本文へ移動
cccskills

「route」の検索結果

2,928 件 ・ 関連度順

概要と使いどころ

Route a Bevy 0.20 race. Use when lap and gate index live on the racer, the race clock is one resource, and gate checks run after the clock step in one chain. Keywords: Bevy, Racing, Racer, RaceClock, FixedUpdate, chain, genre.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8572026年10月14日 更新

Route a Bevy 0.20 shooter: projectile entities, hitscan by translation, collide-and-despawn, wave budget resource. Keywords: Bevy, shooter, Projectile, hitscan, Wave, despawn, ECS.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8572026年10月14日 更新

Route a Bevy 0.20 platformer: coyote time and jump buffer on Mover, gravity on FixedUpdate, one-way ledges, follow camera. Keywords: Bevy, platformer, coyote, Mover, FixedUpdate, Camera2d, ECS.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8572026年10月14日 更新

Bevy card-game router: zones, turn resource, deck order, catalog costs, EndTurn and PlayCard messages. Use for a local hand, board, and seat order. Keywords: Bevy, card game, zone, turn, deck, energy, chain.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8572026年10月14日 更新

Use *before* starting work in a domain you don't know well, to surface the "unknown unknowns" — the things you don't even know to ask about — and learn just enough to prompt and decide well. Implements the "blind spot pass" pattern from Anthropic's Fable "finding your unknowns" field guide. Triggers when you say "I'm new to this", "I don't know what to ask", "teach me before we start", "blind spot pass", "unknown unknowns", "find my unknowns", or the Korean "내가 뭘 모르는지 알려줘" / "이 분야 처음인데" / "먼저 가르쳐줘" / "블라인드 스팟", or when you hand off a task while admitting you're a non-expert in that field (color grading, video editing, legal, tax, finance, design, an unfamiliar codebase, etc.). Do NOT use for simple factual questions, domains you already know, or directly-actionable work — answer those directly or route to planner / architect.

日本語の概要は準備中です。原文の説明を表示しています。

sangrokjung/claude-forge8572026年9月3日 更新

Analyze images, video, speech, motion, products, and websites; route local vision, audio, depth, tracking, matting, identity, and restoration models; auto-edit, replicate, enhance, caption, voice, assemble, annotate, validate, and export editable Timeline Studio projects and videos. Use for reference-video remakes, filter and repeated-shot reconstruction, subject-aware reframing, clip splitting, source-time speed curves, Color Wheels grading, ramps and holds, person or product cutout, person or object outline, authorized face swap, shot and timing reconstruction, timeline markers, chapters, beat cues, review notes and ranges, supplied or web-sourced footage, AI video platform selection, cleanup, highlights, product promotion, website walkthroughs, image-to-video assisted edits, optical-flow editing, depth-assisted relighting, grayscale depth-video conversion, depth/2.5D/transition finishing, AI voiceover, subtitles, short-form production, .timeline automation, or editor evaluation.

日本語の概要は準備中です。原文の説明を表示しています。

MartinDelophy/ai-video-editor8532026年10月13日 更新

Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre-* skills. Use when bootstrapping architecture, bootstrap order, pause modes, PCK DLC, or feature tags — not for pasting FPS/inventory recipes. Keywords: project templates, bootstrap, Subsystem Locator, PCK, feature tags, PROCESS_MODE_ALWAYS, genre scaffold.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components). Use when building dashboards, tool windows, forms, settings panels, or EditorPlugin UIs. Do NOT use for gameplay entities (Player/Enemy/Weapon/Hitbox) — route those to godot-composition. Trigger keywords: Control, EditorPlugin, tool UI, Orchestrator, VLS, rock test, AuthComponent, ThemeManager, Saveable component, dependency injection.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and match umpire/score authority. Broadcast framing routes to godot-camera-systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports games. Keywords ball physics, magnus effect, formation AI, team tactics, contextual controls, steering behaviors.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

temps

無料

Manage, deploy, operate, and instrument applications with Temps. Use this skill whenever the user mentions Temps, `@temps-sdk/cli@0.1.38`, deploying or migrating an app to Temps, projects, environments, services, domains, backups, logs, monitoring, analytics, browser Performance Insights/Core Web Vitals, observability, error tracking, OpenTelemetry, tracing, session replay, or Temps Cloud. Also use it when preparing an application for production on Temps even if the user does not explicitly ask for the CLI. Route to focused references, proactively detect missing observability during create/link/deploy journeys, and use pinned `bunx` or `npx` CLI invocations with explicit target contexts.

日本語の概要は準備中です。原文の説明を表示しています。

gotempsh/temps8472026年10月16日 更新

Initializes an AI development session by reading workflow guides, developer identity, git status, active tasks, and project guidelines from .trellis/. Classifies incoming tasks and routes to brainstorm, direct edit, or task workflow. Use when beginning a new coding session, resuming work, starting a new task, or re-establishing project context.

