Craft Cloud — Pixel & Tonic's serverless hosting platform for Craft CMS. Covers craft-cloud.yaml configuration, the Build → Migrate → Release deploy pipeline, the craftcms/cloud extension package, edge image transforms via Cloudflare, edge static caching with cache.rules + ESI, Cloud-managed S3 filesystem, MySQL 8 / Postgres 15 databases (no MariaDB, no tablePrefix), Console-based command runner and scheduled cron (once-per-hour minimum), auto-handled queue jobs, custom domains and SSL, preview environments per branch, Cloud limitations (ephemeral filesystem, no SSH, no .htaccess, no built-in mail), plugin development requirements for Cloud compatibility, and self-hosted → Cloud migration.
日本語の概要は準備中です。原文の説明を表示しています。
michtio/craftcms-claude-skills☆ 862026年10月16日 更新
🇺🇸 GitHub Star Sustained Growth Playbook — Monthly 300+ star growth SOP. Content rhythm, community ops, event-driven growth, contributor & ambassador systems. Battle-tested: AFFiNE 0→60K+, Client Project A 0→10K stars. 🇨🇳 GitHub Star 持续增长实操手册 — 月增 300+ Star 的完整 SOP。内容节奏、社区运营、活动驱动增长、Contributor 与 Ambassador 体系。实战验证:AFFiNE 0→60K+、Client Project A 0→10K Star。 🇯🇵 GitHub Star 持続成長プレイブック — 月間300+ Star成長SOP。コンテンツリズム、コミュニティ運営、イベント駆動成長、Contributor&Ambassadorシステム。実戦検証:AFFiNE 0→60K+、Client Project A 0→10K Star。 🇰🇷 GitHub Star 지속 성장 플레이북 — 월 300+ 스타 성장 SOP. 콘텐츠 리듬, 커뮤니티 운영, 이벤트 기반 성장, Contributor & Ambassador 시스템. 실전 검증: AFFiNE 0→60K+, Client Project A 0→10K 스타. Triggers: "GitHub star growth" | "sustained star growth" | "monthly star growth" | "star growth SOP" | "contributor system" | "ambassador program" | "open source community" | "community growth" | "developer community growth" | "star持续增长" | "Star增长" | "开源社区运营" | "贡献者体系"
日本語の概要は準備中です。原文の説明を表示しています。
Gingiris-1031/gingiris-skills☆ 862026年10月15日 更新
🇺🇸 GitHub README Writing System — Craft a README that converts visitors to stars in <3 seconds. Proven structure from AFFiNE's 0→60K star journey: tagline engineering, first-screen law, section-by-section copywriting guide, Claude Code integration section, anti-patterns, and a pre-publish checklist. Use when you need to write or rewrite a specific README file. 🇨🇳 GitHub README 写作系统 — 打造 3 秒内把访客转化为 star 的 README。来自 AFFiNE 0→60K star 实战:tagline 工程、首屏法则、逐节文案指南、Claude Code 集成板块、反模式、发布前自检清单。需要写或改一个具体 README 文件时使用。 🇯🇵 GitHub README 作成システム — 3秒以内にビジターをスターに変えるREADMEを作る。AFFiNE 0→60Kスター実績から: タグライン設計、ファーストスクリーン法則、セクション別ライティングガイド、Claude Codeインテグレーション、アンチパターン、公開前チェックリスト。 🇰🇷 GitHub README 작성 시스템 — 3초 안에 방문자를 스타로 전환하는 README 작성법. AFFiNE 0→60K 스타 실전: 태그라인 설계, 첫 화면 법칙, 섹션별 카피라이팅 가이드, Claude Code 통합 섹션, 안티패턴, 게시 전 체크리스트. Triggers: "write README" | "README template" | "GitHub README" | "project description" | "tagline" | "open source README" | "README structure" | "README review" | "fix README" | "rewrite README" | "README写作" | "写README" | "README模板" | "项目介绍" | "开源项目文案" | "改README" | "README检查" | "README 구조" | "README 작성" | "README 검토" | "READMEの書き方" | "READMEレビュー"
Gingiris-1031/gingiris-skills☆ 862026年10月15日 更新
