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cccskills

「aces」の検索結果

2,564 件 ・ 関連度順

概要と使いどころ

review

無料

Reviews a change before it is merged, from little or no input. With nothing typed it reviews the branch you are on, uncommitted work included, against its base, its PR and its ticket, so a developer can check their own work before asking for review. With PR links, repo#N or a branch it reviews someone else's change the same way, several repos at once. It judges the failed CI checks and every Bugbot and reviewer comment, gets a fresh breaker review, traces every other piece of code that uses what changed, proves each finding or marks it unproven, says what the merge needs (a build, env vars, migrations, deploy order) and how to check the deploy, never posts to GitHub, and offers fixes only after the report. Runs only when the user types it.

日本語の概要は準備中です。原文の説明を表示しています。

joetawil7/first-pass1022026年10月14日 更新

Build and verify a HyperGrok trading desk from the pinned public release. Use for first-run setup, repair, or a readiness check. Starts with a live zero-key Opening Bell, installs the seven role profiles and seventeen shared skills, prepares the Trading Floor, and returns an evidence receipt. Read-only by default; never requests a wallet or places an order.

日本語の概要は準備中です。原文の説明を表示しています。

galleonlabs/hypergrok-trading-desk1012026年10月14日 更新

Create, redesign, repair, validate, preview, and package lightweight standalone HTML deliverables. Use for marketing experiences, product prototypes, infographics, motion narratives, documents, browser tools, dashboards, guided workflows, knowledge interfaces, mini-games, presentations, reusable style and brand systems, and local-model text, vision, image, or code tools that must run without a build chain or hosted service.

日本語の概要は準備中です。原文の説明を表示しています。

NimaChu/html-design992026年9月1日 更新

phase

無料

Use when optimizing, auditing, or preparing to ship web animations or rendering performance work: frame loops, scroll/viewport reveals, mount/unmount transitions, canvas/WebGL lifecycles, reduced motion, lazy rendering, and deferred off-screen work. Use for jank, per-frame allocations, forced reflows, render loops, animations that do not pause off-screen, content-visibility, requestIdleCallback, analyzing Chrome DevTools performance traces for animation or rendering issues, or choosing between browser-driven CSS/WAAPI, minimal JS, phase, and Motion/GSAP. Use when the user explicitly asks about phase APIs or behavior. Do not use during exploratory animation ideation, prototyping, visual iteration, or trying variants, even when the code already imports phase; wait until the user asks for performance guidance, an audit, production implementation, ship-readiness review, or about phase itself.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/phase982026年10月9日 更新

Designs or reviews logs, metrics, traces, alerts, correlation, dashboards, and diagnostic instrumentation so failures and performance changes can be detected and explained at component boundaries. Use for observability work, incident readiness, instrumentation, or production diagnostics. Not for fixing a specific incident before reproducing it or for adding noisy logging without an operational question.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Writes a detailed, executable implementation plan from an approved design or multi-step requirement, including exact files, interfaces, tests, commands, checkpoints, and rollback considerations. Use before touching code for a substantial feature, migration, refactor, or cross-cutting change. Not for a one-file bounded fix or for executing a plan that already exists.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Designs or reviews HTTP, REST, GraphQL, RPC, CLI, webhook, event, and service interfaces with explicit inputs, outputs, errors, compatibility, idempotency, pagination, authentication, versioning, and observability. Use when introducing or changing an API or cross-component contract. Not for internal implementation details with no boundary or for debugging one API failure; use root-cause-debugging there.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Designs, builds, or refactors user-facing web or application interfaces with deliberate visual direction, typography, color and spacing tokens, content hierarchy, responsive behavior, accessible interaction states, and real rendered-surface verification. Use for pages, components, dashboards, landing pages, design systems, and frontend polish. Not for backend logic, API-only work, or visual claims that cannot be rendered or inspected.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Reviews an existing codebase for structural friction, unclear ownership, leaky or shallow interfaces, excessive coupling, misplaced state, poor testability, and risky dependency direction, then prioritizes evidence-backed improvement candidates. Use for architecture audits, modularization, modernization, or recurring cross-cutting change pain. Not for designing one new interface, simplifying a local function, or fixing a reproduced bug.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Executes an existing implementation plan task by task, preserving its interfaces and constraints, running focused checks after each slice, and stopping when the repository differs from the plan. Use when a written plan or approved checklist already exists. Not for inventing the plan, debugging an unexplained failure, or broad unscoped cleanup.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Designs and audits native iOS interfaces. Use when reviewing or refining SwiftUI layout, typography, Liquid Glass, navigation, or dashboards on a freshly verified build.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public972026年10月12日 更新

