Specialist in designing and implementing scalable modular monolith architectures using NestJS with DDD, Clean Architecture, and CQRS patterns. Use when building modular monolith backends, designing bounded contexts, creating domain modules, implementing event-driven module communication, or when user mentions "modular monolith", "bounded contexts", "module boundaries", "DDD", "CQRS", "clean architecture NestJS", or "monolith to microservices". Do NOT use for simple CRUD APIs, frontend work, general NestJS questions without architectural context, or stack-agnostic evolutionary modular monolith design (use evolutionary-modular-architecture).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0622026年10月15日 更新
Autonomous senior-operator mode for AI agents that resolve tasks end to end without babysitting and never create new problems. The agent verifies every claim against real evidence (web search dated to the current month and year, the codebase, and available tools, MCPs, and CLIs); it never guesses, never fakes confidence, and never claims something is done without proof. It stays silent and keeps working, interrupting the user only on three stops, namely a destructive or irreversible action, a dead-end with no evidence after exhausting sources, or genuine ambiguity that changes the outcome. Output is short, literal, and human. Use when the user says "not-your-babysitter", "nanny mode", "work autonomously", "stop babysitting", or "no hand-holding", or wants an agent that solves problems on its own, especially hands-on engineering and operational tasks. Do not use when the user explicitly wants a tutorial, a verbose walkthrough, or open-ended brainstorming.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0622026年10月15日 更新
Opinionated Rails conventions: rich models, concerns, CRUD-everything, state-as-records, minimal dependencies, Minitest with fixtures. Load this skill BEFORE any code-level thinking, not only before editing a file. It is required the moment a task touches Rails code in ANY way: designing or even just discussing a data model, schema, migration, entity, association, field, validation, class, or method name; writing, planning, reviewing, analyzing, testing, debugging, or refactoring; or proposing any model, table, column, route, or code snippet inline in chat. If you are about to name a model or sketch a column you are already in scope, even in an exploratory back-and-forth where no file is written yet. Do not let a "we're just discussing" framing defer it. Do NOT use for non-Rails backends, NestJS, or general architecture (use nestjs-modular-monolith or coding-guidelines).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0622026年10月15日 更新
Complete Shopify development reference covering Liquid templating, OS 2.0 themes, GraphQL APIs, Hydrogen, Functions, and performance optimization (API v2026-01). Use when working with .liquid files, building Shopify themes or apps, writing GraphQL queries for Shopify, debugging Liquid errors, creating app extensions, migrating from Scripts to Functions, or building headless storefronts. Triggers on "Shopify", "Liquid template", "Hydrogen", "Storefront API", "theme development", "Shopify Functions", "Polaris". Do NOT use for non-Shopify e-commerce platforms.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0622026年10月15日 更新
Interviews an unshaped idea into a verdict and a design document - decisions, flows, schema, contracts - that anyone can plan from without having been in the room. Use when the user says "research this", "help me understand this problem", "should we build this", "discovery", "explore this problem", or "tlc-discover". Do NOT use to cut a finished design into tasks, or to implement.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0622026年10月15日 更新
Turns decided work — a PRD, design doc, RFC, or thread — into tasks a builder can act on without guessing. Finds slices that each prove something, grounds them in the code, and writes intent, observable criteria with concrete values, the boundary, what the change disturbs, and only the decisions that are hard to reverse. Walks every surface the work exposes and sweeps the nine unwritten requirements, recording each landing as a criterion already in the source, existing behaviour, n/a, or Unresolved — never as a criterion the walk invented. Defaults to one task per source. Use when the user says "write the task", "cut this PRD into tasks", "turn this design doc into work", or "tlc-plan". Do NOT use for discovery itself or to implement — a one-line ticket is a decision; a blank wish is not.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0622026年10月15日 更新
SwiftUI ↔ Figma translation. Use whenever the user mentions Swift, SwiftUI, iOS, iPhone, or iPad — in EITHER direction — translating a Figma design into SwiftUI (design → code), or pushing SwiftUI views / screens / tokens back into a Figma file (code → design). Triggers on phrases like 'implement this Figma design in SwiftUI', 'build this screen in Swift', 'push this SwiftUI view to Figma', 'mirror my Swift code in a Figma file', or whenever a Figma URL appears alongside `.swift` files / an `.xcodeproj`. Routes to a direction-specific reference doc; loads alongside `figma-use` for the code → design path.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 7,0072026年10月15日 更新
