Phase 2 of the evidence verification pipeline. Validates GitHub star counts in registry skill files against live GitHub API data and flags stale or inflated metrics without repartitioning evidence by rank. Use this after /ev-collection has compiled the unified data lake and before /ev-adversarial-audit begins. Trigger phrases: "verify stars", "check star counts", "refresh stargazer metrics", "run star verification", "ev-star-verification", "Phase 2", "live star check".
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Fuse all of a contributor's named skills into a single fusion node (suite capstone) in the registry. Use when the user says "fuse <contributor>'s skills", "create a suite for <contributor>", "build a capstone for <user>", "fuse all of <user>'s named skills", "create a suite fusion", "consolidate <contributor> into one skill", or explicitly types /gaia-fuse-full-suite. Also triggers when a contributor has accumulated 3+ named skills and the user asks what to do next with them, or when someone asks "can we make a suite from these?". This skill: collects component IDs from registry/named/<contributor>/, verifies nodes exist, researches evidence and appraises Trust Magnitude, runs `gaia dev fuse` to write the fusion node and suite manifest, validates, and opens a PR on a review/meta/ branch.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Top-level orchestrator for the Gaia Skill Tree evidence verification pipeline. Run this when you want to do a full evidence pass — collecting raw sources, verifying live GitHub star counts, running Phase 2B benchmark-source verification, adversarially auditing for quality/formatting issues, and checking that every URL is reachable — all in one coordinated sequence. Trigger phrases: "run the evidence pipeline", "full evidence pass", "verify evidence", "evidence verification pipeline", "run ev-pipeline", "check all evidence", "audit the data lake", "evidence quality sweep", "refresh evidence", "validate evidence sources". Also aliased as /evidence-verification-pipeline. Use the individual sub-skills (ev-collection, ev-star-verification, ev-adversarial-audit, ev-link-validation) only when you need to re-run one phase in isolation; for end-to-end work, always start here.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Phase 3 of the feature-pipeline suite. Run this after /fp-implement has pushed all commits and printed the M2 stop hook. Spawns a sandboxed sub-agent (HEAVIER) in an isolated worktree to run RED/GREEN tests against the PR diff and post a structured review comment. Use when you need an independent agent to verify correctness of implementation changes before CI runs — especially for schema mutations, CLI surface changes, or doc-touching commits. Triggers on: "review the PR", "run sandbox review", "fp-review", "Phase 3", "check the implementation", "validate the changes", "run tests on the PR", or any instruction to verify what /fp-implement just pushed.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Writes and validates Suricata/Snort IDS rules for network-based malware detection, covering rule anatomy, content/pcre matching, flow and threshold options, and common mistakes that cause false positives or no matches. Activates for requests to write a Suricata rule, create Snort signatures, or build network detection rules from IOCs or C2 patterns.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
SQL discipline for querying Pulp Perfetto traces (.pftrace) with trace_processor — idempotent CREATE OR REPLACE PERFETTO views, GLOB not LIKE, dur = -1 incomplete-slice handling, EXTRACT_ARG for span args, joining on stable utid/upid, SPAN_JOIN PARTITIONED, and the draft→validate→execute loop. Ships Pulp's CPU/UI trace stdlib plus closed GPU startup, health, and probe views. TRIGGER when writing or debugging SQL over a .pftrace, when `pulp trace query` returns wrong/empty rows, or when the trace-analysis skill needs a query primitive.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Validate, install, update, list, rescan, remove, and reveal data-only Pulp content packs for installed plugins. Use for presets, themes, samples, sample banks, wavetables, and other end-user data that must be reviewed before install or update.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
The acceptance bar for anything Pulp can install (a `pulp tool` registry entry, `pulp add` package, or any downloadable). Validate the FULL lifecycle — install AND uninstall, from OUTSIDE a Pulp checkout, with the installed-user's binary — before its README or docs ship. TRIGGER when adding/editing tools/packages/tool-registry.json, a new binary_download/python_pip/npm_package tool, a `pulp add` importer, or writing docs that tell users to install something.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Research, author, validate, render, and archive data-only Pulp Sample Heritage profiles. Use when creating or revising a sampler character profile, importing or exporting Heritage JSON, proving profile behavior with analytic and listening fixtures, recording evidence and trademark-safe provenance, or preparing a caller-owned profile artifact bundle.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Capture faithful PNGs of Pulp view trees / imported UIs headlessly. Covers render_to_png backends (Skia vs CoreGraphics), the image-compositing gotcha, capture_png from a live GPU host, and the --screenshot-backend validate flag. Use whenever you render a UI to a PNG to eyeball or montage it.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Debug or validate Pulp animations / transitions / scroll behavior using in-process motion fixtures and offline visual analysis. TRIGGER on phrases like "animation is wrong", "transition timing off", "fade too late", "card slides too far", "scroll jumps on restore", "scroll offset wrong on restore", "frame jump in the timeline", "easing looks wonky", "imported Figma motion doesn't match source", "settle time / overshoot / drift / monotonic", "what value does the knob reach at frame N", "record this animation so I can replay it", "this animation is expensive — which one and why", "reduced-motion broken", "scrub a captured fixture". Captures fixtures (.motion.jsonl), and ships assertion helpers (is_monotonic / settling_time_seconds / overshoot / start_delay_seconds / final_value / local_step_outlier_ratio) and the `scroll_geometry` trace for `ScrollView` content-offset / visible-rect / content-size observability. Off by default in prod.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Guide users to configure local Chanjing credentials safely via local commands only, and validate local token status when needed.
日本語の概要は準備中です。原文の説明を表示しています。
chanjing-ai/chan-skills☆ 222026年8月19日 更新
Style every matplotlib figure like the Stata 18/19 default (stcolor) scheme — Arial embedded as TrueType, white background, recessive light-gray grid below the data, no top/right spines, unframed legends, and the validated blue/red/gray palette. Use whenever a task generates or restyles charts, plots, or figures for papers, reports, or slides, even if the user doesn't mention Stata — this is the house style for all publication figures. Also use when asked to make figures "look like Stata", match the stcolor scheme, or restyle existing matplotlib output.
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Automate App Store & Google Play screenshot generation for Flutter apps. Scans routing and screens, scores high-value marketing screens, generates self-contained mock harness, runs native simulator captures (iPhone 6.9", iPad 13", Android Phone/Tablet), strips alpha channels, and validates exact store resolutions.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Build throwaway code to validate an uncertain approach before committing to a plan. Two branches — Logic (terminal state machine) or UI (multiple designs on one route with URL-param switcher). No persistence, no tests, single-command start. Use between analyze and plan when the approach itself is uncertain.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Pre-commit code quality review for Unity C# code. Checks against Rules, CODING_STANDARDS.md, NAMING_CONVENTIONS.md, and GDD Gherkin test coverage. Use when code has been written and tests are passing but before committing. Runs automatically at Step 8.5 of /uw-cmd-implement-feature. Triggers on "review this code", "check my implementation", "pre-commit review", "code review", "check before commit", "is this ready to commit", "review my changes", or any request to validate code quality before committing.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is story X ready to implement'.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新