Designs and audits native Android interfaces. Use when reviewing Compose layout, typography, color, motion, or adaptive patterns on a verified emulator build.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public972026年10月12日 更新

Designs production payment and billing systems. Use when implementing Stripe, Paddle, Adyen, subscriptions, tax, marketplaces, or mobile purchase flows.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public972026年10月12日 更新

Debugs crashes, regressions, flakes, and production bugs systematically. Use when diagnosing stack traces, logs, or profiling data; not perf tuning or incident command.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public972026年10月12日 更新

Implements OpenTelemetry logs/metrics/traces, SLI/SLO gates, burn-rate alerts, and APM integrations. Use when adding or validating observability.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public972026年10月12日 更新

Designs durable API contracts across REST, GraphQL, gRPC, tRPC, and AsyncAPI. Use when specifying interfaces, auth, versioning, errors, rate limits, or agent APIs.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public972026年10月12日 更新

Designs coding-agent observability and evals. Use when measuring traces, replay, checkpoint lineage, tool grading, regression, or cost. Not for general LLM evals (ai-evals).

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public972026年10月12日 更新

Web design reference for building production-grade interfaces. Covers layout, typography, color, spacing, shadows, animation, accessibility, responsive design, components, performance, and UX psychology. Use when building UI, reviewing design quality, choosing design tokens, or making any visual design decision.

日本語の概要は準備中です。原文の説明を表示しています。

pascalorg/skills972026年9月11日 更新

go

無料

Expert Go programming skill authored by spf13 (former Go team lead, author of Cobra, Viper, Hugo, Afero). Covers idiomatic Go — package design, error handling, interfaces, concurrency, testing, and project layout, current through Go 1.27. Use whenever Go code is written, reviewed, debugged, or refactored — any .go file, go.mod, CLI tool, or web service, and whenever the user mentions Go or golang, even if they don't ask for "idiomatic" code.

日本語の概要は準備中です。原文の説明を表示しています。

PascaleBeier/hitkeep952026年10月10日 更新

Reinforces an AI agent by turning Monte Carlo's reinforcement loop diagnosis into code fixes. Reads the daily reinforcement loop report for an agent's workflows, ranks the diagnosed issues, proposes what to fix, and — with the user's approval at each step — opens a pull request. Activates on "fix my agent", "improve my agent's health", "reinforce my agent", "what should I fix in my agent". Not for investigating a specific agent alert or trace (monte-carlo-troubleshoot-agent-traces), creating agent monitors (monte-carlo-monitoring-advisor), or instrumenting a new agent (monte-carlo-instrument-agent).

日本語の概要は準備中です。原文の説明を表示しています。

monte-carlo-data/mc-agent-toolkit942026年10月14日 更新

release

無料

Release pipeline for CLI, mobile, web, and server. Guides through version bumping, building, testing, publishing, and deploying. Replaces the old interactive release-it flow with a Claude Code-native experience. Use when user types /release or asks to release, publish, deploy, or ship any component.

日本語の概要は準備中です。原文の説明を表示しています。

Altman-conquer/agentrejoin932026年9月5日 更新

Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios932026年10月7日 更新

anvil

無料

Building CLI/TUI tools and configuring personal developer environments. Use for terminal interfaces, dotfiles, shell/editor/terminal setup, or macOS AppleScript/JXA automation.

日本語の概要は準備中です。原文の説明を表示しています。

simota/agent-skills922026年10月14日 更新