🇺🇸 User Interview & Cold-Start Operations Playbook — Battle-tested framework from HeyGen's 937 interviews to PMF. Complete SOP for user screening, interview execution, Beta testing methodology, cold-start user operations, churn analysis, and user grading systems. 🇨🇳 用户访谈与冷启动运营实战手册 — 基于 HeyGen 937 场访谈验证的 PMF 方法论。包含用户筛选、访谈执行、Beta 测试设计、冷启动用户运营、流失分析、用户分级体系完整 SOP。 🇯🇵 ユーザーインタビュー&コールドスタート運営プレイブック — HeyGenの937回インタビューで検証されたPMF方法論。ユーザースクリーニング、インタビュー実行、Betaテスト設計、コールドスタートユーザー運営、離脱分析、ユーザーグレーディング。 🇰🇷 사용자 인터뷰 & 콜드 스타트 운영 플레이북 — HeyGen 937회 인터뷰로 검증된 PMF 방법론. 사용자 스크리닝, 인터뷰 실행, Beta 테스트 설계, 콜드 스타트 사용자 운영, 이탈 분석, 사용자 등급 시스템. Triggers: "user interview" | "user research" | "customer discovery" | "PMF" | "product-market fit" | "beta test" | "beta testing" | "cold start users" | "cold start operations" | "churn analysis" | "user grading" | "用户访谈" | "用户调研" | "冷启动" | "冷启动运营" | "Beta测试" | "流失分析" | "用户分级"
Gingiris-1031/gingiris-skills☆ 862026年10月15日 更新
把缠论分析变成先定级别、再认结构、先写失效点的可执行研究流程。Use for A-share, HK-stock, ETF, index, or futures analysis with 中枢、分型、笔、线段、背驰、区间套、三类买卖点 and multi-level recursion, or for converting Chan theory into reproducible backtest rules. Research and study only; never issue stock tips or promise returns.
日本語の概要は準備中です。原文の説明を表示しています。
noahnan-max/chanlun-trading-system☆ 802026年8月3日 更新
CSS design tokens and color system for vehicle insurance platform. Use when defining colors, spacing, typography, or design variables. Keywords: eye-care colors #5B8DEF/#8B95A5/#C5CAD3, CSS variables, spacing system, color palette, typography scale, design tokens, variables.css, theme colors.
日本語の概要は準備中です。原文の説明を表示しています。
FDU-INS/Insurance-Skills☆ 772026年7月12日 更新
Design a layout system — spacing scale, grid columns, and layout primitives. Use when asked to "design a spacing system", "set up a layout grid", or "build layout primitives".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Use when asked to create a brand identity, define visual design direction, generate a color palette or type system, build a style guide, or establish the look and feel for a product. Examples: "create a brand for X", "define the visual identity", "what colors should we use", "build a style guide", "design system foundations".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Visual designer — brand identity, color systems, typography, design tokens, and UI design. Use when asked to "design our brand", "pick colors and fonts", "build a design system", or "design a logo".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Design an icon system spec or audit existing icons for consistency and accessibility. Use when asked to "design an icon system", "audit our icons", or "are our icons consistent".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Build a production-ready prompt package — system prompt, few-shot examples, output format, edge case handling, eval criteria. Use when asked to "prompt engineering", "build a prompt", "write a system prompt", or "improve this prompt".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
Map the system architecture — read the codebase, identify services and connections, output a C4-level architecture map as Mermaid diagrams with component descriptions. Use when asked to "map the architecture", "system diagram", "how does this work", or "architecture overview".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月15日 更新
CASS Memory System - procedural memory for AI coding agents. Three-layer cognitive architecture with confidence decay, anti-pattern learning, cross-agent knowledge transfer, trauma guard safety system. Bun/TypeScript CLI.
