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「arr」の検索結果

2,810 件 ・ 関連度順

概要と使いどころ

Transform brain dumps into polished blog posts in Nick Nisi's voice. Use when the user wants to write a blog post with scattered ideas, talking points, and conclusions that need organization into a cohesive narrative with Nick's conversational, authentic, and thoughtful tone.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

Use when asked to make a launch video, product film, motion design piece, UI motion reel, Dribbble-style UI animation or animated brand/logo sting — anything rendered to MP4 from HTML with a cursor, morphing UI, springs, beat-synced music and SFX. Carries Chan's full creative direction (one shape never cut, blur content swaps, springs, real data, logo slams, no creative limits) and the proven build/render pipeline (pure seek(t), closed-form springs, Playwright subframes, ffmpeg tmix, numpy beat grid).

日本語の概要は準備中です。原文の説明を表示しています。

AbubakrChan/product-launch-motion2802026年10月15日 更新

ark-ui

無料

Design, implement, audit, or refactor web and game-adjacent interfaces using an evidence-based Hypergryph visual language with two independent choices: product family and application depth (1 minimal, 2 moderate, 3 complex, 4 maximal). Use for Hypergryph-, Arknights-, Endfield-, Rhodes Island-, industrial sci-fi-, editorial game-UI-, or bilingual technical-interface requests; for landing pages, dashboards, menus, HUD-like panels, design systems, HTML/CSS/JS/React components, and visual QA where the result should carry this family resemblance without copying protected logos or artwork.

日本語の概要は準備中です。原文の説明を表示しています。

Brandon030722/ark-ui-skill2792026年7月20日 更新

Design, derive, optimize, explain, and diagnose cinematic Eastern xianxia camera direction, storyboards, motion choreography, pacing, continuity locks, keyframes, and per-shot image-to-video prompts. Use for 仙侠运镜、镜头语言、分镜、推拉摇移、跟拍、环绕、航拍、打斗追逐、情绪镜头、首尾帧、视频提示词、参考视频诊断, when users ask “怎么运镜/不会运镜/给案例/帮我改运镜”, or when an input contains invalid, contradictory, physically implausible, non-camera, or off-topic instructions that need actionable feedback. Support 16:9, 21:9, 4:3, 3:2, 4:5, and 9:16; default to 30 seconds, 16:9, six shots, narrative-adaptive pacing, epic scale, and selective high saturation when unspecified.

日本語の概要は準備中です。原文の説明を表示しています。

liyue-aigc/xianxia-cinematic-video-director2702026年8月13日 更新

Native Rust browser automation CLI for AI agents. Use when the user needs to interact with websites — navigating pages, filling forms, clicking buttons, taking screenshots, sharing a live browser view, narrating browser actions, extracting structured data, running assertions, testing web apps, or automating any browser task. Triggers include requests to "open a website", "fill out a form", "click a button", "take a screenshot", "show me the browser", "share the screen", "pause the browser", "step through this", "scrape data from a page", "test this web app", "login to a site", "automate browser actions", "visual regression test", "check for prompt injection", or any task requiring programmatic web interaction.

日本語の概要は準備中です。原文の説明を表示しています。

gsd-build/gsd-browser2682026年5月4日 更新

Native Rust browser automation CLI for AI agents. Use when the user needs to interact with websites, navigate pages, fill forms, click buttons, take screenshots, share a live browser view, narrate browser actions, extract structured data, run assertions, test web apps, mock network requests, or automate any browser task. Triggers include "open a website", "fill out a form", "take a screenshot", "show me the browser", "share the screen", "pause the browser", "step through this", "scrape data", "test this web app", "login to a site", "visual regression test", or any task requiring programmatic web interaction.

