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「expo」の検索結果

2,418 件 ・ 関連度順

概要と使いどころ

Builds local-first note vault retrieval for Obsidian, markdown notebooks, and NotebookLM-adjacent exports. Use when packaging notes into LLM-ready context.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public972026年10月12日 更新

Creates Godot games from empty project to exported build. Use when starting, building, validating, or shipping a Godot 2D/3D game or app.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public972026年10月12日 更新

Extract color palettes from images (screenshots, Figma exports, design mockups) to help implement matching UI. Use when the user shares a screenshot, design image, or asks to "match these colors", "extract colors from this image", "implement this design", or "get the color palette".

日本語の概要は準備中です。原文の説明を表示しています。

pascalorg/skills972026年9月11日 更新

Import a memory export from another AI assistant into Claude's memory — conversationally, additively, and with the content treated as data.

日本語の概要は準備中です。原文の説明を表示しています。

Razshy/Wiggle962026年9月5日 更新

Claude adapter for PlainTab storage, IndexedDB, localStorage, schema version, migration, cleanup, import/export, and old-user upgrade safety work.

日本語の概要は準備中です。原文の説明を表示しています。

kaininx/PlainTab942026年5月27日 更新

Use before changing PlainTab persistent storage, including localStorage keys, IndexedDB keys or record formats, `LS_VERSION`, `DB_VERSION`, `ptab_schema_version`, migration code, backup/import/export storage shape, wallpaper cache cleanup, or any task that may affect old users upgrading across versions.

日本語の概要は準備中です。原文の説明を表示しています。

kaininx/PlainTab942026年5月27日 更新

Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires a configured Blender MCP backend (official or ahujasid) and Python with opencv-python, numpy, scipy installed.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

MANUAL TRIGGER ONLY: invoke only when user types /office-hours. YC Office Hours — two modes. Startup mode: six forcing questions that expose demand reality, status quo, desperate specificity, narrowest wedge, observation, and future-fit. Builder mode: design thinking brainstorming for side projects, hackathons, learning, and open source. Saves a design doc. Use when asked to "brainstorm this", "I have an idea", "help me think through this", "office hours", or "is this worth building". Proactively suggest when the user describes a new product idea or is exploring whether something is worth building — before any code is written.

日本語の概要は準備中です。原文の説明を表示しています。

Altman-conquer/agentrejoin932026年9月5日 更新

Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires the Blender MCP addon to be running (port 9876) and Python with opencv-python, numpy, scipy installed.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality render", "what's the right order to do this", "set up a full pipeline", or has a multi-step request crossing modeling + lighting + materials + rendering. Make sure to use this skill for any request that spans multiple phases of 3D work, even if the user does not say "workflow" — also covers "make a final image of X", "produce a hero render", "professional-looking result".

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Closed-loop compare-adjust-repeat workflow for fitting Blender models to supplied front/side/back/top templates and originals. Use when the user asks to compare the product to templates/originals and adjust until it fits across all dimensions, or when all views must pass measurable bbox/centroid/silhouette/edge validation before export.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable views expose plain sidewalls, or a model needs separate UV treatment for caps and side surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make a picture", "save the result", "produce a final image", "export as image".

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Drive Blender from natural language: create or edit 3D models, materials, lighting, cameras, renders, animation, and exports through Blender MCP. Route complete scenes to domain skills and wireframe/reference requests to reconstruction skills. Also use for 3D requests that do not name Blender. Requires a configured official or ahujasid MCP backend.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture pack, character sheet, mascot sheet, or brand asset exactly; also use after feedback like "does not look like the reference", "fit the texture 1:1", "wrong number of visible parts", or "compare against the template". Requires Blender MCP plus local Python with Pillow/OpenCV/numpy; pairs with blender-uv-texturing, wireframe-to-3d, blender-modeling, blender-materials, and blender-export.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios932026年10月7日 更新

Generates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates sprites with correct dimensions/palette/layers, exports PNGs. Run after /asset-spec has produced specs and /art-bible exists.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios932026年10月7日 更新

cue

無料

Writing and producing product videos: scripts, storyboards, narration, and reproducible Playwright demo recordings. Use for explainers, onboarding, feature walkthroughs, multi-aspect exports, captions, and video quality checks.

日本語の概要は準備中です。原文の説明を表示しています。

simota/agent-skills922026年10月14日 更新

fastmcp

無料

Build, test, inspect, install, and deploy MCP servers with FastMCP in Python. Use when creating a new MCP server, wrapping an API or database as MCP tools, exposing resources or prompts, or preparing a FastMCP server for Claude Code, Cursor, or HTTP deployment.

日本語の概要は準備中です。原文の説明を表示しています。

TencentCloud/octop-harness912026年10月14日 更新

Govern mini-program release readiness and evidence across source branches, semantic versions, build artifacts, test flags, debug paths, sensitive data, permissions, privacy declarations, platform uploads, review submissions, staged versions, production releases, and rollback plans. Use when users ask for a release checklist, packaging, export, version bump, upload readiness, submission readiness, launch status, rollback preparation, or a precise judgment of what has and has not shipped. Defaults to read-only preflight, requires separate explicit authorization for every external state change, and never treats a Git push, successful build, platform upload, review submission, approval, or production publication as interchangeable.

日本語の概要は準備中です。原文の説明を表示しています。

NocodeMrLi/mini-program-engineering-skill-suite902026年10月14日 更新