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「render」の検索結果

2,005 件 ・ 関連度順

概要と使いどころ

React component structure, hooks rules, file naming, project layout, composition patterns, performance idioms, and effects discipline. Apply when implementing or modifying React SPA code. Use this skill to: - Structure a new component or feature folder. - Apply hooks correctly (rules, naming, dependency arrays). - Compose components via children, render props, or compound patterns. - Write effects only when needed (and avoid common misuses). - Pick performance escape hatches (memo, useMemo, useCallback) when justified. Do NOT use this skill for: - State management lib choice (see react-state-management). - Routing primitives (see react-routing). - Form patterns (see react-forms). - Testing (see react-testing).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

Testing React Native: Jest with jest-expo / react-native preset, React Testing Library Native, native module mocking, hook testing. Optional sections for Detox (native automation) and Maestro (declarative YAML e2e). Use this skill to: - Configure Jest preset based on workflow. - Write component tests with @testing-library/react-native. - Mock native modules (react-native-reanimated, expo-*, react-native-mmkv). - Test custom hooks via renderHook. - Set up Detox or Maestro for e2e (optional, requires native toolchain). Do NOT use this skill for: - General RN conventions (see rn-conventions). - Web-React testing (see react-plugin:react-testing — different jsdom setup). - Plain Node testing patterns (see nodejs-plugin equivalents).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

Use when collecting sampling profiles with perf record, reading perf report or perf annotate, measuring PMU counters with perf stat -e, or using PAPI instrumentation to interpret IPC, miss rates, MPKI, or memory bandwidth on Linux. Not for SVG rendering: use flamegraphs.

日本語の概要は準備中です。原文の説明を表示しています。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

Use when a rendering path needs stable frame-time, CPU, GPU, and memory evidence against fixed targets. Not for one-shot profiling or visual quality review.

日本語の概要は準備中です。原文の説明を表示しています。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

Use when a visual needs repeatable fixed-view rendering and independent rubric scoring. Not for free-form visual review or subjective critique.

日本語の概要は準備中です。原文の説明を表示しています。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

Compute a unified outer hull around a group of hex tiles that includes multiple disconnected sub-clusters separated by 1-tile gaps. Use when: (1) rendering nested hierarchy hulls (e.g. "package" hull wrapping multiple "sub-region" hex islands), (2) the naive boundary trace outlines each island separately instead of as one bag, (3) flood-fill from outside walks THROUGH the 1-hex gaps and marks them exterior, (4) heuristic "non-adjacent same-group neighbours" over-fills L-shape concavities, (5) axial-only opposite-pair filling misses non-axial bridges between islands. Solution: morphological close (dilate + erode) on the hex grid — fills exactly the interior 1-hex gaps without affecting exterior corners, then trace boundary on the closed shape.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新

Diagnose React + Three.js (or any browser canvas) frame stutter by capturing a CDP CPU profile via Playwright instead of guessing from `[perf]` console logs. Use when: (1) frame time is bad but `[perf]` instrumentation doesn't pinpoint the offender, (2) you've spent more than ~30 minutes "fixing" suspects without measuring, (3) hot paths involve animation systems, allocation bursts, or invisible scene-graph traversal, (4) you need self-time per function with line numbers, not aggregate "render slow". The `console.warn` pattern is good for monitoring; CDP is needed for diagnosis. Covers script template, sourcemap setup so minified function names are decoded, and interactive variant where the user drives the interaction and signals stop via `touch /tmp/<flag>`.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新

Create polished, code-driven Remotion motion explainers from scripts, narration, subtitles, product specifications, reference videos, UI recordings, diagrams, or abstract concepts. Use for product launches, AI demonstrations, UI interactions, algorithms, scientific principles, electrical systems, data flows, architecture, charts, equations, and concepts best expressed with React, SVG, Canvas, WebGL, or Three.js. Prioritize continuous spatial logic, visible cause and effect, precise interaction states, editable parameters, deterministic rendering, and evidence-backed visual QA.

