Use this skill when the user wants to author, design, scope, or refine an Agent Skill (a SKILL.md file). Trigger phrases include "build a new skill", "design an agent skill", "scope a SKILL.md", "how should I structure this skill", "write a skill for X", "my skill isn't working well", or any request to improve an existing SKILL.md. Walks the user through an empirical, test-first process — probe the agent for real failures, design only for genuine knowledge gaps, iterate against runnable examples, and verify across models.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/agent-skills-playground☆ 1882026年10月15日 更新
PM skill for Claude Code, Codex, Cursor, and Windsurf. Diagnoses SaaS metrics, critiques PRDs, plans roadmaps, runs discovery, coaches PM career transitions, pressure-tests AI product decisions, and designs PLG growth strategies. Seven knowledge domains, 12 templates, 40+ frameworks, and an opinionated interaction style that labels assumptions and names tradeoffs.
日本語の概要は準備中です。原文の説明を表示しています。
Digidai/product-manager-skills☆ 1862026年4月12日 更新
Learn the target framework from enabled knowledge tools and implement a baseline GPU kernel. Use this skill to understand compute semantics, determine the target platform and framework, search reference implementations, and produce a correct V0 baseline with performance records for later profile-driven optimization.
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/atrex-kernel-agent☆ 1822026年10月15日 更新
Quickly extract a typed GPU-Wiki query intent from prose. Never inspect or query a knowledge store.
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/atrex-kernel-agent☆ 1822026年10月15日 更新
Seed a fresh (greenfield) repository with the PRD-Driven Context Engineering scaffold — PRD.md, SoT/ knowledge files, EPIC templates, domain-profile config, and agent MEMORY starters. Invoked as /prd-ce:init when the plugin is installed. The framework itself (skills, agents, hooks, scripts) ships LIVE in the plugin; this skill only plants the consumer-owned files the plugin cannot carry as behavior. Triggers on "/prd-ce:init", "set up PRD lifecycle here", "scaffold a new PRD-CE project", "initialize the methodology". Outputs a seeded scaffold + a verification report.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
DyNote: systematically and efficiently extract raw Douyin/DY video data and analyze videos, comments, accounts, hashtags, and short-video scenes into evidence-graded learning notes, summaries, research briefs, scripts, and knowledge-base material. Use when the user asks to 抓取/提取/整理 抖音视频字幕、视频文案、ASR 转写、Qwen3-ASR 中文转写、原始材料归档、学习笔记、analysis plan、note budget、避免返工、复用已有素材、评论洞察、账号分析、赛道/话题研究、竞品拆解、电商/本地生活视频分析、事实核查、自动搜索素材, save Douyin content as Markdown/TXT, or use subtitle/local ASR as the factual spine with logged-in Douyin Web built-in AI / Doubao fallback as visual or quick-reading supplements.
日本語の概要は準備中です。原文の説明を表示しています。
Rimagination/dy-note☆ 1742026年6月27日 更新
This skill should be used when the user says "/compound", "compound this", "document learnings", "save what we learned", or after completing a PR. Extracts knowledge from PR context and saves to docs/learnings/.
日本語の概要は準備中です。原文の説明を表示しています。
team-attention/hoyeon☆ 1732026年5月21日 更新
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1732026年10月17日 更新
Analyze indexed codebases via graph database (neug) and vector index (zvec). Covers call graphs, dependencies, dead code, hotspots, module coupling, architecture reports, semantic search, impact analysis, bug root cause from GitHub issues, class diagrams (UML), and PR review (risk scoring, conflict detection, auto-merge candidates, labeling). Also covers creating, inspecting, and repairing a CodeScope index. Use for: code structure, who calls what, why something changed, similar functions, module boundaries, bug tracing, class relationships, PR risk/conflicts, or any question benefiting from a code knowledge graph. Applies when a `.codegraph` index exists in the workspace, or when the user wants to create one.
