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cccskills

「local」の検索結果

3,956 件 ・ 関連度順

概要と使いどころ

observal

無料

Use when starting any task the organization may already have an approved skill, prompt, MCP server, or Agent for: reviewing code, a commit, a diff, or a pull request; writing tests or documentation; querying a database, API, or service; automating a browser or web page; running untrusted code; connecting to a SaaS tool; drafting, researching, or any other substantive work. The user will not mention Observal: the task type is the trigger. Check what is already installed, then run observal discover search as the first action, before reading the repository or working from scratch. Also use when the user wants to log in, configure Observal, inspect local harness setup, share or open a repository Agent share, manage a teamspace or invitation, process inbox items, check installed registry items, or call an endpoint without a dedicated command.

日本語の概要は準備中です。原文の説明を表示しています。

Observal/Observal4,5252026年10月18日 更新

Administers Observal users, settings, diagnostics, review queues, security events, audit logs, SAML, SCIM, the local Observal server, its upgrades and rollback, and its own PostgreSQL and ClickHouse schema migrations. Use when the user needs privileged governance, submission decisions, identity configuration, security investigation, or Observal server operations. Not for querying a database or any work outside Observal administration.

日本語の概要は準備中です。原文の説明を表示しています。

Observal/Observal4,5252026年10月18日 更新

Install a Unity package from the registry, a Git URL, or a local path. Modifies `manifest.json` and triggers package resolution; may also trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Use 'package-search' / 'package-list' for discovery first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4932026年10月18日 更新

Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4922026年10月6日 更新

Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4922026年10月6日 更新

Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4922026年10月6日 更新

Create a repo-local verification skill and exhaustive feature map for driving a real app through its UI, CLI, or API. Use for "create a verification skill", "make a verify skill for this repo", or "document how agents can verify this app".

日本語の概要は準備中です。原文の説明を表示しています。

get-bb/bb4,4192026年10月18日 更新

Use the Browser Automation BB plugin to inspect and automate persistent browser pages in an explicit desktop or local headless session. Use for browser navigation, snapshots, clicking, forms, and verification screenshots.

日本語の概要は準備中です。原文の説明を表示しています。

get-bb/bb4,4192026年10月18日 更新

Expose a local HTTP server through BB Connect and give the user its remotely accessible URL.

日本語の概要は準備中です。原文の説明を表示しています。

get-bb/bb4,4192026年10月18日 更新

Configure the shared guard against catastrophic shell commands in local AI agents. Use when changing block patterns, adding an agent or machine, or investigating why a command was or wasn't blocked.

日本語の概要は準備中です。原文の説明を表示しています。

davidondrej/skills4,1592026年10月18日 更新

Use this skill to queue maintainer-accepted microsoft/apm issues (`status/accepted`) and fan them out through an isolated pool (default 2) of autopilot-issue-delivery-worker sessions. Any accepted type is eligible. Advisory `triage/recommended` is not authorization. Does not triage. Does not review PRs. Works in a local session, Copilot App automation, Cloud Agent, Remote Agent, or Agentic Workflow.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/apm4,0322026年10月17日 更新

Use this skill to translate a classifier's in-place verdict into a precise, page-by-page work plan for the docs-sync panel. Activate after docs-impact-classifier returns verdict in_place; reads the candidate page list, fetches the actual page contents, narrows scope to specific sections within each page, and emits the per-page task brief the panel fans out against.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/apm4,0322026年10月17日 更新

Queue open microsoft/apm issues and fan them out through an isolated pool (default 2) of autopilot-issue-triage-worker sessions. Advisory only. Never implements, never assigns, never requests reviewers. Activate on a mixed issue list or queue-all when the job is triage. Works in a local session, Copilot App automation, Cloud Agent, Remote Agent, or Agentic Workflow.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/apm4,0322026年10月17日 更新

