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「render」の検索結果

2,006 件 ・ 関連度順

概要と使いどころ

This skill helps an agent create or troubleshoot WordPress Interactivity API behavior, from store wiring to server-rendered state and hydration checks. Use it when a block, theme, or plugin needs directive-driven interactivity rather than ad hoc frontend glue.

日本語の概要は準備中です。原文の説明を表示しています。

agentskillexchange/skills522026年10月14日 更新

An agent skill that uses BlurHash, the compact image placeholder representation algorithm by Wolt, to generate and decode tiny hash strings that represent blurred previews of images. Enables instant placeholder rendering in web and mobile applications while full images load.

日本語の概要は準備中です。原文の説明を表示しています。

agentskillexchange/skills522026年10月14日 更新

Use smartcrop when an agent needs to choose a sensible crop automatically instead of center-cropping every image. The workflow scores visual saliency, returns crop coordinates for a target aspect ratio, and hands those coordinates to an image pipeline that renders the final thumbnail or social card.

日本語の概要は準備中です。原文の説明を表示しています。

agentskillexchange/skills522026年10月14日 更新

Manages ArgoCD Application sync waves and hooks through the ArgoCD REST API and Kubernetes custom resources. Uses kubectl diff and Helm template rendering to validate manifests before triggering progressive rollouts via Argo Rollouts.

日本語の概要は準備中です。原文の説明を表示しています。

agentskillexchange/skills522026年10月14日 更新

Generates Ansible playbook YAML with proper module usage, handler chains, and role structures using ansible-core built-in modules. Supports Jinja2 template rendering and vault-encrypted variable files.

日本語の概要は準備中です。原文の説明を表示しています。

agentskillexchange/skills522026年10月14日 更新

Converts Advanced Custom Fields field groups into native Gutenberg blocks using the ACF Block API v2 and @wordpress/scripts build pipeline. Maps ACF repeaters, groups, and flexible content to InnerBlocks and block attributes with server-side rendering via acf_register_block_type().

日本語の概要は準備中です。原文の説明を表示しています。

agentskillexchange/skills522026年10月14日 更新

aerc is a terminal-based email client written in Go with first-class support for IMAP, SMTP, JMAP, Maildir, and Notmuch. It features Vim-like keybindings, email threading, HTML rendering, built-in patch management, and deep UNIX integration through pipes and commands.

日本語の概要は準備中です。原文の説明を表示しています。

agentskillexchange/skills522026年10月14日 更新

mediagen

無料

Generate images and video from text prompts via the mediagen CLI, across Gemini, OpenAI and Kie AI. Use when asked to create, generate, render, or edit an image or a video — a logo, an illustration, a mockup, a photo, a banner, a clip — or to mark existing media as AI-generated. Also covers choosing a provider or model for a generation task.

日本語の概要は準備中です。原文の説明を表示しています。

Cripacx/mediagen522026年10月7日 更新

Export a Remotion video

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/claude-code-plugin482026年10月12日 更新

web-perf

無料

Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (LCP, INP, CLS) and supplementary metrics (FCP, TBT, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge.

日本語の概要は準備中です。原文の説明を表示しています。

yacosta738/yacosta738.github.io472026年10月15日 更新

Use when the user says 'convert this html to breakdance' or 'paste html into breakdance', or has a Webflow, Framer, CodePen, or old static export to bring into a Breakdance site. Converts raw HTML and CSS into native EssentialElements nodes in _breakdance_data, mapping colors, type, and spacing to Breakdance Variables, and refusing element types Breakdance would skip-render.

日本語の概要は準備中です。原文の説明を表示しています。

respira-press/agent-skills-wordpress472026年9月13日 更新

Use whenever writing, reviewing, or debugging .NET/C# code that uses the BallisticCalculator NuGet package (namespace BallisticCalculator) or its Gehtsoft.Measurements unit types — even when the user doesn't name the package explicitly but is clearly doing external/interior ballistics in .NET (bullet drop, velocity, energy, windage, spin drift, time of flight, zeroing a scope) for rifles, air rifles, bows, or artillery. Covers the full public API (Ammunition, Rifle, Atmosphere, Wind, ShotParameters, TrajectoryCalculator, TrajectoryPoint); standard, custom, .drg, and multi-BC drag tables; saving/loading data and building your own file format around it (BXml and System.Text.Json serialization); and building or rendering scope reticles (e.g. to SVG). Also use it for this library's Gehtsoft.Measurements Measurement<T> unit types (DistanceUnit, VelocityUnit, AngularUnit, WeightUnit, PressureUnit, …). Skip for: generic physics or projectile-motion exercises, a different ballistics library (e.g. GNU/JBM), game-engine or Unity projectile motion, plain unit conversions, and non-code ballistics questions (load-data or forensics advice). Self-contained: no access to the library source or binaries is required — prefer this over scanning the package to rediscover the API. Describes 1.1.13+, including the named ZeroRangeCantBeReachedException / TrajectoryCannotBeCalculatedException failures.

