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cccskills

「light」の検索結果

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概要と使いどころ

pr-fix

無料

Triage, fix, and pre-flight a PR before merge. Checks mergeability, CI, reviews, and bot comments — fixes issues, runs /pre-commit before pushing, then hands off to /pr-merge.

日本語の概要は準備中です。原文の説明を表示しています。

matteocervelli/llms252026年5月22日 更新

docs

無料

Build and publish project documentation — Starlight (Astro) for apps, markdown for libraries/services, with IT+EN i18n and VPS deploy. Use when writing user guides, scaffolding a docs site, or publishing docs. Trigger on "write docs", "documentation site", "user guide", "publish docs".

日本語の概要は準備中です。原文の説明を表示しています。

matteocervelli/llms252026年5月22日 更新

Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.

日本語の概要は準備中です。原文の説明を表示しています。

sidiangongyuan/codex-skills-library252026年9月21日 更新

Performs a lightweight pre-release readiness review of Atlassian Forge apps across manifest/module wiring, architecture, runtime compatibility, dependency posture, tests, deploy readiness, and obvious security, cost, or reliability smells. Use when the user asks "review my Forge app", "pre-deploy check", "is this app ready to ship", "review manifest", "general app review", "release readiness", or asks for a broad quality pass. Do not use for deep security audits/SAST/exploitability review, cost optimization, or diagnosing a known broken app; route those to forge-security-review, forge-cost-optimizer, or forge-debugger respectively.

日本語の概要は準備中です。原文の説明を表示しています。

atlassian/forge-skills252026年10月9日 更新

Use when writing PlayCanvas Engine code touching transforms, cameras, lights, materials, meshes, bounds, or imports, to apply Engine conventions and avoid legacy APIs.

日本語の概要は準備中です。原文の説明を表示しています。

playcanvas/skills252026年10月13日 更新

CORS misconfiguration testing playbook. Use when analyzing cross-origin trust, credentialed browser reads, origin reflection, preflight policy bugs, and browser-based access to authenticated APIs.

日本語の概要は準備中です。原文の説明を表示しています。

ShulkwiSEC/bb-huge242026年7月11日 更新

ISA-101 design rules for Human Machine Interfaces in process automation, covering display hierarchy, color standards, alarm integration, navigation, and situation awareness. Use when designing, building, reviewing, or generating code for HMIs, control system displays, SCADA screens, operator dashboards, or industrial control panels. Use when asked about ISA-101, alarm design, operator display hierarchy, or HMI color standards.

日本語の概要は準備中です。原文の説明を表示しています。

timhok/hmi-design242026年3月13日 更新

React Three Fiber (R3F) 3D rendering — Canvas, meshes, materials, lights, cameras, animations, events, physics, post-processing, performance

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

Procedure for controlled, human-gated outbound README badge provisioning PRs (Issue #1817). Preflights upstream repositories, ensures single-badge placement with deep links, and records campaign outcomes without automated retries or multi-badge noise.

日本語の概要は準備中です。原文の説明を表示しています。

gaia-research/gaia-skill-tree232026年10月14日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

gaia-research/gaia-skill-tree232026年10月14日 更新

Harness-neutral, discovery-only Gaia curation extension. A Sol/Terra-class orchestrator preflights capacity, shards safe volume work to configurable Luna workers, converges risky cases, and stops at human L4 review.

日本語の概要は準備中です。原文の説明を表示しています。

gaia-research/gaia-skill-tree232026年10月14日 更新

Design or revise Interpreter UI for non-developers with an ultra-minimal, utilitarian style inspired by the OpenAI website and ChatGPT, not the developer platform. Use when simplifying settings, onboarding, chat, forms, empty states, or helper copy; when removing extra containers, labels, or visual noise; when replacing technical wording with plain language; when clarifying hierarchy and making the main user action obvious; when making every visible label and status understandable to an average HR admin or other non-technical user; when hiding implementation details such as logs, IDs, endpoints, paths, or protocol names; or when a screen must respect the app's existing CSS variables and light/dark theme behavior.

日本語の概要は準備中です。原文の説明を表示しています。

openinterpreter/interpreter-workstation232026年10月13日 更新

Style every matplotlib figure like the Stata 18/19 default (stcolor) scheme — Arial embedded as TrueType, white background, recessive light-gray grid below the data, no top/right spines, unframed legends, and the validated blue/red/gray palette. Use whenever a task generates or restyles charts, plots, or figures for papers, reports, or slides, even if the user doesn't mention Stata — this is the house style for all publication figures. Also use when asked to make figures "look like Stata", match the stcolor scheme, or restyle existing matplotlib output.

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月13日 更新

Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

unity-2d

無料

Unity 6 2D game development guide. Use when building 2D games, working with sprites, sprite atlas, SpriteRenderer, tilemaps, 2D physics (Rigidbody2D, Collider2D), 2D lighting, sorting layers, or sorting groups. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Use when moving expensive browser work off the main thread with Web Workers, SharedWorker, worker pools, Comlink, transferable objects, Vite/Webpack worker integration, or UI responsiveness fixes. Do not use for lightweight synchronous work or DOM manipulation; Chinese triggers include Web Worker, background thread, main thread blocking.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

用于诊断或改进前端性能、Core Web Vitals、包体积、运行时渲染成本、网络瀑布、内存泄漏、长任务、Lighthouse 问题或性能预算;中文触发词包括 性能优化、页面卡顿、首屏慢、包体积、Web Vitals。

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when diagnosing or improving frontend performance, Core Web Vitals, bundle size, runtime rendering cost, network waterfalls, memory leaks, long tasks, Lighthouse findings, or performance budgets; Chinese triggers include performance optimization, page freeze, slow first screen, bundle volume, Web Vitals.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

pr

無料

Push a branch and open a PR with pre-flight checks

日本語の概要は準備中です。原文の説明を表示しています。

zmerlynn/manifold-csg212026年9月29日 更新

publish

無料

Publish crates to crates.io with pre-flight checks

日本語の概要は準備中です。原文の説明を表示しています。

zmerlynn/manifold-csg212026年9月29日 更新

Use when a task needs the judgment of a Desktop Publisher — laying out a multi-page document on a grid system, applying typesetting rules (kerning, leading, widow/orphan control), preflighting a file for print (bleed, color mode, image resolution) before it goes to press, or deciding between a template and a custom layout under a deadline.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of a commercial pilot — computing density-altitude-adjusted takeoff/landing distance against runway available, checking weight-and-balance CG against the envelope (not just gross weight), deciding an IFR/VFR go/no-go against personal minimums instead of legal minimums, interpreting a METAR/TAF (TEMPO/PROB groups, 1-2-3 alternate rule) for a go decision, or setting divert/turn-back triggers before a flight departs.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of a Cartographer/Photogrammetrist — designing an aerial or LiDAR acquisition flight plan against a stated accuracy class, running an NSSDA checkpoint accuracy test on a delivered orthophoto or DTM, choosing a horizontal/vertical datum and geoid model for a georeferencing project, diagnosing why a state-plane grid distance disagrees with a field-surveyed ground distance, or specifying LiDAR point-density and classification requirements for a bare-earth deliverable.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新