日本語の概要は準備中です。原文の説明を表示しています。
Dicklesworthstone/agent_flywheel_clawdbot_skills_and_integrations☆ 732026年9月6日 更新
Rhythmic analysis, meter classification, groove mechanics, and cross-cultural rhythmic systems. Covers simple and compound meter, asymmetric meters, polyrhythm, polymetric structures, metric modulation, swing and groove analysis, syncopation patterns, hemiola, additive vs. divisive rhythm, African timeline patterns, Indian tala, and Messiaen's non-retrogradable rhythms. Use when analyzing rhythmic structure, identifying meter, studying groove, or working with non-Western rhythmic systems.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Somatic movement and whole-body retraining as Joseph Pilates designed it in the Contrology method and as Moshé Feldenkrais designed it in Awareness Through Movement and Functional Integration, with enough cross-reference to the broader somatics landscape (Alexander Technique, Hanna Somatics, Body-Mind Centering) that an agent can place a user into the right method. Covers the Pilates reformer and mat system, the six Pilates principles, the Feldenkrais ATM lesson structure, the nervous-system learning frame that distinguishes somatics from exercise, and the safety posture that matters for rehab populations. Use for queries about core training, rehab-adjacent movement, chronic pain patterns, and learning-based movement re-education.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Reading a habitat — identifying biome, plant community, food web structure, successional stage, and the keystone species that hold the system together. Covers the elevational and latitudinal gradients that Humboldt first mapped, the structural vocabulary for describing a habitat, the core concepts of food-web and trophic analysis, and the practice of diagnosing habitat health from indicator species. Use when the task is to understand a place rather than a species.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Vocabulary learning strategies and retention science for any language -- frequency-based word selection, spaced repetition systems (Ebbinghaus forgetting curve, Leitner system, SM-2 algorithm), cognate exploitation, word family networks, context-based learning, collocations, depth of word knowledge (form, meaning, use), reading progression from controlled to authentic texts, and productive vs. receptive vocabulary thresholds. Use when building vocabulary plans, optimizing review schedules, selecting learning materials, or diagnosing vocabulary gaps.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Sound systems of human language -- phoneme inventories, the International Phonetic Alphabet, articulatory and acoustic phonetics, phonological rules, suprasegmental features (stress, tone, intonation), and ear training for non-native sound perception. Covers place and manner of articulation, voicing contrasts, vowel space, minimal pair analysis, allophonic variation, phonotactic constraints, connected speech phenomena (assimilation, elision, liaison), and prosody across language families. Use when analyzing pronunciation, teaching sound systems, performing phonemic transcription, or diagnosing intelligibility problems in any language.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Earth systems science covering plate tectonics, landforms, erosion, biomes, hydrosphere, atmospheric circulation, and the interactions among lithosphere, hydrosphere, atmosphere, and biosphere. Provides frameworks for analyzing how physical processes shape landscapes over geological and human timescales. Use when reasoning about landforms, natural hazards, climate patterns, ocean currents, biogeography, or any question about how Earth's physical systems operate and interact.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Map design, spatial analysis, and Geographic Information Systems. Covers map projections and their distortion trade-offs, coordinate systems, thematic mapping techniques (choropleth, proportional symbol, dot density, isoline), remote sensing and satellite imagery, GIS data models (vector and raster), spatial analysis operations (overlay, buffer, interpolation, network analysis), and cartographic design principles. Use when creating maps, analyzing spatial data, selecting projections, interpreting satellite imagery, or reasoning about spatial relationships in any domain.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Understanding how algorithmic systems shape what users see, know, and do -- from recommendation feeds to search ranking to credit scoring to hiring software. Covers the mechanics of recommendation systems, algorithmic bias and its sources, personalization's effects on information diets, opacity and accountability, AI limitations (hallucination, confident wrongness), and the human-in-the-loop question. Use when a learner needs to think critically about why particular content reached them.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Understanding how digital systems actually work -- hardware, operating systems, networks, and information representation -- at a depth sufficient to reason about them rather than just use them. Covers CPU/RAM/storage/GPU roles, what an OS does, how packets travel the internet, and how computers represent numbers, text, images, and sound as binary. Use when a learner needs to build a mental model of computing rather than memorize menu paths.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Distributed storage systems design and operation for cloud platforms. Covers the GFS/HDFS block-and-master pattern, object storage (Swift/S3) with consistent hashing and eventual consistency, block storage semantics, replication vs erasure coding, the CAP theorem in practice, read-repair and anti-entropy, snapshot chains, and the GFS/BigTable/Spanner evolution. Use when designing a storage subsystem, choosing between object/block/file, or reviewing a replication and consistency strategy.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Recognition and mitigation of systematic reasoning errors documented in the heuristics and biases tradition. Covers confirmation bias, availability, anchoring, representativeness, framing effects, hindsight bias, overconfidence, and motivated reasoning. Each bias is presented with its mechanism, diagnostic signal, and structured mitigation. Use when you suspect your own or another reasoner's conclusions may be shaped by systematic cognitive distortion rather than evidence.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新