Query and update Notion databases with explicit database identity, property-aware inputs, bounded reads, and confirmation before material writes.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 7,0072026年10月15日 更新
Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder scheduled by distance, snow that blows up into blizzards and keeps settling until the ground goes white, wet ground with puddles and splashes, and looping ambience that has no seam. Use for scene atmosphere, seasonal states, hero backdrops, or any world where clear/rain/storm/snow needs to be a control the viewer can turn.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Build falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble. Covers the 2-D canvas build and the instanced-3-D variant, where leaves are recycled from, density-versus-count maths, depth layering, colour under a tone-mapped composite, reduced motion, and visibility pausing. Use for autumn maple, sakura petals, blossom, ash, snowfall shapes, or any drifting foliage where a generic particle field reads as confetti.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it, written as one WebGL composite pass over a frozen frame and a scissored live scene. Covers the front's silhouette, the luminous ember gradient with a beading gold thread, torn porous charcoal that is alpha-masked, baked noise, finite-difference slopes, the 0.75-scale live scene, sweep direction, timing, reduced motion and visibility pausing. Use for a burn transition, paper burn, cinder wipe, chapter change by fire, charring page reveal, burn-away section change, ember dissolve, or when a fade, slide or generic dissolve between scenes reads as cheap.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Create or redesign creative-studio, agency, photographer, artist, and portfolio websites where project work leads the story. Use for dark editorial shells, full-bleed campaign media, color-coded case-study chapters, oversized service typography, restrained project reveals, and a decisive contact finale.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Use when you need to pick high-quality Unsplash images for product/design assets (avatars, headshots, portraits, large website backgrounds, and abstract wallpapers) and output real Unsplash URLs plus practical instructions for producing the right resolutions and aspect ratios (1:1, 4:5, 3:4, 16:9, 9:16).
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Draws flat vector illustrations as SVG cards (480x360): slim, long-limbed people acting out one design or coding moment with one hero prop. Identified by no outlines on big shapes, thin white fold strokes as the only shading, navy only for hair, sneakers and a few hairlines, small heads (about 1:7) with big hands and white sneakers, and sparse floating confetti with no ground line, in lavender, indigo, sunshine yellow, coral and mint. Covers the measured palette, stroke numbers, character construction (tapered limbs, separated fingers, thumb side), poses, props, composition and a tested parts kit. Use when asked for flat illustrations, flat vector people, outline-free or no-outline characters, modern or corporate flat art, empty states, onboarding screens, 404 or error pages, coming-soon pages, blog headers, feature spots or marketing cards.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Draws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style. Identifying traits: thick wobbly black marker lines with blobby ends, built as filled ribbons; one second ink, mint green, in flat blocks that slip 2-10 px off the line like a misregistered print; solid black hair, trousers and shoes with mint highlight dashes; and a crinkly squiggle camo on cream areas, all on warm cream paper. Characters are chunky, with profile heads, big noses, dot eyes, big hands and feet. It covers people coding, thinking, carrying and resting with laptops, mugs, chairs and rubber ducks. Use when someone asks for brush, marker, felt-tip, two-colour, duotone, riso-print, zine, mint-and-black or doodle illustrations, or for empty states, onboarding, 404 pages, blog headers, feature spots or marketing cards with a bold hand-made look.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Use when you need high-quality stock-style images from Aura Assets (aura.build/assets) similar to Unsplash for design mockups and marketing: backgrounds, abstract wallpapers, architecture, portraits, and headshots. Includes a workflow for searching by tag on aura.build/assets and returns 5 real image URLs per category plus practical guidance for using different resolutions and aspect ratios.