本文へ移動
cccskills

「you」の検索結果

8,343 件 ・ 関連度順

概要と使いどころ

游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1612026年9月6日 更新

Interactive escalation-resolution workflow for the bmad-loop orchestrator. A bmad-loop run paused on a CRITICAL escalation (a contradiction or gap a dev/review session could not safely resolve alone); you and the human disambiguate the frozen spec so the story can be re-driven. Invoked as /bmad-loop-resolve <story-key>. Unlike the automated dev/review sessions this session is interactive — a human is present and you SHOULD ask.

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-loop1592026年10月16日 更新

Explain CSS layout issues and propose fixes. Use when a junior developer is struggling with alignment or spacing.

日本語の概要は準備中です。原文の説明を表示しています。

proflead/codex-skills-library1592026年7月29日 更新

bm25

無料

Ranked content search over a text corpus you point it at, using BM25 (via xhluca/bm25s). Corpus-agnostic: cloned repos, project knowledge stores, uploaded files and archives, any local directory. In-memory BM25 index per invocation, with a session-local disk cache for repeat runs against the same corpus. Use for "rank these documents", "search this corpus", "which files are most about X", "find content about Y", or any multi-word concept query against a known body of text where grep would return everything or nothing. Needs a corpus on disk. Not for searching stored memories or prior-session decisions (remembering), not for a named symbol or a file's structure (tree-sitting), and not for a literal string you could grep.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1532026年10月16日 更新

Define responsive layout grid systems with columns, gutters, margins, and breakpoint behavior.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1412026年6月29日 更新

When the user wants to create competitor comparison or alternative pages for SEO and sales enablement. Also use when the user mentions 'alternative page,' 'vs page,' 'competitor comparison,' 'comparison page,' '[Product] vs [Product],' '[Product] alternative,' 'competitive landing pages,' 'how do we compare to X,' 'battle card,' or 'competitor teardown.' Use this for any content that positions your product against competitors. Covers four formats: singular alternative, plural alternatives, you vs competitor, and competitor vs competitor. For sales-specific competitor docs, see sales-enablement.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1412026年6月29日 更新

Google API integration for blog performance: PageSpeed Insights, CrUX Core Web Vitals with 25-week history, Search Console performance, URL Inspection, Indexing API, GA4 organic traffic, NLP entity analysis for E-E-A-T, YouTube video search for embedding, and Google Ads Keyword Planner. Progressive feature availability based on credential tier (API key, OAuth/service account, GA4, Ads). Shares config with claude-seo at ~/.config/claude-seo/google-api.json. Use when user says "google data", "page speed", "core web vitals", "search console", "indexation", "GA4", "keyword research", "nlp entities", "blog performance", "youtube search", "google api setup".

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1412026年6月29日 更新

Remove the AI tells human readers react to in a tweet or thread: 2026 vocabulary by density, reveal bridges, staccato stacks, stacked triads, performed sincerity. Also --mode audit (280-char fit and format), --mode profile (learns how you write) and --mode interview (fills your Story Bank: the numbers, turning points and positions posts are made of). Not for writing from scratch (use x-post-writer). Keywords: humanize, de-AI tweet, AI slop, interview me, audit before posting.

日本語の概要は準備中です。原文の説明を表示しています。

sergebulaev/x-skills1372026年10月15日 更新

Draft a reply or a value-add quote tweet for a specific X (Twitter) tweet from its URL. Use to reply in a thread, answer a creator, or quote-tweet with added value. Parses the tweet URL, reads pasted context, decides reply vs quote tweet, and drafts 1-3 variants in your voice. X has no LinkedIn-style 2-level thread flattening, so a reply is just a tweet. Publora has no reply endpoint, so the draft is returned as a copy-paste block to post yourself. Not for top-level posts (use x-post-writer).

日本語の概要は準備中です。原文の説明を表示しています。

sergebulaev/x-skills1372026年10月15日 更新

Read your X (Twitter) audience and niche from real data. Pull a handle's recent tweets (yours or a competitor's) with likes, replies, and views, see which formats and hooks are working, read the repliers on a tweet (X gates likers, so repliers are the signal), and scan a niche query for top tweets. Powered by Apify, no login. Triggers on "analyze my tweets", "what is working on X", "read the replies", "competitor tweets", "who is engaging". Not for writing a tweet (use x-post-writer).

日本語の概要は準備中です。原文の説明を表示しています。

sergebulaev/x-skills1372026年10月15日 更新

Delegate coding, code review, analysis, and research jobs to Google Antigravity CLI (agy) sub-agents that run alongside your own work. Use this whenever the user asks to spin off, offload, or delegate a task to Antigravity, agy, Gemini, or an "external agent"; wants a second opinion or independent review from a different model; wants intensive repo work (audits, large refactors, research sweeps) run in the background while you keep working; or says things like "have Antigravity do it", "spin up a sub-agent for this", or "get more done in parallel". Also use it proactively when a task is a good fit for parallel delegation and the user has expressed a preference for using Antigravity workers.