日本語の概要は準備中です。原文の説明を表示しています。

vibe-motion/remotion-code-motion-explainer362026年7月29日 更新

spec

無料

Maintain governance artifacts without implementation work. Use when: (1) Accepting or refining ADRs, (2) Clarifying or amending RFCs without code changes, (3) Governance-only docs/check/render updates

日本語の概要は準備中です。原文の説明を表示しています。

lucifer1004/typub352026年7月11日 更新

Use for ANY bug bounty, penetration test, or web/API/mobile security assessment: recon, testing endpoints, analyzing Burp traffic or any bug-bounty platform's MCP (HackerOne, Intigriti, Bugcrowd, YesWeHack, Immunefi), reviewing APKs, bypassing a WAF, enforcing scope, hunting a specific vuln class, validating findings, writing reports, or when you are stuck on a target and about to give up. Activates automatically for all bug-bounty and pentest sessions. Runs an autonomous, never-surrender predator methodology: refuses to conclude "secure", exhausts each vuln class to depth, proves a real attacker-path with impact and no false positives, tracks coverage so nothing is re-tested or skipped, diagnoses failed tooling from full logs, and hunts at maximum effort with intelligent token use until the goal is found. Activates and follows instructions in ANY language the operator writes in (the skill itself is English). Bundles a per-class web-exploitation KB, a writeup library, and PayloadsAllTheThings.

日本語の概要は準備中です。原文の説明を表示しています。

sanjarbiy/bugbountyrules352026年8月18日 更新

This skill should be used when the user asks to "make a Spotify Wrapped style video", "build a year in review / year-in-review video", "create a personalized data video", "generate a recap video", "build a wrapped video generator", "turn a data table into shareable videos", or "make per-user stat videos". Covers the data row → one shareable video pattern, the Wrapped scene grammar (big-number reveals, top-X lists, superlatives), animated data counters, vertical 9:16 framing, and batch-rendering many personalized videos from one template.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/explainer-video-skills342026年6月22日 更新

Apply product-grounded visual quality constraints during user-visible UI changes. Use for layout, styling, content hierarchy, theming, responsive behavior, or interaction affordances. Stay inactive for logic-only changes that preserve the rendered interface.

日本語の概要は準備中です。原文の説明を表示しています。

maxritter/open-claude-design342026年10月12日 更新

ascii-art

無料

Render text or an image as ASCII art for terminal-friendly output.

日本語の概要は準備中です。原文の説明を表示しています。

infinition/LaRuche332026年9月22日 更新

React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.

日本語の概要は準備中です。原文の説明を表示しています。

fellipeutaka/kanpeki332026年8月28日 更新

TanStack Table best practices for building headless, type-safe data tables in React with sorting, filtering, pagination, row selection, and column management. Use when building data grids, implementing client-side or server-side table features, defining column structures, managing table state, or optimizing table rendering performance.

日本語の概要は準備中です。原文の説明を表示しています。

fellipeutaka/kanpeki332026年8月28日 更新

kanpeki

無料

Use Kanpeki component library in React projects. Activate when user wants to add, use, customize, or compose accessible UI components from Kanpeki (@kanpeki/*). Triggers: shadcn CLI, copy-paste components, Field.Root, composeRenderProps, ~/components/ui/*, React Aria Components + Tailwind CSS 4.1 + CVA. Covers installation, component patterns, forms (React Hook Form, TanStack Form), theming, and dark mode.

日本語の概要は準備中です。原文の説明を表示しています。

fellipeutaka/kanpeki332026年8月28日 更新

Build, review, and browser-test interactive website page or module HTML from a confirmed UI Architecture Map and visual direction. Use for HTML First Drafts, restrained motion implementation, full-page or module-first prototypes, rendered design review, responsive and interaction QA, page composition, and implementation handoff. Do not use for design exploration, unconfirmed visual or motion direction, content strategy, Design Systems, Elementor controls, CMS templates, or framework components.

