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cccskills

「validation」の検索結果

2,683 件 ・ 関連度順

概要と使いどころ

Use when deciding the verdict of a security review - severity anchors and confidence scale, when to block, approve with notes, add a needs-validation note, drop or reject as unreviewable, the smallest-fix rule and the exact comment templates

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when reviewing game code in C#, GDScript or C++ (Unity, Godot, Unreal, custom engines) - client vs server authority, RPC and packet validation, in-app purchases and economy, save and replay files, mod and script loading, secrets in client builds

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when you have a candidate security finding and before it goes in a comment - restate it as a crossed boundary, prove reachability, impact and a concrete exploit, apply triage dismissals, route out-of-repository facts to needs-validation, keep the effect no stronger than the trace, then the self-refute and verifier passes

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when touching multiplayer code - authoritative server, client prediction and reconciliation, interpolation, lockstep and rollback, server-side validation of every RPC per engine (Netcode, Unreal replication, Godot multiplayer, Colyseus, Bevy crates), bandwidth and versioned messages.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when adding or changing tuning values, items, enemies, abilities or levels - put them in the engine's data assets (ScriptableObject, Resource, DataAsset/DataTable, JSON/RON) with validation and stable IDs, keep runtime state out of shared data, inject services instead of singletons, and test data invariants.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when adding, importing, moving or loading textures, models, audio or scenes - per-platform compression, atlases, LODs, async loading per engine, engine metadata files (.meta, .import, .uid, .uasset), Git LFS, and asset validation tests.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when building or changing features, preprocessing, encoders, resampling or train/validation/test splits — keep every fitted transform inside a Pipeline fitted on training folds only, and build time and group features without seeing the future or the same entity twice

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when data crosses a boundary into your code (file, API, warehouse table, upload, model input or output), when a join or cleaning step can change row counts, or when adding pandera, Great Expectations, Pydantic or dbt checks

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when training, tuning, comparing or evaluating a model — choosing the cross-validation scheme, baselines, tuning inside CV, thresholds and calibration, per-slice metrics, feature importance and error analysis

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when a web/frontend app needs a cloud deploy - GitHub Actions to Cloud Run/ECS for SSR or GCS+CDN/Firebase and S3+CloudFront for static, with build-time env and cache invalidation

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when adding or changing a Go HTTP endpoint — Fiber v2 or v3 (detect which), thin handlers, central error mapping, boundary validation; the same rules apply to net/http, chi, echo or gin

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Browser automation, web scraping, E2E testing, and visual regression with Playwright. Covers 30+ patterns: login flows, form testing, responsive design checks, broken link validation, API mocking, data extraction, PDF generation, accessibility audits (axe-core), performance budgets (Lighthouse), visual diffing, multi-browser testing (Chromium/Firefox/WebKit), mobile emulation, infinite scroll, shadow DOM, iframes, file downloads, auth state reuse, cookie consent handling, WebSocket monitoring, console error detection, HAR export, trace viewer, Docker CI, GitHub Actions, and parallel sharding. Use when user asks to test a website, take screenshots, check responsive design, automate a browser task, scrape data, validate forms, check broken links, test login, audit accessibility, or measure page performance. Do NOT use for unit testing, API-only testing, or static analysis. Requires Node.js 18+.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1132026年10月5日 更新

research

無料

Deep research with web search, source verification, and fact-checking. Runs before humanize + kami in the document pipeline. Use when user asks to research a topic, verify facts, gather sources, or do deep web investigation. Covers source validation, citation, and evidence hierarchy.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1132026年10月5日 更新

Create, compose, migrate, and review TypeScript runtime type guards with is-kit. Use when adding reusable guards; replacing typeof, null checks, or handwritten type predicates; narrowing unknown values; validating JSON or API responses; building collection or object schemas with struct or typedStruct; or reviewing existing is-kit usage. Do not use for one-off environment checks or validation that requires data transformation or rich error reporting.

