Systematically deobfuscate multi-layer PowerShell malware using AST analysis, dynamic tracing, and tools like PSDecode and PowerDecode to reveal hidden payloads and C2 infrastructure.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Systematically deobfuscate multi-layer PowerShell malware using AST analysis, dynamic tracing, and tools like PSDecode and PowerDecode to reveal hidden payloads and C2 infrastructure.
日本語の概要は準備中です。原文の説明を表示しています。
Collects and synthesizes open-source intelligence (OSINT) about threat actors, malicious infrastructure, and attack campaigns using publicly available data sources, passive reconnaissance tools, and dark web monitoring. Use when investigating external threat actor infrastructure, performing pre-engagement reconnaissance for authorized red team assessments, or enriching CTI reports with publicly available adversary context. Activates for requests involving Maltego, Shodan, OSINT framework, SpiderFoot, or infrastructure reconnaissance.
日本語の概要は準備中です。原文の説明を表示しています。
Building a Threat Intelligence Platform (TIP) involves deploying and integrating multiple CTI tools into a unified system for collecting, analyzing, enriching, and disseminating threat intelligence. T
日本語の概要は準備中です。原文の説明を表示しています。
Extract and analyze Cobalt Strike beacon configuration from PE files and memory dumps to identify C2 infrastructure, malleable profiles, and operator tradecraft.
日本語の概要は準備中です。原文の説明を表示しています。
Focused Signals scout for PostHog projects using AI observability. Rotates through a set of lenses — cost, latency, errors, volume, eval performance, eval/enrichment config, clusters, and tool usage — watching each for trends and spikes sliced by the dimensions it discovers over time. Leans on the sandbox's bundled `exploring-llm-*` deep-dive skills for the actual queries. Emits findings only when they clear the confidence bar; otherwise writes durable memory and closes out empty. Self-contained peer in the signals-scout-* fleet — no dependencies on other scouts.
日本語の概要は準備中です。原文の説明を表示しています。
GitHub workflow for ToolUniverse - push code safely by moving temp files, activating pre-commit hooks, running tests, and cleaning staged files. Use when pushing to GitHub, fixing CI failures, or cleaning up before commits.
日本語の概要は準備中です。原文の説明を表示しています。
Runs the Autoware autonomous-driving stack against CARLA on UE 5.8 over CARLA's native ROS 2 interface — no bridge process. Reports the DDS contract (rt/vehicle/status/* out, rt/control/command/* in), the Autoware-only sensor blueprints, generates the lanelet2 + point-cloud map artifacts Autoware needs instead of an .xodr, and drives the two shipped modes (classical NDT stack, or the camera-only VAD end-to-end model). Use when the user asks to "run Autoware on CARLA", "connect an AV stack", "drive the ego from Autoware", "generate a lanelet2 map", or asks which topics CARLA exchanges with Autoware.
日本語の概要は準備中です。原文の説明を表示しています。
Starts a CARLA UE 5.8 server from a ue58-dev tree — the editor binary in -game mode (the working headless server), the packaged shipping build, or the full editor — with offscreen/nullrhi rendering, custom RPC and streaming ports, and native ROS 2 via the single-dash -ros2 flag. Probes a running server, and stops one cleanly despite the 15-character process-name truncation. Use when the user asks to "run/start CARLA UE5", "launch a ue58 server", "run headless", "publish ROS 2 topics from UE5", or a client cannot reach the simulator.
日本語の概要は準備中です。原文の説明を表示しています。
Reads a CARLA Leaderboard results.json — per-route driving score, route completion, infraction penalty and the infraction lists — explains how the score was computed for that leaderboard version, and rescores an existing result under the other version's rules (2.0 multiplicative vs 2.1 additive) without re-running anything. Also diffs two runs and merges sharded result files. Use when the user asks "what did I score", "why is my score low", "did my agent pass", "why don't my scores match the leaderboard", or hands over a results.json.