日本語の概要は準備中です。原文の説明を表示しています。

nikolaygekht/ballistic.calculator.app.avalonia462026年8月26日 更新

sbox

無料

Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, `.sbproj`, `.razor` with `PanelComponent`, `@inherits PanelComponent`, `Sandbox.Component`, `GameObject` + `Components.Get<T>`, `Scene.Trace`, `CharacterController` + `.Move()`, `SkinnedModelRenderer`, `NavMeshAgent`, `[Sync]`, `[Rpc.Broadcast]`, `[Property]`, `INetworkListener`, `ISceneEvent`, `PlayerController` in C#. Also triggers on any file with `using Sandbox;` or `using Sandbox.UI;` that isn't Unity/Godot/Unreal. Writes idiomatic s&box C# components, Razor UI, and networking code; prevents Unity-pattern leakage.

日本語の概要は準備中です。原文の説明を表示しています。

gavogavogavo/claude-sbox462026年6月23日 更新

Accessibility audit, scoped to the surfaces a product actually has. Detects web / rendered_markdown / terminal / native_app / video_audio / document / headless, then applies only the criteria that bind. WCAG 2.1 AA in full for web; not at all for headless.

日本語の概要は準備中です。原文の説明を表示しています。

haabe/mycelium462026年10月13日 更新

Build and review Blazor applications across server, WebAssembly, web app, and hybrid scenarios with correct component design, state flow, rendering, and hosting choices.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/PrompterOne452026年5月9日 更新

Generates walkthrough videos from Stitch projects using Remotion. Downloads screenshots from Stitch screens, builds a Remotion composition with transitions and text overlays, and renders to MP4. Use with stitch-mcp-list-screens and stitch-mcp-get-screen for screen discovery.

日本語の概要は準備中です。原文の説明を表示しています。

gabelul/stitch-kit452026年7月21日 更新

ALIGN-video for Claude Code with independent Codex adversarial review. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN442026年10月7日 更新

ALIGN-video for Codex. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN442026年10月7日 更新

Research-backed template refresh workflow for updating existing templates with placeholder verification and rendering validation.

日本語の概要は準備中です。原文の説明を表示しています。

oimiragieo/agent-studio432026年7月14日 更新

PyQt6 desktop GUI development rules -- signal/slot architecture, QSS theming, QThread concurrency, layout management, and cross-platform rendering. Enforces MVC separation and responsive UI patterns.

日本語の概要は準備中です。原文の説明を表示しています。

oimiragieo/agent-studio432026年7月14日 更新

Creates structured plans from requirements. Generates comprehensive plans with steps, dependencies, risks, and success criteria. Coordinates with specialist agents for planning input and validates plan completeness. Uses template-renderer for formatted output.

日本語の概要は準備中です。原文の説明を表示しています。

oimiragieo/agent-studio432026年7月14日 更新

Expert Electron desktop application development — main/renderer process architecture, IPC communication, native OS APIs (menus, tray, notifications, dialogs), auto-updates, code signing, packaging with electron-builder/forge, security hardening (contextIsolation, sandbox), and performance optimization. Use for building cross-platform desktop apps.

日本語の概要は準備中です。原文の説明を表示しています。

oimiragieo/agent-studio432026年7月14日 更新

d2

無料

D2 diagramming language reference for architecture diagrams, sequence diagrams, grid layouts, SQL tables, and class diagrams. Produces .d2 files rendered via CLI or playground.

日本語の概要は準備中です。原文の説明を表示しています。

LiorCohen/sdd432026年2月24日 更新

End-to-end international trip planning: turns "I want to go to X for N days" into a verified, bookable plan — route skeleton across cities, flight price scans (international + domestic legs), train-vs-fly decisions, hour-by-hour daily timelines with opening hours, dwell times, holiday collisions and tappable turn-by-turn map links (小时级行程+地图导航+离线KML), hotel shortlists by neighborhood, budget rollup, and a booking checklist with deep links. Use this whenever the user asks to plan a trip, vacation, itinerary or honeymoon, compare flight dates/prices, pick between cities or routes, schedule a travel day hour by hour, fill a spare block of time ("I'm near X with 2 free hours"), turn a finished plan into a designed page (eight themed renders: illustrated / clay / noir / glass / journal / zine / splash / portal — 插画/黏土/夜航/玻璃/手账/Zine/闪屏/穿越版), or asks 旅行规划/行程安排/机票比价/去某国玩N天怎么安排/现在有空档干嘛/把行程做成好看的网页 — even if they only mention one piece (just flights, just hotels, or just navigation), the playbook and verification rules here still apply.

日本語の概要は準備中です。原文の説明を表示しています。

skywain/trip-planner-skill432026年10月10日 更新