Australian business English for professional writing — warm, direct, EN-AU spelling (colour, organise, centre), no filler words. Use whenever the user is writing for an Australian audience: emails, chat messages, proposals, client communications, blog posts, web copy, or any business writing. Apply to drafting, editing, and tone-checking professional text.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0672026年10月9日 更新
Finds secrets, tokens, passwords, and API keys that can leak through generated serialization: Python dataclass repr and asdict, attrs, pydantic model_dump, NamedTuple, JavaScript JSON.stringify and util.inspect, structured logs, tracing spans, and error reports. Use when asked to "check for secret serialization", "credential in repr", "repr=False audit", "secret in spans", "token in logs", or when a change adds a credential field to a dataclass, model, or config object, or adds code that stringifies whole objects or every kwarg into telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
getsentry/skills☆ 1,0622026年10月15日 更新
Creates, optimizes, and iteratively refines agent prompts, system prompts, developer prompts, and reusable prompt templates. Use when asked to improve a prompt, optimize a system prompt, rewrite an agent prompt, tune prompt wording, make a prompt more reliable, port prompts between OpenAI, Claude, or Gemini, or build prompt evals.
日本語の概要は準備中です。原文の説明を表示しています。
getsentry/skills☆ 1,0622026年10月15日 更新
Django access control and IDOR security review. Use when reviewing Django views, DRF viewsets, ORM queries, or any Python/Django code handling user authorization. Trigger keywords: "IDOR", "access control", "authorization", "Django permissions", "object permissions", "tenant isolation", "broken access".
日本語の概要は準備中です。原文の説明を表示しています。
getsentry/skills☆ 1,0622026年10月15日 更新
Help a technical founder build whatever they want on Claude Managed Agents — an internal worker, a piece of their product, a customer-facing agent. Find out what they want to build, scope a v0, launch it in their account, grade it, iterate, and (if it should run on a clock) put it on a scheduled deployment, with everything bigger laid out as v1/v2. Use when a founder says "launch my agent", "/launch-your-agent", "build me a managed agent", or wants to build something on CMA. Keywords: managed agents, CMA, founder, launch, scheduled deployment, outcome rubric.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/launch-your-agent☆ 1,0592026年9月23日 更新
Collect what is new in AI in the last 24 hours across X, Hugging Face, GitHub and sitemaps, deduplicated, as one report of names that are starting to surge. Use when the user asks what is new or trending in AI today, wants a daily AI listening report, or needs fresh names of models, products and repositories to feed keyword research. Runs the new-term-radar command line; needs an AISA_API_KEY.
日本語の概要は準備中です。原文の説明を表示しています。
zhuyansen/new-term-radar☆ 1,0492026年10月14日 更新
When the user wants to choose an SEO-friendly domain for a new site—brand vs keyword domain, TLD selection, or domain best practices. Also use when the user mentions "domain choice," "pick domain," "SEO-friendly domain," "brand domain," "EMD," "PMD," "exact match domain," "partial match domain," "TLD," ".ai domain," ".com vs .io," "domain length," "domain history," or "defensive domain registration." For migration, use rebranding-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0422026年10月6日 更新
When the user wants to analyze competitors for SEO, content, backlinks, or positioning. Also use when the user mentions "competitor analysis," "competitor research," "competitor keywords," "competitor backlinks," "link gap," "content gap," "competitor content," "competitive analysis," or "competitor comparison." For content roadmap, use content-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0422026年10月6日 更新
When the user wants to optimize URL structure, fix URL issues, or plan URL hierarchy. Also use when the user mentions "URL structure," "URL optimization," "slug," "clean URLs," "URL hierarchy," "URL path," "permalink structure," "URL best practices," "dynamic URLs," or "URL parameters." For per-page slug wording, use url-slug-generator. For canonical consolidation, use canonical-tag.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0422026年10月6日 更新
When the user wants to set up, optimize, or manage Google Ads campaigns. Also use when the user mentions "Google Ads," "Google Search Ads," "PPC," "SEM," "PMF testing with ads," "test product-market fit," "Responsive Search Ads," "RSA," "Performance Max," "Quality Score," "keyword bidding," or "Google Display/YouTube ads." For paid mix, use paid-ads-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0422026年10月6日 更新
When the user wants to plan, implement, or optimize referral program strategy. Also use when the user mentions "referral program," "referral marketing," "user referral," "refer-a-friend," "word-of-mouth growth," "referral rewards," "referral tracking," "referral code," "referral incentives," or "viral loop." For referral landing copy, use landing-page-generator.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0422026年10月6日 更新
