself a request for the brief; answer it directly instead.
日本語の概要は準備中です。原文の説明を表示しています。
Razshy/Wiggle☆ 962026年9月5日 更新
Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 952026年10月13日 更新
Drive Blender from natural language: create or edit 3D models, materials, lighting, cameras, renders, animation, and exports through Blender MCP. Route complete scenes to domain skills and wireframe/reference requests to reconstruction skills. Also use for 3D requests that do not name Blender. Requires a configured official or ahujasid MCP backend.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 952026年10月13日 更新
Test interactive CLI/TUI applications using @microsoft/tui-test. Use when you need to test CLI tools with interactive prompts, TUI rendering, arrow key navigation, or any command that requires a TTY. Triggers include "test CLI", "test TUI", "run interactively", "automate terminal input", "simulate user input in terminal".
日本語の概要は準備中です。原文の説明を表示しています。
Altman-conquer/agentrejoin☆ 932026年9月5日 更新
Analyze and design control flows and data structures. Produces compact ASCII tree diagrams showing triggers, call chains, payload shapes, state mutations, and re-render effects. Use when user asks to diagram, trace, visualize, or design a flow or data structure.
日本語の概要は準備中です。原文の説明を表示しています。
Altman-conquer/agentrejoin☆ 932026年9月5日 更新
Optimizing frontend (re-render, memoization, lazy loading) and backend (N+1, indexing, caching, async) performance, plus continuous auto-tuning loops for GC/threadpool/cache/worker settings.
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 932026年10月15日 更新
Turn an English description (or mermaid source) into a diagram triplet: the source, an editable .excalidraw file you can open on excalidraw.com, and rendered SVG + PNG. (gstack)
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
A harness that makes Opus (or any Claude model) behave like Fable — it enforces seeing a task through to the end, with evidence and verification, as procedure. Use when starting a multi-step task (2+ sequential stories), long autonomous work, debugging or root-cause investigation, building render/executable artifacts (HTML, SVG, games, charts), or when the user says "fablize", "see it through", "verify as you go", "split into goals".
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
Clerk Billing for subscription management - render Clerk's PricingTable and in-app checkout drawer, configure subscription plans, seat-limit plans for B2B, feature entitlements with has(), and billing webhooks. Use for SaaS monetization, plan gating, checkout flows, trials, invoicing, and subscription lifecycle management.
日本語の概要は準備中です。原文の説明を表示しています。
code-with-antonio/browser-automation-app☆ 882026年7月18日 更新
Spec↔code convergence scan. Use after implementation to verify the ACTUAL codebase matches the spec/plan — detects missing backends, dead buttons, partial wiring, scope creep. Classifies gaps (missing/partial/contradicts/unrequested), appends remediation tasks, loops until converged. The direct answer to 'the UI renders but nothing works' syndrome.
日本語の概要は準備中です。原文の説明を表示しています。
Rune-kit/rune☆ 862026年8月16日 更新