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cccskills

「tests」の検索結果

3,219 件 ・ 関連度順

概要と使いどころ

Use when an agent drives Godot 4.7 on macOS or Windows for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless editor (-e) or an MCP server into a running editor; when a run hangs or fails silently, a capture is black, Godot 3 code breaks in 4.x, 'Identifier not found', export templates are missing; or when a Godot brief (2D, 3D, shaders, VFX, UI, multiplayer, export) must go to the right scenario-godot-* specialist.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0302026年10月16日 更新

Use when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange pipelines or import presets, enforcing naming conventions, assigning material instances by script, setting Nanite, collision and LODs per asset class, writing data validators or automation tests, fixing redirectors, or cooking and packaging from the command line (BuildCookRun, RunUAT, CI, Perforce). Also when a scripted import ignores its settings or names, a Python validator never runs, or a Mac build will not package.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0302026年10月16日 更新

Use when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI Toolkit or mixing both; 'UI scales wrong on phones', portrait to 4K, Canvas Scaler, anchors, layout groups collapsing, sort order, UXML/USS, data binding, TextMeshPro or UI Toolkit fonts missing glyphs, localized menus, gamepad navigation, UI draw calls, canvas rebuild spikes, UI tests, or capturing UI to check it.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0302026年10月16日 更新

Use when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD; choosing Blueprint vs C++, GAS or not, StateTree vs Behavior Tree, EQS or Mass; setting up Enhanced Input, Common UI or UMG; replication, RepNotify, save games, World Partition state; "Blueprints are slow", Tick, casts and hard references; "ability won't activate", "enemy ignores the player"; or writing automated gameplay tests with injected input.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0302026年10月16日 更新

test-site

無料

Tests a deployed, activated Power Pages site at runtime using browser-based navigation, page crawling, and API request verification via Playwright. Use when the user wants to test, verify, or smoke-test their deployed site.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0112026年10月16日 更新

Comprehensive testing strategy involving Unit, Integration, Hilt, and Screenshot tests.

日本語の概要は準備中です。原文の説明を表示しています。

new-silvermoon/awesome-android-agent-skills9792026年7月28日 更新

Plan and run usability tests on existing or prototype designs including test design, task scripts, moderation, observation, and findings synthesis. Use this skill whenever the user wants to test usability, run a moderated test, run an unmoderated test, validate a design, find usability issues, or improve task completion. Triggers on usability test, usability testing, moderated test, unmoderated test, task script, think aloud, prototype testing, user testing, design validation, task completion. Also triggers when the user has built something and wants to know if real users can use it before shipping.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9682026年10月7日 更新

A discipline for designing experiments (A/B tests, multivariate, holdouts) so the results actually answer the question you asked. Hypothesis writing, sample size, duration, segment analysis, running discipline, matching a result to a pre-committed decision rule, and the common failure modes that produce confidently wrong shipping decisions. Use this skill whenever the user is planning a test that has not run yet: framing a hypothesis, sizing the sample, setting duration, choosing guardrails, or deciding whether something is worth testing at all. Triggers on design an experiment, experiment plan, A/B test, split test, multivariate test, holdout, experiment hypothesis, sample size, minimum detectable effect, MDE, test duration, guardrail metric, no peeking, pre-committed decision rule, is this worth testing. Use `experimentation-analytics` instead when the test has already run and the question is how to read the result panel.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9682026年10月7日 更新

Run conversion rate optimization through hypothesis-driven testing including audit, hypothesis generation, test design, statistical analysis, and rollout decisions. Use this skill whenever the user wants to optimize conversion, run A/B tests, audit a funnel, generate test hypotheses, design experiments, or analyze test results. Triggers on conversion optimization, CRO, A/B test, split test, multivariate test, hypothesis, conversion funnel, funnel audit, experiment design, statistical significance, lift, optimization. Also triggers when the user has a conversion problem and isn't sure where to start, or when test results are ambiguous and need interpretation.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9682026年10月7日 更新

Use this when adding Nix-based local runs for an existing Playwright e2e suite. Provides a self-contained `tests/shell.nix` that uses `nixpkgs-latest` for `playwright-driver.browsers`, plus a justfile entry — works on NixOS where `npx playwright install --with-deps` cannot.

日本語の概要は準備中です。原文の説明を表示しています。

srid/emanote9662026年7月26日 更新

evaluate

無料

Evaluate an AI workflow against representative cases and its permitted actions. Use for model, retrieval or agent evaluation; tests do not grant release authority.

日本語の概要は準備中です。原文の説明を表示しています。

suboss87/FDEOps9662026年10月9日 更新

ship

無料

Fully automated ship workflow: pre-flight, merge base, run tests, coverage audit, pre-landing review, design review, adversarial review, version bump, CHANGELOG generation, TODOS.md update, bisectable commits, push and PR creation, auto-sync docs via document-release.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9232026年3月24日 更新

Writes E2E tests with Playwright including test scripts, page objects, test fixtures, reporters, CI integration, API mocking, and visual regression testing.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9232026年3月24日 更新

Autonomously validate that a task is complete and ready to ship — tests, build, and requirement checks

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9232026年3月24日 更新

Product design across UI/UX, design systems, prototyping, and user research. Use when creating user journey maps, building wireframes, defining design tokens and component systems, planning usability tests, or establishing design principles.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Design and run statistically rigorous A/B tests and experiments. Use when planning experiments, calculating sample sizes, designing test variants, selecting metrics, analyzing results, or when someone says "let's test that."

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Design and analyze A/B tests: sample size, test duration, and statistical significance for conversion experiments. Use when setting up an A/B test, calculating sample size, designing an experiment, or analyzing results.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Prompt engineering frameworks for building, testing, versioning, and evaluating prompts: chain-of-thought, few-shot, regression testing, and rubrics. Use when designing production prompts, running A/B tests, or building prompt libraries.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Validate and score Claude Code skill packages for quality, completeness, and best-practice compliance. Tests Python scripts, checks YAML frontmatter, and generates reports. Use when creating, validating, or auditing skill packages.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Data science across machine learning, statistical modeling, and experimentation. Use when selecting ML algorithms, engineering features, designing A/B tests, evaluating model performance, or building predictive pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Audit data quality across pipelines, warehouses, and stores. Use when designing a DQ program, defining DQ dimensions, building rule-based checks, detecting schema drift, monitoring freshness SLAs, or responding to a DQ incident.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Analytics engineering across data modeling, dbt, transformation, and semantic layers. Use when building dbt models, designing star schemas, writing staging or mart SQL, configuring data tests, or optimizing warehouse queries.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Data analysis across SQL, visualization, statistics, and reporting. Use when writing SQL queries, building dashboards, performing cohort or funnel analysis, running hypothesis tests, or presenting data-driven recommendations.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新

Adversarial thinking partner that stress-tests plans, prepares board meetings, and surfaces blind spots. Use when you need plan validation, board prep, hard-decision frameworks, or pre/post-mortem failure analysis.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9202026年10月7日 更新