日本語の概要は準備中です。原文の説明を表示しています。

gsd-build/gsd-browser2682026年5月4日 更新

Optimize Nostr relay queries using NDK batch fetching. Use when: (1) Checking existence of many events one-by-one is slow, (2) Loop with individual fetchEvents calls causing N+1 query problem, (3) Need to verify multiple addressable events (Kind 30000+) exist. NDK's fetchEvents accepts arrays for tag filters (#d, #p, #e, authors), enabling batch queries that reduce hundreds of round-trips to a single request.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月16日 更新

Fix features broken by REST API responses that flatten Nostr events, losing tag data. Use when: (1) A feature works for WebSocket-loaded events but not REST API-loaded ones, (2) A model field (like sha256, textTrackRef) is null for REST API data but set for WebSocket data, (3) REST API returns denormalized fields (d_tag, video_url) but omits raw tags array, (4) hasSubtitles/hasFeature returns false for REST-loaded videos. Common in Nostr clients that use both REST APIs (for analytics/bulk queries) and WebSocket (for real-time events).

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月16日 更新

Fix black camera/microphone preview in Flutter macOS apps launched via `flutter run` from a terminal emulator (cmux, iTerm, Terminal.app, VS Code integrated terminal, Cursor, etc.). Use when: (1) camera plugin reports initialized but preview is black with no frames, (2) logs show "initialization completed via timeout" or similar first-frame timeout fallback, (3) AVCaptureSession.startRunning() returns without error but zero frames arrive, (4) the app's Info.plist has NSCameraUsageDescription and entitlements (com.apple.security.device.camera, audio-input) are correctly set, (5) no permission dialog ever appears, (6) same failure mode for microphone. Root cause is macOS TCC attributing camera/mic requests to the *responsible process* (the parent terminal) rather than the Flutter app itself. TCC refuses to prompt because the terminal is hardened-runtime without a camera entitlement, and silently denies. Not a bug in the camera plugin — would reproduce with ANY camera code.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月16日 更新

Start and carry an explicitly invoked openai-guardrails-python implementation through a fresh isolated worktree and a local PR-ready handoff. Fetch the latest origin/main, keep task changes uncommitted, replay them onto the latest main before final review, run applicable verification and $implementation-final-review, use $pr-draft-summary to generate the complete PR draft and branch name, then create one clean local commit with takeover provenance when applicable. Use only when the user explicitly invokes this skill; never push, open a PR, or mutate GitHub.

日本語の概要は準備中です。原文の説明を表示しています。

openai/openai-guardrails-python2612026年10月8日 更新

Create narrow iMessage/PTT Border-Light HyperCard style nine-grid cards in Chinese or mixed Chinese-English. Use when the user says "iMessage 九宮 HyperCard", "iMessage 九宮", "做成 iMessage 九宮", "用 iMessage 九宮 HyperCard 整理", asks for a phone-readable short card with Context below, or wants Mandala/九宮/HyperCard content formatted for blue-bubble/iMessage sharing with long links, paths, and rules moved out of the card.

日本語の概要は準備中です。原文の説明を表示しています。

twhsi/skills2592026年7月22日 更新

Build efficient Blender repetition, Array-driven stairs/modules/openings, instancing, scattering, Bezier/NURBS curve-profile geometry, Geometry Nodes fields, repeat zones, simulation zones, particle-like systems, and collective motion. Use for stairs, railings, trim, pipes, cables, repeated windows/panels, vegetation, debris, crowds, rain, snow, modular structures, or any request involving dependent elements or reusable parameters.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2562026年8月15日 更新

Orchestrate production-grade Blender work by probing the installed Blender version, retrieving relevant official Blender documentation, assigning visual design intent, classifying shape grammar and geometry/deformation/procedural/physics/shading needs, comparing direct Blender components with node systems, creating staged artifacts, and routing to specialist skills. Use for every non-trivial Blender creation, reconstruction, simulation, animation, environment, or scene-modification request, especially when the user does not know whether to use topology, Boolean, Array, curves, snapping, Displace, simulation, Geometry Nodes, or shading.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2562026年8月15日 更新

Generate executable code together with formal proofs certifying safety and correctness properties in Isabelle/HOL or Coq. Use when building verified software, safety-critical systems, or when formal guarantees are required. Produces code with accompanying proofs for memory safety, bounds checking, functional correctness, invariant preservation, and termination. Supports extraction to OCaml/Haskell/SML and integration with existing codebases.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2552026年8月21日 更新