日本語の概要は準備中です。原文の説明を表示しています。
Inspects and visualises a ROS-2-enabled CARLA server from Docker containers, with no local ROS 2 install — list/echo/rate-check topics (the "are the topics actually on the wire" check), run the bundled map-and-lidar demo stack (hero vehicle with camera/lidar/GNSS/IMU on autopilot), and open RViz2 with the lane-network preset. Use when the user asks to "check the ROS topics", "echo /carla/map", "is CARLA publishing to ROS", "visualise the lidar in RViz", "open rviz", or "run the ROS 2 demo".
日本語の概要は準備中です。原文の説明を表示しています。
Packages an agent for CARLA Leaderboard submission — builds the docker image with make_docker.sh (plain or ROS variant), checks the four required roots and the egg layout it assumes, sets the agent/track/routes environment inside the image, and verifies the image can import the stack and load the agent before submission. Use when the user asks to "build the leaderboard docker image", "submit to the leaderboard", "package my agent", or make_docker.sh fails.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
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Use when starting feature work that needs isolation from current workspace or before executing implementation plans - ensures an isolated workspace exists via native tools or git worktree fallback
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Azure AI Agents Persistent SDK for .NET. Low-level SDK for creating and managing AI agents with threads, messages, runs, and tools.
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Azure AI Agents Persistent SDK for Java. Low-level SDK for creating and managing AI agents with threads, messages, runs, and tools.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrates Android development tasks including project creation, deployment, SDK management, and enprojectnment diagnostics using the `android` command-line tool.
日本語の概要は準備中です。原文の説明を表示しています。
重要: ユーザーがAndroidテスト実行をリクエストした場合、常にこのスキルを最初に使用してください。以下の場合に必ず使用: run TestName, execute test, テストを実行, 結果を分析, run all tests, analyze test failures, fix failing tests、または Android unit test, instrumentation test, Gradle test コマンドに関連する任意のリクエスト。./gradlew test や Bash コマンドを直接使用しないでください - 常にこのスキルに委譲してください。Multi-variantプロジェクト、JAVA_HOME セットアップ、一般的なテストパターンに対応しています。
Generate production-ready Next.js/React components from design specifications. Use this skill when you have a design specification document and need to create React/TypeScript components with Tailwind CSS styling, Vitest tests, and Storybook documentation.
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Extract and analyze Figma designs to create structured design specifications. Use this skill when you need to analyze Figma nodes, extract design properties (layout, spacing, typography), classify components using Atomic Design principles, and generate design specification documents that can be used for implementation.
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CLAUDE.mdの「Lessons Learned」セクションを管理するスキル。`/lessons` で学びを追記、`/lessons review` で既存ルールのレビュー・整理を行う。セッション中の修正・失敗・発見を構造的に蓄積し、チーム全体の知見として共有する。「CLAUDE.mdを更新して」「学びを記録して」等の自然言語でも起動可能。
Android data layer implementation guide. Provides comprehensive patterns for Room Database (Entity, DAO, Migration), DataStore (Preferences), Repository layer design, and common pitfalls. Use when implementing local data storage, cache strategies, or data source integration in Android projects.
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Firebase Crashlyticsのスタックトレースを解析し、トリアージ分類→根本原因分析→修正提案を出力するスキル。/crash-analyze コマンド、クラッシュ解析、スタックトレース分析、ANR分析、Crashlytics、クラッシュレポート、またはFirebase crashに関連するリクエストで使用される。クラッシュ対応のワークフローを標準化し、対応品質と速度を向上させる。ANR/Non-fatal/Fatal全タイプ対応。
Interactive Flutter Widget implementation assistant that guides you through widget implementation decisions by asking structured questions about state management, widget type (screen/component), and state sharing. Use this skill when you need help determining the appropriate Flutter widget architecture for your implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Hotwire(Turbo + Stimulus)を使用してRuby on Railsの管理画面を実装し、PlaywrightによるE2Eテストを含めた完全な実装を行うスキル