日本語の概要は準備中です。原文の説明を表示しています。

markfulton/claude-antigravity-agents1362026年7月28日 更新

Use when the user wants a book turned into YouTube chapter videos — 每章用 VoiceDrop 读书的有声书 mp3 做音轨,配 GPT Image 2 画面和中心思想大字,输出 1920×1080 横屏视频发 YouTube。Triggers — "把这本书做成视频", "有声书做成视频", "讲书视频", "book video", "/wjs-creating-video-book <书名>".

日本語の概要は準備中です。原文の説明を表示しています。

jianshuo/claude-skills1352026年10月16日 更新

Implement responsive CSS layout with Tailwind.

日本語の概要は準備中です。原文の説明を表示しています。

TheGoat395/Codex-Skills1272026年9月11日 更新

Suede-owned referral and affiliate program discipline. Use when designing refer-a-friend mechanics, ambassador or partner incentives, fraud controls, attribution, payout logic, or viral-loop measurement. NOT FOR: executing payouts or changing billing, launch-wide packaging (use suede-launch-packaging), lifecycle messaging (use suede-emails), or reporting unverified referral lift.

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月16日 更新

Suede Labs cross-surface canon discipline: hold one canonical answer across every surface that states it (web, iOS, Android, docs, a second service) by generating a contract from the reference surface and making the others assert against it, so a divergence fails a test instead of reaching a user or an answer engine. Consistent canon is what makes a product citable: generative search quotes sources that do not contradict themselves, and a number that differs between your site and your app is a contradiction a model can see. Use when the same rule, threshold, ladder, or stated fact lives on two or more surfaces; when values are copied by hand out of a handoff; when two surfaces already disagree; or when auditing where they drifted. NOT FOR: deciding which surface is correct (a product call this skill records rather than makes); reviewing a diff (use suede-code-review); wiring merge gates (use suede-ci-gate); a generative-search audit of a page (use suede-seo-audit).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月16日 更新

Suede Labs full writing stack: sharper copy for docs, pages, email, social, headlines, CTAs, product listings, and public explainers, with an SEO/AEO/AI EO pass, persona and framework selection, brand-voice alignment, and a scored ship gate. Use when a writing job spans more than one surface, needs a voice retune as well as a draft, needs discoverability metadata alongside the copy, when the document is one an agent reads such as a SKILL.md, CLAUDE.md, or AGENTS.md, or when the user asks for 'the full writing stack', a launch package, or a public explainer talk-track. NOT FOR: one standalone conversion surface in one pass (use suede-copy); stripping AI patterns from text you did not write (use suede-deslop); a researched multi-phase piece for a high-stakes public surface (use suede-ship-copy); a deep standalone SEO audit (use suede-seo-audit); copy that ships inside a design or layout build (use johnny-suede-design).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月16日 更新

Suede AI full-stack surface builder that runs design, copy, and visual QA as one pass: landing pages, brand surfaces, product UI, dashboards, campaigns, launch pages, and reference-to-target restyles (suedify). Use when a build needs layout and words together, when a redesign or launch surface has to ship end to end, when the request is 'make this site look like that one', or when design, copy, asset, and QA lanes have to move at once. NOT FOR: a design-token, dark-mode, or single-component decision (use suede-design); copy with no layout work (use johnny-suede-write, or suede-copy for one standalone conversion surface); conversion and funnel architecture (use suede-site-alchemy); multi-agent orchestration protocols, WIP protection, and rollback trees (use suede-agent-teams).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月16日 更新

Tinder for your Claude Code skills. Reviews a sorted deck of every installed skill and lets you swipe keep / delete / skip on each one. Use when the user wants to bulk-clean their skill collection, triage unused skills, or do interactive skill cleanup. Trigger with '/janitor-swipe'.

日本語の概要は準備中です。原文の説明を表示しています。

khendzel/skills-janitor1222026年9月30日 更新

Use when an editor MCP server (unity, godot, unreal, blender) or the browser MCP shows up in your tool list - what each one can observe or change, how to check it is attached to YOUR task workspace, why the repo's tests still decide, the Blender code-execution caution, and the headless fallback when none is connected.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when you meet a new dataset, table, file or source, before building features or a model on it, or when a number looks wrong — profile grain, keys, nulls, cardinality, time coverage and target balance, and persist what you learn as code

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when starting a Python data or ML project, adding its first tooling, or changing pyproject.toml, the lockfile, the package layout or the lint/type/test configuration — detect the repo's tooling first, then uv, ruff, mypy, pytest and a src layout

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when you need the end-to-end merge -> deploy -> watch -> verdict sequence for a delivery mode, or a tool result you did not expect (refusal, park, tag exists)

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when you are about to hand off any change to a screen or component on a mobile repository - the size, text-scale and dark-mode matrix, the exact tool calls to see your own build, and the checklist that decides whether the screen is done.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

How the performance score moves for your role. Use when the score context shows a declining trend, or before handing off work you have not self-checked against every criterion.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新