Architect and provision enterprise Azure infrastructure from workload descriptions. For cloud architects and platform engineers planning networking, identity, security, compliance, and multi-resource topologies with WAF alignment. Generates Bicep or Terraform directly (no azd). WHEN: 'plan Azure infrastructure', 'architect Azure landing zone', 'design hub-spoke network', 'plan multi-region DR topology', 'set up VNets firewalls and private endpoints', 'subscription-scope Bicep deployment', 'Azure Backup for VM workloads'. PREFER azure-prepare FOR app-centric workflows.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5732026年10月16日 更新
Discovers available Azure OpenAI model capacity across regions and projects. Analyzes quota limits, compares availability, and recommends optimal deployment locations based on capacity requirements. USE FOR: find capacity, check quota, where can I deploy, capacity discovery, best region for capacity, multi-project capacity search, quota analysis, model availability, region comparison, check TPM availability. DO NOT USE FOR: actual deployment (hand off to preset or customize after discovery), quota increase requests (direct user to Azure Portal), listing existing deployments.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5732026年10月16日 更新
Roast a pitch or press release with the eye of a veteran PR director. Honest, sharp, constructive — never cruel for its own sake.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5542026年10月11日 更新
Search current news for a topic, company, competitor, or hook and return dated, attributed articles. Uses the newsjack CLI and Medialyst REST API when available, tries direct Medialyst MCP if the CLI is missing, and falls back to host web/browser search with explicit caveats only when neither cloud path is available.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5542026年10月11日 更新
Creates and structures SKILL.md files for AI coding agents, including YAML frontmatter, trigger phrases, directive instructions, decision trees, code examples, and verification checklists. Use when the user asks to write a new skill, create a skill file, author agent capabilities, generate skill documentation, or define a skill template for Claude Code agents.
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/skillkit☆ 1,5542026年6月2日 更新
Guided first-time setup for Minutes — download whisper model, create directories, configure audio input. Use when the user says "set up minutes", "install minutes", "first time setup", "configure minutes", "get started with minutes", "how do I start using minutes", or when verify shows missing components.
日本語の概要は準備中です。原文の説明を表示しています。
silverstein/minutes☆ 1,5532026年10月16日 更新
Verify that Minutes is properly set up and working — model downloaded, mic accessible, directories exist, no stale state. Use when the user says "is minutes working", "check my setup", "verify minutes", "test recording setup", "why isn't minutes working", "minutes health check", or after running setup for the first time.
日本語の概要は準備中です。原文の説明を表示しています。
silverstein/minutes☆ 1,5532026年10月16日 更新
Design, improve, and review interfaces for websites, apps, dashboards, and components: explore distinct design directions, compare styles side by side, and refine visual hierarchy against real screenshots. Delivers comparison pages, design notes, mockups, or working interfaces. Use for new interface design, style comparison, visual polish, screenshot recreation, or interface review. Not for business logic, APIs, builds, code cleanup without visible UI changes, or routine edits where the exact change is already specified (changing copy or counts, removing named elements, reusing existing styles), even if phrased as 'optimize'. If oil-ui-pro is installed, use oil-ui-pro instead. 设计、改进和评审网站、App、后台与组件的界面,完成设计方向探索、多风格同屏比较、视觉层级和基于实际画面的迭代;按请求交付对比页、设计说明、设计稿或可运行界面。当用户需要新界面设计、比较不同设计风格、视觉精修、截图还原或界面评审时使用。只负责设计判断,组件归属、数据流、状态正确性和测试等代码实现质量不在范围内。不用于纯业务逻辑、接口、构建部署、无界面行为变化的代码整理、单独绘制普通插画、操作现有网站,以及改文案、调数量、删指定元素、复用现有样式这类已经说清怎么改的日常修改(哪怕带有“优化”字样)。已安装 oil-ui-pro 时交给 oil-ui-pro。
日本語の概要は準備中です。原文の説明を表示しています。
oil-oil/oil-ui☆ 1,5512026年10月16日 更新
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5462026年10月9日 更新
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5462026年10月9日 更新
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5462026年10月9日 更新
Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5462026年10月9日 更新
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5462026年10月9日 更新
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5462026年10月9日 更新
Full-sweep mode: runs a unified analysis across all quality dimensions — code decay, architecture, tech debt, and test quality — then applies fixes directly to the codebase. Safe changes are auto-applied; risky changes are confirmed before execution. Drawing on twelve classic engineering books. Triggers when: user wants to "fix everything", "sweep the codebase", "auto-fix all issues", "clean up the whole project", or asks for a single command that both diagnoses and remediates quality problems. Do NOT trigger for: read-only audits or health reports where the user only wants findings without code changes; single-dimension reviews (use the focused skill instead: brooks-review / brooks-audit / brooks-debt / brooks-test); server health checks, HTTP /health endpoints, Kubernetes probes, database health, or application uptime.