Use when one image must be composed from several reference pictures through the Scenario MCP server, each lending one thing: the character from one, the place, pose, style, light, palette, material, outfit, or layout from others. Also when a reference leaks into the result (its object, colors, or face showing where it should not) or a reference's role is ignored. Keywords: multi-reference, reference roles, combine references, style reference, pose reference, give each picture a job.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSceneAsync, open world.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when a Unity 6.3 URP task involves shaders: hand-written HLSL, Shader Graph water, toon, dissolve or outline, Custom Function nodes, a renderer feature or full-screen effect on Render Graph, compute shaders, shader variants, keywords, stripping, Shader Build Settings, PSO warm-up, or shader cost; or when a material turns pink or invisible, casts no shadow, ignores extra lights under Forward+, an effect 'does nothing', the game stutters the first time something appears, or builds bloat with variants.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when administering a Scenario team from an agent through MCP: restricting which models a team or project can run (model access control, allowlist, blocklist), inviting or removing team and project members, changing roles, capping a member's Creative Unit spend, auditing API keys and their roles or scopes, or attributing consumption per user or model. Keywords: governance, model control, consumption cap, spend limit, API key hygiene, team admin, enterprise.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when producing a video ad with Scenario from a product shot or brand assets: a mobile 9:16 or landscape 16:9 commercial, a TikTok, Reels, Shorts, YouTube, or CTV spot, or campaign creative needing a creative brief, storyboard, cinematic camera work, brand-faithful product footage, music and voiceover, captions, ad variants, budget planning, or platform delivery specs. Keywords: video ad, commercial, product video, advert, hook, CTA, end card, campaign, ad creative.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget. Also when choosing between QuadriFlow or voxel remesh and manual retopo, placing loops around eyes, mouth and joints, deciding pole placement, setting up a Shrinkwrap cage, fixing volume loss after subdivision, preparing a low poly for baking, or auditing topology for spirals, 6-poles and triangles. Keywords: retopo, retopology, quad remesh, clean up an AI mesh, edge flow, low poly, bake prep.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when generated clips must become a finished video on Scenario via MCP: cutting a shot list together, laying a timeline, concatenating with transitions, overlaying a logo or title card, adding a music bed or voiceover, burning in or exporting captions and subtitles, trimming and splitting, or producing vertical and square variants of one master. Keywords: edit, assemble, stitch, concat, compositor, timeline, layers, overlay, captions, SRT, ad, UGC, social cut.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when one interior photo, uploaded or generated on Scenario, should become a room a visitor walks into in a web browser and plays with: props lifted out of the photo and rebuilt as 3D objects to grab, throw, and hear land, inside a Gaussian splat world, or restyled variants of one room. Keywords: image-blaster, walkable room, photo to 3D room, clean plate, object cut-out, splat world, physics props, grab and throw, impact sounds, heightfield collision.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when generating video with Vidu models on Scenario via MCP: text-to-video, image-to-video from a single still, start and end frame interpolation, reference-to-video keeping characters and props consistent from up to 7 reference images or reference videos, anime-style motion, movement amplitude control, or deciding between Q3, Q2, Q1, and 2.0 tiers. Keywords: Vidu Q3 Pro, Q2 Turbo, Shengshu Technology, T2V, I2V, R2V, Reference2V, start end frame, background music toggle.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or unwrapping UVs, cutting seams, setting texel density, mip-safe padding, UDIMs, lightmap UVs, stacking mirrored shells, or preparing a low poly and cage for baking. Keywords: edge flow, eye and mouth loops, Unfold3D, bake prep.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when a task involves creating or editing a Scenario workflow graph through MCP: building an app from a brief, adding or rewiring nodes (models, prompts, approval gates, loops), authoring editor_info, publishing, unpublishing or renaming, importing an exported workflow JSON, migrating a graph built in Weavy, ComfyUI, or another node tool, copying a workflow, or turning a prompt chain into an app. Running or pricing a workflow is scenario-workflows. Keywords: node graph, editor_info, CEL.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新