Translate C/C++ programs to equivalent Dafny code while preserving semantics and ensuring verification. Use when users ask to convert, translate, or port C/C++ code to Dafny, or when they need to formally verify C/C++ algorithms using Dafny's verification capabilities. Handles functions, structs, pointers, arrays, memory management, and ensures the generated Dafny code is well-typed, executable, verifiable, and can successfully run.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2552026年8月21日 更新

Structure and package support escalations for engineering, product, or leadership with full context, reproduction steps, and business impact. Use when an issue needs to go beyond support, when writing an escalation brief, or when assessing whether an issue warrants escalation.

日本語の概要は準備中です。原文の説明を表示しています。

w95/awesome-claude-corporate-skills2542026年2月27日 更新

Game designer for creative vision, GDD creation, and narrative design. Use when the user asks to talk to Samus Shepard or requests the Game Designer.

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2522026年9月25日 更新

Production-grade TypeScript reference for React & Next.js frontend development. Covers type narrowing, component Props, generic hooks, discriminated unions, as const, satisfies, Zod validation, TanStack Query, server/client boundaries, forms, state management, performance, accessibility, debugging, and code review. Use when the user works with TypeScript in React or Next.js: type errors, Props design, generics, API typing, SSR/CSR boundaries, hydration issues, form validation, state management, performance, or code review. Also use for "how should I type this?", "why does this type error happen?", or any architectural decision involving TypeScript in a frontend context.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2462026年10月14日 更新

Turn one document into a kawaii NotebookLM slide-deck PDF. Use for "wowerpoint this", "make a deck about <file>", "turn this report into slides", or any request to render a single document as shareable narrative slides.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2462026年10月14日 更新

A React Native developer-platform whose marketing site reads like a quietly-confident infrastructure brand. The base canvas is pure white with a soft sky-blue gradient atmospheric wash behind the hero; near-black ink (`#171717`) carries body and display alike. The single brand voltage is **pure black** (`#000000`) for primary CTAs — minimal and editorial-feeling, paired with a small blue text-link accent (`#0d74ce`) reserved for inline body links. Type pairs Inter at modest weights (display 600, body 400) with JetBrains Mono on every code surface. The brand's strongest visual signature is the **device-mockup hero** — a centered MacBook + iPhone composite showing real Expo dev surfaces — over the gradient sky wash.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2462026年10月14日 更新

An engineering-grade marketing system organized around two surface modes — a deep black canvas for hero and footer chapters and a flat paper-white canvas for body content — connected by a single, almost violently saturated NVIDIA Green accent that carries every CTA, every active tab, and the small decorative corner squares that mark out cards. The system is unapologetically angular: 2px radius across every surface, tight bold sans-serif typography in NVIDIA's proprietary EMEA cut, and a hairline gray rule that separates dense multi-column technical content. There is no decorative gradient, no atmospheric mesh, no soft drop shadow — just black, white, gray, and green stacked into a structured editorial grid that scales from product cards to massive industry landing pages without bending its rules.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2462026年10月14日 更新

Miro presents itself as the AI-powered visual workspace through a confident, almost playful brand voice — anchored by its signature canary yellow ({colors.brand-yellow}) wordmark over white canvas, broken open by colorful pastel feature tints (rose, teal, coral, orange, mint) that echo the actual sticky-note color palette used on the live whiteboard. Black-pill primary buttons dominate marketing, real Miro-board mockups serve as feature illustrations, and a 4-tier pricing grid leads into a dense comparison table. Roobert PRO carries display headlines; the system supports homepage, pricing, AI Workflows product page, agile vertical, and customer stories surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2462026年10月14日 更新

HTML Docs

無料

Turns folders, codebases, websites, PDFs, documents, and research topics into source-grounded HTML documents, deterministic narrated videos, or complete learning courses; also publishes and revises collaborative HTML pages through the HTML Docs CLI, REST API, and MCP server.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2462026年10月14日 更新

Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2462026年10月14日 更新