日本語の概要は準備中です。原文の説明を表示しています。
hyhmrright/brooks-lint☆ 1,5312026年10月16日 更新
Cut a brooks-lint release: set the version in package.json, propagate it across all four plugin manifests and every version-bearing text file (README badges, docs site metadata), write the CHANGELOG entry, validate, then commit, push, tag, and publish the GitHub release. Triggers when the maintainer asks to "release", "cut a release", "ship a new version", or "bump and publish" brooks-lint. Do NOT trigger for: propagating an already-decided version without releasing (use `npm run bump` directly), CHANGELOG edits alone, or questions about the release process that don't ask to perform it.
日本語の概要は準備中です。原文の説明を表示しています。
hyhmrright/brooks-lint☆ 1,5312026年10月16日 更新
Audit Git configuration with one read-only baseline command, then propose confirmed, non-destructive fixes for identity, editor, and diff and merge tooling, with signing and safe.directory help only on request. Use when setting up or checking Git on a workstation.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5292026年10月16日 更新
Generate a bounded task plan (and the agent prompt for it) that runs the 5-layer profiling methodology in .claude/skills/model-profiling/METHODOLOGY.md against one model, stops for human confirmation before any GPU work starts, then delegates the actual run to a background agent, verifies its completion claim, and routes findings into a gitignored .profiling-runs/<model>/ directory — durably tracked as a sub-issue under the tracking issue named in SKILL.md's "Result tracking" section — plus the methodology doc.
日本語の概要は準備中です。原文の説明を表示しています。
sgl-project/sglang-omni☆ 1,5272026年10月16日 更新
Entry point for evals. Use when the user asks for help with evals, does not know where to begin, or asks for something no other skill in this plugin matches. Do NOT use when a more specific skill in this plugin already matches; load that skill directly.
日本語の概要は準備中です。原文の説明を表示しています。
ai-evals-course/evals-skills☆ 1,5182026年9月25日 更新
Edit a raw talking-head video through transcription, silence trimming, mistake review, visual storytelling, motion graphics, and verified HyperFrames rendering. Use for a complete edit; route a single requested operation directly to its specialist skill.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,5072026年10月13日 更新
Google Maps scraper for lead generation. Turns a business type and a place into a clean CSV of local businesses by driving the gosom/google-maps-scraper engine, running locally in Docker as a REST API on localhost:8080. Returns 8 lead fields by default (name, phone, email, website, category, address, rating and review count), plus optional Instagram, Facebook and LinkedIn profiles or all ~34 raw fields. Use when the user wants a lead list, "a list of [businesses] in [place]", local business data, contact enrichment for places (emails, phones, socials), or a whole-city run past Google's ~120 results per search. Do not use for scraping Instagram, TikTok, YouTube, X or any other social media platform directly.
日本語の概要は準備中です。原文の説明を表示しています。
Mahanaicoach/google-maps-scraper-kit☆ 1,5042026年10月14日 更新
Routes finance: Bigdata/RavenPack, US fundamentals/yfinance, A-share news/policy, sector Top N/公告, Gangtise/岗底斯 setup. Reads one bundled specialist. Pharma reporting and general argument review keep their own direct entries.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4702026年10月16日 更新
Routes audio: StepFun ASR/语音识别, StepFun TTS/配音, transcript/妙记→会议纪要, merge/review minutes. Reads one bundled specialist; generic ASR and correction stay direct.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4702026年10月16日 更新
Entry point for local AI conversation history across Claude Code, Codex and Kimi CLI: routes each request to the reader or continuation skill that owns it and keeps the cross-provider inventory. Use when the platform is unknown or plural ("what was I working on", "we discussed this once") and for any Kimi CLI history. When platform and action are already clear, load that skill directly.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4702026年10月16日 更新