Step-by-step guide for building a JUCE audio plugin from scratch. Use when the user asks "how do I create a JUCE plugin", "set up a JUCE project", "add parameters to my JUCE plugin", "package my VST3", or "how do I wire up APVTS". Trigger on phrases like "create a JUCE plugin", "JUCE CMake setup", "AudioProcessor skeleton", "add APVTS parameters", or "codesign my plugin on macOS".
日本語の概要は準備中です。原文の説明を表示しています。
kunitoki/sonic-skills☆ 222026年5月21日 更新
Step-by-step guide for building a YUP audio plugin from scratch. Use when the user asks "how do I create a YUP plugin", "set up a YUP project", "add parameters to my YUP plugin", "package my CLAP or VST3", or "how do I wire up AudioParameterHandle". Trigger on phrases like "create a YUP plugin", "YUP CMake setup", "yup_audio_plugin", "AudioParameterBuilder", "AudioParameterHandle", or "createPluginProcessor".
日本語の概要は準備中です。原文の説明を表示しています。
kunitoki/sonic-skills☆ 222026年5月21日 更新
Modify asset file in the project. Use 'assets-get-data' tool first to inspect the asset structure before modifying. Not allowed to modify asset file in 'Packages/' folder. Please modify it in 'Assets/' folder.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Generates networking boilerplate adapted to the project's chosen networking package (NGO, Mirror, Photon). Use when setting up multiplayer systems, syncing state, writing RPCs, building lobbies, or designing an authority matrix. Triggers on requests like "add multiplayer", "sync player health", "create an RPC", "set up lobbies", "make this networked", "add co-op", "replicate this across clients", "spawn networked objects", "handle player disconnect", "create a matchmaking system", or any task involving network state synchronization, remote procedure calls, or client-server architecture. Always reads ProjectConfig.yaml -> networking before generating code. If networking is "none", do NOT generate networking code.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Full project initialization wizard from ProjectConfig, including folders, packages, Git, and MCP setup. Use when setting up a new Unity project from scratch, creating the folder structure, or bootstrapping infrastructure. Triggers on requests like "set up a new project", "create folder structure", "initialize the project", or "/uw-cmd-setup-project". Reads ProjectConfig.yaml for all decisions.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 Input System guide. Use when handling player input, controls, gamepad, keyboard, mouse, touch, or XR controllers. Covers the new Input System package (recommended), Input Actions, Action Maps, Control Schemes, PlayerInput component, and input debugging. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 AI and navigation guide. Use when working with NavMesh, pathfinding, NavMeshAgent, NavMeshSurface, NavMeshObstacle, off-mesh links, or Unity Sentis (ML model inference). Covers AI navigation package, runtime NavMesh baking, and common AI patterns like state machines and behavior trees. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
用于创建、配置、审查或调试前端应用、库、SDK、CLI、monorepo 包中的 TypeScript 项目规范,包括 tsconfig、strictness、module/moduleResolution、路径别名、project references、声明文件、package exports、公共 API 类型、DTO、高级泛型、判别联合、类型守卫、类型收窄或类型级回归。React/Vue/Next/Nuxt 组件架构优先使用框架项目 skill;中文触发词包括 TypeScript 项目规范、TS 项目规范、TypeScript 类型安全、类型建模、泛型、判别联合、类型收窄、tsconfig、声明文件。
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
用于根据 package.json、lockfile、配置、env 示例、路由、API client 或 server routes、schema、组件、测试、CI、构建/部署配置、ADR、changelog 或迁移说明等事实源同步前端项目文档。不要用于单纯润色普通文案;中文触发词包括 文档同步、更新 README、docs sync、环境变量文档、命令清单、API 文档同步。
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when frontend decisions depend on framework, library, browser, runtime, package, API, or platform behavior that may have changed, including official documentation checks, version-sensitive patterns, migration choices, or public interface assumptions; Chinese triggers include Check official documentation, source code shall prevail, source-driven, version differences.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when synchronizing frontend project documentation with source-of-truth files such as package.json, lockfiles, config, env examples, routes, API clients or server routes, schemas, components, tests, CI, build/deploy config, ADRs, changelogs, or migration notes. Do not use for general prose polishing only; Chinese triggers include document synchronization, update README, docs sync, environment variable documentation, command list, API Document synchronization.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when planning, implementing, or reviewing frontend dependency upgrades, package migrations, lockfile changes, major framework version bumps, CVE remediation, peer dependency conflicts, ESM/CJS shifts, build-tool compatibility, or CI verification matrices; Chinese triggers include dependency upgrades, version upgrades, lockfile, peer dependency, CVE fixes, major version migrations.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Threat intelligence fusion skill for collecting, normalizing, deduplicating, enriching, and operationalizing IOCs and TTPs from OTX, MISP, abuse.ch, VirusTotal, Shodan, GreyNoise, Censys, CISA KEV, NVD, vendor blogs, and internal telemetry. Use to build STIX/TAXII feeds, ATT&CK-mapped actor profiles, prioritized blocklists, and detection-ready intel packages.