Queue open microsoft/apm pull requests (community fixes, PRs without an issue, or PRs that close an issue) and fan them out through an isolated pool (default 2) of autopilot-pr-triage-worker sessions. Advisory only. Never merges, never assigns, never requests reviewers, never runs autopilot-pr-review-worker. Activate on a mixed PR list or queue-open when the job is PR triage. Works in a local session, Copilot App automation, Cloud Agent, Remote Agent, or Agentic Workflow.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/apm4,0322026年10月17日 更新

Queue microsoft/apm pull requests labelled `panel-review` (or an explicit named list) and fan them out through an isolated pool (default 2) of autopilot-pr-review-worker sessions. Advisory only. Never implements. Never composes autopilot-pr-merge-worker. Never review every open PR. Works in a local session, Copilot App automation, Cloud Agent, Remote Agent, or Agentic Workflow. Does not triage issues or open greenfield PRs.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/apm4,0322026年10月17日 更新

Maintain and patch existing Lark/Feishu documents while preserving comments, highlights, citations, and newer remote edits. Use for iterative document updates, local-mirror sync, or durable project ownership; LoopX integration is optional.

日本語の概要は準備中です。原文の説明を表示しています。

huangruiteng/CS-Notes4,0092026年10月17日 更新

Locate and read a Codex thread by a codex thread link, thread id, or rollout path across all local CODEX_HOME directories (~/.codex, ~/.codex-gpt, ...). Use when the user pastes a codex:// link, asks to understand the 前因后果 of a Codex session, wants a timeline of what a long-running main thread did, or needs to search / export a past Codex conversation.

日本語の概要は準備中です。原文の説明を表示しています。

huangruiteng/CS-Notes4,0092026年10月17日 更新

Build a composable CLI for Codex from API docs, an OpenAPI spec, existing curl examples, an SDK, a web app, an admin tool, or a local script. Use when the user wants Codex to create a command-line tool that can run from any repo, expose composable read/write commands, return stable JSON, manage auth, and pair with a companion skill.

日本語の概要は準備中です。原文の説明を表示しています。

huangruiteng/CS-Notes4,0092026年10月17日 更新

Local speech-to-text with the Whisper CLI (no API key).

日本語の概要は準備中です。原文の説明を表示しています。

huangruiteng/CS-Notes4,0092026年10月17日 更新

Privacy-respecting metasearch using your local SearXNG instance. Search the web, images, news, and more without external API dependencies.

日本語の概要は準備中です。原文の説明を表示しています。

huangruiteng/CS-Notes4,0092026年10月17日 更新

Build, refactor, or review macOS menubar apps that use Tuist and SwiftUI. Use when creating or maintaining LSUIElement menubar utilities, defining Tuist targets/manifests, implementing model-client-store-view architecture, adding script-based launch flows, or validating reliable local build/run behavior without Xcode-first workflows.

日本語の概要は準備中です。原文の説明を表示しています。

Dimillian/Skills4,0052026年3月30日 更新

Build and distribute Expo development clients locally or via TestFlight

日本語の概要は準備中です。原文の説明を表示しています。

CherryHQ/cherry-studio-app4,0042026年10月17日 更新

Implement and review React, React Native, and TypeScript UI for maximum practical render performance through leaf-local updates, stable identities, honest Hook semantics, and minimal effects. Use for components, hooks, callbacks, context, external stores, memoization, list rows, large dependency arrays, callback or state fanout, re-render reduction, and React Compiler-aware performance work.

日本語の概要は準備中です。原文の説明を表示しています。

CherryHQ/cherry-studio-app4,0042026年10月17日 更新

Verify or complete a new internal Marin developer's local setup and access to GitHub, GCP, Iris, Weights & Biases, Hugging Face, and optional CoreWeave storage. Use when a team member asks to onboard, validate onboarding, or diagnose missing development access.

日本語の概要は準備中です。原文の説明を表示しています。

marin-community/marin3,9682026年10月18日 更新