日本語の概要は準備中です。原文の説明を表示しています。

javen-wangjunren/elementor-website-skill332026年9月14日 更新

Create or evolve an implementation-agnostic website design system from existing-site evidence, verified brand inputs, and an optional Visual Reference Brief. Use to establish visual and restrained-motion baselines, extract an existing site's rendered system for style-preserving extensions, validate one selected baseline with a compact Design Board, or update shared rules before page/module design. Do not conduct cross-industry reference research, map Elementor settings, create page layouts, design modules, or implement production code.

日本語の概要は準備中です。原文の説明を表示しています。

javen-wangjunren/elementor-website-skill332026年9月14日 更新

Optimize NowStack Mobile across Convex, Expo, and TanStack Start. Use for performance, state, subscriptions, rendering, routing, forms, mobile UI, bundle, or data-fetching improvements.

日本語の概要は準備中です。原文の説明を表示しています。

Melvynx/saveit.now322026年10月14日 更新

expo-ui

無料

Build native UI with the @expo/ui package: real SwiftUI on iOS and Jetpack Compose on Android rendered from React in an Expo or React Native app. Covers universal cross-platform components (Host, Column, Row, Button, Text, List, and more imported from @expo/ui), drop-in replacements for popular React Native community libraries (BottomSheet, DateTimePicker, Slider, Menu, etc.), and platform-specific SwiftUI (@expo/ui/swift-ui, iOS only) and Jetpack Compose (@expo/ui/jetpack-compose, Android only) trees and modifiers. Use when adding or reviewing @expo/ui Host/RNHostView trees, building native-feeling UI where standard React Native components fall short (grouped settings forms with toggles, sections, menus, sheets, pickers, sliders), choosing between universal and platform-specific components, or replacing an RN community UI library with a native @expo/ui equivalent. Not for custom native modules, Expo Router navigation, Reanimated, or data fetching.

日本語の概要は準備中です。原文の説明を表示しています。

Melvynx/saveit.now322026年10月14日 更新

Three-tier video pipeline: ffmpeg Quick (5s, instant) → ffmpeg Enhanced with Ken Burns (15s, polished) → Remotion Animated (60-90s, production-grade). Takes static slides from Paper MCP or any PNGs and assembles them into platform-ready video. Make sure to use this skill whenever the user has slides, images, or PNGs and wants to turn them into video — even if they just say 'make a video from these', 'animate my slides', 'I have images and need a TikTok', or 'stitch these together'. Also use when they mention ffmpeg video assembly, Remotion-animated slide assembly, Ken Burns effects, or any slides-to-video pipeline. Owns the slides→MP4 assembly pipeline; for writing, debugging, or running `remotion render` on Remotion code itself, see /remotion-best-practices; for screen-recorded product demos, see /marketing-demo. Works with any PNG source — Paper exports, Canva, screenshots, anything.

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

Generate an interactive HTML brand playground that shows your brand rendered live — palette, typography, logo, voice — with a social card and OG image preview that updates as you tweak tokens. Opens in browser. The visual approval step for the /cmo flow: /visual-style writes the brand, this skill shows it. Use when the user says "show me my brand", "brand playground", "preview my brand", "what does our brand look like", "visual preview", "brand kit", "see my colors", "how does my brand look", or after /visual-style completes and the user needs to approve the visual identity before moving to content generation. Also use when someone says "I want to see it" during any brand-building conversation.

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

creative

無料

Generate visual asset briefs, ad copy variants, AI image prompts, video scripts, and storyboards. Full creative production system with 5 specialized modes: product photos, product video, social graphics, talking heads, and ad creative. Make sure to use this skill whenever the user mentions any visual or creative marketing need — ad creative, image prompts, video scripts, thumbnails, banners, social graphics, product photography, storyboards, or marketing visuals of any kind. Even if they just say 'I need images for my campaign' or 'make something visual', this is the skill. Owns thumbnail and banner briefs plus the creative direction. Includes platform-specific dimensions, AI anti-slop techniques, and Remotion composition templates. For rendering the actual image file, see /image-gen; for AI-generated marketing/brand videos, see /higgsfield-generate; for stitching slides into an MP4, see /video-content.

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新