日本語の概要は準備中です。原文の説明を表示しています。
Garyson26/Trident-SecOps-Skills☆ 212026年9月30日 更新
Apply source-aware mechanical-engineering judgment to research, analysis, coding, writing, teaching, research identity, and release work. Use for thermal-fluid systems, heat transfer, fluid mechanics, thermodynamics, HVAC, energy systems, turbomachinery, piping, multiphase flow, experiments, correlations, CFD, reduced-order models, AI/ML, uncertainty, engineering datasets, literature reviews, citations, manuscripts, reviewer revisions, Overleaf packages, figures, proposals, research software, reproducibility, public releases, engineering teaching materials, or a research-project logo and visual identity.
日本語の概要は準備中です。原文の説明を表示しています。
hanhuark/mechanical-engineering-research-skill☆ 212026年10月13日 更新
Use when a task needs the judgment of a Computer Hardware Engineer — designing a power delivery network and selecting decoupling capacitors for a digital IC's core rail, budgeting a high-speed signal's rise time against trace impedance and via stub length, closing static timing on a board-level DDR or SerDes interface, sizing thermal resistance for a package's TDP, or reviewing a PCB layout for signal- or power-integrity risk before fab release.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Compensation and Benefits Manager — designing or evaluating a pay structure/leveling system, benchmarking compensation against market, deciding on a benefits package tradeoff, or auditing for pay equity issues. Narrower and more specialized than the broader hr-people-manager role's compensation-adjacent heuristics.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a carpenter's helper — cutting and staging lumber to a carpenter's layout marks, assembling and standing framed wall panels, running a material take-off and waste calculation for a framing package, or recognizing when a jobsite condition (a missing guardrail component, a nail-gun trigger setting, a header that doesn't match the plan) is a stop rather than a workaround.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Chemical Engineer — closing a mass/energy balance around a reactor or separation unit, evaluating scale-up risk from bench to pilot to plant, reviewing a HAZOP finding or LOPA scenario for a covered process, sizing relief for a runaway-reaction or fire case, or checking a process safety information (PSI) package against OSHA 1910.119 before startup.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Budget Analyst — reviewing a department's budget request or decision package for a new program, building or reconciling a budget-to-actual variance report, phasing costs for a new facility or position against its real start date, or advising on reserve/fund-balance adequacy ahead of a budget cycle.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an Advertising Sales Agent — pricing an ad-inventory package against a client budget, building a media-kit pitch, protecting yield on scarce inventory while moving remnant, or forecasting close rate on a sales pipeline. Sell-side: this role sells a publisher's or station's own ad space/time to advertisers, the opposite side of the table from a buyer-side advertising-promotions-manager who purchases media on a client's behalf.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Generate brand icons as SVG and produce all platform assets including favicon package (ICO, SVG with dark mode, apple-touch-icon), PWA manifest icons, and mobile app icons. Use when user runs /icon-forge, requests "brand icon", "favicon generation", "app icon", or "svg logo" for a project.
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年8月14日 更新
Scaffold or migrate a repository onto release-please. Generates release-please-config.json, .release-please-manifest.json, and a release-please.yml workflow, plus an opt-in menu of tag-keyed deploy/publish templates (Docker/ECR matrix, frontend host deploy, npm OIDC publish, GitHub Release asset, Fly.io deploy, generic). Supports monorepo (mutual exclude-paths matrix), single-package, and mixed-language (node/simple/python) repos. Use when user runs /release-please-setup, mentions "release please", "set up release please", "automate releases", "conventional-commit releases", "monorepo release automation", or "migrate to release-please".
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年8月14日 更新
Convert simplified Chinese to Traditional Chinese (zh-TW), covering characters, Taiwan vocabulary, and phrasing. Use when the user asks to convert 簡體 to 正體/繁體, localise mainland Chinese text for Taiwan, fix simplified characters left in a document or repository, check whether content is written in proper zh-TW, or normalise variant forms such as 着/裏/爲 to the Taiwan standard. Handles both files edited in place and text pasted into the conversation. Runs on Python 3 standard library alone, with no OpenCC and no installed packages.
日本語の概要は準備中です。原文の説明を表示しています。
jim60105/copilot-prompt☆ 212026年10月9日 更新