Use when building or extending a Java service with Quarkus - layered architecture, JAX-RS resources, CDI beans, Panache persistence, and native-friendly patterns
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Use when building or extending a Java service with Quarkus - layered architecture, JAX-RS resources, CDI beans, Panache persistence, and native-friendly patterns
日本語の概要は準備中です。原文の説明を表示しています。
Use when building native Android with Jetpack Compose - stateless composables, state hoisting, ViewModel-owned state, edge-to-edge, predictive back, adaptive layout, atomic components, and Material theming over hardcoded values
日本語の概要は準備中です。原文の説明を表示しています。
Use when adding or reusing Flutter UI - organize widgets as atoms, molecules, and organisms in a shared library and never hand-roll a component that already exists
日本語の概要は準備中です。原文の説明を表示しています。
Root-cause debugging discipline. Use when a test, build or pipeline fails, behaviour does not match expectations, a bug task arrives, or a task comes back in need_revision — before proposing any fix.
日本語の概要は準備中です。原文の説明を表示しています。
Use when Java is chosen but Quarkus does not fit - build the service with Spring Boot using the same clean layering, only when a required library lacks a Quarkus extension or the repo already standardizes on Spring
日本語の概要は準備中です。原文の説明を表示しています。
Use when the repository has no design system yet (no tokens, no component library - a new site/app, an "Apply design system" task, or a task that asks for one), before building any page section - writes the approved design system's generated files from get_design_system (files true) and builds the tokens on them when there is one.
日本語の概要は準備中です。原文の説明を表示しています。
Use when styling any web UI - style with Tailwind utility classes and design tokens, avoid custom CSS, and build on the existing Radix/shadcn primitives instead of hand-rolling
日本語の概要は準備中です。原文の説明を表示しています。
Master workflow for an implementation task. Use when you pick up any task or bug that changes product code, including a need_revision bounce.
日本語の概要は準備中です。原文の説明を表示しています。
Test-first discipline and what makes a test worth keeping. Use when implementing any feature or bug fix, before writing production code, and whenever writing or changing a test.
日本語の概要は準備中です。原文の説明を表示しています。
Windows 11 system administration with PowerShell — system info reporting, hardware monitoring, package management (winget/scoop), disk cleanup, performance optimization, environment configuration, PowerShell profile setup with aliases and autocomplete, and Task Scheduler automation. Use when user asks to check system info, install tools on Windows, clean up disk space, set up PowerShell profile, or automate Windows tasks. Do NOT use for Linux administration, cross-platform scripting, or network infrastructure management.
日本語の概要は準備中です。原文の説明を表示しています。
Test-driven development with red-green-refactor loop. Use when user wants to build features or fix bugs using TDD, mentions "red-green-refactor", wants integration tests, or asks for test-first development.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to create, optimize, or analyze a referral program, affiliate program, or word-of-mouth strategy. Also use when the user mentions 'referral,' 'affiliate,' 'ambassador,' 'word of mouth,' 'viral loop,' 'refer a friend,' or 'partner program.' This skill covers program design, incentive structure, and growth optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Product marketing strategy, positioning, and competitive intelligence for B2B SaaS. Use when defining ICP, developing positioning (April Dunford method), creating messaging hierarchy, building competitive battlecards, planning sales enablement, sizing market opportunity (TAM/SAM/SOM), mapping PMF spectrum, designing growth loops, writing PR/FAQ working backwards docs, or creating a product marketing context document.
日本語の概要は準備中です。原文の説明を表示しています。
AI knowledge engine - a memory system in 6 lines of code. remember/recall/forget/improve loop, vector + graph search, OpenClaw plugin supported.
日本語の概要は準備中です。原文の説明を表示しています。
Generate clean, playful low-density isometric voxel icon illustrations and explicitly requested four-frame physically credible loops built from large opaque face-lit acrylic blocks on an exact
日本語の概要は準備中です。原文の説明を表示しています。
Implements behavior changes with a test-first red-green-refactor loop: write one meaningful failing test, watch it fail for the intended reason, make the smallest change, then refactor while green. Use for new behavior, bug fixes, refactors with preserved contracts, and regression tests. Not required for disposable prototypes, generated files, or documentation-only edits.
日本語の概要は準備中です。原文の説明を表示しています。
Launches a saved multi-agent workflow by id on Claude Code or Codex. Use when the user asks to run a saved workflow or review loop.
日本語の概要は準備中です。原文の説明を表示しています。
Team-theory primitives for cooperative agents: what each subagent sees, when to communicate, aggregation, Shapley credit, coalition topology. Use when organizing subagents.
日本語の概要は準備中です。原文の説明を表示しています。
PID/MPC/Kalman/anti-windup control primitives for feedback loops. Use when an autoscaler flaps, a controller overshoots after saturation, or budget pacing overspends at peak.
日本語の概要は準備中です。原文の説明を表示しています。
Builds a GPT and BPE tokenizer from scratch. Use when implementing autograd, attention, a nanoGPT loop, muP hyperparameter transfer, WSD annealing, loss spikes, or mid-training.
日本語の概要は準備中です。原文の説明を表示しています。
Designs and runs agent hives and multi-agent waves. Use when setting hive roles, code gates, dependency-graph fan-out, or verifier, vote and loop-until-dry passes.
日本語の概要は準備中です。原文の説明を表示しています。
AI agent architecture, graph and loop composition, protocol choice, evaluation, and observability. Use when scoping or reviewing systems before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Animate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier, Linear, Sine, Bounce, Elastic), shape keys (morph targets / blendshapes / visemes), drivers (Python expressions on properties), NLA actions for reuse and layering. Use whenever the user asks to "animate this", "make it move / rotate / scale over time", "add keyframes", "loop / oscillate", "shape key / morph / blendshape", "visemes for lip sync", or any time-based property change. Make sure to use this skill even if the user does not say "animate" — also covers "spin it slowly", "make it wave", "fade in / out", "pulse", "facial expression".
日本語の概要は準備中です。原文の説明を表示しています。
Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.
日本語の概要は準備中です。原文の説明を表示しています。