Rigorous multi-pass editor for law review articles, student notes, seminar papers and other legal scholarship. Runs six specialized passes — structure, substantive critique, Bluebook citations, grammar and clarity, fact-checking against sources, and a synthesizing memo — and delivers an editorial memo with issues prioritized as critical, substantial or minor and keyed to specific footnotes and paragraphs. Handles articles of any length, including 50,000-word pieces, by chunking on section boundaries. Reads .docx directly. Use when editing, critiquing, workshopping or pre-submission-reviewing academic legal writing. Triggers on "edit my article," "review this draft," "critique my note," "check my Bluebook citations," "is my argument sound," "read my law review piece," "workshop this paper," "pre-submission review." Chunking needs Python 3; fact-checking needs web search; both degrade gracefully without.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8672026年10月3日 更新
EU Data Act (Regulation (EU) 2023/2854) skill for lawyers. Use when the user asks about Data Act classification, drafting, lookup, analysis, or audit. Triggers include "Data Act", "Regulation 2023/2854", "connected product", "related service", "data processing service", "DPS switching", "Article 3(2) pre-contract", "Article 25 contract", "trade-secret handbrake", "international government access", "Chapter VI cloud switching", "Article 50 timeline", "FAQ Q22a", "data holder", "exportable data", "functional equivalence", "Art. 4(10) competing product", and similar EU Data Act phrases. The skill produces lawyer-style Word output and cites verbatim from bundled regulation and FAQ source texts.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8672026年10月3日 更新
Generates a formal, structured AI Act compliance assessment report suitable for legal files, audit trails, and regulatory inquiries. This skill should be used when the user asks to "generate an AI Act report", "create a compliance assessment report", "document the AI Act analysis", "create a Prüfbericht", "export as Word document", or wants to consolidate prior AI Act skill outputs into a formal documented assessment.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8672026年10月3日 更新
Build a client instruction schedule — a plain-English, Scott Schedule-style Word table that gathers a struggling client's evidence and instructions issue by issue, with a one-page covering note. Use whenever the user asks for a "client instruction schedule", "instruction schedule", "client questionnaire", "schedule of questions for the client", "get instructions from the client on the papers", or says the client is overwhelmed and needs the case broken into manageable questions. Also trigger when asked to turn case papers into a structured request for client input. Do NOT use for court-facing Scott Schedules, pleadings, witness statements, or advice letters — this skill produces a client-facing working document only. Output is always a .docx draft for solicitor review, never a final document.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8672026年10月3日 更新
Assistant juridique expert en droit français. Recherches, consultations, rédaction d'actes, contre-argumentaires, analyses de contrats et de pièces, veille, vérification et harmonisation de références. Produit des documents Word (computer use) ou des réponses conversationnelles structurées. MCP : OpenLegi, Themia, LegalDataHunter. Déclencher pour toute question juridique, tout concept de droit français (contrat, responsabilité, jurisprudence, code civil, tribunal, indemnisation), toute question sur le droit de l'UE, la CJUE ou la CEDH, et toute demande de vérification ou harmonisation de références bibliographiques juridiques.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8672026年10月3日 更新
Audits a website for compliance with Azerbaijan's Law on Personal Data No. 998-IIIQ and, where applicable, EU GDPR plus ePrivacy/cookie consent rules. Inventories the privacy documents present (privacy policy, cookie policy, cookie banner, consent flow, controller and DPO contact, data subject rights channel, cross-border transfer disclosures, AZ operator-registration references) and scores each against the applicable statutory requirements. Produces a dual-layer report: a plain-language traffic-light summary for business owners plus a clause-by-clause findings table with article-level citations for lawyers. Assessment-only — no drafting. Use whenever the user shares a URL or privacy/cookie policy text for an AZ-based or AZ-targeted site; also when the user mentions an .az domain, Law 998, the AZ State Register, ePrivacy, an Art. 27 EU representative, or asks "is my site GDPR compliant", "do I need to register as an operator in Azerbaijan", or "is our cookie banner lawful" — even without the word "audit".