日本語の概要は準備中です。原文の説明を表示しています。

nyaomaru/is-kit1112026年10月17日 更新

Comprehensive skill for building, migrating, and maintaining Astro v7 projects. Covers best practices from the official AGENTS.md, the v6→v7 migration path, validation of breaking/deprecated patterns, AI-enhanced dev server usage (background mode, JSON logging), advanced routing with src/fetch.ts, route caching, Sätteri Markdown, and the Rust compiler. Use when the user mentions 'Astro', '.astro files', 'astro dev', 'astro build', 'islands architecture', 'content collections', 'SSG', 'SSR adapter', 'upgrade to Astro 7', 'migrate Astro', 'Astro v7', 'Astro v6', 'Sätteri', 'route caching', 'Astro.cache', 'astro dev --background', 'src/fetch.ts', 'advanced routing', 'Hono + Astro', 'Rolldown', 'Vite 8', 'queued rendering', 'CDN cache provider', 'Astro AI', 'related content', 'related posts', 'vector embeddings Astro', 'astro-related-content', or asks about static site generation with Astro.

日本語の概要は準備中です。原文の説明を表示しています。

fabricioctelles/skills1092026年10月14日 更新

Security best practices for Micronaut/Kotlin backend including authentication, authorization, input validation, and OWASP prevention. Use when implementing auth, validating inputs, or reviewing security.

日本語の概要は準備中です。原文の説明を表示しています。

c0x12c/ai-toolkit1082026年6月18日 更新

Validate a startup idea with competitor analysis, market signals, and risk assessment. Be brutally honest. Use when the user wants to test if an idea is worth building.

日本語の概要は準備中です。原文の説明を表示しています。

c0x12c/ai-toolkit1082026年6月18日 更新

Review test quality using best practices validation. Use when user says "lets review tests" or "I want to evaluate test quality"

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-method-test-architecture-enterprise1072026年10月16日 更新

Comprehensive market research and analysis skill. Use when sizing markets, conducting competitive analysis, generating professional market research reports, analyzing consumer behavior, or identifying market opportunities. Activates for: market research, market analysis, market report, TAM SAM SOM, market sizing, industry analysis, market landscape, competitive landscape, market trends, consumer research, Porter's Five Forces, PESTLE, SWOT, BCG Matrix, McKinsey-style report, consulting report, market opportunity, industry report, due diligence, M&A analysis, GTM market analysis, product-market fit validation.

日本語の概要は準備中です。原文の説明を表示しています。

manojbajaj95/claude-gtm-plugin1062026年9月18日 更新

Use when writing Japanese novels with AI coding agents (Hermes, Claude Code, opencode, goose). File-based, agent-agnostic workflow: settings in TOML, deterministic context packs, validation scripts.

日本語の概要は準備中です。原文の説明を表示しています。

kgmkm/novel2agent-jp1052026年9月26日 更新

Professional DOCX document creation, editing, and formatting using OpenXML SDK (.NET). Three pipelines: (A) create new documents from scratch, (B) fill/edit content in existing documents, (C) apply template formatting with XSD validation gate-check. MUST use this skill whenever the user wants to produce, modify, or format a Word document — including when they say "write a report", "draft a proposal", "make a contract", "fill in this form", "reformat to match this template", or any task whose final output is a .docx file. Even if the user doesn't mention "docx" explicitly, if the task implies a printable/formal document, use this skill.

日本語の概要は準備中です。原文の説明を表示しています。

pengfeiqiao/kunpeng1012026年10月16日 更新

Open, create, read, analyze, edit, or validate Excel/spreadsheet files (.xlsx, .xlsm, .csv, .tsv). Use when the user asks to create, build, modify, analyze, read, validate, or format any Excel spreadsheet, financial model, pivot table, or tabular data file. Covers: creating new xlsx from scratch, reading and analyzing existing files, editing existing xlsx with zero format loss, formula recalculation and validation, and applying professional financial formatting standards. Triggers on 'spreadsheet', 'Excel', '.xlsx', '.csv', 'pivot table', 'financial model', 'formula', or any request to produce tabular data in Excel format.

日本語の概要は準備中です。原文の説明を表示しています。

pengfeiqiao/kunpeng1012026年10月16日 更新

Closed-loop compare-adjust-repeat workflow for fitting Blender models to supplied front/side/back/top templates and originals. Use when the user asks to compare the product to templates/originals and adjust until it fits across all dimensions, or when all views must pass measurable bbox/centroid/silhouette/edge validation before export.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill992026年10月13日 更新

Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes Unreal collision hulls and Multires normal-map baking for low-poly export, per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill992026年10月13日 更新