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/neug☆ 1702026年10月16日 更新
Build documentation websites with Docusaurus. Use when a user asks to create a documentation site, build a developer portal, set up API docs, create a knowledge base, add versioned documentation, build a static docs site with search, create a blog alongside docs, or migrate from GitBook or ReadTheDocs. Covers project setup, docs structure, versioning, custom pages, blog, Algolia search, MDX components, and deployment.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1682026年10月14日 更新
Add live chat and customer support with Crisp. Use when a user asks to add a chat widget, implement live customer support, set up a help desk, create a knowledge base, or add a chatbot to a website.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1682026年10月14日 更新
AWS Bedrock — fully managed foundation models on AWS infrastructure. Use when deploying AI in AWS-native environments, needing enterprise compliance (SOC2, HIPAA), running Claude, Llama, Titan, or Mistral on AWS, leveraging Knowledge Bases for RAG, or applying Guardrails for content safety.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1682026年10月14日 更新
Add persistent memory to AI coding agents — file-based, vector, and semantic search memory systems that survive between sessions. Use when a user asks to "remember this", "add memory to my agent", "persist context between sessions", "build a knowledge base for my agent", "set up agent memory", or "make my AI remember things". Covers file-based memory (MEMORY.md), SQLite with embeddings, vector databases (ChromaDB, Pinecone), semantic search, memory consolidation, and automatic context injection.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1682026年10月14日 更新
Use when extracting structured information from text - named entity recognition, relation extraction, coreference resolution, knowledge graph construction, and information extraction pipelinesUse when ", " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Use when reducing model size, improving inference speed, or deploying to edge devices - covers quantization, pruning, knowledge distillation, ONNX export, and TensorRT optimizationUse when ", " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Expert knowledge for Next.js 13+ App Router architectureUse when "next.js app router, server component, client component, use client, use server, server action, next 13, next 14, next 15, app directory, nextjs, next, react, app-router, rsc, server-components, ssr" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Expert mobile game developer specializing in iOS and Android game optimization, touch input design, battery and thermal management, device fragmentation handling, and App Store/Play Store submission. Deep knowledge of mobile-specific constraints and best practices for shipping performant, player-friendly mobile games. Use when "mobile game, ios game, android game, touch input, mobile optimization, mobile performance, app store, play store, mobile battery, thermal throttling, mobile porting, tablet game, phone game, mobile monetization, mobile build, mobile, ios, android, touch, optimization, performance, battery, thermal, app-store, play-store, game-development, unity-mobile, godot-mobile, device-fragmentation" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Expert in understanding and navigating legacy codebases. Covers code archaeology techniques, finding hidden knowledge, mapping dependencies, and extracting understanding from code without documentation. Knows how to read the stories that old code tells. Use when "legacy code, old codebase, understand this code, archaeology, what does this do, no documentation, ancient code, " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Expert Godot 4 game developer specializing in GDScript, the node/scene system, signals, resources, and engine-native patterns. Provides deep knowledge of Godot's unique architecture, performance optimization, and best practices for building games from simple prototypes to production-ready releases. Use when "godot, gdscript, godot 4, godot engine, build a game with godot, godot scene, godot node, godot signal, godot resource, godot tilemap, godot physics, godot animation, godot ui, godot multiplayer, godot, gdscript, game-engine, game-development, 2d-games, 3d-games, open-source" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Expert knowledge for real-time and baked lighting in games - from cinematography fundamentals to engine-specific optimization, covering GI, time-of-day, volumetrics, and platform-aware lighting pipelinesUse when "lighting, light design, baked lighting, realtime lighting, lightmap, lightmapping, light probe, reflection probe, global illumination, GI, ambient occlusion, shadow, shadow cascade, time of day, day night cycle, volumetric fog, volumetric lighting, god rays, HDR, tonemapping, bloom, exposure, emissive, area light, Lumen, Enlighten, ray tracing, RTGI, light baking, lighting, global-illumination, lightmapping, shadows, GI, light-probes, reflection-probes, HDR, tonemapping, volumetric, fog, time-of-day, baked, realtime, mixed-lighting, lumen, enlighten, radiosity, ray-tracing, RTGI" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Expert knowledge for environment art in games - modular design, visual hierarchy, color scripting, environmental storytelling, optimization, and world-building. From blockout to final art pass, creating immersive, performant, and readable spaces. Use when "environment art, level art, world art, modular kit, kit-bashing, set dressing, prop placement, biome design, visual hierarchy, color script, hero prop, trim sheet, environment composition, skybox, atmosphere, environment, level-art, world-building, modular, kit-bashing, set-dressing, visual-design, game-art, composition, optimization" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Expert knowledge for Drizzle ORM - the lightweight, type-safe SQL ORM for edge and serverlessUse when "drizzle, drizzle orm, drizzle-kit, drizzle schema, drizzle migration, drizzle relations, sql orm typescript, edge database, d1 database, orm, database, typescript, sql, edge, serverless, d1, postgres, mysql, sqlite" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Your most loyal users aren't just customers - they're potential advocates, contributors, and community members who can become the engine of your growth. Community-led growth isn't about broadcasting to an audience - it's about creating a space where your users connect with each other, share knowledge, and become invested in your success. This skill covers community strategy, platform selection, engagement tactics, ambassador programs, and the metrics that matter. Whether you're building a Discord for developers or a forum for power users, the goal is the same: creating genuine value that makes members want to stay and contribute. Use when "community, discord, forum, user group, ambassador, champions, developer relations, devrel, community engagement, community growth, power users, superfans, community, discord, engagement, devrel, ambassador, forum, user-community, growth, retention, champions" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新