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8672026年10月3日 更新
When you want to monitor known sources on a schedule and feed the good stuff into your second brain. Configure sources once (YouTube, RSS/newsletters, subreddits, Hacker News, Bluesky, Mastodon, X, LinkedIn, keyword searches); each run fetches only what's new, scores it against your stated focus, writes one digest to the vault, and auto-captures high-signal items into raw/. Everything else waits in the digest until you promote it. Modes — run, digest, promote, add / sources / pause, doctor, schedule (daily launchd or systemd job). Triggers on "/radar," "run my radar," "check my sources," "what's new from my sources," "add a source," "monitor this channel," "watch this subreddit," "track this account," "daily digest," "promote item 4," "radar doctor." Complements second-brain (radar fills raw/, second-brain compiles it) and deep-research (standing surveillance vs a one-off dive).
日本語の概要は準備中です。原文の説明を表示しています。
coreyhaines31/makerskills☆ 8622026年10月9日 更新
When you want to extract content from a video — YouTube, Loom, Vimeo, Riverside, Zoom recording, local MP4, X/IG video, anything yt-dlp supports. Three depth modes user picks per invocation — transcript (just words, fast/free), visual (transcript + ffmpeg frame extraction + Claude vision pass on key moments), multimodal (Gemini native video ingestion if $GEMINI_API_KEY set, else dense Claude vision). Uses local Whisper for transcription (MLX-Whisper on Apple Silicon, faster-whisper elsewhere), falls back to platform-provided transcripts when available (Loom, Riverside, YouTube auto-subs). Saves to ~/Documents/videos/<source>-<slug>-<date>/ and optionally captures summary to second-brain raw/ as call-/meeting-/note-. Triggers on "/watch-video <url>," "watch this video," "transcribe this loom," "analyze this video," "summarize this recording," "key moments from this," "what happened in this video." This skill replaces and broadens the prior youtube-transcript skill.
日本語の概要は準備中です。原文の説明を表示しています。
coreyhaines31/makerskills☆ 8622026年10月9日 更新
Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. Use when building authoritative servers, --headless hosts, or hardening host networking. Keywords: dedicated server, headless, ENet, DTLS, authority, safe_packet_decoder, multiplayer host, WebSocketMultiplayerPeer.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence. Keywords save, load, JSON, FileAccess, user://, serialization, version migration, PERSIST group.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer, avoidance, baking, NavigationObstacle.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre-* skills. Use when bootstrapping architecture, bootstrap order, pause modes, PCK DLC, or feature tags — not for pasting FPS/inventory recipes. Keywords: project templates, bootstrap, Subsystem Locator, PCK, feature tags, PROCESS_MODE_ALWAYS, genre scaffold.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surface_override painting, cursor/audio swaps, and a date-window activation gate with player opt-out. Use when shipping holiday skins, April events, or egg-hunt juice without mutating shared .mesh/.tres assets. Keywords: pastel, seasonal Theme, StyleBox, confetti, Easter egg, surface_override, TRANS_ELASTIC, Disable Seasonal Themes, activation gate.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling, atlas, physics layer, custom data.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade Godot, migrate Godot version, Godot 3 to 4, Godot 2 to 3, upgrading_to_godot, version migration, breaking changes, convert-3to4, TileMapLayer, AnimationMixer, engine.cfg, project.godot.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords GPUParticles2D, ParticleProcessMaterial, emission_shape, color_ramp, sub_emitter, one_shot.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration test, TDD.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest Resource, QuestObjective, signal-driven, branching, rewards, AutoLoad.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split containers, virtual_list pooling, stretch_shrink previews, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords: Container, HBoxContainer, VBoxContainer, GridContainer, HFlowContainer, SubViewportContainer, virtual_list, stretch_shrink, size_flags, EXPAND_FILL, anchors, responsive.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. Covers hit detection, volume overlap, mouse picking, and high-performance server-side intersection queries. Use when implementing projectiles, LOS, terrain grounding, or AI sensors. Keywords raycast, shapecast, direct_space_state, intersect_ray, intersect_shape, PhysicsRayQueryParameters, collision mask, mouse picking.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新
Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Enforces snake_case files, PascalCase nodes, %SceneUniqueNames, and .gitignore best practices. Use when starting new projects or refactoring structure. Keywords project organization, naming conventions, snake_case, PascalCase, feature-based, .gitignore, .gdignore.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8572026年10月14日 更新