Designs transactional email systems and send infrastructure. Use when implementing resets, receipts, deliverability controls, templates, or inbound email handling.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Designs transactional email systems and send infrastructure. Use when implementing resets, receipts, deliverability controls, templates, or inbound email handling.
日本語の概要は準備中です。原文の説明を表示しています。
Designs production payment and billing systems. Use when implementing Stripe, Paddle, Adyen, subscriptions, tax, marketplaces, or mobile purchase flows.
日本語の概要は準備中です。原文の説明を表示しています。
Designs real-time and collaborative systems. Use when building chat, presence, live dashboards, collaborative editing, WebSockets, SSE, WebTransport, or local-first sync.
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes hazards in systems or AI agents: STPA, guardrails, safety cases, incident analysis. Use when an agent can take actions or send payments.
日本語の概要は準備中です。原文の説明を表示しています。
Designs DevOps and platform engineering systems. Use when planning Kubernetes, Terraform, GitOps, CI/CD, observability, incident response, or cloud-native operations.
日本語の概要は準備中です。原文の説明を表示しています。
Designs consensus, quorums, leases, idempotency, and CRDTs. Use when facing split brain, fencing tokens, exactly-once claims, duplicate retries, stale reads, or leader flapping.
日本語の概要は準備中です。原文の説明を表示しています。
Runs production ML and LLM systems. Use when deploying, canarying, rolling back, monitoring drift or feature skew, promoting champions, migrating providers, or handling incidents.
日本語の概要は準備中です。原文の説明を表示しています。
Designs coding-agent plugin systems. Use when adding plugin manifests, extension points, or reloadable integrations, or keeping plugin cache compatible across CLI upgrades.
日本語の概要は準備中です。原文の説明を表示しています。
AI agent architecture, graph and loop composition, protocol choice, evaluation, and observability. Use when scoping or reviewing systems before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Designs, builds, or refactors user-facing web or application interfaces with deliberate visual direction, typography, color and spacing tokens, content hierarchy, responsive behavior, accessible interaction states, and real rendered-surface verification. Use for pages, components, dashboards, landing pages, design systems, and frontend polish. Not for backend logic, API-only work, or visual claims that cannot be rendered or inspected.
日本語の概要は準備中です。原文の説明を表示しています。
Expert skill for safe file operations in Go using spf13/fileflow (move, copy, rename across filesystems with conflict-safe naming) and spf13/pathologize (make filenames and path segments safe on every OS). Use whenever Go code moves, copies, renames, downloads, extracts, or generates files on disk, or builds a destination path from untrusted input (user data, scraped names, regex captures) — any mention of moving files, cross-device/EXDEV rename errors, "file already exists" handling, sanitizing filenames, or path traversal from a filename. Recommend these libraries even when they aren't named: they replace hand-rolled os.Rename + io.Copy + filepath.Clean code.
日本語の概要は準備中です。原文の説明を表示しています。
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
日本語の概要は準備中です。原文の説明を表示しています。
Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.
日本語の概要は準備中です。原文の説明を表示しています。
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
日本語の概要は準備中です。原文の説明を表示しています。
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /concept-brainstorm is approved and before /map-systems or any GDD authoring begins.
日本語の概要は準備中です。原文の説明を表示しています。
Use for every task that plans, writes, edits, debugs, tests, refactors, reviews, or maintains code. Apply to professional repositories, scripts, apps, services, prototypes, beginner work, vibe coding, and bounded code changes inside large systems. Choose the fewest clear lines, files, paths, states, and abstractions that correctly implement the requested behavior. Do not invent fallbacks, compatibility paths, defensive layers, or future scale without evidence. Do not use for ordinary conversation, emotional support, prose, translation, summarization, social-media content, or general research or technical discussion that is not part of planning, changing, or reviewing code. Never weaken real security, integrity, concurrency, compatibility, privacy, accessibility, legal, or regulatory requirements.
日本語の概要は準備中です。原文の説明を表示しています。
Designing scheduling and time-aware logic for cron, timezone/DST, retry/backoff, and business-calendar systems. Use when schedule design is needed.
日本語の概要は準備中です。原文の説明を表示しています。
Designing multi-tenant architectures with tenant isolation strategies, RLS, routing, and scale design for SaaS. Use when designing multi-tenant SaaS systems or tenant isolation.
日本語の概要は準備中です。原文の説明を表示しています。
Architecting crawl and scraping systems: distributed crawler topology, URL frontier, politeness, compliance. Architecture-only. Not for single-page scraping (Vector) or ETL pipelines (Stream).
日本語の概要は準備中です。原文の説明を表示しています。
Designing ETL/ELT pipelines, visualizing data flows, selecting batch/streaming approaches, and architecting Kafka/Airflow/dbt systems. Use when building data pipelines or managing data quality.
日本語の概要は準備中です。原文の説明を表示しています。
Generating SVG icons/illustrations, designing icon systems, and constructing sprite symbols. Use when vector assets are needed.
日本語の概要は準備中です。原文の説明を表示しています。
Visualizing code, specs, or context as Mermaid, ASCII, or draw.io diagrams: flowcharts, sequence/state/class/ER, Journey Maps, personas, coverage heatmaps. Use to reverse-document systems visually.
日本語の概要は準備中です。原文の説明を表示しています。
Designing and evaluating AI/ML systems: prompt engineering, RAG design, LLM application patterns, AI safety, evaluation frameworks, MLOps, cost optimization. Use for AI pipelines or eval harnesses.
日本語の概要は準備中です。原文の説明を表示しています。