日本語の概要は準備中です。原文の説明を表示しています。

fy-agent/fyagent8372026年10月16日 更新

Optimize slow React Router loaders by eliminating redundant DB queries, creating slim query variants, and parallelizing independent fetches. Use proactively when writing or reviewing loader code that calls domain operations services (e.g. CourseOperationsService, VideoOperationsService), or when triaging a slow page load.

日本語の概要は準備中です。原文の説明を表示しています。

mattpocock/course-video-manager8182026年10月16日 更新

Stage-by-stage audit of an app's App Store growth machinery against a 54-item P0–P9 playbook — every item scored from an App Store Connect MCP call, a codebase check, or an explicit question to the user, then routed to the skill or command that fixes it. Read-only on App Store Connect. Use for a growth audit or scorecard, a pre-launch growth plan, a quarterly re-audit, or "which growth levers am I missing."

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8072026年7月24日 更新

Close the post-launch loop — turn a live app's App Store signals (reviews, analytics, sales, crashes, listing conversion) into a metric-tagged backlog for the next version, AND verify whether last cycle's changes moved the metric they promised to move. Read-only on App Store Connect; every change is surfaced and routed to another command, never auto-applied. Use before planning the next version, on a monthly cadence, or ~1-2 weeks after shipping to check if a change worked.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8072026年7月24日 更新

security

無料

Security category index for Apple platforms. Routes to the privacy-manifests skill. General secure-storage/biometrics/ATS guidance was retired in the 2026 blind-test audit — current models cover it natively.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8072026年7月24日 更新

Expert knowledge for Azure Enclave development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, and deployment. Use when building DMZ/AVD/AKS enclave apps, configuring RBAC/CMK, deploying via Bicep/ARM, or setting up ExpressRoute/VPN, and other Azure Enclave related development tasks. Not for Azure Confidential Computing (use azure-confidential-computing), Azure Attestation (use azure-attestation), Azure Dedicated HSM (use azure-dedicated-hsm), Azure Cloud Hsm (use azure-cloud-hsm).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7822026年10月11日 更新

Expert knowledge for Azure Digital Twins development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when modeling DTDL graphs, integrating IoT Hub/ADx, configuring endpoints/routes, securing access, or tuning query units, and other Azure Digital Twins related development tasks. Not for Azure IoT Hub (use azure-iot-hub), Azure IoT Central (use azure-iot-central), Azure IoT Operations (use azure-iot-operations).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7822026年10月11日 更新

Expert knowledge for Azure Dedicated HSM development including troubleshooting, decision making, architecture & design patterns, security, integrations & coding patterns, and deployment. Use when configuring ExpressRoute IP SKUs, migrating Dedicated HSMs, securing HSM networks, or scripting HSM provisioning, and other Azure Dedicated HSM related development tasks. Not for Azure Cloud Hsm (use azure-cloud-hsm), Azure Key Vault (use azure-key-vault), Azure Payment Hsm (use azure-payment-hsm).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7822026年10月11日 更新

Audit trending repos for real security vulnerabilities and disclose responsibly - scan and route findings (PVR / dependency PR), re-submit queued advisories, and send armed email disclosures

日本語の概要は準備中です。原文の説明を表示しています。

aeonfun/aeon7762026年10月16日 更新

Universal tariff calculator for Amazon sellers. Calculate import duties, landed costs, and VAT/GST for any trade route. Supports CN→US, CN→EU, US→EU, EU→US, US→CN and custom origin/destination pairs. Includes Section 301 tariffs, trade agreement rates (USMCA, EVFTA), and HS code lookup. No API key required.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/Amazon-Skills7712026年8月26日 更新

User-facing entry point for the wp-rocket issue workflow. Invoke directly to start a delivery run from a GitHub issue number, URL, or raw description. Runs inline in your conversation context; spawns specialist agents (ticket-writer, grooming-agent, challenger, backend-agent, frontend-agent, release-agent, lead-reviewer, qa-engineer) as isolated sub-agents; invokes supporting skills (knowledge-graph, dod, docs, issue-workflow) inline. Routes based on structured JSON outputs from each agent, manages loop counters, handles escalations, and maintains a live HTML run log.

日本語の概要は準備中です。原文の説明を表示しています。

wp-media/wp-rocket7672026年10月17日 更新

One sentence that describes WHEN to invoke this skill. Write it as a trigger phrase, not a summary — include the words a user would say ("fix bug", "add feature", "review diff"). The agent routes on this field.

日本語の概要は準備中です。原文の説明を表示しています。

Archive228/loopkit7552026年7月15日 更新