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Draws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work. A thin uniform indigo outline (1.4 px at 480 wide) runs around mostly white fills. Sparse flat accents (teal, sage, coral, mustard, lavender, peach wood) cover under 7% of the card. Pale lavender 1 px background decor (brick clusters, pendant lamps, framed posters) sits behind, and a long floor line with end dashes runs under it all. Covers the palette, line weights, heads and hands from a parts toolkit, composition and a render-critique loop. Use when asked for line-art, thin-line or outline illustrations, indigo line art, office, desk, home-workspace, remote-work or team scenes, or interior spot illustrations for empty states, onboarding screens, 404 pages, blog headers, feature spots, landing sections or marketing cards.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fine branchlets) with a fine white core in a violet-blue glow, each channel reaching out as a stepped leader, flaring as it connects, holding its shape and fading through an afterglow, one discharge at a time; a storm-cloud orb (a lit billow surface that churns in place, 10-15 plasma-globe arcs from a small white core to its inner wall, crawlers on the rim, a hairline fresnel); ground strikes that flash when the leader arrives, crawl along the stone's own cracks and reflect in wet stone (the demo's floor is a scanned CC0 texture); a torn black shadow with dry-brush edges that hangs off the orb and streams behind it, air bursts felt as refraction, orange sparks, fractured rocks that land or float in a storm domain, and impact frames that hold, invert in two-tone ink with tapered speed lines, shake and bend the lens, limited to three flashes a second. Use for anime or dark-fantasy skill effects, lightning or thunder fists, plasma or energy balls, charge-ups, dashes with shadow trails, ground strikes, storm or domain rings, ultimates, hit-stop, impact frames, negative flashes, screen shake, "black lightning", "thunderstorm fist", "realistic lightning", "afterimage" or "skill effects only". Includes a reusable module and a five-beat demo with failure-mode switches.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Build the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ball. A ray-marched water orb whose surface swells, rings and deforms in place: it refracts the frame behind it with an inverted horizon, has a silver rim and sharp highlights, and shows a faint caustic web on its far wall. Streams wound up from tide pools as uneven beaded ropes with silver edges, drips and shed drops. A lash that unspools from the orb, whips and pours into a pool under a torn, lopsided splash crown of aerated white water with spikes breaking into drops. Analytic ripple rings and rain on the pools. Crystals traced against their own half-space planes (Snell, Fresnel, total internal reflection, exit dispersion, Beer–Lambert, fracture discs, a white-hot root glow and a resonance band that climbs the stone), growing out of the water in a draining veil, then shattering into Voronoi shards that fall, tumble and rest with real contact on a heightfield. Caustics on the pool floor, and a moonlit tidal rock flat: rock banks traced from target images onto a world grid, flat mirror pools, a moon-glitter column of micro-facet glints, and a moon disc with maria. Use for water or ice-crystal skills, water orbs or bubbles, water whips, jets or tentacles, splash impacts, tide pools, rain, crystal growth or eruption, crystal resonance, shattering glass or quartz, caustics, wet-stone night scenes, moon reflections on water, "water and crystal", "hydro", "clear water VFX", "crystal shatter" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 low-tide floor with failure-mode switches.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer thickness, a rolled corner and crease, ink that wicks along the fibres, toasted aged edges, contact shadows and back-lit translucency. Use for a hung sheet, scroll, page, label, shoji pane or card that must survive a macro close-up, or when paper looks like a flat white plane, has ruler-straight edges, no thickness, or does not glow when lit from behind. Use 3d-wood-material, 3d-cloth-material or 3d-metal-material for those materials, and paper-cinder-transition for burning paper.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reaches the target. Use for oiled timber, kumiko, joinery and workshop scenes; wood that reads flat, plastic or washed out; volumetrics that lift the blacks; "score this out of 10"; or "get the lighting to 8".
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7962026年10月6日 更新
Upload one Kleros-ecosystem file per paid request to IPFS through the Kleros x402 gateway for $0.01 USDC on Base mainnet. Use for dispute evidence, MetaEvidence JSON, court/dispute/arbitrator policies, Curate item metadata, juror justifications, or any artifact a Kleros contract or subgraph will reference by CID. Trigger when the request mentions Kleros, court, arbitrator, dispute, juror, Curate, Proof of Humanity, evidence, meta-evidence, justification, explicitly names this gateway or skill, or asks to test or validate it. Do NOT use for generic IPFS/CID requests without Kleros context; recommend a general-purpose pinning service. Each request accepts exactly one file: different bytes require separate paid uploads, while identical bytes should reuse one CID.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7482026年8月20日 更新